AznBlusuazn Posted October 27, 2017 Author Posted October 27, 2017 5 minutes ago, motishow said: how did you change the weight and the height in CMPunk mod without the dataeditor? I created the pofo in hex
motishow Posted October 27, 2017 Posted October 27, 2017 Can you post a pic of the pofo in hex values to know in which lines are the height and weight values? I need to modify that values in a replaced wrestlers, thanks
AznBlusuazn Posted October 27, 2017 Author Posted October 27, 2017 2 minutes ago, motishow said: Can you post a pic of the pofo in hex values to know in which lines are the height and weight values? I need to modify that values in a replaced wrestlers, thanks There’s an entire thread in discussion about it with links to the snack talk wiki.
AlexFaz Posted October 27, 2017 Posted October 27, 2017 Can't wait to start playing with your mods! Great work
Iamlh1990 Posted October 28, 2017 Posted October 28, 2017 9 hours ago, phucfroggen said: link ? You have to donate to get it prereleased, but in like a week or two it go out to the public.
motishow Posted October 28, 2017 Posted October 28, 2017 AznBlusuazn i have extracted the rock pofo and opened it with hex editor, the height values are the bites 06 - 07 , that means that the hex values of the height are 00 10 but if i convert it to decimal they aren't 6 ft 5 in , how did you convert the decimal height to hex values?
AznBlusuazn Posted October 28, 2017 Author Posted October 28, 2017 25 minutes ago, motishow said: AznBlusuazn i have extracted the rock pofo and opened it with hex editor, the height values are the bites 06 - 07 , that means that the hex values of the height are 00 10 but if i convert it to decimal they aren't 6 ft 5 in , how did you convert the decimal height to hex values? Trial and error. Try a value then see what it is in the game.
Freon Posted October 28, 2017 Posted October 28, 2017 (edited) 1 hour ago, motishow said: AznBlusuazn i have extracted the rock pofo and opened it with hex editor, the height values are the bites 06 - 07 , that means that the hex values of the height are 00 10 but if i convert it to decimal they aren't 6 ft 5 in , how did you convert the decimal height to hex values? You can also try to use the old Data Editor to get an idea of the conversion using an old extracted POFO from 2K17 & then plug in the values with HXD on the 2K18 pofo. This video might help shed some light. Its My Career but the concept is the same. Edited October 28, 2017 by Freon 1
AznBlusuazn Posted October 28, 2017 Author Posted October 28, 2017 The last two Brock Lesnar showcases (UFC + Current WWE) have been posted on the second post of this thread. ENJOY! 1
ObsoleteRipZz Posted October 28, 2017 Posted October 28, 2017 ^ Texture on bearded Lesnar <3 nice work on him! 1
AznBlusuazn Posted October 29, 2017 Author Posted October 29, 2017 Preview : Batista Wrestlemania 20 (with 2K18 Model, Retro Hair, Facial Hair, + Younger Face) Note: I just saw the "pointed" area on his left shoulder. Already corrected it. Batista's "Machine Gun" entrance in 2K18 3
AznBlusuazn Posted October 29, 2017 Author Posted October 29, 2017 Testing out Batista Face Entrance and Victory Scene : https://streamable.com/k4j2w 1
AznBlusuazn Posted October 30, 2017 Author Posted October 30, 2017 Batista Retro - New Face Mold, New Texture, New Hair Still W.I.P. 2
AznBlusuazn Posted October 30, 2017 Author Posted October 30, 2017 Week 3 Preview Video on First Post
AznBlusuazn Posted October 30, 2017 Author Posted October 30, 2017 Thank you @yjkim0901 for the inspiration and permission to use your logos for references. New Model, New Hair, New Textures -- "Younger" Retro Batista Previews : Wrestlemania 20 Wrestlemania 21 Backlash '05 No Mercy '05 Many, many more to come. 6
Goon3r73 Posted October 30, 2017 Posted October 30, 2017 All awesome mods bud. Fantastic work by yourself and others to make this game so much better. The Devs ought to take note when making future releases. I appreciate all your hard work that has gone into these mods. Massive thank you and thumbs up to you. 1
Raxpry Posted October 30, 2017 Posted October 30, 2017 cant wait for the public release that cm Punk looks awesome
AznBlusuazn Posted October 31, 2017 Author Posted October 31, 2017 More Batista!!! Thank you @yjkim0901 for the inspiration and permission to use your logos for references. And thanks @AlcLegacy for the suggests with the face texture. Smackdown! July 7 2006 Return (Brawl with Mark Henry) Smackdown! July 25 2007 (vs. Ken Kennedy) Vengeance 2007 (vs. Edge) Armageddon 2007 (vs. Edge vs. Undertaker) More and more to come!!! 3 1
wallybescotty Posted October 31, 2017 Posted October 31, 2017 On 10/21/2017 at 11:13 AM, AznBlusuazn said: You would just need to change the ch in hex editor from 365xx to 145xx ok im gonna look up some tutorials on how to add these and replace them. i get a bit confused when dealing with mods and replacing files, i always back up before i start but i feel like noob ever year because i dont retain the information
AznBlusuazn Posted October 31, 2017 Author Posted October 31, 2017 5 minutes ago, wallybescotty said: ok im gonna look up some tutorials on how to add these and replace them. i get a bit confused when dealing with mods and replacing files, i always back up before i start but i feel like noob ever year because i dont retain the information If you look in my signature, go to my tutorials link. One of them explain how to change slots in ch.pac files
AznBlusuazn Posted November 1, 2017 Author Posted November 1, 2017 Batista with Leather Vest Street Attire from 2010 (Work In Progress) Other previews of 2007-2010 that I have finished will be up later. 5
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