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Showing content with the highest reputation on 08/01/2018 in all areas

  1. Dino Bravo with jimmy Hart Sycho Sid Jerry Lawler UPDATED Requested by @BamBams Universe All these mods Released at first post Remember to say thanks if you use my mods
    5 points
  2. Locked so I can clean up Ok chill out ladies @LeonRick give Matt credit for the textures
    1 point
  3. Come on guys lets cool it down and enjoy these great mods by Leon today. We all know that both Leon and Matt are great moders and contributors, and they both respect each-other too, so lets just move on. I have the original game too but I use all mods on the codex before installing to make sure everything is working fine, as its somehow faster and more stable for me. Besides, anyone using 2K18+ certainly has the original version as it only works on that. And Leon, AWESOME mods bro. They are going to my game right now. Big Thanks!!
    1 point
  4. Here is the issue... the arena I made was exclusively for Wrestling Legends. The NWA arenas were specifically designed to go into WCW Saturday night slot. That slot only allows one rope color. The NWA arena in real life had red, white, and blue. So, knowing I couldn't duplicate that, I just made the ring posts blue, turnbuckles white, and ropes all the same color of red. Now that one bottom rope issue is easily fixed but if everyone is placing the NWA arena in a different slot, it's hard for me to update it.
    1 point
  5. I'm currently working on Mae Young 2018 competitors, and I have just finished my Wolfgang, I'll upload him tonight. Ben
    1 point
  6. So, in the midst of reamping my Universe Mode, I only found it fit to create a NXT Takeover Paris. The only problem is, that there is no NXT Takeover Paris Logo. I do not take requests. If you want a Takeover show or logo, create it...I included the Photoshop PSD file for those who are well versed with Photoshop. Even the location can be changed. Fairly simple to do. Pretty easy to edit. Without further ado. NXT Takeover Paris Photoshop Logo and Graphic Folder: https://mega.nz/#F!eKxmVCrb!zkwo5QhJ8bggMcNk3B4HQw Other NXT Takeover Logos and Graphics: https://mega.nz/#F!GS4VQb4K!-pG57hDvzD4e4upzy_VMhQ
    1 point
  7. This sucks and tbh I don’t know why 2k can’t add a feature that if you use an image uploaded by another creator that it doesn’t say that automatically in the caw description. It should basically tag every logo you upload and if it’s used anywhere else it should put you in the caw description. I wouldn’t think it would be that hard of a feature to add. Yes it doesn’t stop people from using it but it gives the creator more exposure the more that logo is used. Just an idea.
    1 point
  8. Any chance someone could make Wolfgang, from NXT UK. Thanks.
    1 point
  9. King Harley Race credits to bugsyboy for tattoo textures Credits to @matt2282p for Cape textures
    1 point
  10. Bump, still waiting to know where to send you the logos for the arena + if it's still getting released (Is it taking more time due to the arena installer?) Let us know. This is the biggest mod I'm waiting for 2K18 for sure.
    1 point
  11. Here's the attire lineup for Chuck. You can kinda see it from the pictures, but just to be clear, the first is grey & pink, and the second is black & white.
    1 point
  12. Someone PM’d me about converting CAWs into models. Initially I was like no but then I thought about it. I wanted to share my thoughts: While I don’t think there is a tool to where it can be directly done as far as pushing a pushing a button, in theory you could use Ninja Ripper to extract the model from an active session in game, this would pull all objs and all textures from the session, into a dump on your computer. From there, once you found the model, you could pull it apart, segment the parts, then load them up in a modeling program like blender, then take a regular model and shrink wrap it. — same concept of why some modders do with the older games, TNA, NJPW mobile, etc. Seems like a lot of work though, would rather just sculpt, but it could be done that way. While I haven’t looked to far into it, I believe the CAS structure isn’t a traditional ch.pac format but rather a series of files that take parts from “edit” and form them into the model. But there is a possibility the yobj format is sitting in memory. I haven’t been able to find it If you can’t sculpt, using the ninja ripper method would be easier IMO, but still a lot of work. If you can sculpt, sculpting would be easier Just putting this out there. If anyone is interested, has some experience in ninja ripper, I’m open to testing or collobrating this idea. This, however, doesn’t allow us to use CAW objects. Open to discussion or other thoughts. Edit : It was brought to my attention that the initial post sounded like I came up with all the ideas. To clarify, no, I was simply putting thoughts together early this morning. My apologies for the “I” comments as I see how they came off. Although I have known about Ninja ripper for a while, it was introduced to me last year by Auday when he talked about using it for getting objects from mobile and emulated games. Bannockburn has mentioned NR to the community in the past as well. Shrinkwrapping was first introduced to me by ERI with tips by many others that have helped with different suggestions on how to improve them. With all those credits out the way, I wanted to make it clear, the intention wasn’t to be a glory hog but to start a conversation and get folks with different talents to collaborate together.
    1 point
  13. I suspect its the same file that tells the game that Hogan/Macho/CM Punk etc slots have certain attires that are superstar threads and not normal pach files. Figuring out which file it is will be the tricky part, I spent a long time looking for it and came up with nothing....
    1 point
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