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Move animations from older games - additional moves and Fixes -25th June - Hulk Hogan Comeback animation now added


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Posted

Is it possible to port Blackout(Curb Stomp from 2k14/15) in the game?

Posted

Is it possible to import the double elimination from last years royal rumble into this game? Where if you have 2 finishers you can knock out 2 guys at once from behind

Posted
  On 1/19/2018 at 6:56 AM, Daigron said:

Is it possible to port Blackout(Curb Stomp from 2k14/15) in the game?

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Hi,

Its possible though ground moves are very tricky to port due to positioning parameters for both characters. However I will give it a try.

 

  On 1/19/2018 at 11:05 AM, Jaiharpur said:

Is it possible to import the double elimination from last years royal rumble into this game? Where if you have 2 finishers you can knock out 2 guys at once from behind

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Hi, the Royal Rumble double elimination is not a move assigned to characters in the game. Its part of the gameplay mechanics in 2k17 . Even if the animation files are copied from 2k17 to 2k18, the double elimination will not be triggered during gameplay.

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Posted
  On 1/19/2018 at 3:03 PM, squaredcirclefan said:

Good stuff man. Glad to see. Did you place it over Curb Stomp 1 ?

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Nope, new slot. Doesn't replace anything.

Posted

@squaredcirclefan

Any progress on porting Hogan Comeback from wwe 2k15?

Thanks.

Posted
  On 1/19/2018 at 3:04 PM, Elg said:

Nope, new slot. Doesn't replace anything.

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OK Great. What param file did you use ?

Posted (edited)
  On 1/19/2018 at 3:05 PM, squaredcirclefan said:

OK Great. What param file did you use ?

Expand  

I'll see if I can find the notes, not quite sure which one worked in the end.

I'll add the Blackout to your createmode.pac if that's ok?

Edited by Elg
Posted
  On 1/19/2018 at 3:07 PM, Elg said:

I'll see if I can find the notes, not quite sure which one worked in the end.

I'll add the Blackout to your createmode.pac if that's ok?

Expand  

Sure. That's ok.

Posted
  On 1/19/2018 at 3:05 PM, Thunder72 said:

@squaredcirclefan

Any progress on porting Hogan Comeback from wwe 2k15?

Thanks.

Expand  

Hi,

I placed the Hulk Hogan comeback file over the party express comeback to get the result I showed you earlier in the week as shown in the video below, with about 60% of the animation being executed. I tried this in 2k17 and 2k16 , but you will see the animation loops whereas in 2k18 it freezes

https://streamable.com/b3b1a

below is the result in 2k17 and 2k16

https://streamable.com/optxw

I have discovered the Hogan comeback sequence  has two files. The ending part of the animation (the Running slow motion leg drop) is in the second animation file. 

  On 1/19/2018 at 3:21 PM, Elg said:
Expand  

Thank you. Will have a look now.

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Posted
  On 1/19/2018 at 1:49 PM, squaredcirclefan said:

Hi,

Its possible though ground moves are very tricky to port due to positioning parameters for both characters. However I will give it a try.

 

Hi, the Royal Rumble double elimination is not a move assigned to characters in the game. Its part of the gameplay mechanics in 2k17 . Even if the animation files are copied from 2k17 to 2k18, the double elimination will not be triggered during gameplay.

Expand  

Ok thanks for the reply 

  On 1/19/2018 at 3:24 PM, squaredcirclefan said:

Hi,

I placed the Hulk Hogan comeback file over the party express comeback to get the result I showed you earlier in the week as shown in the video below, with about 60% of the animation being executed. I tried this in 2k17 and 2k16 , but you will see the animation loops whereas in 2k18 it freezes

https://streamable.com/b3b1a

below is the result in 2k17 and 2k16

https://streamable.com/optxw

I have discovered the Hogan comeback sequence  has two files. The ending part of the animation (the Running slow motion leg drop) is in the second animation file. 

Thank you. Will have a look now.

Expand  

If the comeback taunt ends up too long to fit into the game is there a way to shorten it?

Say where right before the big boot the comeback taunt ends, then you can just do your sig big boot and finisher leg drop yourself?

  • Too Sweet 1
Posted (edited)
  On 1/19/2018 at 3:24 PM, squaredcirclefan said:

Hi,

I placed the Hulk Hogan comeback file over the party express comeback to get the result I showed you earlier in the week as shown in the video below, with about 60% of the animation being executed. I tried this in 2k17 and 2k16 , but you will see the animation loops whereas in 2k18 it freezes

https://streamable.com/b3b1a

below is the result in 2k17 and 2k16

https://streamable.com/optxw

I have discovered the Hogan comeback sequence  has two files. The ending part of the animation (the Running slow motion leg drop) is in the second animation file. 

Thank you. Will have a look now.

Expand  

Thanks for sharing your updates on Hogan Comeback, I think there's still hope for it to be implemented in WWE 2k18.

Keep us updated, thank you so much.

 

Edited by Thunder72
Posted (edited)

i found they removed ladder chockeslam there is only rockbottom from the ladder is it possible to port the move to 2k18 from 2k15 ?

 

Edited by ahmedmedo07
Posted
  On 1/23/2018 at 10:54 AM, ahmedmedo07 said:

i found they removed ladder chockeslam there is only rockbottom from the ladder is it possible to port the move to 2k18 from 2k15 ?

 

Expand  

Hi,

I Will give it a try but it will most likely glitch with the characters positioned away from the ladder, as the ladder position parameters were changed since wwe 2k17. The ladder chokeslam was also available in WWE 2k16. 

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Posted

Added download links for "The Worm"(Full animation sequence) to the first post.

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Posted (edited)

hi gts1 don't appear in the move-set preview and when i play with it  makes the game freeze ?

do i miss any file for the move ?

 

Edited by ahmedmedo07
Posted
  On 1/26/2018 at 4:14 PM, ahmedmedo07 said:

hi gts1 don't appear in the move-set preview and when i play with it  makes the game freeze ?

do i miss any file for the move ?

 

Expand  

Hi,

You will need to download this zip, replace all the files.

https://mega.nz/#!czxyDDQQ!m6h6KmTsTyHeKsTd9YsxrvvvQRhWEBJkDXas6G51BmM  

The 50_mpc and 50_param files hold the G.T.S. animation files, the createmode.pac file enables the move to be listed in C.A.M. Please do let me know if you're still having any issues.

  • Glorious 1
Posted

Any updates on the Hogan comeback? Too excited to contain myself!

Posted

I've been trying to follow this post, but it would certainly make things easier if you could update the 1st post to include all of the updated links for the files -- I'm not sure, but it sounds like I may be using some older files that have since been tweaked/fixed/updated. Thank you

Posted
  On 1/27/2018 at 9:14 PM, IUE1718 said:

Any updates on the Hogan comeback? Too excited to contain myself!

Expand  

Tested the comeback but unfortunately the animation sequence will not play completely and will not loop. Reason is the sequence uses two animation files ( the second one is the leg drop at the end) . in 2k15, both files had ID's were C58A and C58B, but since 2k removed the references, the first file will not call on the second one so it freezes at the end of the animation.

In 2k16 and 2k17, the animation loops at the end of the first sequence. so it still works to an extend in both previous games.

  On 1/28/2018 at 12:43 AM, IWL Gamesmaster said:

I've been trying to follow this post, but it would certainly make things easier if you could update the 1st post to include all of the updated links for the files -- I'm not sure, but it sounds like I may be using some older files that have since been tweaked/fixed/updated. Thank you

Expand  

Thanks. I've realised this myself. The files will need to be updated with each new entry. I will tidy it all up and repack the files as one release in the next few days. 

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Posted
  On 1/28/2018 at 7:26 AM, squaredcirclefan said:

Thanks. I've realised this myself. The files will need to be updated with each new entry. I will tidy it all up and repack the files as one release in the next few days. 

Expand  

It's probably best if you call it "Moves from Older Games Mod" or something like that and give it a version number. Then just update the file in the link whenever you add things to it and let people know a new version is up. :)
It's a good idea to follow the Mod Release Guidelines for the release as well.

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