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Showing content with the highest reputation on 07/28/2018 in all areas

  1. The evt_data file also has references to entrances for different arena geometries, as well as the Elimination Chamber motions as well. I shall write up a tutorial on them soon in this thread. Setting different evt animations based on the arena geometry: Follow squaredcirclefan's steps in the OP up to step 2, where you instead look for 000B/0B.bpe. The first evt slot reference is for geometries that are flat, the second is for ramp, the third is the modern Raw and the last is for the modern Smackdown. You can see this here: 6210 6503 6208 6209 Knowing this, if you want to give an entrance that has a vehicle prop a different evt ID for a set geometry, just follow the scheme up above. Setting different Chamber walk-ins based on the entrance ID: Follow squaredcirclefan's steps in the OP up to step 2, where you instead look for 0027/27.bpe. The first number is the evt slot ID and the second is the Chamber motion. You can see that in the first few listings here: 100 800 101 800 102 850 103 803 Taking the first line (100 800), this means The Rock's entrance will have the Chamber walk-in ID 00800. If you want him to have a different walk-in ID, just change it to a valid slot. You can even use regular entrances for the Chamber walk-in, however you will get glitchy results. Knowing this, you can indeed "make" a Chamber walk-in slot. I have done so here with Stone Cold's: 100 800 101 806 102 850 103 803
    2 points
  2. Hi, As I mentioned over the weekend in my thread, I will posting a tutorial of the evt_data file which contains additional data regarding entrances. Now I do not claim to Know all things, But I'll share and explain what I know to the best of my ability. In the first part , we will look at the single entrances section. The second part will focus on Entrances with a manager. Th only tool you will need to extract and reinject the pac file is Pac editor v 6.0.1. Do not use XPacker as it's not the best for injecting pac files into bpe Files. So lets go, 1. make a backup copy of the evt_data.pac file in the pac \evt folder of the game. Copy the file into a newly created blank folder which will be your working folder. We need to extract the contents of this file. 2. open the file using pac Editor, highlight the 6A95E7DD7C121B66.pac and select the Mass Extract option,. After extracting, ook in the @6A95E7DD7C121B66.pac folder. You will see a list of pac files and bpe files. The BPE files are compressed, so we don't need those. We will be focus on the first pac file, the 00.1024 file. Open this file in a Hex Editor . You will see the following I have highlighted the hex data we will examine. after the 8 and the 2 dots in the right column, you will see the first set of digits in purple 55512 562 563 .a space after each number now 555 is Brian Pillman's CH Pac number , but he has been removed from 2k18. The dev's just left the entries there. I have seen quite a few invalid entries in this file which they didn't tidy up ! In wwe 2k17, Both Brian pillman character personas used the same slot . The WWF Loose cannon (ch55502.pac) and WCW Flyin Bryan (ch55512.pac) . The WCW bryan used the alternate attire slot . the 55512 is the alternate attire slot. 562 is the main entrance for the slot and 563 is the slot for the alternate entrance. So the listing is in this format. (alternate attire ch number) (main evt entrance no) (entrance for alternate attire) This is followed by the 4 spaced zeros and 2 dots which represent Hex Values. The second entry is for Triple H 01, but was not implemented in 2k18. It was probably an alternate attire for triple H 01. 35812 is the alternate Triple H 01 pac number (removed from the game) 102 is the default entrance pac 521 is the entrance using the alternate attire. If you want to add additional entries, all you need to do is copy the bytes in the Hex section then paste insert after the second entry. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 35 35 31 32 20 35 36 32 20 0 8..55512 562 00000020 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 0A 33 513 0 0 0 0 0..3 00000030 35 38 31 32 20 31 30 32 20 35 32 31 20 30 20 30 5812 102 521 0 0 00000040 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 30 0 0 0..102400 0 00000050 20 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 0 0 0 0 0 0..10 00000060 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 00000070 20 30 0D 0A 31 30 32 34 30 30 20 30 20 30 20 30 0..102400 0 0 0 So if I wanted to add other entries, it will look like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 35 35 31 32 20 35 36 32 20 0 8..55512 562 00000020 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 0A 33 513 0 0 0 0 0..3 00000030 35 38 31 32 20 31 30 32 20 35 32 31 20 30 20 30 5812 102 521 0 0 00000040 20 30 20 30 20 30 0D 0A 35 35 35 31 32 20 35 36 0 0 0..55512 56 00000050 32 20 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 2 513 0 0 0 0 0. 00000060 0A 35 35 35 31 32 20 35 36 32 20 35 31 33 20 30 .55512 562 513 0 00000070 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 0 0 0 0..102400 00000080 20 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 0A 0 0 0 0 0 0 0.. 00000090 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 000000A0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 30 20 30 0 0..102400 0 0 000000B0 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 0 0 0 0 0..1024 000000C0 30 30 20 30 20 30 20 30 20 30 20 30 20 30 20 30 00 0 0 0 0 0 0 0. I will further explain using the 2k17 evt_data file. I have opened the 1024 File The other entries here are 57612 426 434 . ch57612 is the pac no for the Finn Balor Demon character. 426 is the entrance for the slot 434 is the entrance for the alternate Demon persona. 14512 145 425 CH15412 is the HBK 98 (DX) pac no. 145 is the Shawn Micheals entrance with the Sexy Boy theme and titantrons. 425 is the entrance with the DX theme and titantrons. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 37 36 31 32 20 34 32 36 20 0 8..57612 426 00000020 34 33 34 20 30 20 30 20 30 20 30 20 30 0D 0A 35 434 0 0 0 0 0..5 00000030 35 35 31 32 20 35 36 32 20 35 31 33 20 30 20 30 5512 562 513 0 0 00000040 20 30 20 30 20 30 0D 0A 31 34 35 31 32 20 31 34 0 0 0..14512 14 00000050 35 20 34 32 35 20 30 20 30 20 30 20 30 20 30 0D 5 425 0 0 0 0 0. 00000060 0A 33 35 38 31 32 20 31 30 32 20 35 32 31 20 30 .35812 102 521 0 00000070 20 30 20 30 20 30 20 30 0D 0A 33 33 36 31 32 20 0 0 0 0..33612 00000080 33 31 37 20 33 33 36 20 30 20 30 20 30 20 30 20 317 336 0 0 0 0 00000090 30 0D 0A 35 37 36 30 32 20 36 33 30 20 34 32 36 0..57602 630 426 000000A0 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 0 0 0 0 0..1024 000000B0 30 30 20 30 20 30 20 30 20 30 20 30 20 30 20 30 00 0 0 0 0 0 0 0 000000C0 0D 0A 31 30 32 34 30 30 20 30 20 30 20 30 20 30 ..102400 0 0 0 0 When you add new entry and save, Open up the 6A95E7DD7C121B66.pac file, Highlight the 00.BPE, select INJECT AS BPE , and select the modified 00.1024 file. (not the 00.BPE file) after the successful Injection, open up the evt_data file, highlight the 6A95E7DD7C121B66.pac select INJECT FILE in the menu ,select the modified 6A95E7DD7C121B66.pac file. Copy the modified evt_data file back to the evt folder. The alternate attire slot for the character you want to use must be unlocked using the alternate attire function in Data Editor. I will post the second part which will focus on entrance with Managers soon. Thanks. If there are any issues or you need further explanation on any section, please do feel free to PM me. .
    1 point
  3. Regal has been uploaded, sorry it's been a while! life things got in the way!
    1 point
  4. These are all pretty damn solid man. Good work.
    1 point
  5. Thank you! i think i got it to blend ok should be up soon. Also did Black Panther and Deadpool lol Donatello link in first post
    1 point
  6. I'm pretty sure I know who my first release will be. I feel like I'm going to recreate a lot of my later CAWs from this year in 2k19. Stay tuned! Thanks for hanging in there on Callihan! It's happened twice with him so far, where I get stuck, and instead of bashing my head to problem solve I move on to another creation. It's helped me a lot as I feel like my quality keeps improving. Hopefully when he is released he will up to a similar quality as my last few releases.
    1 point
  7. Wonderful work! Such great findings. Yes, the workaround tickboxes would set the template to ID 0 (which is likely unspecified so the defaults are used), so they need to be off and the trons set to the default for the wrestler. So basically, these files are the ones containing the templates that are linked to from the .moveset file (via ID). Do you know if assetconv.pac also controls the victory music/tron templates or is there a different file for that? Similar question for victory motions. In any case, this should be the key to create templates for all 10 attires of each wrestler and be able to add different entrances and possibly victories for each of the 10 possible attires for any wrestler, be it available in-game or otherwise (I wonder if there is a limit). This should be great as we could have attires from different eras/gimmicks of a wrestler each have a fitting entrance/victory.
    1 point
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