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Showing content with the highest reputation on 06/29/2018 in all areas

  1. The Barbarian Alternative attire
    3 points
  2. I noticed a lot of the themes are really quiet in game so i decided to make my own lol once i figure out modding better there will be more up! Enjoy! Let me know if any of theme are still quiet and ill try to update! Themes (some Custom) Just like everyone else I too have a Donation link in case your feeling extra generous Donation Link I also mod other games like Fallout 4 and Skyrim check out my page Youtube Page
    1 point
  3. Yep its up Added: Viscera, Ken Shamrock, D'Lo Brown, Cameron, Eva Marie, Sandman, Sgt. Slaughter and Simon Gotch/Grimm
    1 point
  4. I will check my old hard drive. If I don't have it, I'll remake it. I'll be porting newer people like Mickie, over to 2k16 over the next few days so stay tuned for that :)
    1 point
  5. Like @TheVisitorX told you, you just need to download a new .mp3 theme with any Youtube online converters. Open SE and just convert it, finally "import" the new song : example Baron Corbin End of Days theme.WEM on the "in game" Baron Corbin W2k18 theme. The last I have updated is the new theme for Big Cass one week ago. It works very fine for me.
    1 point
  6. My answer remains nonetheless. If the file works in SE, then it is because of a non-compliant .WEM file. SE can play any .WEM file, but that does not necessarily mean that it works in the game as well. Try another, own .WEM file!
    1 point
  7. can you please add randy orton burn in my light pls?
    1 point
  8. Please add Jeff Hardy - No More Words and Tyler Bate theme song
    1 point
  9. the download link is broken for chris benoit
    1 point
  10. Just a little mod that replaces Triple H's sledgehammer under the ring for the guitar instead. Note: The properties and handling will be the same as the sledgehammer but as the sledgehammer uses a generic weapon handling for moves it looks good. Please Backup 0102.pac found in pac > prop folder, you can then switch back when and if you wish. Quick and simple, unzip to the WWE2K18 folder or your mods folder (see below). If you install to the mods folder you will need to remove the 0102.pac from pac > prop folder otherwise the game seems to give the default priority. Also remember to use Custom Character Tools 2K18 to regenerate the Chunk0.def file so it adds it to the list to look for or add it manually if you know what you are doing. If you want the Shovel instead of the hammer or guitar to bury your competition then just click the pic below. For mod creators: Please note incase you didn't know, you can swap out other props this way too, including new objects completely. The physical boundaries are taken into account for the objects, what bizarre and wonderful creative matches and storylines will you come up with? Heres Tatanka and No Way Jose fighting with a Fork Lift Truck and Tatanka clambering onto the top ready for some crazy dive spot. Jinder Mahal in a panic trying to stop Bobby Roode cashing in his MitB briefcase. Advanced Modding of Weapons. So you have replaced your sledgehammer for another object but want to go further like correcting the handling of the object? Well here's how, I am still working in this department but this should get the ball rolling if you want to experiment. There are 2 files I usually experiment with, the baseball bat and the sledgehammer so I can grab them from under the ring easily. navigate to pac>prop folder and Baseball Bat = 0021.pac < Back this up Sledgehammer = 0102.pac < Back this up Copy the above files into a folder to work from, navigate to the object you want to replace using the list in the link at the bottom of this post. Extract (decompress) the shdc file from the new object and inject it into whichever you want to replace, bat (0021.pac) or sledgehammer (0102.pac). Head to pac > prop > propdata and propstatus.pac < Back this up Copy this to a folder to operate on Extract the first file from the shdc which is 0000.prst (your .extension may differ when you extract it, it doesn't matter). Open it in your hex editor and for ease I would suggest using a view of just two columns of 4 like so Starting from the 10th byte (03 00 00 00) this is the column of the weapon (use the list at the bottom of this thread) The next column is the handling flag for how they interact with these objects, not everything works as you may wish it to but its worth trying. We want to change the properties of the baseball bat to match the new object we injected. I have injected Xaviers Trombone (6068.pac > .shdc) into my Baseball Bat (0021.pac) The Baseball Bat as we know is object 21, so in Hex 21 = 15 (use calculator in programmer mode for quick conversion). Now lets change the properties of the Baseball bat. I will include a quick reference list for you to know what physical properties to use at the bottom of this post above the link to the weapons list. It's not the prettiest list I've made (I will tidy this up in time) but its simple enough to follow, find the object you want to replicate the physical properties of. I am going to replace the bat with Xaviers Trombone. In my list you will see Xaviers Trombone is 50 (50 6068 Xavier Woods Trombone) so I will now change the physical column for weapon 21 [15] to 50 I will now save this and inject this file back into the pac > shdc file. Then move this file and the new model baseball bat (0021.pac) to the mods folder or back to their original folders (pac > prop / pac > prop > propdata). Please remember if you move them to a mods folder to remove the originals (after backing them up) to prevent clashing. I would suggest putting the propstatus.pac back into the pac > prop > propdata folder unless you run the regenerate the Chunk0.def file in CCT. Now run the game and test grabbing weapons from under the ring. For the trombone it has no animation of pulling it from under the ring but it will spawn near your feet, now when I try to attack it no longer acts like a bat, it does the little animation of them playing the trombone complete with the new day rocks tune. Fun suggestions: Why not change the MITB briefcase for a bag or a contract, use the hanging belts/MITB briefcase properties with the required object and now your ladder match isn't for a MITB briefcase which doesn't suit your storyline. Known Issues (Still working on fixing/workarounds): Tables and Ladders can't be used as you would wish and lack properties for breaking them. If an object is stuck to your feet and you can't do anything but walk until you are hit then that is because the object properties lack proper interactivity, you could try using another objects properties from the list below which may suit it, (eg: Trombone properties with Jimmy Harts Megaphone). 12 Foot Ladder with normal ladder physics = able to carry and use as weapon when dropped/placed it will turn into a weak flimsy collapsed version until you pick it up again. Fire Extinguisher, cant get into the ring with it and disappears after spraying it and doesn't regenerate under the ring. Weapons Physical Properties Quick Reference Guide: PhysID PropID PropMimicked: * = No Properties --------------------------------------------------- [00] [00] No Interactivity, Static object [01] [03] Ring Bell [02] [04] Steel Chair [03] [05] Table [04] [06] Announcer Table [05] [07] Announcer Table Cover [06] [0B] Ladder [07] [0C] Commentators Chair [08] [0D] [09] [0E] [0A] [0E] [0B] [15] Baseball Bat [0C] [17] *Ladder Belts [0D] [20] Silver Stairs Combined [0E] [21] Silver Stairs Upper [0F] [22] Silver Stairs Lower [10] [30] Rocking Chair [11] [33] [12] [46] Laptop [13] [35] [14] [33] [15] [3A] [16] [3B] Plastic Bottle [17] [3C] (Unknown but has properties) [18] [3F] *Hair Spray [1A] [8B] *Fire Extinguisher [1B] [42] *Paper Cup [1C] [43] *Mask [1D] [45] *Fork [1E] [48] *Brass Knuckles [1F] [58] Shinai/Kendo Stick [20] [59] Guitar [21] [5A] [22] [5E] *Clip Board [23] [5F] *Head Set [24] [66] Sledge Hammer [25] [6E] [26] [6F] Interview (Standing Privacy Temp Walls [27] [70] Interview TV [28] [71] Plastic Case [29] [72] Cardboard Box [2A] [73] Electric Board Door [2B] [74] Locker Room Tv [2C] [75] Office Tv [2D] [78] Hand Case [30] [97] [31] [00] [3A] [05] *Table [3E] [79] Office Book [3F] [7A] Office Telephone [40] [7B] Office Door (The Authority) [41] [8E] Paper Plate [43] [A1] Ladder (12 Ft) [44] [A2] Equipment Box [45] [A3] Door [46] [A4] Steel Pole [47] [A5] Locker [48] [A6] Bg Tv [49] [A7] Trashcan [4A] [A8] Distribution Board [4C] [AB] Locker [4D] [AC] Green Hallway Door [4E] [AE] Steel Rack [4F] [0E] Championship Belt [50] [AD] Xavier Woods Trombone [51] [00] [52] [00] [53] [00] [54] [00] [55] [00] [56] [00] [57] [00] [58] [00] [59] [00] [5A] [00] [5B] [00] [5C] [00] [5D] [00] [5E] [00] [5F] [00] [60] [00] [61] [00] [62] [00] [63] [00] [64] [00] [65] [00] [66] [00] [67] [00] [68] [00] [69] [00] [6A] [A9] Flight Case [6B] [96] Audi [6C] [82] Semi Trailer (Production Truck) [6D] [83] Drum [6E] [84] Tray [6F] [85] Truss [70] [05] Table [71] [87] Ambulance [72] [88] Limousine (JBL) [73] [1A] Belt, Camera, Maik, Tripod [74] [1B] Lighting, lamp [75] [19] Iron [76] [1C] Ice Machine [77] [1E] Forklift & Pallet [78] [1F] (Unknown but has properties) [79] [23] Paper Plate [7A] [24] Paper Cup [7B] [25] Tong [7C] [26] Make Up Kit [7D] [27] Nail Polish [7E] [28] Make Up (Foundation) [7F] [29] Hair Wax [80] [2A] Mannequin [81] [2B] Vending Machine [82] [2C] Desk Light [83] [2D] Gas Cylinder [84] [2E] Safety Cone [85] [3D] Knife [86] [3E] Spoon [87] [3F] Hair Spray [88] [40] Paper Bowl [89] [44] Leather Sofa [8A] [80] SUV [8B] [43] Mask [8C] [89] Ketchup [8D] [8A] Mustard [8E] [8B] Fire Extinguisher [8F] [8C] Make up [90] [90] Tray [92] [90] Tray [93] [92] Tea Pod [94] [93] Hot Drinks Dispenser [95] [94] Chafing Dish [96] [86] Grey Table [97] [05] Table [98] [63] Camera [F7] [00] Weapons List with a few fixes and hex code reference, referenced props in files which have no pac file too (Credit @Skeeno for original to copy chunks of text) Recommended Threads: Use 2K16 props, like this neckbrace using the 2K18 ring bell properties. Follow my progress on weapon modding in my surgery here:
    1 point
  11. That ECW arena is ridiculously good. Seriously, the floor textures are genius. Well done. It deserves a slow clap. Btw, this isn't a request but literally just asking for your advice, do you think it's possible to do the King of the Ring 99 arena? I'm not sure if it's possible to get the ladders right or not. Anything you'd recommend?
    1 point
  12. ROYAL RUMBLE (1994) Arena is released CATEGORY: Arenas NAME: Royal Rumble '94 HASHTAGS: #ROYAL_RUMBLE #BAMBAMS_UNIVERSE #WWF Here is a Video to my Royal Rumble Arena.
    1 point
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