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Hi MRG, You can import the default pofo for the superstar in question into the data editor, edit and install using custom character tools into the appropriate slot.

Cave Waverider has included default pofos for all superstars in 2K15, 2K16 AND 2K17. Click on load full pofo file and click on templates in the window.

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It is possible to export pofos and movesets in CCT and open them in Data Editor directly. There is a button for that if you have set the Data Editor path in the settings. CCT is not only for importing, but also for exporting data from the game. We have worked hard to make such a connection between the two tools. Export data from the game to Data Editor via CCT and the opposite import data to CCT via Data Editor. I would always recommend to use both tools in conjunction, they complement each other.

Edited by TheVisitorX
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7 hours ago, esbatmusic said:

@Cave Waverider Hey man, thanks for putting the beta up. One big question : I did set Naomi as Male (for X-Pac) and even if now it's a male character, the pre-match/Entrance animations (while it's waiting) and whatnot acts like a female still. (IE: blowing kisses, fixing hair, waving like a diva). Is there a way to change that?

Have you set the weight class to something else than Diva? If you did, I don't know of anything else. It's very much possible that one of the yet unknown values in the .moveset or .pofo controls this. Check out the Data Analysis thread  for unknown values and maybe you can find out which one of the unknown values does what. If you find the byte(s) that control this, I'll gladly add a function to the Data Editor to edit them. But it's also possible that this is hardcoded/controlled elsewhere. Did you use a male's WWE 2k17 .moveset/.pofo as a base to create X-Pac's or did you just edit Naomi's/load X-Pac's WWE 2k16 files over Naomi's?

Edited by Cave Waverider
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I am already trying to use the new Data Editor 2k17 to import EvilLou76 Ted Dibiase ch 136 (overwriting the default ch 136 pac)  but for some odd reason you can select him  and then the game froze when you try to select an opponent.

Pofo and moveset are working good (136) .

I suppose it's not Data Editor's fault but maybe the model from 2k16, unlocking him from manager (2k17 model) to wrestler works but he has no in ring attire so I am tring to make a workaround to import Louevil's one.

Using pofos and movesets with new data Editor 2K17 is a piece of cake: smooth and simple as it was last year, excellent work Cave Waverider! ;)

 

Edited by Thunder72
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@Thunder72 Maybe you could try to open his ch pac file with PAC Editor and export all files from there. Then inject them again with the "zlib" option turned on. That's how I have fixed some none working characters from last year.

Edited by TheVisitorX
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2 hours ago, Cave Waverider said:

Have you set the weight class to something else than Diva? If you did, I don't know of anything else. It's very much possible that one of the yet unknown values in the .moveset or .pofo controls this. Check out the Data Analysis thread  for unknown values and maybe you can find out which one of the unknown values does what. If you find the byte(s) that control this, I'll gladly add a function to the Data Editor to edit them. But it's also possible that this is hardcoded/controlled elsewhere. Did you use a male's WWE 2k17 .moveset/.pofo as a base to create X-Pac's or did you just edit Naomi's/load X-Pac's WWE 2k16 files over Naomi's?

the weight class was cruiserweight, and set to male. I doubt I'll be able to know/see it with the data analysis since I completely suck at it. But I'll give it a go if I can, because I know I'm not the only one wanting to swap genders of wrestlers so we can have more spot of whatever desired person we import in.

I think I edited Naomi and I'll try to import first a Male, then go from there. To see if there's something in it. I'll test that later on and will let you know the result.

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Great tool. But there's one thing I don't quite get. In the Attire Name Editor, how do I change names for each individual attire? All I see is Hex adresses.

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30 minutes ago, PickleTennis said:

Great tool. But there's one thing I don't quite get. In the Attire Name Editor, how do I change names for each individual attire? All I see is Hex adresses.

You need to use the string table, click the tab next to the attire names, there you can use a string, for example "Wrestlemania 29" and enter that hex address for it, save it and it should show up in game, not sure about restarting game or not.

i think that's correct, I'm sure someone could assist further if needed! 😊

Hope this helps!

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1 hour ago, PickleTennis said:

Great tool. But there's one thing I don't quite get. In the Attire Name Editor, how do I change names for each individual attire? All I see is Hex adresses.

@4 Life will make a tutorial..you should wait for it and thanked him 

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2 hours ago, PickleTennis said:

Great tool. But there's one thing I don't quite get. In the Attire Name Editor, how do I change names for each individual attire? All I see is Hex adresses.

 

1 hour ago, ahmedady said:

@4 Life will make a tutorial..you should wait for it and thanked him 

 

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Firstly, I wanted to thank for this editor. It is awesome and not hard to use.

Secondly, I´m trying Data Editor out now and wanted to give a little feedback.

My first task was to fix The Club and their winning animation error.

I noticed two little things regarding the beta.

1) I imported team info fine via CCT, but when checking to see if everything was fine (after in game saving change, of course) I noticed that trio entrance did not have activated the minitron, side tron, etc... (tag entrance did) so I had to do it manually in game. I see no option for activating these in Data Editor to on or off. Just a minor detail but wanted to comment on it nevertheless.

2) I went to manually edit trio winning animation to see if it worked and the characters were still at default position... So KA was still doing the AJ animation... but when playing the match and winning, AJ was in the correct spot. So it is only a matter of not showing correctly on edit screen but shows correctly when playing the game.

Just my two cents, for now. Maybe it helps someone.

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12 minutes ago, nicomoto2014 said:

1) I imported team info fine via CCT, but when checking to see if everything was fine (after in game saving change, of course) I noticed that trio entrance did not have activated the minitron, side tron, etc... (tag entrance did) so I had to do it manually in game. I see no option for activating these in Data Editor to on or off. Just a minor detail but wanted to comment on it nevertheless.

Hm, interesting. I haven't really found any bytes that control the tron on/off yet (for tag teams and wrestlers for that matter) . If anybody know what they are or finds them out, please post them in the Data Analysis thread and I'll see if I can update the Data Editor with them.

12 minutes ago, nicomoto2014 said:

2) I went to manually edit trio winning animation to see if it worked and the characters were still at default position... So KA was still doing the AJ animation... but when playing the match and winning, AJ was in the correct spot. So it is only a matter of not showing correctly on edit screen but shows correctly when playing the game.

It could be that the game's winning editor doesn't take the animation order into account, as it also doesn't have an option to edit it there either. I think the devs forgot about it. As long as it works fine in the game, however, it's good.

Thank you very much for the feedback!

Edited by Cave Waverider
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1 minute ago, Cave Waverider said:

It could be that the game's winning editor doesn't take the animation order into account, as it also doesn't have an option to edit it there either. I think the devs forgot about it. As long as it works fine in the game, however, it's good.

I don´t care about the edit screen either, it is awesome that in game it works!

3) I can´t import the team correctly into a new universe. I did change the ID to 123, which I think is the correct way to do this... and I used CCT to import into slot-123, but nothing happens. Maybe the team has a different ID in universe? Normally it is 023 so I figured it would be 123 in universe since the Table excel sheet doesn´t show any of this info. I tried lots of methods actually (023 into 123 for example) and nothing happens. Universe teams are default when starting a new one.

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1 hour ago, nicomoto2014 said:

I don´t care about the edit screen either, it is awesome that in game it works!

3) I can´t import the team correctly into a new universe. I did change the ID to 123, which I think is the correct way to do this... and I used CCT to import into slot-123, but nothing happens. Maybe the team has a different ID in universe? Normally it is 023 so I figured it would be 123 in universe since the Table excel sheet doesn´t show any of this info. I tried lots of methods actually (023 into 123 for example) and nothing happens. Universe teams are default when starting a new one.

I never tested this as I don't play universe mode, I simply assumed it woumd be the same as last year. Does importing the team into the existing universe work? Maybe it's because there are more universe saves this year (how many can you have?), does each universe save have it's own teams? I thought they all used the same teams.

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31 minutes ago, Cave Waverider said:

I never tested this as I don't play universe mode, I simply assumed it woumd be the same as last year. Does importing the team into the existing universe work? Maybe it's because there are more universe saves this year (how many can you have?), does each universe save have it's own teams? I thought they all used the same teams.

Doesn´t import at all (new or loaded universe). There are 3 slots for universes. Each universe has its own team (so you can delete The club from universe 1 manually but it will still be set as team in universe 2, for example).

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1 hour ago, nicomoto2014 said:

Doesn´t import at all (new or loaded universe). There are 3 slots for universes. Each universe has its own team (so you can delete The club from universe 1 manually but it will still be set as team in universe 2, for example).

Hm, that likely means each universe save has it's own team slots. l guess we'll have to figure out the addresses for those. Maybe @pozzum has an idea what these could be.

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11 minutes ago, Cave Waverider said:

Hm, that likely means each universe save has it's own team slots. l guess we'll have to figure out the addresses for those. Maybe @pozzum has an idea what these could be.

Ok. I don´t know if he knows anything about it, but like I said, the tables on the spreadsheet didn´t show slots for universe teams, so I assumed they were either the same or that they weren´t figured out yet.

Everything is so far seems to be working fine! Been editing a few ratings and movesets.

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22 minutes ago, nicomoto2014 said:

Ok. I don´t know if he knows anything about it, but like I said, the tables on the spreadsheet didn´t show slots for universe teams, so I assumed they were either the same or that they weren´t figured out yet.

Everything is so far seems to be working fine! Been editing a few ratings and movesets.

They are listed to the right of the MyWWE tables, but apparently those aren't the right ones. Best to also ping @TheVisitorX about it, since CCT is the tool responsible for the injection.

Edited by Cave Waverider
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3 hours ago, Cave Waverider said:

Hm, that likely means each universe save has it's own team slots. l guess we'll have to figure out the addresses for those. Maybe @pozzum has an idea what these could be.

no idea at the moment but I'll color that part of the table red and if we figure it out we'll update it.

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