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Ported entrance, victory motions and move animations from 2k20 and previous games. Ported entrances update added. 13th December


BlindedByTheGrace

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On 4/3/2022 at 11:42 AM, BlindedByTheGrace said:

Hi,

I have ported the entrance and fixed some issues with the camera . Can you test to see if it works properly. Here is a zip with the files. Extract, drag  the pac folder into the WWE 2K19 folder then regenerate the chunk0.def. You will find the entrance listed as 672D_EMPTY STRING TO BE FILLED.  in the create entrance menu list. 

https://mega.nz/file/RYZRRIxC#iB0YYTjvR6Hi0HfGr9K3lJ0aXPDm0WQGaXjqd-XnFVI

Thanks! It worked out perfectly! Thank you so much!

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6 hours ago, hipnosys said:

What I do is always copy another advanced entrance and paste over a modded superstars. The Game loads indefinitely I think because there's no entrance to find that it's looking for and the game doesn't just select the default options I assume. Plus sometimes mods don't have a entrance at all. So Especially if it's a easy entrance as well, I just always copy and paste from someone else with a Advanced or Easy Entrance depending on which of those I'll use.

that's what i did, thanks!

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Hey just wanted to point out that the "Final Cut 1" is broken in game (Moveset Preview it's fine)

and the Avalanche reverse frankensteiner from 2K20 is also broken and they fall from the top rope when trying to perform the move. I liked it though and it was pretty funny and looksl ike a botched moonsault attempt after knocking their opponent out lol.

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Hi

I found a glitch in the Red (mycareer) entrance. After assigning the entrance to a superstar (created or the ingame ones), and playing a match, when the superstar makes their entrance, the entrance music won't play (although in create-an-entrance, the entrance music plays normaly).

Thanks.

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I'm have issues with the 2 belt entrances, eg I have assigned rock as wwe champ and universal champ but he only ever comes out with the 1 belt that he carries, he never has the other around his waist. any help? I've tested all the dual champ entrances I still have the same issue 

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18 minutes ago, Hey Yo said:

I'm have issues with the 2 belt entrances, eg I have assigned rock as wwe champ and universal champ but he only ever comes out with the 1 belt that he carries, he never has the other around his waist. any help? I've tested all the dual champ entrances I still have the same issue 

Hi. You need to use the other duplicate entry which is the 2 belt modded file. There is one listed as THE ROCK CHAMPION 1(2 BELT) and The Rock Champion 2 (2 Belt)

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15 hours ago, Hey Yo said:

Thanks I will test it out

Just tested in a match and he only comes out with 1 belt, nothing around his waist 

Ive tried this in my game. It works for me. Take note that it only works in a non title match.

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On 4/11/2022 at 8:20 AM, BlindedByTheGrace said:

Ive tried this in my game. It works for me. Take note that it only works in a non title match.

Thank you, it's working now. 

 

was wondering if it's possible to edit Randy Orton 2 belt entrance to have romans extended intro so it syncs with romans titantron / music and add pyro when his lifts the 2 belts on the turnbuckle, to create a new roman entrance? 

 

Thanks

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1 hour ago, Hey Yo said:

Thank you, it's working now. 

 

was wondering if it's possible to edit Randy Orton 2 belt entrance to have romans extended intro so it syncs with romans titantron / music and add pyro when his lifts the 2 belts on the turnbuckle, to create a new roman entrance? 

 

Thanks

Hi,

Randy Orton doesn't lift two belts in the entrance,. The other belt is placed around his waist.

 

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19 hours ago, Hey Yo said:

sorry I meant when he lifts the one on the turnbuckle 

I'm not sure how that motion is going to work out as even if pyro goes off , it will not be in view of the camera.

On 4/7/2022 at 5:41 PM, souren_k said:

Hi

I found a glitch in the Red (mycareer) entrance. After assigning the entrance to a superstar (created or the ingame ones), and playing a match, when the superstar makes their entrance, the entrance music won't play (although in create-an-entrance, the entrance music plays normaly).

Thanks.

Hi,

Ill have a look at this over the weekend.

On 4/4/2022 at 8:34 PM, Wrestling Warrior said:

Cool, awesome to see your still adding moves even now. I assume your moving onto 2K22 soon but I was wondering if it would be possible to get Enzugiri 3 from 2K17 ported? I find it works better for heavyweights like Bam Bam Bigelow and Samoa Joe than the Apollo Crews version does. 

 

Hi,

This move doesn't work properly in 2k18 and 19 unfortunately. The animation just glitches. I can see why the developers removed it after 2k17.

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Just FYI, I think the AJ Lee entrance has a bug.

The effect file, when you look at the .pac file, the .bpe file inside is named weirdly (Should be 298.bpe) and due to this, the lighting during AJ Lee's entrance doesn't work.

If you can fix that'll be greatly appreciated. 

 

X3y6eu4.png

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23 minutes ago, UrsanTemplar said:

Just FYI, I think the AJ Lee entrance has a bug.

The effect file, when you look at the .pac file, the .bpe file inside is named weirdly (Should be 298.bpe) and due to this, the lighting during AJ Lee's entrance doesn't work.

If you can fix that'll be greatly appreciated. 

 

X3y6eu4.png

Hi. What's the issue you are experiencing. I don't think its due to the effect file naming . That is a pac file in hspcu format which is used in 2k17-1k19. If you look at the effect files which come with the game, you will see they have the same naming structure.

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Oh very interesting!

The way I apply your mods is I edit all the .pac files so that they *replace* entrances. (If you remember, I created a topic a long time ago and you helped me learn how to edit pac files!)

I'm used to the effect .pac files from you looking like this image below, where the .bpe file is a number: I simply use HxD, to re-name the .bpe file to the number I replace (+ other stuff), and this has worked for 99% of your entrances. 

ibPaIy5.png

However, for AJ, since the name is weird, I cannot edit it to the number I want (want to replace AJ Lee's entrance into 332), so AJ's entrance is very dark and doesn't work.

lBtwUd1.png

 

 

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18 minutes ago, UrsanTemplar said:

Oh very interesting!

The way I apply your mods is I edit all the .pac files so that they *replace* entrances. (If you remember, I created a topic a long time ago and you helped me learn how to edit pac files!)

I'm used to the effect .pac files from you looking like this image below, where the .bpe file is a number: I simply use HxD, to re-name the .bpe file to the number I replace (+ other stuff), and this has worked for 99% of your entrances. 

ibPaIy5.png

However, for AJ, since the name is weird, I cannot edit it to the number I want (want to replace AJ Lee's entrance into 332), so AJ's entrance is very dark and doesn't work.

lBtwUd1.png

 

 

Hi,

 You could have mentioned you were trying to move the entrance to another slot from the onset as you gave the impression the entrance lighting doesnt work. Have you changed the ID in the entrance 0fop file ? Also with this file, you will need to decompress and inject the 0fop into a pac file like that used for the 228 effect , then change the ID.

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9 minutes ago, BlindedByTheGrace said:

Hi,

 You could have mentioned you were trying to move the entrance to another slot from the onset as you gave the impression the entrance lighting doesnt work. Have you changed the ID in the entrance 0fop file ? Also with this file, you will need to decompress and inject the 0fop into a pac file like that used for the 228 effect , then change the ID.

Hello, I'm certain all your files work. I just assumed it was a bug since all the files I get from you have a number as the name of the 0fop file inside the effect .pac file, but AJ's file was unique. I have a high confidence this issue is due to the 0fop file inside the effect .pac file, having the wrong ID, since I've seen this same issue for other entrances when I failed to re-name this on HxD (I load the effect .pac file onto HxD, and change the text on the right, which re-names the 0fop file)

I basically follow your instructions here: 

 

 

It works for basically every other file, but it doesn't work for AJ Lee's, and it messes up the lighting for the entrance.

The actual 0fop file, I decompress, edit the hex, and inject again, that's not the issue, I don't believe. 

Hopefully this makes sense. 

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4 minutes ago, UrsanTemplar said:

Hello, I'm certain all your files work. I just assumed it was a bug since all the files I get from you have a number as the name of the 0fop file inside the effect .pac file, but AJ's file was unique. I have a high confidence this issue is due to the 0fop file inside the effect .pac file, having the wrong ID, since I've seen this same issue for other entrances when I failed to re-name this on HxD (I load the effect .pac file onto HxD, and change the text on the right, which re-names the 0fop file)

I basically follow your instructions here: 

 

 

It works for basically every other file, but it doesn't work for AJ Lee's, and it messes up the lighting for the entrance.

The actual 0fop file, I decompress, edit the hex, and inject again, that's not the issue, I don't believe. 

Hopefully this makes sense. 

Take note you can't change the ID for a file in HSPCU format , so that AJ Lee effect file can't be used on a different slot as it is. 

You have to open the file in pac editor, extract the 0fop file from it using the DECOMPRESS function, make a copy of one of the effect files you can change, then inject the 0fop you extracted into it using the INJECT AS BPE function in Pac Editor. You then change the ID for the effect file in the pac. 

Remember the 0fop for the effect file extracted  also contains the ID for the entrance in hexadecimal so you need to change that also in Hxd.

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18 minutes ago, BlindedByTheGrace said:

Take note you can't change the ID for a file in HSPCU format , so that AJ Lee effect file can't be used on a different slot as it is. 

You have to open the file in pac editor, extract the 0fop file from it using the DECOMPRESS function, make a copy of one of the effect files you can change, then inject the 0fop you extracted into it using the INJECT AS BPE function in Pac Editor. You then change the ID for the effect file in the pac. 

Remember the 0fop for the effect file extracted  also contains the ID for the entrance in hexadecimal so you need to change that also in Hxd.

Oh fascinating. Let me go step-by-step to make sure I understood.

1. I take AJ's effect .pac file. Extract 0fop file from it. Edit ID in hex

2. Take Layla's effect .pac file (editable), make copy. 

3. Inject AJ's 0fop file into Layla's .pac file

4. Change AJ's 0fop file ID, while inside Layla's .pac file (Which can be renamed to the new AJ's file)

 

EDIT: Works perfectly now. Thank you so much for the technical details and quick response!

Edited by UrsanTemplar
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