DDK78 Posted June 2, 2019 Share Posted June 2, 2019 Ok I ended up deleting the entire renders folder and reinstalling all of them again it took a long time but it all worked! Thanks anyways for the fix lol! Quote Link to comment Share on other sites More sharing options...
GarrettAK47 Posted June 3, 2019 Share Posted June 3, 2019 i can only import CH-PAC Files, Renders And Trons and everything else is grayed out ????? am i just stupid Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted June 3, 2019 Author Share Posted June 3, 2019 (edited) 47 minutes ago, GarrettAK47 said: i can only import CH-PAC Files, Renders And Trons and everything else is grayed out ????? am i just stupid Grayed out things and game closed - game needs to be running Grayed out things and game running - game needs to be closed Some functions aren't working when the game is running while others only work in that case. Edited June 3, 2019 by TheVisitorX 1 Quote Link to comment Share on other sites More sharing options...
motishow Posted June 9, 2019 Share Posted June 9, 2019 (edited) is it possible you can implement injection render for caws in the next release? thanks Edited June 9, 2019 by motishow Quote Link to comment Share on other sites More sharing options...
LordBarker Posted June 9, 2019 Share Posted June 9, 2019 @TheVisitorX Thanks for the continued work on this. Do you think you'll be able to add a crowd sign replacer? Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted June 10, 2019 Share Posted June 10, 2019 @TheVisitorX any chance you can incorporate a injector for arena menu logos? Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) 4 hours ago, Robbie686 said: @TheVisitorX any chance you can incorporate a injector for arena menu logos? Yes, since it is the same procedure, I will publish a tool for this, where you can simply specify the DDS file and the path (based on the tutorial) and then it will create the correct PAC file for it. Virtually all can be created with this (not just arena), you just have to know the correct path for the hash.. I'm still not sure if I will integrate it into CCT or publish a standalone tool for it. 21 hours ago, LordBarker said: @TheVisitorX Thanks for the continued work on this. Do you think you'll be able to add a crowd sign replacer? Maybe, yes. I will take a look. Edited June 10, 2019 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
LordBarker Posted June 10, 2019 Share Posted June 10, 2019 11 minutes ago, TheVisitorX said: Maybe, yes. I will take a look. Thanks very much, much appreciated. Quote Link to comment Share on other sites More sharing options...
motishow Posted June 10, 2019 Share Posted June 10, 2019 and how about render injection for caws? thanks bro Quote Link to comment Share on other sites More sharing options...
El Guapo Posted June 10, 2019 Share Posted June 10, 2019 Have you ever considered a one-click button to transfer all wrestler pofos and movesets to the Universe(s) ? Not sure how easy to implement that'd be, but I'm sure I'm not the only guy on here who would save one hell of a lot of time with such a function Regardless, really appreciate your tool and how it's simplified modding for me since the old X360 - thanks 1 Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) 13 minutes ago, El Guapo said: Have you ever considered a one-click button to transfer all wrestler pofos and movesets to the Universe(s) ? Not sure how easy to implement that'd be, but I'm sure I'm not the only guy on here who would save one hell of a lot of time with such a function Regardless, really appreciate your tool and how it's simplified modding for me since the old X360 - thanks Yes, something like that is actually being considered. There will definitely be something in that direction. The current thing is not quite optimal. 4 hours ago, motishow said: and how about render injection for caws? thanks bro I'm not sure, but I don't think so. The renders for CAWs aren't working with files, but on the memory. I'm not sure if I can do anything else. So far, I don't think anyone has found out how it works. Except a tool that costs money. Edited June 10, 2019 by TheVisitorX 2 1 Quote Link to comment Share on other sites More sharing options...
SeeFusion Posted June 10, 2019 Share Posted June 10, 2019 52 minutes ago, TheVisitorX said: Except a tool that costs money. It's sad that the creator of this tool don't share that with the community.. 1 Quote Link to comment Share on other sites More sharing options...
motishow Posted June 10, 2019 Share Posted June 10, 2019 for me the CCT tool is much better that the paid tool you are refering Quote Link to comment Share on other sites More sharing options...
MOMO Posted June 11, 2019 Share Posted June 11, 2019 5 hours ago, TheVisitorX said: I'm not sure, but I don't think so. The renders for CAWs aren't working with files, but on the memory. I'm not sure if I can do anything else. So far, I don't think anyone has found out how it works. Except a tool that costs money. I've been trying to figure out that one out myself, hit a roadblock with fonts... again(can't find information on a hushed Civil Engineering tool used by Japanese devs which could've possibly made them), didn't want to rip my hair out, so I stepped away, been wondering about that too though. I figured it was either memory based, or if the JFIF images/XMP image data found in decrypted body files is the culprit. Sadly, haven't been able to open the XMP data or JFIF yet, never dealt with either format, but I'll update you if I get anything out of them. (Similarly, if you or anyone else wants to dig through the hex of my decrypted files or try to pull anything out of them, I'll happily upload them in a zip.) (PS.Thank you for CT, haven't said that yet, but it's truly appreciated, and makes life w/ modding this game a whole lot easier. Btw, said dude who made said paid tool sucks for being greedy w/ his info, can't help it, had to say it, sorry not sorry.) 1 1 Quote Link to comment Share on other sites More sharing options...
motishow Posted June 11, 2019 Share Posted June 11, 2019 (edited) Momo, awsome progress about rendered caws Edited June 11, 2019 by motishow Quote Link to comment Share on other sites More sharing options...
Perfectplex Posted June 16, 2019 Share Posted June 16, 2019 (edited) @TheVisitorX First of all excellent work once again on the essential CCT which only gets better with each release. I have a quick question, I tried making a custom data.xml file that doesn't include the mods listed and I noticed that there appears to be some odd ordering compared to how I have the quick reference guide. Is this because of how you have programmed it or is this down to how the game reads the files and sorts them? I also noticed some missing entries, is this intentional (slots don't work) or an oversight? Here is my custom XML file layout, however when I test moving Mike Kanellis (for example from superstars to DLC) it moves Maria Kanellis. Also would it not make more sense to name the SlotID as chID? Missing Slot 302 and the only other missing one that I know of Slot 358 Edited June 16, 2019 by Perfectplex 1 Quote Link to comment Share on other sites More sharing options...
JLU1000 Posted June 16, 2019 Share Posted June 16, 2019 I am unable to add renders to the game anymore it says I need to run as an admin but I am running it as an admin and still getting the same message. Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted June 16, 2019 Author Share Posted June 16, 2019 2 hours ago, Perfectplex said: @TheVisitorX I have a quick question, I tried making a custom data.xml file that doesn't include the mods listed and I noticed that there appears to be some odd ordering compared to how I have the quick reference guide. Is this because of how you have programmed it or is this down to how the game reads the files and sorts them? Could you please send me your xml file for testing? In the first screenshot, however, I can not discover any errors!? The sorting is done by "SlotNumber", as can be seen by the arrow up next to "SlotNumber". If you want to sort by SlotID, just click on "SlotID". Currently, the sorting is lost later and will not be saved. Quote Is this because of how you have programmed It's because the data grid sorts the columns by SlotNumber. Regarding the missing slots: It's intentional. According to pozzums list, slot 358 is an unpinnable referee. Slot 302 is broken/crashes (was Stephanie without Model). Quote Here is my custom XML file layout, however when I test moving Mike Kanellis (for example from superstars to DLC) it moves Maria Kanellis. That sounds like a bug. If I understand you correctly, then you right-clicked and tried to move the slot to DLC, but it changed another slot. Right? Quote Also would it not make more sense to name the SlotID as chID? You're right. It would make more sense. 1 Quote Link to comment Share on other sites More sharing options...
Perfectplex Posted June 16, 2019 Share Posted June 16, 2019 3 minutes ago, TheVisitorX said: It's intentional. According to pozzums list, slot 358 is an unpinnable referee. Slot 302 is broken/crashes (was Stephanie without Model). Ah right, that's fair enough then, also AJ Styles Gold seems to be impossible to set to playable so might be worth hiding that unless theres a work around of course. I will just finish my xml file and send it your way for testing. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted June 16, 2019 Share Posted June 16, 2019 1 hour ago, Perfectplex said: Ah right, that's fair enough then, also AJ Styles Gold seems to be impossible to set to playable so might be worth hiding that unless theres a work around of course. I will just finish my xml file and send it your way for testing. AJ Styles Gold needs to be unlocked in the towers to be playable, the game seems to have some sort of a safety in place to prevent those that haven't unlocked him to play him. Those that have unlocked him, however, might want to mod that slot. I'm not sure if that's even possible (I don't have him unlocked myself), but if it is, then it might be a good idea to keep him visible so those that do can still mod him. 1 1 Quote Link to comment Share on other sites More sharing options...
JLU1000 Posted June 17, 2019 Share Posted June 17, 2019 @TheVisitorXI am having an issue where CCT is not letting me add renders to the game. It says I need use the program ad an admin. I have it set to run as admin and I still am getting this message. Is there a fix for this issue? Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) On 6/17/2019 at 2:33 AM, JLU1000 said: @TheVisitorXI am having an issue where CCT is not letting me add renders to the game. It says I need use the program ad an admin. I have it set to run as admin and I still am getting this message. Is there a fix for this issue? Check your disk capacity and make sure that you haven't opened a game file in another program like pac editor or something like that. Edited June 18, 2019 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted June 24, 2019 Share Posted June 24, 2019 (edited) @TheVisitorX Hi, I hope you're fine. I see the slot ID 336 : Buddy Murphy has a Steamboat render, but locked to render it (I think it's the only one I can't rendered for the moment, and I have inject a render that's worked in game normally). What it's the best thing to do? install the pac files, moveset and pofo on another mod, like William Regal for example, only if I want the mod rendered. And use the 336 only for the trons. And it's possible to inject a create team with Data Editor in Universe Mode (the number 1 for me), I have just created The New Age Outlaws, Demolition and The Road Warriors to test, and all worked in game very well, renders, entrances, titantrons, movesets. I don't want to redo all my tag from Superstars to Universe one by one Thanks for your advice Have a nice day. Edited June 24, 2019 by BlackBen83 Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted July 2, 2019 Share Posted July 2, 2019 Hi @TheVisitorX have you thought anymore about adding an option to copy all data from superstars to say for instance Universe 1? Really would make life a lot easier rather than having to inject everything all over again for each character. 2 Quote Link to comment Share on other sites More sharing options...
J N Posted July 3, 2019 Share Posted July 3, 2019 (edited) Hiya, firstly, thank you so much for this amazing tool. I just wanted to report an issue that I'm having regarding renders. I have updated to the latest CCT and deleted my old mods/renders folder and have now begun the process of manually re-installing each render. Mostly, this is working great, however, there are certain slots that seem to randomly revert back to the default render at times. So far, I've noticed that both Dana Brooke and Sasha Banks revert back to the old render. Not sure if I've done something wrong but I've followed the same process for all other slots (I'm about 3/4 done now) and again, so far, it's only Dana and Sasha that revert. Any guess on how to solve the issue? Thanks again! Update: Solved the issues of randomly reverting renders by uninstalling problem slots and installing over empty slots instead. In case anyone else reading this has had similar issues, the problem slots I had were: Dana Brooke, Sasha Banks, Sheamus, Undertaker 91, Daniel Bryan '10 and Jimmy Uso '14. Everything is resolved now and I have fully rendered all characters in my game. Thanks again for this incredible tool! Here's a preview of the installed renders (I will release them all on my page shortly): https://streamable.com/tmgd6 Edited July 6, 2019 by Just Not 2 Quote Link to comment Share on other sites More sharing options...
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