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  1. The Boogeyman 2nd attire eric bishoff ingame The Briscoe Brothers
    6 points
  2. Hi all, So were moving on to the next section. I will suggest you read part 1 of the evt_data tutorial. this focuses on single entrances with alternate attires. In part 2 , I will be discussing single entrances with a manager. When you select a character and you select a character as manager, the entrance used in the game is the characters default entrance with a generic manager motion, where the manager is shown on the left side and does not accompany the character when walking down the aisle. Some characters in the game has separate entrances with a manager , where the manager has an entrance motion. I also believe you are quite aware you can't set an entrance with manager in Data Editor. Examples in wwe 2k18 are: Brock Lesnar with Paul Heyman as manager The Miz with Maryse as manager Rusev with Lana as manager. You will notice when you select brock Lesnar, Paul Heyman is set as his default manager. Brock Lesnar's entrance evt is 343 while Brock's entrance with Paul Heyman is 443. In this example, the Brock Lesnar with Paul Heyman entrance is used. If you happen to select another character as Brock's manager, the default 343 entrance is used with a generic manager motion. This will still occur even if you edit the 0fop file after extracting the evt and changing the ch ID for Paul Heyman to that of the other character. This data is stored in the evt_data.pac file and will override the value in the 0fop archive. If you have extracted the evt_data file as I explained in Part 1, you will find another file 01.1024. The 00.1024 was modified in Part 1. When the 01.1024 file is opened in a Hex Editor, you will find the following, Now lets examine the data closely. The data highlighted in green 42402 43002 424 427 represents Rusev with Lana's entrance. 42402 is Rusev's ch pac 43002 is Lana's CH pac, 424 is Rusev's EVT entrance ID and 427 is Rusev with Lana's entrance ID (This is labelled as Tag entrance in Data Editor). For this to work, Lana is set as Rusev's manager by default in his moveset file. The data highlighted in purple represents Brock Lesnar's entrance. 34302 is Brock's Character Pac ID, 37402 is Paul Heyman's. 343 is Brock's entrance while 443 is Brocks entrance with Heyman. The Data Highlighted in red represents Steve Austin's heel entrance with Ted Dibiase as his manager, Now this is the first of a few peculiar entries which I feel 2k did not implement properly in the game. 10112 is Steve Austin's alternate attire pac (manager attire), where he is wearing a black Austin 3:16 T Shirt and a blue pair of jeans, 13602 is Ted Dibiase's CH pac ID , 661 is Austin's title entrance, 662 is Austin's heel title entrance with Dibiase as manager. The first problem with this data is, you can't select the 10112 attire in the game as there is no alternate attire by default for Austin in the game, Austin is not a manager , and ted Dibiase is not set as Austin's manager by default. As it is, the title entrance with Dibiase will not work in the game. Fix : Change the 10112 to 10102 which is Austin's default attire, save and reinject following the guide in part 1. (remember we are now injecting into 01.bpe using the option INJECT AS BPE.You will need to set Ted Dibiase as Austin's manager in his moveset file using Data Editor. inject the edited moveset file back into the game. With this fix, you now have the additional title entrance with Dibiase as manager. The next set of data in yellow and blue represent the Miz with Maryse entrance. 21802 is the Miz Character Pac ID, 29102 is the Maryse character pac id, 218 is the Miz entrance, 217 in the Miz with Maryse entrance. You will disc over the next set in blue has 29112 as Maryse ch pac which is for her alternate attire. Though I hardly see any difference between both attires. This doesn't seem to be implemented properly as Maryse doesn't have an alternate attire by default in the game.( Maybe the 29112 is used in other modes like Universe mode, i'm not sure.) The data arrangement is (Character ID) (Manager ID) (Character entrance) (Character with manager entrance) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 17 0 0 0 0..1024 000000B0 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 20 00 102400 0 0 0 000000C0 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 0 0 0..102400 10 000000D0 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 000000E0 0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30 20 ..102400 102400 000000F0 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 0 0 0 0 0 0..102 00000100 34 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 400 102400 0 0 0 00000110 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 0 0 0..102400 1 00000120 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 02400 0 0 0 0 0 00000130 30 0D 0A 0.. ADDITIONAL ENTRIES Just as I mentioned in part 1, you can add additional entries to this file. You will need to highlight the bytes after OD OA, as shown in bold and paste insert. I will now look into an entrance with Manager not implemented in the game, the Darren Young / Bob Backlund entrance. DARREN YOUNG / BOB BACKLUND: The Darren Young entrance motion with Bob Backlund is in the game, but not implemented as an entrance as Bob Backlund is not a character in the game. For illustration purposes, I will use Paul Ellering as Darren's manager. Darren's pac ID is 37002, His entrance id is 381, the entrance with Bob Backlund is 442. Paul Ellering's id character pac id is 70502. below is the data file with the new data is inserted . The data reads as 37002 70502 381 442 . The file is then saved and reinjected using the method explained in part 1. To complete the process, you will need to set Paul Ellering as Darren Young's manager in his moveset file using Data editor and reinject into the the game. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 37 30 30 17 0 0 0 0..3700 000000B0 32 20 37 30 35 30 32 20 33 38 31 20 34 34 32 20 2 70502 381 442 000000C0 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 0 0 0 0..102400 000000D0 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 This is the same method used to set the Retro Undertaker and Retro Kane entrances with Paul Bearer as manager .This is also not implemented as Paul Bearer has been removed from the game after wwe 2k16. You will find below the modified data in the evt_data file below 34602 74402 411 743 : 34602 is the undertaker's character pac id, 74402 is the character ID for Paul Bearer in 2k18 (You can use his wwe 2k15 or wwe 2k16 pac, change its ID to 744, set as manager only), 411 is the Retro Undertakers entrance, 743 is the entrance with Paul Bearer holding the urn. With Kane, 34802 is Retro Kane's pac ID, 74402 is the Paul Bearer mod id as I explained earlier, 348 is Retro Kane's entrance, 734 is Retro Kane's entrance with Paul Bearer. Remember you have to set Paul Bearer as their manager in their moveset files using data editor. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30 17 0 0 0 0..3460 000000B0 32 20 37 34 34 30 32 20 34 31 31 20 37 34 33 20 2 74402 411 743 000000C0 30 20 30 20 30 20 30 0D 0A 33 34 38 30 32 20 37 0 0 0 0..34802 7 000000D0 34 34 30 32 20 33 34 38 20 37 33 34 20 30 20 30 4402 348 734 0 0 000000E0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 32 0 0..102400 102 000000F0 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 400 0 0 0 0 0 0. There are other bits in the evt_data file, but I am only focusing on the bits I feel the community will like to use most in modding the game. The next section I will focus on in part 3 is the tag entrance with manager .One point I need to mention is the Authors of Pain with Paul Ellering Victory, which does not seem to work in the game. The victory motion for the Authors of Pain has a generic manager motion by default, where the manager stands outside the ring as the team celebrate. A manager will need to be included as part of a stable for the Victory animation with manager to work in wwe 2k18.This is not implemented by default in the game , so you can manually add Paul Ellering to the Authors of Pain team as a third member. This is the similar situation when using the Natural Disasters and Jimmy Hart ported Victory animation, as the ported Jimmy hart mod, will have to be added to the Natural Disasters team for this to work. This is the ported Victory from 2k16 where Jimmy hart jumps up and down with his hands in the hair holding the megaphone object. Have a great day.
    3 points
  3. DOWNLOAD LINKS : All previous download links have been removed. All the ported moves, updates and fixes are now in one pack for ease of use. Enjoy. This zip contains all the ported moves including the latest update https://mega.nz/#!NzhFFTzZ!QvMQQBy2CWAD7Zi4c1iQnwUqsbFVzHxIJaDI2stAP8I Instructions : Place the createmode.pac file in the wwe2k18 \ pac \ root folder. The createmode.pac file contains the listing for each move in the game. As entries have been added, you can preview and select each ported move in the Create - A - Moveset Menu. The mot_mpc_patch_p30_patch and mot_param_patch_p30 files need to be placed in the pac/ingame folder The mpc.pac and param.pac files need to be copied to the wwe2k18 \ pac \ ingame \ motion \ body folder. LIST OF PORTED MOVES WITH PREVIEWS As suggested, I have renamed this thread "Move animations from older games". this thread contains a few of the moves animations which the developers have either removed or disabled in WWE 2k18. Most have been added by porting over the move animation files from previous games for each move. Some work flawlessly, some work with glitches , some don't work at all and some are just impossible to port over due to complexities in the animation sequence. The animation files are restructured differently from previous games this year . I will personally say it's a bit of a blessing as it has made it much easier to make ported move animations work in the game with little or no glitches. This was difficult in wwe 2k16 and 2k17 . I will say apart from the Hulk Hogan Leg Drop, which is a special sequence with two data files controlling the full animation, none of the other moves from 2k16 worked flawlessly in 2k16 and 2k17 as the characters models froze after the animations were executed. I have repacked the files which were released previously,tweaked a few and added some more. The previews for the moves can be seen in the videos below Moves https://streamable.com/cy37m Royal Rumble Eliminations https://streamable.com/351av https://streamable.com/hqc2p The list of moves ported over or unlocked are as follows ; Royal Rumble Apron and Rope eliminations removed from 2k18 RR The 619 – Apron Rumble elimination Samoan Strike 3 Apron Rumble elimination Sweet Chin Music 4 Apron Rumble elimination Punjabi plunge – Rope Rumble Elimination Samoan strike 2 - Rope Rumble elimination G.T. S –Rope Rumble elimination Pedigree – Rope Rumble elimination Ported Moves : (ONLY THE Stone Cold Stunner 2 and the WWE 2K15 R.K.O Animation replace moves in the game.) Stone Cold stunner 3 (Stone Cold stunner 1 from WWE 2k15) Stone Cold Stunner 2(2k15) (Replaces Stone Cold Stunner 2 – TWEAKED) Mr McMahon Stunner 2 (2k15 animation with the finger taunt) Blackout ( Seth Rollins Curb Stomp 1 in WWE 2k15) -Courtesy of @elg Hulk Hogan’s taunts from wwe 2k15 , courtesy of @elg Hulk Hogan leg Drop (Replaces Running Leg Drop 4) - (The Kofi Kinston boom drop 1 caused conflicts with the file so I had to disable the animation and replace it with Boom Drop 3) G.T.S 1 (Does not replace any move) F-5 2 (F-5 removed in 2k18 but was present in previous games) R.K.O 1 from 2k15 (Replacing RKO 1 –The same animation, but with theatrics at the end) The Worm 2 ( Full animation sequence in wwe 2k15) Five Star Frog Splash2 (Seth Rollins from 2k17) Outer Limitz Elbow Drop (Elijah Burke) - Locked by 2k Devs Mr. McMahon Ring In - 37505 -Locked by 2k Devs Running Elbow attack -Locked by 2k Devs Spinning Backfist 3 - Locked by 2k Devs Mysterio middle kick - Locked by 2k Devs Two handed Chokeslam bomb - Locked by 2k Devs Reverse atomic drop 3 (Hulk Hogan's grapple 2k15) - Locked by 2k Devs Player’s boot 2 ( Hulk Hogan's Royal Rumble apron elimination in 2k15) - Locked by 2k Devs Running big boot (Ground move) - Locked by 2k Devs Boom Drop 3 - The Old Kofi Kingston Boom Drop. Boxing Rope Body Rush Clothesline 25 (Clothesline 8 in wwe 2k15 :John Cena and Stone Cold Steve Austin' Clothesline) without the bit of animation at the end where he turns round to face the opponent) – not in the preview videos MOVE ANIMATIONS ADDED ON 20TH FEBRUARY : 1. Knee Strike 3 (Roddy Piper's Knee Strike from 2k16 -removed in 2k18) 2. Emerald Fusion 2 (Head target) - removed in 2k18 -Standing Grapple 3.Death Valley Driver 1 (Head target) - Removed in 2k18 -Standing grapple 4. Suplex Powerslam - Removed in 2k18 -standing grapple 5. Military Press Oklahoma Slam - Removed in 2k18 -Standing Grapple 6. Meathook -Ryback's running clothesline (occasional minor glitch with the opponent) -Running Strike 7. Haymaker - (Strong Strike) Removed in 2k18 (One of the wwe 2k16 versions. The 2k17 version glitches during gameplay) 8. Dominate - Bobby Lashley's signature taunt - Removed in wwe 2k18 PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME Here is a preview of some of the moves. https://streamable.com/fy452 MOVE ANIMATIONS ADDED ON 27TH MARCH 1 Fisherman Suplex 7 (Beth Phoenix Fisherman Suplex assigned in wwe 13. Removed since wwe 2k16) 2. Santino Stunner - Removed from wwe 2k18. Ported from wwe 2k17 3. Chokeslam 4 - Chokeslam 7 in wwe 2k17 (removed from wwe 2k18) 4. Sambo Suplex - The 2k15 and 2k16 animation 5. One-Handed Spinebuster - The WWE 2k16 animation 6. Head Punch 3 - Ground Strike punch -ported from 2k15 7. Chick Kick 2 - Removed from 2k18 8. Gourdbuster 1 - The One Man Gang's signature finisher (Removed from wwe 2k18) 9. backbreaker Drop 1 - removed from 2k18 10. Boxing Punch 2 - Corner seated running strike .Removed from 2k18 11. Boxing Ground Punch - Ground head strike (removed from wwe 2k16 onwards) 12. Player's Boot 1 - (MVP's signature move. This was in 2k15 (2k15 also had a different animation for the Helluva Kick). The Helluva Kick 2 in 2k16 and 2k17 13. Side Headlock Takedown - Removed from 2k18 14. Stinger Splash 2 - The stinger splash animation in wwe 2k15 (removed from subsequent games) . The animation preview is in the previous video TAUNTS : 15. Doink The Clown : Unused taunt animation listed as Doink the Clown by the Developers Here is a video preview of the ported moves https://streamable.com/87yft https://streamable.com/50wio The added taunt PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME There are a few animations I have ported which have glitches during gameplay so I have had to disable these from selection till I fix them. UPDATE PATCH 2ND APRIL. This patch contains a few moves and fixes : The ported moves do not replace any move animations in the game. 1. Haymaker 3 (Combo Strike )-Ported from wwe 2k16 . The Haymaker moves will freeze when assigned as finishers so I have removed both from the finisher and signature category. 2. Inverted Front Powerslam (Front Grapple)- Bobby Lashley's signature powerslam -Ported from wwe 2k17 3. Back Superplex 2 (Top rope rear grapple) 4. Body Splash 4 (Running corner strike) -Body Splash 1 Ported from wwe 2k15. You can preview the added moves and fixes here : https://streamable.com/47t5o enjoy. UPDATE PATCH 24th April : A few moves ported and fixes applied to some 2k18 moves Fisherman Neckbreaker 3 - Was present in previous games but removed in wwe 2k18 Diving leg lariat 2 - Was present in previous games but removed in wwe 2k18 Figure 4 leglock (Ric Flair) - The Ric Flair figure 4 leglock in WWE 2K15 with his theatrics. This has been removed from the game ever since. There is a minor glitch where the attacker suddenly gets up if the opponent reverses or escapes the submission hold. I'm still working on a fix but it's minor anyway Player's boot 2 - The second Player's boot animation removed after wwe 2k15.This is the alternate signature animation assigned to M.V.P. Saving Grace - D-Von Dudley's signature move. Removed from 2k18. It is a bit similar to the Lift Inverted DDT but has marked differences. Delayed Butterfly Suplex - Removed from wwe 2k18. It is a bit similar to the Stalling Butterfly Suplex (Albert's move) but is a shorter sequence Fisherman Suplex 8 - Fisherman Suplex 5 in wwe 2k16 and wwe 2k17. Crucifix Power bomb 2 - The second version of the Razor's Edge power bomb. This has been present in previous games but removed in wwe 2k18 ADDED ON 26TH APRIL : 4 new moves added NECKBREAKER 13 : The Neckbreaker 7 animation from WWE 2K15.Removed from subsequent games. STINKFACE : The WWE 2K15 Rikishi Stinkface full animation. Was removed and replaced with the present trimmed down version. This replaces the present version. Drive-by Kick 1 - Animation in 2k15 removed from subsequent games. ( The mat impact sound isn't working for the slot.I'm still working on a fix) Spike Piledriver - Piledriver in wwe 2k15 removed from subsequent games. The video preview for all the added moves (24th and 26th April) can be found here : https://streamable.com/9qo03 FIXES : Chokeslam 4 fix - Fixed the attacker motion and opponent freeze at the end of the animation sequence. Fujiwara Armbar fix - Fixed a glitch in the animation where the attackers hands seem glued to the opponent briefly when the opponent escapes the animation. Chop Combination fix -Fixed a glitch in the animation sequence where timing for the first chop is faster than the timing in the move preview. ADDED ON 11th May . Many thanks to @XfallofparadiseX for the list of hidden animations. Please note that the ported moves do not replace any move in the game. Back Flip Kick 2 – Standing Strong Strike – Hidden Brain Chop – Standing Strong Strike Hidden move Cross Rhodes 1 - Ported from wwe 2k15. Locked or disabled with the animation files removed since 2k16. Cross Rhodes 2 has been renamed Rolling Cutter. Diving Hip Press – Diving vs Ground Opponent –Hidden Move Eye Poke 2 – Standing grapple (This move can only be selected as a signature or finisher) Forearm punch -strong strike grapple move – (Ported from WWE 2k15. No mat impact sound) High Impact Uppercut –Strong Strike (ported from WWE 2k15. No Mat impact sound) Walk Over - Ground side stomp similar to the foot press –Ported from wwe 2k15 Hurricanrana Whip 2 – Standing Grapple move - Hidden Hurricanrana Whip 3 – Standing Grapple move - Hidden Last Call – grapple move – (ported from WWE2k17) Pull back forearm smash – Irish Whip Pull back attack - Hidden Elbow Stomp – Ground upper body strike - Hidden Roll Down Ring out 2 – Ring out move - Hidden Woman’s slap 1 -Strike attacks - Hidden Facebuster 6 - Running Rope rebound -Hidden A video preview of some of the added moves can be found here https://streamable.com/ak3et ADDED/UPDATED ON 9TH JUNE This is a relatively small update with updates to two animations. Hulk Hogan Comeback (WWE 2K15) -The full animation. Scoop Slam 2 (With the Machoman theatrics) - This is the original Scoop Slam 4 animation which had the theatrics removed after wwe 2k16. The animation without his theatrics was then renamed Scoop Slam 2 Here is a preview of both moves below https://streamable.com/exdwg
    1 point
  4. Thanks squaredcirclefan working on more and you could be waiting for those 😂
    1 point
  5. Here's the attire lineup for Chuck. You can kinda see it from the pictures, but just to be clear, the first is grey & pink, and the second is black & white.
    1 point
  6. Leon you are the best in this forum! You create every days magic moment for all......we can say only THANK YOU
    1 point
  7. Boogeyman's 2nd attire looks awesome! Bischoff is looking really good--my only piece of advice would be to shrink the width of his neck from ear to ear. In other words, looking at him from straight on, in Blender, narrow his neck from side to side just a touch. Could just be the angle of the images. When I was modding NBA 2k, I got sick of people telling me how to fix stuff, so I hope you don't mind the constructive comments. Feel free to tell me to "jam it!" Regardless--even if you leave him as is, he looks great! 👍👍👍
    1 point
  8. Probably several events, house shows, Superstars of Wrestling, Wrestling Challenge, something like that
    1 point
  9. Hi, I think I've pretty much ported most moves. If there are requests I will look into them , but regarding a new batch, I think that's it. I can say the moves in high demand have been ported . But if there is any I might have overlooked, I will look to any requests. so it now a matter of examining the moves data for 2k19 when its out. I can say unless Yukes change the entire structure for all moves this year, the hex codes have been the same since 2k15. They just package the files differently for each release.
    1 point
  10. An actual Story Mode like past games would be nice. Similar to No Mercy-HCTP, can select any superstar to go through numerous story lines that have happened on WWE TV, and win or loss changes your story and where you go (end up in WWE, Universal, Tag Team, IC, etc) I know story lines these days can be hit and miss, but would make it interesting with more extra angles thrown in to change it up a bit.
    1 point
  11. http://bit.ly/2JMKBOv
    1 point
  12. Preview - Layla Black Attire Download Link - http://www.mediafire.com/file/5u1kd8yy7sc80nb/ch81102.pac Preview - Eva Marie 2K17 Download Link - https://www.mediafire.com/folder/2qjdur9u5z11o/Eva_Marie Preview - Ryback WrestleMania 32 Download Link - http://www.mediafire.com/file/z24dhddan4vw54d/Ryback.rar
    1 point
  13. If the wrestler had only 1 attire by default or no locked attires in 2k14 then he wont have an entry in the Misc if I recall correctly. Just change the ID of someone else to Brocks ID and then add the attires.
    1 point
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