Clarityman Posted July 6, 2019 Posted July 6, 2019 On 7/3/2019 at 9:51 AM, Just Not said: Hiya, firstly, thank you so much for this amazing tool. I just wanted to report an issue that I'm having regarding renders. I have updated to the latest CCT and deleted my old mods/renders folder and have now begun the process of manually re-installing each render. Mostly, this is working great, however, there are certain slots that seem to randomly revert back to the default render at times. So far, I've noticed that both Dana Brooke and Sasha Banks revert back to the old render. Not sure if I've done something wrong but I've followed the same process for all other slots (I'm about 3/4 done now) and again, so far, it's only Dana and Sasha that revert. Any guess on how to solve the issue? Thanks again! Update: Solved the issues of randomly reverting renders by uninstalling problem slots and installing over empty slots instead. In case anyone else reading this has had similar issues, the problem slots I had were: Dana Brooke, Sasha Banks, Sheamus, Undertaker 91, Daniel Bryan '10 and Jimmy Uso '14. Everything is resolved now and I have fully rendered all characters in my game. Thanks again for this incredible tool! Here's a preview of the installed renders (I will release them all on my page shortly): https://streamable.com/tmgd6 Nice roster and renders! That's similar to my setup, where the renders are normal size instead of the overlarge ones in some packs. I'm definitely interested in some of the renders, like the 1-2-3 Kid one, which is way better than my current render for him. Will you be releasing them in dds format so we can inject ourselves? Every time I play around with this game, I'm grateful for CCT making things like this possible! 1 1 Quote
iesco Posted August 4, 2019 Posted August 4, 2019 Hey buddy I get this error: "It seems like you are using a non authorized version of WWE 2K19! Please use an authorized version and try it again". I have the steam version, but formatted my pc because of a virus. Before, it worked just fine, now it doesn't. Do you know the reason behind this? Thanks in advance. Quote
TheVisitorX Posted August 4, 2019 Author Posted August 4, 2019 (edited) 5 hours ago, iesco said: Hey buddy I get this error: "It seems like you are using a non authorized version of WWE 2K19! Please use an authorized version and try it again". I have the steam version, but formatted my pc because of a virus. Before, it worked just fine, now it doesn't. Do you know the reason behind this? Thanks in advance. Did the program directory change? Is It the same as before? Edited August 4, 2019 by TheVisitorX Quote
iesco Posted August 5, 2019 Posted August 5, 2019 Hi. It's different. What should I do? Thanks for the response. Quote
Cave Waverider Posted August 5, 2019 Posted August 5, 2019 5 hours ago, iesco said: Hi. It's different. What should I do? Thanks for the response. In CCT, click on Settings and under game directory, click the "..." button and select the new directory. Check if all the other directories are still the same as well and point them to the new ones as well if necessary. Then click Save. 1 1 Quote
Norulf793 Posted August 8, 2019 Posted August 8, 2019 Hi @TheVisitorX, can we expect a update on custom character tool near time around. Maybe with the feature to bulk import pofos and movesets vom myWWE to Universe? Quote
BlackBen83 Posted August 9, 2019 Posted August 9, 2019 (edited) Hi @TheVisitorX, just one question like I see on your first CCT released little video, there had an option to edit the team.info in "Universe mode", and not on My WWE only. It'll have any update about that soon? or there's a tips to "import" the Data Editor "team.info" with trons installed from "My WWE" to "Universe mode"? Thanks again. Have a nice day, Ben Edited August 9, 2019 by BlackBen83 Quote
iesco Posted August 10, 2019 Posted August 10, 2019 Still nothing buddy. Going to install it again then retry. Quote
Cglory Posted August 11, 2019 Posted August 11, 2019 My cct isn't working, it keeps giving me an error that says Couldn't load XML data Quote
SeeFusion Posted August 16, 2019 Posted August 16, 2019 On 8/11/2019 at 3:39 PM, Cglory said: My cct isn't working, it keeps giving me an error that says Couldn't load XML data Launch CCT from the folder where it is installed 1 Quote
esbatmusic Posted September 2, 2019 Posted September 2, 2019 Having an issue with replacing Maryse's render, in game not showing. Quote
TBM Posted September 4, 2019 Posted September 4, 2019 I'm getting an unhandled exception error when I open CCT all of a sudden. I've reinstalled but that didn't help. Anyone have any idea on how to fix it? Quote
Cave Waverider Posted September 4, 2019 Posted September 4, 2019 1 hour ago, TBM said: I'm getting an unhandled exception error when I open CCT all of a sudden. I've reinstalled but that didn't help. Anyone have any idea on how to fix it? You'll have to provide the detailed error message (the long version), otherwise we can only stab in the dark. Quote
TBM Posted September 4, 2019 Posted September 4, 2019 11 hours ago, Cave Waverider said: You'll have to provide the detailed error message (the long version), otherwise we can only stab in the dark. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize ---> System.Configuration.ConfigurationErrorsException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. (C:\Users\Brandon\AppData\Local\Custom_Character_Tools_20\Custom_Character_Tools.ex_Url_go3rk04mmqcjh2lukh4l5bz5t2amlkl3\1.3.1.0\user.config line 9) ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) at System.Xml.XmlTextReaderImpl.ParseText() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Configuration.XmlUtil.StrictReadToNextElement(ExceptionAction action) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSections(XmlUtil xmlUtil) at System.Configuration.BaseConfigurationRecord.InitConfigFromFile() --- End of inner exception stack trace --- at System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal) at System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors) at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e) --- End of inner exception stack trace --- at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e) at System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(InternalConfigEventArgs e) at System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(String configPath, BaseConfigurationRecord configRecord) at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) at System.Configuration.BaseConfigurationRecord.GetSection(String configKey) at System.Configuration.ConfigurationManager.GetSection(String sectionName) at System.Configuration.ClientSettingsStore.ReadSettings(String sectionName, Boolean isUserScoped) at System.Configuration.LocalFileSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection properties) at System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider) at System.Configuration.SettingsBase.GetPropertyValueByName(String propertyName) at System.Configuration.SettingsBase.get_Item(String propertyName) at System.Configuration.ApplicationSettingsBase.GetPropertyValue(String propertyName) at System.Configuration.ApplicationSettingsBase.get_Item(String propertyName) at Custom_Character_Tools.Properties.Settings.eZ9vaH45tjFdqKlpQsT(Object , Object ) at Custom_Character_Tools.Properties.Settings.get_upgrade_required() at HpH1b3fjJqBDc389kV.pexnLh4OeYn1spJAyC.uZpLRptqEA(Object , EventArgs ) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Custom_Character_Tools Assembly Version: 1.3.1.0 Win32 Version: 1.3.1.0 CodeBase: file:///D:/Misc/CCT_2019_1_3_1_0/Custom_Character_Tools.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 2f26f834-befc-4ac3-83f3-9d53b71a28d8 Assembly Version: 1.0.0.0 Win32 Version: 1.3.1.0 CodeBase: file:///D:/Misc/CCT_2019_1_3_1_0/Custom_Character_Tools.exe ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Quote
TheVisitorX Posted September 6, 2019 Author Posted September 6, 2019 (edited) On 9/5/2019 at 1:44 AM, TBM said: Reveal hidden contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize ---> System.Configuration.ConfigurationErrorsException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. (C:\Users\Brandon\AppData\Local\Custom_Character_Tools_20\Custom_Character_Tools.ex_Url_go3rk04mmqcjh2lukh4l5bz5t2amlkl3\1.3.1.0\user.config line 9) ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) at System.Xml.XmlTextReaderImpl.ParseText() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Configuration.XmlUtil.StrictReadToNextElement(ExceptionAction action) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSections(XmlUtil xmlUtil) at System.Configuration.BaseConfigurationRecord.InitConfigFromFile() --- End of inner exception stack trace --- at System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal) at System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors) at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e) --- End of inner exception stack trace --- at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e) at System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(InternalConfigEventArgs e) at System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(String configPath, BaseConfigurationRecord configRecord) at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) at System.Configuration.BaseConfigurationRecord.GetSection(String configKey) at System.Configuration.ConfigurationManager.GetSection(String sectionName) at System.Configuration.ClientSettingsStore.ReadSettings(String sectionName, Boolean isUserScoped) at System.Configuration.LocalFileSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection properties) at System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider) at System.Configuration.SettingsBase.GetPropertyValueByName(String propertyName) at System.Configuration.SettingsBase.get_Item(String propertyName) at System.Configuration.ApplicationSettingsBase.GetPropertyValue(String propertyName) at System.Configuration.ApplicationSettingsBase.get_Item(String propertyName) at Custom_Character_Tools.Properties.Settings.eZ9vaH45tjFdqKlpQsT(Object , Object ) at Custom_Character_Tools.Properties.Settings.get_upgrade_required() at HpH1b3fjJqBDc389kV.pexnLh4OeYn1spJAyC.uZpLRptqEA(Object , EventArgs ) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Custom_Character_Tools Assembly Version: 1.3.1.0 Win32 Version: 1.3.1.0 CodeBase: file:///D:/Misc/CCT_2019_1_3_1_0/Custom_Character_Tools.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 2f26f834-befc-4ac3-83f3-9d53b71a28d8 Assembly Version: 1.0.0.0 Win32 Version: 1.3.1.0 CodeBase: file:///D:/Misc/CCT_2019_1_3_1_0/Custom_Character_Tools.exe ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Remove your C:\Users\Brandon\AppData\Local\Custom_Character_Tools_20\\Custom_Character_Tools.ex_Url_go3rk04mmqcjh2lukh4l5bz5t2amlkl3\1.3.1.0\user.config file and restart CCT. You then have to reset all settings in CCT. Edited September 6, 2019 by TheVisitorX Quote
Clarityman Posted October 6, 2019 Posted October 6, 2019 Recently I'm having problems injecting any renders. I get an error to run CCT as administrator: However, I AM running CCT as an administrator! This is strange because I've been using CCT to inject renders without issue since I helped test the beta. I thought maybe a recent Windows update caused the issue, but with nobody else mentioning this, now I wonder if it's just me. Would you recommend a total reinstall of CCT? If so, what's the best way to go about that? Quote
skyteam Posted October 30, 2019 Posted October 30, 2019 I have a problem installing pac files to add new characters to the game. I followed the guide and CCT says that ch pac files have been successfully imported but when i start the game the added superstar doesn't appear. I tried importing the pac file using an unused or perfectplextra slot but neither of them works. What am i doing wrong? Quote
Cave Waverider Posted October 31, 2019 Posted October 31, 2019 4 hours ago, skyteam said: I have a problem installing pac files to add new characters to the game. I followed the guide and CCT says that ch pac files have been successfully imported but when i start the game the added superstar doesn't appear. I tried importing the pac file using an unused or perfectplextra slot but neither of them works. What am i doing wrong? The chXXXYZ.pac file is just the model. For it to be usable in the game, you'll also have to install .pofo and .moveset files for the character or if it's an alternate attire, unlock alternate attires via Data Editor. The Wiki page on Installing Mods should explain it well enough. To use PerfectPlextra slots, you'll have to install PerfectPlextra (via CCT's Install Mods menu), naturally. Also make sure that all your paths in CCT are set up correctly. Quote
WhereTheFdidTheEgo Posted November 9, 2019 Posted November 9, 2019 I'm having the same exact problem all of a sudden that @Clarityman posted about, was there ever a fix found for that? Quote
Clarityman Posted November 9, 2019 Posted November 9, 2019 13 hours ago, WhereTheFdidTheEgo said: I'm having the same exact problem all of a sudden that @Clarityman posted about, was there ever a fix found for that? @WhereTheFdidTheEgo I'm starting to wonder if it has something to do with the use of custom arena mods, since I know you use them extensively, and the issue started for me after I installed some custom arenas. I'm not sure why this would be the case, but it's my best guess. Good news though! I discovered that although I'm getting this message sometimes, the injection process is indeed actually happening. If you try to inject a render and get this message, go check your game because it might've injected anyway. Quote
WhereTheFdidTheEgo Posted November 10, 2019 Posted November 10, 2019 10 hours ago, Clarityman said: @WhereTheFdidTheEgo I'm starting to wonder if it has something to do with the use of custom arena mods, since I know you use them extensively, and the issue started for me after I installed some custom arenas. I'm not sure why this would be the case, but it's my best guess. Good news though! I discovered that although I'm getting this message sometimes, the injection process is indeed actually happening. If you try to inject a render and get this message, go check your game because it might've injected anyway. I highly doubt that, they are completely different files that shouldn't interfere with renders or CCT's process to install things at all. I've had arenas mods installed and in a W.I.P state since the game launched a year ago and I've never had any problems until recently as I have been installing a ton of /ch mods, I was thinking it has something to do with the amount of things installed and/or possibly even another glitch as a result of overwriting renders, as I have also done this before and recently started getting the glitch where old renders would start showing up despite deleting that file and reinstalling the render. That's good to know though, I will install a new /ch mod later tonight and see if it still installs it after the error message shows up, thanks for the information. Quote
Clarityman Posted November 10, 2019 Posted November 10, 2019 10 hours ago, WhereTheFdidTheEgo said: I highly doubt that, they are completely different files that shouldn't interfere with renders or CCT's process to install things at all. I've had arenas mods installed and in a W.I.P state since the game launched a year ago and I've never had any problems until recently as I have been installing a ton of /ch mods, I was thinking it has something to do with the amount of things installed and/or possibly even another glitch as a result of overwriting renders, as I have also done this before and recently started getting the glitch where old renders would start showing up despite deleting that file and reinstalling the render. That's good to know though, I will install a new /ch mod later tonight and see if it still installs it after the error message shows up, thanks for the information. Yeah, I mean you know much more about it than me so you're probably right. I know the files have nothing to do with each other, but I thought maybe it was confusing the game engine or CCT itself somehow. But like I said, I really have no clue. Thanks for sharing your thoughts on it! There might be something to the "amount of things installed idea." I've got..... a lot, haha. Nevertheless, it's good that it isn't affecting renders injecting on my end. Hadn't considered ch installations. Hope that works for you too! Quote
UltraFireStorm Posted November 14, 2019 Posted November 14, 2019 i cannot download the program because it keeps taking me to an adblock page. Can someone upload it to the forum. Quote
micencronin Posted November 15, 2019 Posted November 15, 2019 Hi, please someone can help me with CCT? https://smacktalks.org/forums/topic/72101-problem-with-mods/ 1 Quote
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