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Showing content with the highest reputation on 03/26/2018 in all areas

  1. CHRONIC WORKSHOP - William Regal - Attitude Era William Regal using the Lord Steven Regal base from an older game, changed the hair and removed the singlet! !PLEASE READ THE README! Download: http://www.mediafire.com/file/ebcl0cct6z6k2lc/William_Regal.rar - Fergal Devitt (Young) - Extremely happy with how this came out, needed help from a couple of members on this site, you know who you are, thank you, but this is my take on an early Prince/Fergal Devitt, removed the beard, changed the hair, and textured with Normals! !PLEASE READ THE README! Download: http://www.mediafire.com/file/ssl3v13ht6vlz9x/Fergal Devitt.rar - Attitude Era Jeff Hardy - Attitude Era inspired Jeff Hardy! Changed the face, removed some of the age, put the black top on him and edited the hair, hope you enjoy, Matt Hardy to come! !PLEASE READ THE README! Download: http://www.mediafire.com/file/58f22k9zt7qj29b/Jeff Hardy Attitude Era.rar - Attitude Era Matt Hardy - And to cap off the Hardy boyz, here is an attitude era Matt Hardy, hope you enjoy! !PLEASE READ THE README! Download: http://www.mediafire.com/file/xqofvhdmampqxna/Matt Hardy Attitude Era.rar - Triple H '98 Summerslam - Back at it... Maybe, but made the SS '98 Triple H attire, hope you enjoy! Download: http://www.mediafire.com/file/y6gipg2immsumc2/Triple H '98 SS.rar - Attitude Era Fantasy Chris Jericho - Just a fantasy attire, kind of anyway, WMX-8 Tights, using the 2K17 Model! Download: http://www.mediafire.com/file/6aitme9fuc9fgk9/Chris Jericho Attitude Fantasy.rar
    4 points
  2. Shad Gaspard(animated, hair, necklace, preview and Tommy logo by @AznBlusuazn):- Download links at first post I don't know why my first post got messed up Download links are under the Shad spoiler and there's no way I am able to fix it
    4 points
  3. 3 points
  4. Download Here (9.69MB, WWE 2K18+ Setup.exe version 0.1.200.0) Wiki Link (to be updated) I wanted to finally type out all the stuff that 2k18+ does like with my other tools. Since this has so many tools within it I will be using spoilers to break things up. First Time Setup: Updating the program. Main Menu is the home for all of the tools of 2k18+. First an Explanation of what the Inject Pac Plus / Read Game Save button does. Now we will go over the mid match modify. This menu requires a match to be currently active to open. Next Is match editor which truthfully has a lot of room for improvement. (See Hopeful Improvements) Next is the downloading mods menu: For the next few menus the greater and less than symbols represent arrows moving pofos by making the changes in game. I do hope to combine these next few menus hopefully into one larger menu with tabs similar to the options menu. Unlock manager Gender management menu These are the main features I wanted to cover right now I will be adding the rest of the menus broken down like this soon™. DLC Management menu
    2 points
  5. Then u be da boss man! Congrats on ur wedding!
    2 points
  6. Sorry for the lack of updates man. Entire management team at my job was let go so I've been working crazy hours. I've been able to do logo work, but haven't added it to the CAW yet. Expect another week or 2 of slow or no updates. Sorry to everyone waiting, definitely will be finishing the CAWs I've previewed here. Been a crazy month or so. Got married, got the flu, then came into work one day and didn't have a boss, lol.
    2 points
  7. Someone PM’d me about converting CAWs into models. Initially I was like no but then I thought about it. I wanted to share my thoughts: While I don’t think there is a tool to where it can be directly done as far as pushing a pushing a button, in theory you could use Ninja Ripper to extract the model from an active session in game, this would pull all objs and all textures from the session, into a dump on your computer. From there, once you found the model, you could pull it apart, segment the parts, then load them up in a modeling program like blender, then take a regular model and shrink wrap it. — same concept of why some modders do with the older games, TNA, NJPW mobile, etc. Seems like a lot of work though, would rather just sculpt, but it could be done that way. While I haven’t looked to far into it, I believe the CAS structure isn’t a traditional ch.pac format but rather a series of files that take parts from “edit” and form them into the model. But there is a possibility the yobj format is sitting in memory. I haven’t been able to find it If you can’t sculpt, using the ninja ripper method would be easier IMO, but still a lot of work. If you can sculpt, sculpting would be easier Just putting this out there. If anyone is interested, has some experience in ninja ripper, I’m open to testing or collobrating this idea. This, however, doesn’t allow us to use CAW objects. Open to discussion or other thoughts. Edit : It was brought to my attention that the initial post sounded like I came up with all the ideas. To clarify, no, I was simply putting thoughts together early this morning. My apologies for the “I” comments as I see how they came off. Although I have known about Ninja ripper for a while, it was introduced to me last year by Auday when he talked about using it for getting objects from mobile and emulated games. Bannockburn has mentioned NR to the community in the past as well. Shrinkwrapping was first introduced to me by ERI with tips by many others that have helped with different suggestions on how to improve them. With all those credits out the way, I wanted to make it clear, the intention wasn’t to be a glory hog but to start a conversation and get folks with different talents to collaborate together.
    2 points
  8. ----------------------------------------------------------------------------------------------------- Version 1.0 DOWNLOAD HERE Release notes: 2 Missing renders ( Albert & Robert Gibson ) - Please inbox me if you have a good copy of these in PNG format. Some superstars renders may appear a little bright or some low quality - Please give feedback on these so i can correct. Some of the rarer render files are in a low resolution - If you have a better render than one currently supplied, please feel free to drop me a message and i will replace. Installation instructions: Simply extract and copy both folders pac & mods to the following directory - C:\Program Files (x86)\Steam\steamapps\common\WWE 2K18 - rebuild your Chunk0.def file with CCT. ------------------------------------------------------------------------------------------------------ As always my mods are free - But donations are always welcome >> << Credit to @TheVisitorX for his awesome CCT tools! Modded Superstar Renders Library >> Repository <<
    1 point
  9. Wwe 2k18 Mods Heath slater [ 3MB ] : Download Link : http://brisktopia.com/1TlE Chris Jericho : Download link : http://brisktopia.com/3Eck Chris Jericho [4 Attire Pack] : Download link : http://nimbleinity.com/6HuF Miz 2011-2010 [5 Attire Pack] : Download Link :http://nimbleinity.com/6VR6 Drew McIntyre [ 3MB ] : Download Link :http://swiftation.com/2WM JINDER MAHAL [ 3MB ] : Download Link :http://velocicosm.com/1FbG Prince Devitt [Bullet Club] : Download Link :http://velocicosm.com/5TGW Heath Slater 2018 Red Attire : Download Link : http://velocicosm.com/Hy7l Joker Prince Devitt : Download Link : http://zipteria.com/1RdZ Baron Corbin Update Hair and Attire : [ Credit to @RollingRocky300 for help on the attire ] Download Link : http://zipteria.com/DZga The Miz Updated Hair : Download Link : http://agileurbia.com/7TOw The Brian Kendrick 2009 : Download Link : http://agileurbia.com/F1Hm Dolph Ziggler Street Attire : Download Link : http://briskrange.com/2f7p Jack Swagger 2K17 Port : [ replaces Greg Valentine ] Download Link : http://briskrange.com/AsfT Jack Swagger SVR 2011 : Download Link : http://briskrange.com/FDwO Drew McIntyre NXT TakeOver 2017 Attire : [ Credit to @Auday Elyafe for the Kilt ] Download Link : http://briskrange.com/Iya3 Usos Updated Hair and Attires : Download Link : http://dashsphere.com/ClpN Bo Dallas Miztourage : Download Link : http://fasttory.com/9jF6 Matt Sydal : -Replaces Gran Metalik- [ Pofo by @TheBeast ] - [ Credit to @Cus7ate9 for the tights logos ] Download Link : http://fasttory.com/GEpD Raven : [ Credit to alot of the clothing OBJS to @Auday Elyafe ] [Credit to @RipZz for the WCW Hair] ( also thanks to @AznBlusuazn for helping me alot on it ) Download Link : http://sprysphere.com/BBI5 Pofo & Moveset : https://drive.google.com/open?id=1CxsQUAfVstZ7eC-u3jZiIXSbHzJkFkM5 Heath Slater WM 34 Attire : Download Link : http://swifttopia.com/1iYt EC3 : Download Link : http://swifttopia.com/AWTU Jinder Mahal WM 34 : Download Link : http://swifttopia.com/AXCg Shinsuke Nakamura Heel Attire : Download Link : http://velociterium.com/1tE4 Dolph Ziggler Zebra Attire : [ Credit to @Ahmed Anter & @JulianBITW for the logos ] Download Link : http://zipansion.com/827I Chris Hero : [ Thanks to @AznBlusuazn for fixing the issues ] [ Credit to @Unbreakable138 for hero's logos and refs ] Download Link : http://zipansion.com/KF3M Kratos : Download Link : http://zipansion.com/h9UN Chris Jericho NJPW Dominion Attire : [ Credit to @JulianBITW for Tattoos & Hair colour ] [ Credit to @Unbreakable138 for the last-gen Hat ] Download Link : http://zipansion.com/1XbTO B-Team Bo Dallas : Download Link : http://zipansion.com/1by5Q Chris Jericho ALL IN Attire : [ Credit to @JulianBITW for Tattoos & Hair colour ] Download Link : http://zipansion.com/3r8Ln
    1 point
  10. Hello all, I'll be sharing all my mods in this topic I generally make new Character Sculpts, but I can make attire mods too on request Requests:-
    1 point
  11. This thread is to document my attempt at bringing back Howard Finkel to 2K18! I know other people have made efforts in previous years on this type of thing, but not sure how successful anyone has been. We're lucky The Fink has done so many previous video games over the years that with the exception of new wrestlers and more spoken locations in 2K18, the vast majority of the audio required for basic ring introductions, champion introductions, etc... already exists! The tricky part is mapping out where all that audio needs to go! Over the last week, using TheVisitorX's fantastic Sound Editor 2K18 tool, I listened to the entire ra_m.pck file line by line and typed up everything Jo Jo said verbatim. I lost track of how many hours of tedious typing it was, but the updated data.xml file is now available with the entire file filled out! Sort it alphabetically and easily find whatever you need! What this means is not only can we replace all the ring announcer files, but you can also easily overwrite existing Superstars with other names (aka loading character mods into existing slots to enable custom renders and now custom ring announcing audio.) This also works fantastic for replacing some of the more strange CAS call names with real wrestler names or your own custom sound files. For example, I clipped Howard Finkel's "Paul Bearer" into separate "Paul" and "Bearer" and replaced the existing "Paul" and "Bear" calls. So now he announces my created Paul Bearer perfectly! So far, I've been working my way through replacing all the standard ring announcing with custom Howard Finkel audio. Much of his lines from prior games are not identical matches to the wording and style of 2K18, so I've been trimming and splicing to match. The hardest part is the way weights are announced. They are created from multiple clips to enable proper voice announcing of any weight from 1 pound to over 2000 pounds (for team combined weight announcements). COMPLETED: Hundreds of files are now complete, allowing for almost entire ring introductions for one-on-one and tag team matches (both pre- and post-match announcements) with the exception of most wrestler names and weights. IN PROGRESS: My current focus is replacing all wrestler names that Fink has mentioned in prior games, and all locations, and all titles. Also creating the individual weight announcements required. FUTURE: Possibly recording new announcements with a Fink impersonator (or possibly a different, but full set of professionally recorded announcements. - I produce a weekly professional wrestling TV show out of Portland, Oregon and may have someone interested in recording a fully custom audio set for this project.) Also, I plan to index the custom commentary so we can also remove/replace/swap custom commentary for specific in-game Superstars, and maybe even custom crowd chant audio, etc... DISTRIBUTION: Sharing the fully customized ra_m.pck file might be the easiest way to share this with everyone, but what I may end up doing is just providing a compressed archive of the individual calls where you can then manually use Sound Editor to import them yourself. (It's easy now that I've indexed all the clips, but it's time consuming to do the hundreds of replacements required.) WANT TO HELP? Would love assistance finding any existing Fink audio. Most of what I have has come from prior games, though the complete calls are sometimes spotty at best and I haven't looked much into how to extract from certain console games from disc. DONATIONS: Not necessary, but sincerely appreciated! PayPal Donation This is a massive project that takes considerable time, but like most modders it's about the love of the game/professional wrestling and sharing our efforts with others to enjoy!
    1 point
  12. Just made an interesting discovery, which is how to ADD entrance motions into a new slot, and make them selectable in game. This applies for single entrances, tag entrances (added The Rock and Sock Connection) and tag winning (added The Rock and Sock Connection). It will even work for wrestler trons as well (I have managed to successfully add a walltron to the menu, without issue). Unfortunately, it's been a bit hit and miss at times, where the added item just never shows up. The only thing that will be replaced is the string. As I am using the Future String, some of the names may be different to yours, however the general principle is the same. First of all, I'm going to assume you know how to add a motion to a new slot, and that you know how to edit the EVP values. In this case, I will be adding Stone Cold's old championship motion from WWE 2K15. It will be installed into slot 00659. This is an unused slot in my game, however it may not be for you. With my champion entrance now edited and injected (as well as its effect file), it is now time to edit the file responsible for the CAE menu. Start by opening up Pac Editor or X-Packer and go to "pac\menu" and open cae_item.pac. Extract the first SHDC ("26AD5F0C7A8A53C4") and open that. In it, there will be a bunch of file listings. I'll give you the cae_menu.win from WWE 2K17 as a guide, however it is mostly out of date: While the quoted file above may look confusing, in reality, it really isn't. The first directory listing is the SHDC you have just extracted. Because the numbers are in decimal/denary, you will need to convert them to hex. In my case, as I want to add a champion motion, I need to extract 0011. This is because 11 in hex = 17 in decimal, and furthermore, "17" refers to the title motion list in the .win file. In my screenshot provided above (yours will be somewhat different as I have added title motions in), this is the legend: Highlighted in yellow is the IDs for how many title motions there are selectable. I'm not entirely sure which one is which, however it's better to update them both to avoid errors. Underlined in red is the title motion ID. It is in big endian, so you must flip "5A 02" to become "02 5A". Once this is done, convert it into decimal (the Windows Calculator will suffice): Underlined in black is the wrestler ID, also in big endian. 00 8B becomes 139, while 01 64 is 356. Underlined in blue is the string ID. You may use the WWE 2K18 String Sheet to find out what each of the string references are. 02 EE CA points to "JOHN CENA CHAMPION", and 02 EE DB points to "JOHN CENA '06 CHAMPION". Knowing all this (certainly quite a bit to digest!), how do I make 00659 selectable? Well, the first thing I do is update the four bytes at the very start. In this case, because I am adding 1 more title motion, I simply add 1. 5F 01 and 69 01 now become 60 01 and 6A 01. The next step is to copy one of the existing motions (I have gone for 661, so Steve Austin's champ motion) and paste it just before my next motion (in this scenario, Daniel Bryan's title motion). When I am copying a motion, I need to ensure that I am doing it from the pac ID (95 02) and NOT the ch ID (65 00). Furthermore, I need to make sure that my length is 24 (36 in hex). Finally, I need to change the string reference. You can call it whatever, but in this case I am going to call my motion "STEVE AUSTIN CHAMPION 2". This requires the string sheet, as well as the basic knowledge of "you can't change the string length to be longer than the string you're replacing". What this means is, if I have a string called "THE ROCK", "THE ROCK" has 8 characters ("T", "H", "E", " ", "R", "O", "C", "K"). I'd need my string to be 8 characters or less if I want to replace "THE ROCK". With that rule in mind, "STEVE AUSTIN CHAMPION 2" has 23 characters. As such, the string I need to replace needs to have 23 characters or more. I have decided to go with "CLASH OF THE CHAMPIONS I", which has 24 characters. Its ID is CB EA. I just need to edit the string file, and reinject my edited 0011 into the SHDC, and then inject that into the pac. In-game: Cheers!
    1 point
  13. Not sure if this helps but "Main Event Gear" just previewed a new distinctly non Bullet Club style attire for Page here: Do we think he is next to ditch BC?
    1 point
  14. Hey no problem brother. Real life problems take priorities over hobbies. Do you and when you have the time, finish him up.
    1 point
  15. Some can be easily replaced with the same file, but there are also some slightly different sound files like "-superstar- has been eliminated" or "and -superstar-" or "accompanied by -superstar-" if it's a manager. Unfortunately they have made separate sounds for that. That means the name is often included in that files and the game does not use something like: 'name' sound + 'has been eliminated' sound, which would be a lot easier.
    1 point
  16. Thank you! I am yes, although I'm probably gonna work on Jeff a little more, fix his hair, looking back, I'm not 100% satisfied with the hair, once Jeff is done, then I'll start on Matt!
    1 point
  17. Are you gonna do a matching Matt hardy to go with Jeff?
    1 point
  18. Great looking mods! Thanks for these & cant wait to see what else you have in store.
    1 point
  19. Hey everyone. I wanted to put this out there. We are working on solving some of the great mysteries of the game and wanted to see if there was anyone wanting to contribute. Some of the items being worked on: - Custom CE file (pretty close, structure breakdown and understanding complete, each body part identified, app with GUI to customize, working on mapping of indexes on objects). This is something @pozzum @tekken57 and I amongst others have been working on. - Custom 2580 file - Arena stuff (really more of @LordJustice17 and @hovathagod32‘s area) — stuff like breakdown of the lights, the values to control number of fans or chairs, boundaries, object placement, geo / physics, etc - Custom Scene Animations (continued breakdown of the EVP/EVZ in the EVT — @jakeypearce @pozzum and I have done a lot, just needs documentation lol) but looks for more help and there’s more. This isn’t something that anyone is looking to monetize or trying to hold over anyone’s head. It’s not egos or trying to make one ”group” better than the other. Everything is transparent and definitely shareable to the public. This is about making the game better and bringing the community together. If you’re interested, shoot me a PM and let’s talk. Real time chat is best on the Smacktalks Discord -discord.smacktalks.org - we have a few private chats for such discoveries where we can collobrate. While everyone is welcome to join, this post is for the more technical folks that can help break down this stuff or people that really want to dive in and make this happen. Hope to hear from you all!
    1 point
  20. yaa Sure Thanks Boss Because Of You Am Now A Modder Love You Mods
    1 point
  21. great work on the attitude jeff, cant wait til the matt version
    1 point
  22. Here's the attire pics for the latest 3 uploads. Face photos can be found in the OP. All 3 guys got new faces this year so hopefully they turned out OK. Simon Diamond Attire 1 is what he wore in ECW up until around mid-2000 And attire 2 is mid-2000 until ECW's close. If you don't like how shiny the logo is, feel free to change the material on the designs on the trunks, or just remove all 20-some layers of designs on the trunks. Johnny Swinger Attire 1 matches Simon as it was what he wore the majority of the time in ECW up until around mid-2000. I couldn't use the tights I used on him last year because 2K decided to make them a weird shiny material (even after you change the material) so I had to cover the high Sting tights with designs, but it was the best option. He has some dye in his hair for attire 1 but not attire 2. And attire 2.... "The Enforcer" C. W. Anderson I'm not making Bilvis so no New Dangerous Alliance attires -- there really isn't a good shaped singlet for that anyways and with only 100 CAW slots, there's more important guys than Bilvis. I debated using the Rhino singlet for CW but it just made him look too fat as it automatically shaped his body like Rhino. Attire 1 is what he wore most of the time after first joining Simon and Swinger And attire 2 is from the "I Quit" match against Tommy Dreamer at Guilty as Charged 2001. As always, credit and huge thanks to Keith for their movesets. Be sure to get their DLC sets that are up on his ExplodedJoker81 account as they add lots of new moves and it gives CW his proper signature (the stalling superplex). Keith should have someone new up soon, and after that I'm thinking the next batch of uploads will be another heel trio from ECW's later years...
    1 point
  23. Working on an early Prince Devitt...... Let me know what you think!
    1 point
  24. Hey everyone. Although we are still in pre-launch, I wanted all of you to know that we have a new Smacktalks Discord server that is going full launch soon, but feel free to join in: http://discord.gg/4m6UDzY It's for everyone - modders, creators (caw, cae, etc.), general wrestling fans, 2k gaming fans, gamers, etc. It's an extension of this site and I wanted to invite you all. Feel free to share the link. Hope to chat with you all soon!
    1 point
  25. I'm workin on his eybrows texture now. Look out for Kenny King.
    1 point
  26. Your mods have completely changed my experience with the core game! A lot of great mods on this forum, but I dig how accessible yours are with the media and everything packed into the zip file, alongside the ch. Thaaanks man.
    1 point
  27. Bobby Roode TNA Inspired Attire! Just a preview for now, gonna work on it a bit more then go from there!
    1 point
  28. I'd invest all 18.2 trillion dollars into getting imgur images to load correctly on this website. i assume that amount should just about cover it
    1 point
  29. Dragon Lee UPLOADED ENJOY ! Japan: Jushin Thunder Liger Hayabusa The Great Sasuke Bushi El Desperado Tiger Mask IV Tiger Mask W K-Ness Dragon Kid Super Delfin Kishin Liger El Samurai Yoshitsune / Taguya Sugi (Maybe) Ultimo Dragon Mexican: La Sombra Volador Jr ( In Work Coming Soon ) Ultimo Guerrero Atlantis Dragon Rojo Jr Averno Mephisto Dragon Lee Caristico (Maybe) Dr. Wagner Jr La Mascara (Maybe) Mistico II Niebla Roja Others: Super Dragon Scorpio Sky Suicide / Manik Rey Mysterio Senza Volto Who's next ?
    1 point
  30. I'll reupload the file soon. His theme is flamboyant. I was watching a match between Jarrett and Sting earlier this week and was inspired to make further modifications to the updates the @AznBlusuazn made to my Jarrett mod. I extracted the objects from the updated model injected it into another yobj so that I would have 3d facial hair and also newer trunks which were more accurate. I also update the textures to the 2k18 style, created a TNA attire and also created new hair. Tell me what you guys think:
    1 point
  31. 200 wrestlers and managers not included in the game.
    1 point
  32. After a few days of testing photoshop plugins i have finally found a decent one that works - Complete HD renders in progress.
    1 point
  33. Would be good for alts you can easily make with in game parts, or turning everyone into Rainbow Dash, but honestly doubt the logo limit would allow me to get past 100 anyway.
    0 points
  34. I was gonna request abyss but I haven’t contributed anything on this site in ages actually I retract that statement I’m gonna post my alternate attires on here soon but @CyBruis. if you could make this I would be greatly appreciated
    0 points
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