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Showing content with the highest reputation on 05/28/2018 in all areas

  1. Lex Luger American Hero Berlyn WCW & Alex Wright wcw Kharma Mr. Hughes & petey williams all these mods RELEASED at first post remember to say thanks if you use my mods
    7 points
  2. Alex Wright / Berlyn pofo/moveset Petey Williams pofo/moveset (named as Peter Maivia because of no string)
    3 points
  3. Update: Kazuchika Okada released ...Also I'm thinking about releasing Shelton Benjamin without a finished attire and just including a working 000C and 000A file so people can work on attires on there own. Any takers? Also this:
    3 points
  4. Thank you so much bro! i'm glad and happy of this. in few day's i will post the next one, Walter and Jeff Cobb!
    2 points
  5. Congrats sir. Been a fan of yours since WWE 12 on 360. Always loved your work. Best Saturn and Raven every year. Always helpful to other creators. Appreciate you sharing your cas files to us (fellas without Live) on WWE 14. You're a good man.
    2 points
  6. Sorry to bump an old topic, but I just wanted to thank everyone here for their support and feedback in WWE 2K18. I've just taken a look through the work I was able to upload for this game, and I wouldn't change a thing! So much love to everyone that downloaded and commented, and even more for those creators who helped me out and who I collaborated with. I'm pleased to say that there is a 'Baby Breaker' on the way in late August, and even though 2K is sending me a copy of 2k19, I won't be doing any work on it.
    2 points
  7. Hello everyone. I have uploaded the collection of vanilla game files from SVR 2006 up to WWE 2k18. This includes the XBOX 360 and PC versions of the movies / pac / sounds folders untouched. These are folder shares, so you can grab individual files as needed. Hopefully this helps out with anyone looks for a previous model / object or replacing a default file if you have overwritten it. The current games listed are : *The TNA Impact and WK models were on my hard drive from other sources -- if you provided these to me and want credit, please PM me. Sorry I can't remember at the moment where I got them. The rest were from my own XBOX 360 disc and the PC installs from my Steam.* The HCTP, SVR 2006, and older games are available at Wristlock courtesy of @Auday Elyafe The links are in my WWE 2K Mods Index -> the "Vanilla Games" tab at the bottom of the sheet. Enjoy!
    1 point
  8. DOWNLOAD LINKS : All previous download links have been removed. All the ported moves, updates and fixes are now in one pack for ease of use. Enjoy. This zip contains all the ported moves including the latest update https://mega.nz/#!NzhFFTzZ!QvMQQBy2CWAD7Zi4c1iQnwUqsbFVzHxIJaDI2stAP8I Instructions : Place the createmode.pac file in the wwe2k18 \ pac \ root folder. The createmode.pac file contains the listing for each move in the game. As entries have been added, you can preview and select each ported move in the Create - A - Moveset Menu. The mot_mpc_patch_p30_patch and mot_param_patch_p30 files need to be placed in the pac/ingame folder The mpc.pac and param.pac files need to be copied to the wwe2k18 \ pac \ ingame \ motion \ body folder. LIST OF PORTED MOVES WITH PREVIEWS As suggested, I have renamed this thread "Move animations from older games". this thread contains a few of the moves animations which the developers have either removed or disabled in WWE 2k18. Most have been added by porting over the move animation files from previous games for each move. Some work flawlessly, some work with glitches , some don't work at all and some are just impossible to port over due to complexities in the animation sequence. The animation files are restructured differently from previous games this year . I will personally say it's a bit of a blessing as it has made it much easier to make ported move animations work in the game with little or no glitches. This was difficult in wwe 2k16 and 2k17 . I will say apart from the Hulk Hogan Leg Drop, which is a special sequence with two data files controlling the full animation, none of the other moves from 2k16 worked flawlessly in 2k16 and 2k17 as the characters models froze after the animations were executed. I have repacked the files which were released previously,tweaked a few and added some more. The previews for the moves can be seen in the videos below Moves https://streamable.com/cy37m Royal Rumble Eliminations https://streamable.com/351av https://streamable.com/hqc2p The list of moves ported over or unlocked are as follows ; Royal Rumble Apron and Rope eliminations removed from 2k18 RR The 619 – Apron Rumble elimination Samoan Strike 3 Apron Rumble elimination Sweet Chin Music 4 Apron Rumble elimination Punjabi plunge – Rope Rumble Elimination Samoan strike 2 - Rope Rumble elimination G.T. S –Rope Rumble elimination Pedigree – Rope Rumble elimination Ported Moves : (ONLY THE Stone Cold Stunner 2 and the WWE 2K15 R.K.O Animation replace moves in the game.) Stone Cold stunner 3 (Stone Cold stunner 1 from WWE 2k15) Stone Cold Stunner 2(2k15) (Replaces Stone Cold Stunner 2 – TWEAKED) Mr McMahon Stunner 2 (2k15 animation with the finger taunt) Blackout ( Seth Rollins Curb Stomp 1 in WWE 2k15) -Courtesy of @elg Hulk Hogan’s taunts from wwe 2k15 , courtesy of @elg Hulk Hogan leg Drop (Replaces Running Leg Drop 4) - (The Kofi Kinston boom drop 1 caused conflicts with the file so I had to disable the animation and replace it with Boom Drop 3) G.T.S 1 (Does not replace any move) F-5 2 (F-5 removed in 2k18 but was present in previous games) R.K.O 1 from 2k15 (Replacing RKO 1 –The same animation, but with theatrics at the end) The Worm 2 ( Full animation sequence in wwe 2k15) Five Star Frog Splash2 (Seth Rollins from 2k17) Outer Limitz Elbow Drop (Elijah Burke) - Locked by 2k Devs Mr. McMahon Ring In - 37505 -Locked by 2k Devs Running Elbow attack -Locked by 2k Devs Spinning Backfist 3 - Locked by 2k Devs Mysterio middle kick - Locked by 2k Devs Two handed Chokeslam bomb - Locked by 2k Devs Reverse atomic drop 3 (Hulk Hogan's grapple 2k15) - Locked by 2k Devs Player’s boot 2 ( Hulk Hogan's Royal Rumble apron elimination in 2k15) - Locked by 2k Devs Running big boot (Ground move) - Locked by 2k Devs Boom Drop 3 - The Old Kofi Kingston Boom Drop. Boxing Rope Body Rush Clothesline 25 (Clothesline 8 in wwe 2k15 :John Cena and Stone Cold Steve Austin' Clothesline) without the bit of animation at the end where he turns round to face the opponent) – not in the preview videos MOVE ANIMATIONS ADDED ON 20TH FEBRUARY : 1. Knee Strike 3 (Roddy Piper's Knee Strike from 2k16 -removed in 2k18) 2. Emerald Fusion 2 (Head target) - removed in 2k18 -Standing Grapple 3.Death Valley Driver 1 (Head target) - Removed in 2k18 -Standing grapple 4. Suplex Powerslam - Removed in 2k18 -standing grapple 5. Military Press Oklahoma Slam - Removed in 2k18 -Standing Grapple 6. Meathook -Ryback's running clothesline (occasional minor glitch with the opponent) -Running Strike 7. Haymaker - (Strong Strike) Removed in 2k18 (One of the wwe 2k16 versions. The 2k17 version glitches during gameplay) 8. Dominate - Bobby Lashley's signature taunt - Removed in wwe 2k18 PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME Here is a preview of some of the moves. https://streamable.com/fy452 MOVE ANIMATIONS ADDED ON 27TH MARCH 1 Fisherman Suplex 7 (Beth Phoenix Fisherman Suplex assigned in wwe 13. Removed since wwe 2k16) 2. Santino Stunner - Removed from wwe 2k18. Ported from wwe 2k17 3. Chokeslam 4 - Chokeslam 7 in wwe 2k17 (removed from wwe 2k18) 4. Sambo Suplex - The 2k15 and 2k16 animation 5. One-Handed Spinebuster - The WWE 2k16 animation 6. Head Punch 3 - Ground Strike punch -ported from 2k15 7. Chick Kick 2 - Removed from 2k18 8. Gourdbuster 1 - The One Man Gang's signature finisher (Removed from wwe 2k18) 9. backbreaker Drop 1 - removed from 2k18 10. Boxing Punch 2 - Corner seated running strike .Removed from 2k18 11. Boxing Ground Punch - Ground head strike (removed from wwe 2k16 onwards) 12. Player's Boot 1 - (MVP's signature move. This was in 2k15 (2k15 also had a different animation for the Helluva Kick). The Helluva Kick 2 in 2k16 and 2k17 13. Side Headlock Takedown - Removed from 2k18 14. Stinger Splash 2 - The stinger splash animation in wwe 2k15 (removed from subsequent games) . The animation preview is in the previous video TAUNTS : 15. Doink The Clown : Unused taunt animation listed as Doink the Clown by the Developers Here is a video preview of the ported moves https://streamable.com/87yft https://streamable.com/50wio The added taunt PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME There are a few animations I have ported which have glitches during gameplay so I have had to disable these from selection till I fix them. UPDATE PATCH 2ND APRIL. This patch contains a few moves and fixes : The ported moves do not replace any move animations in the game. 1. Haymaker 3 (Combo Strike )-Ported from wwe 2k16 . The Haymaker moves will freeze when assigned as finishers so I have removed both from the finisher and signature category. 2. Inverted Front Powerslam (Front Grapple)- Bobby Lashley's signature powerslam -Ported from wwe 2k17 3. Back Superplex 2 (Top rope rear grapple) 4. Body Splash 4 (Running corner strike) -Body Splash 1 Ported from wwe 2k15. You can preview the added moves and fixes here : https://streamable.com/47t5o enjoy. UPDATE PATCH 24th April : A few moves ported and fixes applied to some 2k18 moves Fisherman Neckbreaker 3 - Was present in previous games but removed in wwe 2k18 Diving leg lariat 2 - Was present in previous games but removed in wwe 2k18 Figure 4 leglock (Ric Flair) - The Ric Flair figure 4 leglock in WWE 2K15 with his theatrics. This has been removed from the game ever since. There is a minor glitch where the attacker suddenly gets up if the opponent reverses or escapes the submission hold. I'm still working on a fix but it's minor anyway Player's boot 2 - The second Player's boot animation removed after wwe 2k15.This is the alternate signature animation assigned to M.V.P. Saving Grace - D-Von Dudley's signature move. Removed from 2k18. It is a bit similar to the Lift Inverted DDT but has marked differences. Delayed Butterfly Suplex - Removed from wwe 2k18. It is a bit similar to the Stalling Butterfly Suplex (Albert's move) but is a shorter sequence Fisherman Suplex 8 - Fisherman Suplex 5 in wwe 2k16 and wwe 2k17. Crucifix Power bomb 2 - The second version of the Razor's Edge power bomb. This has been present in previous games but removed in wwe 2k18 ADDED ON 26TH APRIL : 4 new moves added NECKBREAKER 13 : The Neckbreaker 7 animation from WWE 2K15.Removed from subsequent games. STINKFACE : The WWE 2K15 Rikishi Stinkface full animation. Was removed and replaced with the present trimmed down version. This replaces the present version. Drive-by Kick 1 - Animation in 2k15 removed from subsequent games. ( The mat impact sound isn't working for the slot.I'm still working on a fix) Spike Piledriver - Piledriver in wwe 2k15 removed from subsequent games. The video preview for all the added moves (24th and 26th April) can be found here : https://streamable.com/9qo03 FIXES : Chokeslam 4 fix - Fixed the attacker motion and opponent freeze at the end of the animation sequence. Fujiwara Armbar fix - Fixed a glitch in the animation where the attackers hands seem glued to the opponent briefly when the opponent escapes the animation. Chop Combination fix -Fixed a glitch in the animation sequence where timing for the first chop is faster than the timing in the move preview. ADDED ON 11th May . Many thanks to @XfallofparadiseX for the list of hidden animations. Please note that the ported moves do not replace any move in the game. Back Flip Kick 2 – Standing Strong Strike – Hidden Brain Chop – Standing Strong Strike Hidden move Cross Rhodes 1 - Ported from wwe 2k15. Locked or disabled with the animation files removed since 2k16. Cross Rhodes 2 has been renamed Rolling Cutter. Diving Hip Press – Diving vs Ground Opponent –Hidden Move Eye Poke 2 – Standing grapple (This move can only be selected as a signature or finisher) Forearm punch -strong strike grapple move – (Ported from WWE 2k15. No mat impact sound) High Impact Uppercut –Strong Strike (ported from WWE 2k15. No Mat impact sound) Walk Over - Ground side stomp similar to the foot press –Ported from wwe 2k15 Hurricanrana Whip 2 – Standing Grapple move - Hidden Hurricanrana Whip 3 – Standing Grapple move - Hidden Last Call – grapple move – (ported from WWE2k17) Pull back forearm smash – Irish Whip Pull back attack - Hidden Elbow Stomp – Ground upper body strike - Hidden Roll Down Ring out 2 – Ring out move - Hidden Woman’s slap 1 -Strike attacks - Hidden Facebuster 6 - Running Rope rebound -Hidden A video preview of some of the added moves can be found here https://streamable.com/ak3et ADDED/UPDATED ON 9TH JUNE This is a relatively small update with updates to two animations. Hulk Hogan Comeback (WWE 2K15) -The full animation. Scoop Slam 2 (With the Machoman theatrics) - This is the original Scoop Slam 4 animation which had the theatrics removed after wwe 2k16. The animation without his theatrics was then renamed Scoop Slam 2 Here is a preview of both moves below https://streamable.com/exdwg
    1 point
  9. Star's 2K18 Mods Donate If you want to Support My Mods/Say Thanks Rhyno/Rhino WWE/ECW 6 Attire Pack Fixed Undertaker(W/ Glove Logos & Taped Fists) RVD 12 Attire Pack Legend Killer Randy Orton 10 Attire Pack WCW Chris Jericho 11 Attire Pack NWA Dusty Rhodes
    1 point
  10. Download Link: http://yamechanic.com/5Xb2 Download Link(Attire 1): http://yamechanic.com/DiUD Download Link(Attire 2): http://yamechanic.com/Diqj Download Link: https://drive.google.com/file/d/1xSt-IGSla1flUR1BVewZmfXa46lJyT2M/view?usp=sharing Download Link (In Ring): http://kializer.com/5J6q Download Link (Entrance): http://kializer.com/5JNH Download Link : http://yoineer.com/5mh8 Download Link : http://yoineer.com/9gUH Download Link : http://yoineer.com/9gho Download Link (In Ring): https://drive.google.com/file/d/1ItQj7LiGqX13iLmt4uM6757w_ZmwQe3K/view?usp=sharing Download Link (Entrance): https://drive.google.com/file/d/1XH7uaQ7cpB0VUErAZouVu8DCo3Sl4B5V/view?usp=sharing Bobby Lashley Return Attire (Big thanks to Cus7ate9 for his work on the new attire): https://drive.google.com/open?id=1H7t6wCAOPD5eAcpgEYU32brUOxwYIIji Kazuchika Okada: https://drive.google.com/file/d/1cXxpM2FMchE4TCAuogmVTPa2txoMmt3Y/view?usp=sharing Kenny Omega: https://drive.google.com/file/d/15zKynWUcs60d0zUcPhxeEFDwMPihNP2q/view?usp=sharing Ronda Rousey: https://drive.google.com/file/d/1gXMs7vspQ9mMEwSdxNDHgdA6uRfIcfsN/view?usp=sharing Keith Lee: https://drive.google.com/file/d/1aWMW_9Sz7moK5N736bzDj6SHZ7IYxtBO/view?usp=sharing Yujiro Kushida: https://drive.google.com/open?id=1pbO_CHiZ5LESmnGOKL_6Y_iAMNqezgL8 Featured mods in video: Frankie Kazarian (Custom Attire): https://drive.google.com/file/d/1lXsDVot9q3SNZlhCq_20gYZTkIFK78bH/view?usp=sharing Christopher Daniels (Custom SCU Attire): https://drive.google.com/file/d/1OAjVf1JnLD_tLm41DIs4T3zfUwL7s-b1/view?usp=sharing
    1 point
  11. Search #Spinebuster_94 on CC. ACH Adam Cole AJ Styles Alex Shelley Bad Luck Fale Beretta Billy Gunn Bobby Fish The Brian Kendrick Bully Ray Bushi Chase Owens Cheeseburger Chris Jericho Chris Sabin Christopher Daniels Chuckie T Cody Dalton Castle Davey Boy Smith Jr. David Finlay Jr. Dragon Lee El Desperado Evil Flip Gordon Frankie Kazarian Gedo Hangman Page Hanson Hiromu Takahashi Hirooki Goto Hiroshi Tanahashi Hiroyoshi Tenzan Jado Jay Briscoe Jay Lethal Jay White Jeff Cobb Juice Robinson Jushin Thunder Liger Katsuya Kitamura Katsuyori Shibata Kazuchika Okada Kenny King Kenny Omega Kota Ibushi Kushida Kyle O'Reilly Lance Archer Leo Tonga Leon St. Giovanni Manabu Nakanishi Mark Briscoe Marty Scurll Matt Jackson Matt Riddle Matt Sydal Matt Taven Michael Elgin Minoru Suzuki The Miz Mustafa Ali Naomichi Marufuji Nick Jackson Penta El Zero M Raymond Rowe Rey Fenix Rey Mysterio Ricochet Rocky Romero Roderick Strong Rush Ryusuke Taguchi Samoa Joe Sanada Satoshi Kojima Seth Rollins Shaheem Ali Shinsuke Nakamura Sho Silas Young Taichi Taiji Ishimori TAKA Michinoku Takashi Iizuka Tama Tonga Tanga Loa Tetsuya Naito Tiger Mask TK O'Ryan Toa Henare Togi Makabe Tomoaki Honma Tomohiro Ishii Tomoyuki Oka Toru Yano Triple H Tyler Bate Último Guerrero Undertaker Vinny Marseglia Volador Jr. Will Ospreay Yoh Yoshi-Hashi Yoshinobu Kanemaru Yuji Nagata Yujiro Takahashi Zack Sabre Jr Legends Series Roddy Piper
    1 point
  12. Well damn. I definitely know who all I'm downloading next. Well done Enzo, well, well done on all these brother.
    1 point
  13. Congratulations my brother.
    1 point
  14. Callahan is a perfect choice as your first Caw..he's red hot right now in the indies, he will definitely be lots of ppl request. OVE would be great to have with Callahan. I would love to see zachary wentz and dezmond xavier.
    1 point
  15. The link actually is an adfly link, adfly uses multiple domains these days (probably so people can't block them with their adblocker as easily - it also pays out quite a bit more to use one of these random domains). Note that adfly isn't really safe either, it runs more and more malicious/unsafe ads these days (depending on the region you're in), so be very careful, use malware filters, anti-malware and antivirus to check any files you download before you execute them (which is generally a good idea anyhow).
    1 point
  16. Thanks! Not sure yet on 2k19. I think I've found my niche making indy wrestlers and might start there. Will definitely transfer Ethan Page, Strickland, Simon Grimm, and ACH. Once I get Callihan down, he might be my first for 2k19 as I feel he would get some good download numbers. Would be nice to get out of bronze quickly next year.
    1 point
  17. LAST CAWS OF THE YEAR LUCHA BROTHERS PART 1 "PENTAGON JR" IN RING ENTRANCE Probably finally Preview. I do not know how I'm going to do tattoos textures I always look for a way to do something good. If some people can help me it would be great otherwise I will try to look for myself on my side. I would like to know what you think? The rendering in the ring is great. If you have any suggestions if other outfits go there.
    1 point
  18. Congrats man! Hoping to have the same news with my Mrs. someday too. Thanks for all the creations and thanks for the feedback early on. Really helped me out
    1 point
  19. Kharma Pofo/moveset Mr. Hughes pofo/moveset
    1 point
  20. Those are some pretty solid ref tats of his. Nice. Hey, it's totally up to you. If don't want to bother with them, don't. It won't bother me since I don't get hung up on that stuff either.
    1 point
  21. Thanks man, but i look for front face photo. i'm working on the same texture , but make it better
    1 point
  22. will you fix aksana and Smash please ? they dont work
    1 point
  23. thank you @Super_Luigi explained the structure of a pach very good in his tutorial http://smacktalks.org/forums/topic/60677-tutorial-removing-a-pac-from-a-pach/ it was easy to rename the pach slot following his tutorial
    1 point
  24. I needed to remove a PAC (yobj) from a PACH in order to decrease the vertex count enough so that everything would load in-game. I don't recall seeing a tutorial on this previously, so I decided to write one up. I'm not sure if there is a more efficient way to do this. If nothing else this will serve as a guide for anyone who is interested in better understanding the PACH format. **Backup your files before attempting this!** **Now make a second backup of your files!** The goal in this example is to remove the 001A PAC from a PACH.The example PACH file looks like this in X-Packer. Open a copy of the PACH in a hex editor. I will be using HxD. For our example I've highlighted all of the hex values that are important so you can understand the PACH structure. Compare these with what is shown in X-Packer. The hex values are rearranged in the PACH file from what they are in X-Packer. Using the 001A PAC as an example: In order to remove the 001A PAC from the PACH, we'll need to change the number of files from 10 (16 in decimal) to 0F (15 in decimal). We'll also need to remove the 001A data from the PACH header and from the PACH itself. Lastly we'll need to re-calculate the offsets for all of the PAC files that come after the PAC we are removing, in this example 001B - 9C4A.Before modifying the PACH at all, create a table containing all of the PAC file names, offsets in the PACH, offsets in X-Packer, size in the PACH, and size in X-Packer. I used Wordpad and here is my example: Copy and paste the X-Packer information from X-Packer to save time.Use the X-Packer offsets/sizes to populate the PACH offsets/sizes. I highly recommend checking your values against the data you see in the hex editor to make sure you didn't typo anything!Once your (Before) table is completed, you need to calculate the new offsets for all of the PAC files that come after the PAC you are removing. In our example we will do this for 001B - 9C4A. Next create an (After) table that contains the updated offsets you calculated in the previous step. Now we are ready to start modifying the PACH. The first thing we'll do is change the number of files from 10 (16 in decimal) to 0F (15 in decimal). Next we'll highlight and delete the 001A PAC data from the PACH header. Next we'll update the PAC offsets for 001B - 9C4A using our (After) table that we created earlier. In our example the end result looks like this: The last step is to remove the actual 001A PAC data from the PACH. I highly recommend saving a copy of your PACH at this time in case you mess something up so you don't have to re-type all of the offsets again.With the original PACH open in X-Packer, take note of the "ActualBeginOffset" for the PAC you are removing. In the example for 001A this is "4100784" which is the offset of the PAC in decimal.Do the same for the PAC that follows the PAC you are removing. In the example this would be 001B and the "ActualBeginOffset" is "4135224".These essentially outline the starting point and end point of what we need to delete. I personally wouldn't just highlight that block and delete it though. I would select it by hand to make sure you are deleting exactly what you need to.In your hex editor, use the goto function, switch it to decimal, and type in the "ActualBeginOffset" for the start of the PAC you are deleting in this example "4100784". This should take you to something that says "JBOY" (or "ZLIB", etc. depending on what type of object it is) Highlight and drag downwards until you get near to the "ActualBeginOffset" of the next PAC. In our example this would be 001B and the "ActualBeginOffset" is "4135221" which is the very end of the 001A PAC we are removing. Once you have the correct range highlighted, press "delete".Save your modified PACH as a copy in case something didn't go right.At this point if you didn't make any typos, and did the offset calculations correctly, you should be able to open the modified PACH in X-Packer and you should no longer see the PAC you removed (in our example 001A). The offsets, sizes, etc. should all look correct. Again this was my first time doing this, but it did work out fine for me. I really just figured this out on my own by comparing two PACH files and looking at the data in X-Packer lol. Thanks to Tekken as always.
    1 point
  25. Congrats man, boy or girl? Either way I'm sure it's safe to say he/she will definitely be a future gamer. Damn, not working on 2K19 huh? Probably because of the new addition to your family. It'll suck not having your caws to use, but I definitely understand. Priorities and all. Finally, thank you as well for taking the time to make these not only for yourself, but for our enjoyment as well. You're just a small handful of creators that I keep coming back to due to the quality and selection of characters. Thanks NickBreaker.
    0 points
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