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Cave Waverider

Data Editor for WWE 2k17
Data Editor for WWE 2k17 is designed to work in tandem with Custom Character Tools 2017 to make modding easier and more accessible for everyone

Note: The Data Editor for WWE 2k17 is considered EOL and thus no longer being actively developed, updated, maintained or supported (feel free to keep using the last version at your own risk) as the developer' is focusing his resource to continue his work with the Data Editor for WWE 2k18.

Latest version: 2017.0.3.5.1 Beta | Synopsis: A program for WWE 2k17 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info and .attire_names files and install them into the game with the help of Custom Character Tools 2017 (make sure to download and install CCT as well!) unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings and more.
The current release is a public beta release and some functions may not work as intended and require more testing. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version 1.06 with Patch 1.01 (Hall of Fame Showcase DLC Update) of WWE 2k17.


Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest verion here or via the built-in Updater.

Download Links (Latest Version):
Data Editor for WWE 2k17 Download (93.54 MB, Data Editor 2k17.zip archive - no annoying ad redirection link, please donate instead)
Ads may try to trick you. Do not download anything else from the link except the file described above.
Note: If the Data Editor for WWE 2k17 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k17 Settings" section of the Data Editor for WWE 2k17 or use the included "Update.exe" file to update it to the latest version.

Readme:

 

Data Editor
Version 2017.0.3.5.1 Beta "Red Edition"
Modding Tool for WWE 2k17 on the PC
[Developed for and tested with the official Steam Version 1.06 PC Patch 1.01]
by Caveman

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DESCRIPTION
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This modding tool has been created to allow modders and users to easily edit and create Wrestler Information and Moveset files for their modded wrestlers, created superstars as well as tag teams and save them as .pofo, .moveset files and .team_info files, respectively. These files can be installed directly via TheVisitorX' Custom Character Tools (recommended), or be manually imported into the game via tools like Cheat Engine or Xpacker.
The Data Editor may also allow to set several options and option combinations for .pofo, .moveset and .team_info files that are normally hidden and/or inaccessible in the game.
In addition, the tool implements a GUI based on the Universal Alternate Attire Unlock helper mod that allows users to unlock alternate Attires for up to 100 wrestlers and easily change which wrestlers have attires unlocked and how many each and which name strings is assigned to which wrestlers' attires.

Designed to work in tandem with Custom Character Tools 2017 by TheVisitorX to make modding easier and more accessible to everyone!

This is a Beta version. Some functions may not be properly implemented yet and there are likely various bugs. Please report them if you find them!

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FEATURE HIGHLIGHTS
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+ Load and easily Edit and .pofo, .moveset and .team_info Files!
+ Set Announcer Settings like the Country, State and City the wrestler hails from, their weight and the name referred to by commentary!
+ Set Entrance Themes, Titantrons, Minitrons, Walltrons and Entrance Animations for both basic entrance and advance entrance as well as Victory Animations, Trons and music!
+ Edit moves and the Advanced Entrance outside the game!
+ Set the crowd signs the fans hold up for your wrestler.
+ Unlock Alternate Attires for wrestlers - includes an installer and GUI for the Universal Alternate Attire Unlock!
+ Set Attire Names and even save/load them in/from .attire_names files so you can include preset attire names with your attire pack!
+ Load and convert Legacy .pofo, .moveset and .team_info files from WWE 2k15 or WWE 2k16 and save them in a WWE 2k17 compliant format (unsupported experimental feature)!
+ Comes with a plethora of original, unmodified .pofo, .moveset, .team_info and .attire_names Template files from WWE2k17 and older games.
+ Load parts of .pofo/.moveset/.team_info files to mix and match and save the combination thereof to a new .pofo/.moveset/.team_info file!
+ Includes workarounds to force Victory Music and Trons for all Attires of any Wrestler, be it original or modded!
+ Easily launch external tools such as the Sound Editor 2017, Custom Character Tools 2017, Pozzum's Memory & String tables, WWE 2k17+ and more with a click of a button from within the Data Editor!
+ Easily inject/Install loaded/edited .pofo, .moveset and .team_info files into game memory with only a couple of clicks in conjunction with TheVisitorX' Custom Character Tools 2017 (must be installed separately - check the Tools tab for a download/installation link)!
+ Directly load .pofo, .moveset, .team_info files that the Custom Character Tools extracted from game memory via Custom Character Tools 2017 for editing!
+ Launch the game as well as various helpful external Modding tools, information, tutorials and more right from this tool!
+ Includes an installer for the fix to the startup crash with WWE 2k17 if mods are installed!
+ Includes a tool to check and download/install Data Editor 2k17 updates.

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INSTALLATION
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Installation steps:

1. Download and install the Java Runtime Enviroment 8u92 or later from:
http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
During the installation of Java, be careful to opt out of installing any additional programs and it might be a good idea to opt out of automatic updates as well.
2. Extract all files and directories from the archive to a directory of your choosing (be sure that you have full Read/Write privileges for the folder and keep the file and folder structure in the archive intact).
3. Run the included .exe file by double-clicking on it (depending on your Operating System's User Account privileges it might require you to run it as Administrator/with elevated privileges which is most recommended regardless for all features to work). Alternatively, you can also create a shortcut for it and place it on your Desktop or in your start menu.
4. Once the tool starts for the first time, you'll be prompted to point the tool to your WWE2K17_x64.exe file. Navigate to the folder WWE 2k17 is installed in on your computer and select the WWE2K17_x64.exe file. This is required for all the features of the Data Editor to work properly.
5. When you click buttons to launch external tools for the first time, you'll be asked to point them to their respective executable files. If you do not have the respective external tools installed, download and install them first (you can always click the "Reset External Tool Directories" button to reset the paths of all the external tools so you can set them again or manually modify them individually by opening the respective \data\Settings\ExternalToolDirectory*.data files with a text editor).

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DEINSTALLATION
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Steps to Uninstall:

1. If you wish to keep your created/edited files, backup your \Moveset Files\, \Pofo Files\, \Team Info Files\ and \Attire Names Files\ folders.
2. If you wish to keep your saved Data Editor Settings, Directory data for the game, external tools, color Theme Settings, etc., backup the \data\Settings\ Folder before you continue.
3. If you wish to keep the old backups of your savegame, make a backup copy of the Data Editor's Backups folder.
4. If you have manually edited any Data Lists that you wisht to keep, backup the \data\DataLists\ Folder.
5. Once you have completed steps 1.-4. and are certain you wish to uninstall the program, simply delete the program files and folders.

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INCLUDED FILES
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\Data Editor 2k17\ Main directory.
\Readme Data Editor.txt       Description and instructions.
\Readme Data Editor Data Update.txt    A readme for the latest installed Data Update if one is installed.
\Data Editor.exe        Main Program executable .exe archive used to start the Data Editor.
\Update.exe          Updater executable .exe archive used to update the Data Editor.
\data\           Folder for Data. This folder must be present for the program to work.
\data\DataLists\        Directory with Data Files that contain data lists for various functions, dropdown boxes, etc.. Editable via text editor.
\data\Links\         Directory with links used by the program. Editable via Text Editor.
\data\Settings\         Contains the program Settings including the Game Path and other things. Backup this folder to keep your Data Editor settings when upgrading to a new version.
\data\Settings\External\      Folder contains settings files for external tools that are editable via Text Editor.
\Pofo Files\         Default save Folder for .pofo files.
\Pofo Files\Templates\       Folder with original .pofo files from the game to use as templates
\Pofo Files\Templates\default.pofo    Default .pofo file used as base for the Wrestler Information Editor. This file must be intact for the program to work correctly.
\Moveset Files\         Default save Folder for .moveset files.
\Moveset Files\Templates\      Folder with original .moveset files from the game to use as templates
\Moveset Files\Templates\default.moveset    Default .moveset file used as base for the Moveset Editor. This file must be intact for the program to work correctly.
\Moveset Files\Templates\Preset Movesets\  Folder with Preset Moveset Templates.
\Team Info Files\Templates\      Folder with original .team_info files from the game to use as templates
\Team Info Files\Templates\default.team_info  Default .team_info file used as base for the Moveset Editor. This file must be intact for the program to work correctly.
\Team Info Files\Templates\Preset Movesets\  Folder with Preset Team Info Templates
\Attire Names Files\       Default save folder for .attire_names files for the Attire Name Editor.
\Attire Names Files\Templates\     Folder with Original .attire_names
\Attire Names Files\Templates\def*.attire_names The default attire name template file with attire names ATTIRE 1 - 10.
\images\          Folder for images
\images\background*.jpg       Background Images
\resources\          Folder for various resources needed by the program.
\Backups\          Folder for backups of replaced files.
\resources\UniversalAlternateAttireUnlock\  Directory with the helper mod that is used/installed via the Alternate Attire Unlocker
\resources\CorruptedSaveGuide\     Directory with a .txt backup of the Corrupted Save Recovery Guide
\resources\MatchSelectMatchIDs\     Directory with a .txt file with Match and Belt IDs to be used for the Match Selector.
\resources\SuperString\       Includes the Super String with modded wrestler and attire names. May not be the latest version.
\resources\EmptyChunkCacheBinFix\    Directory with the empty chunk_cache*.bin fix used for the Crash fix installer.
\resources\Tutorials\       Directory with various Text Tutorials for the Data Editor.
         
-------------------------------------------------------------------------------
VERSION HISTORY AND CHANGELOG
-------------------------------------------------------------------------------
2017.03.16: Version 2017.0.2.0 Beta
+ Initial Open Beta release.

2017.03.16: Version 2017.0.2.1 Beta
+ Moveset Editor: Changed safety check that prevented people from saving a moveset without setting basic entrance and victory animations as it was too restrictive.

2017.03.18: Version 2017.0.3.0 Beta
+ Pofo and Moveset Editor: The Memory table button now determines whether to load the Superstars memory table or the CAW Memory table based on which Wrestler ID is selected.
+ Moveset Editor: Improved the algorithm for setting Entrance Music box.
+ Moveset Editor: Improved the algorithm for setting Victory Music box.
+ Moveset Editor: Created and coded an algorigthm that determines whether Tron parts like Header, Wall, Banner and Ribbon are turned on and off and that can read and write said information.
+ Moveset Editor: Added Checkboxes to turn Tron parts like Header, Wall, Banner and Ribbon on or off respectively.
+ Team Info Editor: Created and coded an algorigthm that determines whether Tron parts like Header, Wall, Banner and Ribbon are turned on and off and that can read and write said information.
+ Team Info Editor: Added Checkboxes to turn tron parts like Header, Wall, Banner and Ribbon on or off respectively.
+ Team Info Editor: Renamed "Memory Table" button to "Superstars Memory Table".
+ Team Info Editor: Added "Created Superstars Memory Table" button.
+ Team Info Editor: Improved the algorithm for setting Duo and Trio Entrance Music boxes.
+ Team Info Editor: Improved the algorithm for setting Duo and Trio Victory Music boxes.
+ Team Info Templates: Updated default.team_info to have Tron parts enabled and fixed some other minor issues with it.
+ Links: Updated Button that links to the Pofo/Moveset/Team Info/Attire Names Database.
+ Links: Added Button that links to @Pozzum's WWE2k17+ Information and Download.
+ Updater: The Updater now shows up in the Windows task bar when it's running.
+ Updater: The Updater no longer displays currently unused GUI elements.
+ Updater: Fixed a bunch of minor issues with the Updater.

2017.03.19: Version 2017.0.3.1 Beta
+ Pofo Editor: Added GUI Elements for the Mic Performance Attribute.

2017.03.21: Version 2017.0.3.2 Beta
+ Moveset Editor: Fixed a bug with the Wrestler ID being incorrectly set when loading only selected .moveset file parts.
+ Team Info Editor: Fixed a bug with the Team ID being incorrectly set when loading only selected .team_info file parts.

2017.03.22: Version 2017.0.3.3 Beta
+ Pofo Editor: Added backend to send .pofo files to future versions of WWE 2k17+.
+ Pofo Editor: Added "Send to WWE 2k17+" button to save and send the .pofo file to WWE 2k17+.
+ Moveset Editor: Added backend to send .movesetfiles to future versions of WWE 2k17+.
+ Moveset Editor: Added "Send to WWE 2k17+" button to save and send the .moveset file to WWE 2k17+.
+ Team Info Editor: Added backend to send .team_info files to future versions of WWE 2k17+.

2017.07.17: Version 2017.0.3.4 Beta
+ Updated Moves List (AllMovesID.data) with missing moves by @El_G.
+ Changed the Moveset/Pofo/Team Info/Attire Names Database link from the outdated one to @LordJustice17's.
+ Minor code optimizations and tweaks.

2017.08.26: Version 2017.0.3.5 Beta
+ General: Changed the way Scrollbars are generated.
+ Team Info Editor: Added Scrollbars to Team Info Editor.
+ Tweaked some GUI sections to make adapting the GUI for future games easier.
+ Tools: Changed Anatomizer Buttons to ReShape Buttons.
+ Tools: Changed Shader Mutator Buttons to PacTool Buttons.

2017.12.31: Version 2017.0.3.5.1 Beta "Red Edition"
+ General: Data Editor for WWE 2k18 is now compatible with Java 9.
+ General: The minimum Java version required is now JRE 1.8.0 (aka Java 😎 x64 Bit.
+ General: Java Runtime Enviroment (JRE) 8u152 Windows x64 bit now comes bundled with the tool. This means that it should no longer be required to install Java separately.
While this sadly increases the download size by a lot, it should prevent the issues users were having with installing a compatible version of Java and launching Data Editor.
+ General: Changed the Default Color Theme to Red for this special, post-EOL "Red Edition" compatibility update. You can change this in the Tools tab under Data Editor Settings->Change Data Editor Color theme. The Splash Screen is now also Red for the same reason.

-------------------------------------------------------------------------------
NOTES
-------------------------------------------------------------------------------
This is an Beta build. Please use it, test it and help me to improve the program by reporting any bugs or issues you may encounter in the thread link below.
In addition, some of the data used may not be accurate. Please contact me if you wish to provide an accurate, up-to-date list for the various dropdown boxes.
Thank you very much!

You can find the latest version of the Tool, give feedback, report bugs and discuss it at the following URL:

 

The tool is written in Java, and comes bundled with Java 8u152 (aka 1.8.0_152) for Windows x64 bit. In case it isn't working for you out of the box, you might install a newer version of the Java Runtime Enviroment x64 bit to run (it won't run with versions earlier than 1.8.0 or 32 bit versions for compatibility reasons). Java SE 8 or later is required. Earlier versions won't work.
If you wish to use the main version of Java that's installed on your system, you will also have to rename or delete the \Resources\Java\jre* folder(s) in your Data Editor directory, which contains the bundled JRE.
You can download a compatible version at the following URL (jre-8u152-windows-x64.exe):
http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
During the installation, be careful to opt out of installing any additional programs you may not want to use!

You have to run the Data Editor with elevated privileges ("Run as Administrator") for all of it's features to work properly.
This is due to it requiring access to various files and functions that require elevated privileges.

The tool is intended to be used to edit and create Wrestler Information, Moveset and Team Info files for the official Steam version of WWE 2k17 listed at the top of this readme file. The tool has been developed and tested for that very version. Any other versions, especially cracked ones, are not supported.

If you wish to download community created .pofo, .moveset, .team_info and/or .attire_names files, visit @LorenzDerBoss' .pofo/.moveset/.team_info/.attire_names Database at the following URL:
https://docs.google.com/spreadsheets/d/1Pz5RW7wEiC2TVLMu7Fb5s1oDkJ9Ru0ef7Fws6PpFcN0/edit?usp=sharing

You can find information about how to use the .pofo, .moveset and .team_info files created with this tool with the game in the following tutorials (some may be outdated):

 

You can find @TheVisitorX' Custom Character Tools that allows you to install .pofo, .moveset, .team_info files as well as wrestlers, trons and more at the following URL:

 

You may find all the up-to-date Wrestler IDs, memory addresses required to add the created .pofo and .moveset files to the game as well as other information in Pozzum's WWE 2k17 Memory Table (also available via "Memory Table" button):
https://docs.google.com/spreadsheets/d/18nReOwYRS120msRa347S6sOZNoQVzH8uTuysLZYy3pE/edit#gid=1371034988

You may find valid hex codes for all the "Name String Hex Codes" fields in Pozzum's WWE 2k17 String Table (also available via String Table Button):
https://docs.google.com/spreadsheets/d/1ptRMNuLQDgMzPri1dv-9PQcxmmhJrL29Glt9obtZmH0/edit#gid=0

To use external tools like Sound Editor, Custom Character Tools, etc. with the Data Editor. you'll have to install them separately, then click the corresponding button in the Data Editor and point it to the respective tool's executable.
You can find links for many External tools in the Data Editor 2k17's "Tools, Info, Tutorials & Downloads" tab.

COMMAND LINE ARGUMENTS for integration into external tools:
Valid command line arguments:
-pofo "<absolutePathToFilename>\filename.pofo"
-moveset "<absolutePathToFilename>\filename.moveset"
-teaminfo "<absolutePathToFilename>\filename.team_info"
-titantron
-minitron
-walltron
-help

Examples:
"Data Editor.exe" -pofo "C:\Slot - 100.pofo"
"Data Editor.exe" -moveset "C:\Slot - 100.moveset"
"Data Editor.exe" -teaminfo "C:\Slot - 1.team_info"
"Data Editor.exe" -pofo "C:\Slot - 100.pofo" -moveset "C:\Slot - 100.moveset"
"Data Editor.exe" -moveset "C:\Slot - 100.moveset" -pofo "C:\Slot - 100.pofo"
"Data Editor.exe" -moveset "C:\Slot - 100.moveset" -pofo "C:\Slot - 100.pofo" -teaminfo "C:\Slot - 5.team_info"

To display the Tools & Help section of the Data Editor right at startup, use the following parameter:
"Data Editor.exe" -help

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KNOWN ISSUES
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- The tool is designed for monitors with a vertical resolution of 1080 pixels. The resolution of 1920x1080 pixels is recommended.
If your monitor has a lower native resolution than the recommended one, the Data Editor may not display all GUI elements properly, most prominently the Load/Reset/Readme/Save buttons on the bottom. If you have a display with a lower than recommended resolution, you can try using DSR (Nvidia video cards), VSR (AMD video cards) or a Downsampling tool of choice to activate and use a downsampled vertical resolution of 1080 pixels. Inform yourself how you can utilize those.
- Windows (and possibly other OS) DPI and font scaling isn't supported due to Java Limitations and could lead to GUI elements being cut off, layed over each other or being shoved outside of the visible GUI window. Workaround: Set DPI Scaling and "Display Settings->Change size of text, apps and other items" to 100% (or 96DPI or "Smaller" depending on OS version) in Windows. If text is too small for you with this, you can set Data Editor.exe's Compatibility Option setting "Override high DPI scaling behavior." to "System" in the latest version of Windows 10 or change your resolution to 1920x1080 and scaling disabled while working with the Data Editor.
- The tool currently requires you to pick the game's .exe file in the directory WWE 2k17 is installed in order to work properly.
- The Data Editor currently doesn't warn you about settings that are incompatible with each other, such as assigning the same Ability (of different or same level) to different slots or assigning Skills that are mutually exclusive. It also allows Hit Point percentages to be set below or above the threshold selectable in-game.
- The GUI Layout isn't ideal.
- Error handling is still very basic.
- Scrollbars are always enabled in the "Wrestler Information Editor", "Moveset Editor", "Tag Team and Stable Editor" and "Tools, Help" tabs.
- Due to certain limitations, there are currently no scroll bars available in popup windows.
- The Alternate Attire Unlocker only works properly with the misc file from the Universal Alternate Attire Unlock 2k17 or misc files based on it (the tool includes an installer if needed) or compatible versions. Trying it with other versions could mess up the files and your game.
- Windows 10 64 bit is the only supported operating System, but it should likely also work with Windows 7 and 8. The tool might not work correctly under Linux, Unix and other operating systems, however.
- The Tag Team Editor doesn't check if you have duplicate Tag Team Members or if your Teams have Members 1 and 2. Ensure to set them manually to prevent possible crashes.

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CREDITS AND THANKS
-------------------------------------------------------------------------------
Thanks to everyone that enjoys modding and has released mods or will release them in order to improve the game for everyone as well as those that have posted various tutorials and resources for modders to use!

Special thanks to all the closed beta testers @TheVisitorX, @laddanator, @EL_G, @kim666, @4 Life, @TheHeartbrokenKid, @LordJustice17, @beastedot9, @JulianBITW, @Dennis-Bieser, @tomwearsglasses, @amMatt, @Perfectplex, @AlcLegacy, @Pozzum, @Tidal, @Cus7ate9, @ShawnBaxe, @Auday Elyafe and other testers and users that provide valuable feedback to improve the program!

Very special thanks to @beastedot9, @malan1998, @tekken57, @TheHeartbreakKid, Refat, sahailee, @bravebird31 @smacktalks.org and whoever I forgot to mention for providing the wonderful information and resources that eased creating this program as well as @Pozzum and @LordJustice17, @LorenzDerBoss, @Booty O's for all their hard pro bono publico work for the community and their wonderful resources and tools that they allow me to use with the Data Editor. Also to @laddanator for his generous contribution.

Mega Special Thanks to @EL_G for his help with the moves list and more.

Ultra Special thanks to @TheVisitorX for his collaboration and allowing the Data Editor and Custom Character Tools to work so well together.

Additional thanks to 2k for creating WWE 2k17 and the WWE for creating the wrestling product that the game is based on.

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DISCLAIMER
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This isn't a commercial tool. Any commercial distribution is strictly prohibited.

The Code and original assets of the Data Editor are property of the creator.

This Tool and it's files is free for private use. Any commercial use or unauthorized distribution or use in conjunction with criminal activities is strictly prohibited and the creator doesn't accept any responsibility for such deeds.

All components, files, images, likenesses, artwork, names/trademarks, etc. used are the property of their respective editors or owners.

The creator of this software isn't liable for any damage of any kind caused by the tool or anything related to it.

WWE 2K, WWE 2k17, WWE 2k16 and WWE 2k15 ©2005-2017 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2K Sports logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by YUKE'S Co., Ltd. YUKE'S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE'S Co., Ltd. The ratings icon is a trademark of the Entertainment Software Association. Windows, Windows 7, Windows 8, Windows 10, KINECT, Xbox, Xbox 360, Xbox One, Xbox One S, Project Scorpio, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. The 'PS' Family logo and 'PS3' as 'PS4' and 'PS4Pro' are registered trademarks and the PlayStation Network logo is a trademark of Sony Computer Entertainment Inc. All rights reserved. World Wrestling Entertainment, WWE, the WWE Logo, RAW, SMACKDOWN, Names, Likenesess their logos and other WWE intellectual property is a trademark of World Wrestling Entertainment, Inc.. All other marks are property of their respective owners.


Tutorials: 
Click Here to watch and/or read Data Editor for WWE 2k17 Tutorials to learn how to use the Data Editor for WWE 2k17 to it's full potential.

Screenshots:
Click Here
to view Data Editor for WWE 2k17 Screenshots.

 

If you like this free software, please donate to show your gratitude.

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Cave Waverider

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Tutorials for the Data Editor will be posted here. If you've created a Tutorial for the Data Editor for WWE 2k17, please reply with a link and I'll post it here if it's good. Feel free to also follow the text tutorials and create video tutorials based on them. I'll gladly post them here, too.

Please always use the latest version of the Data Editor and check the top post for updates frequently as older versions may be lacking some or many of the features described here, have bugs or work differently.

Using the Wrestler Information Editor to create and edit .pofo files:

Spoiler

Text Tutorial by Caveman:

Spoiler


Using the Wrestler Information Editor [.pofo]
1. Start the Data Editor and Click on the "Wrestler Information Editor [.pofo]" Tab. In this tab you will be able to create or load and edit Wrestler Information files.
2. Click on the "Load full .pofo file" button and select an existing .pofo file for your wrestler and click "Open". If you do not have an existing .pofo file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .pofo files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k17 will also load WWE 2k15 and WWE 2k16 .pofo files and convert them to WWE 2k17 format when saved. This functionality is experimental, however, and it may not always work properly. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

Basic Information

3. Under "Basic Information" click on the "Wrestler ID" Dropdown box and select the ID of the wrestler you wish to install. The ID is usually a numeric value XXX in the name of your wrestler mod's chXXX(YZ).pac file. If you aren't certain which ID to use, click on the "Memory Table" button. This will bring up the Memory Table for WWE 2k17 in your browser. Click on the Table and Search for your Wrestler's name (CTRL+F in most browsers). Once it's found, look in the same row in the Column "L" labelled "DEFAULT PACH" next to the wrestler name. This will be the ID to use for your wrestler which you should select in the Data Editor's "Wrestler ID" box.
Note that the Wrestler ID needs to be the same for the .pofo and .moveset files as well as the ch*.pac file.

Name String Hex Codes
4
. Under "Name String Hex Codes" there are four fields. These fields accept the Hex code that point to the value of Strings in the string_win.pac file. The .pofo files that come with mods or are found in the WWE 2k17 Moveset/Pofo Database should already have them set correctly. It's still a good idea to double-check if the codes are correct. Note that you will have to install the Super String for many custom names for mods to work properly (you can either install the Super String as part of the Universal Alternate Attire Unlocker installer included in the Data Editor or go to the "Tools, Help, Tutorials, Info & Downloads" tab in the Data Editor and click on the "Super String Info and Download" button in the "Downloads and other Links" column to download the latest version of the Super String).
To find out which value to use for your wrestler, click on the "String Table" button next to the fields. This will open the String Table in your browser. Click on the table and search for the Name of your wrestler. Once it's found, look in the same row in the column "A" labeled "Address". There you fill find the four-digit hexadecimal value code. Copy and paste it into the "Real Name" of the Data Editor. You can also paste the same or a different code into the "Ring Name", "HUD Name" and "Social Account" fields or leave them blank. If you leave them blank, "Ring Name" and "HUD Name" will automatically be filled with the same value of "Real Name" and the "Social Account" will be set to an empty string and thus won't show up in the game.

Basic Information continued
5. Select the "Unlock status" you wish to use for your Wrestler. You can choose between "Unlocked", which you'll want to set in most cases as this will make your wrestler fully usable/playable, "Locked" (the wrestler won't be usable in the game) and "Manager", which will make the wrestler appear in the Manager tab and only be usable as a manager.
6.  The "Set as DLC" tab will allow you to make the game believe the wrestler is either a normal wrestler that comes with the base game or a Superstar that came as Downloadable Content. Set this to "Yes" if you want the wrestler to be selectable via the "Downloaded Superstars" Menu or "No" if you want the wrestler to be selectable in the regular "Superstars" menu during characters selection in the game.
Note that if you set this for Created Superstars (CAS), "Yes" will make them appear in the "Downloaded Superstars" and "Custom Superstars" Menu, while "No" will make them appear in the "Custom Superstars" menu only (CAS can't be displayed in the regular "Superstars" menu).

7. The "Height" field allows you to set the height of your wrestler in feet and inches. Choose the appropriate value. If you are unsure which height your wrestler has, you can search the internet for the wrestler's wiki page which usually contains the height or some other website.
Note that the Data Editor will display the approximate/rounded in-between height value of loaded .pofo files. Internally they should still remain the same as long as you don't change them manually to one of the choices.

8. Select the Wrestler's "Weight Class". This class affects the maximum values of a wrestler's attributes (you can still exceed them in the Data Editor which isn't possible in the game, but it will work), if they can contend for light heavyweight/cruiserweight titles or if they can use the "Ring Breaker" Skill ("Super-Heavyweight" only).
9. Select the actual "Weight" in pounds. This will affect the billed weight during entrances as well as other things.
Note that this setting is synchronized with the one in the "Announcer Settings" Window.

10. The "Gender" Dropbox will allow you to choose between "Male" or "Female". "Male" wrestlers are able to be hit by anyone and can bleed, while "Female" wrestlers can't bleed and "Male" wrestlers will be disqualified if they hit them (You can set your female wrestlers to "Male" with this so you can have intergender matches).
Note that if you set a female CAS to "Male", it may cause leper/plague-like deformities (this is likely a "safety mechanism"/"easter egg" coded into the game in order to make male on female violence less attractive).

Announcer Settings
11. Click the "Announcer Settings" button to open the "Announcer Settings" window.
12. Under "Ring Announcer" select the "Country", "State" and "City" IDs your wrestler should be announced from.
Note that only certain combinations are possible and available State and City IDs depend on the selected Country and State respectively.
13. Select the actual "Weight" in pounds. This will affect the billed weight during entrances as well as other things.
Note that this setting is synchronized with the one in the main .pofo Editor tab.
14. Under "Commentary", select the wrestler ID of the wrestler that the commentators should use for your wrestler for personal commentary if available. You may also change to an unused slot to disable personal commentary for this wrestler.
WARNING: If multiple Superstars in your game have the same Commentary Name ID set you will only be able to use one of them in the same Match, etc.! Hence it's recommended to keep Commentary Names unique among Superstars and use the Wrestler ID or an otherwise unused Commentary Name ID.
15. Click "OK".

Crowd Signs
16. Click the "Crowd Signs" button to open the "Crowd Signs" window.
17. Choose four crowd signs. These will be held up by your wrestler's fans.
18. Click "OK".

My WWE

19. The "Brand" dropbox allows you to set the brands your wrestler will be part of in "MyWWE". Note that this isn't settable via .pofo file for Universe mode in WWE 2k17, so you'll have to do that manually in the game.
20. Set the desired "Crowd Reaction" for MyWWE. You can choose between "Cheer" and "Boo", which will affect whether the crowd cheers or boos your wrestler in Exhibitions, My Career and whatever else is affected by MyWWE settings.

WWE Universe Mode
21. Set the desired "Crowd Reaction" for Universe Mode. 
You can choose between "Cheer" and "Boo", which will affect whether the crowd cheers or boos your wrestler in Universe Mode.

Abilities
22. Set your wrestler's desired "Abilities". Note that you can't choose the same Ability Type more than once or one will be removed upon saving.

Personality Traits

23. Set your wrestler's desired "Personality Traits" which will affect AI behavior of the wrestler. The values beginning with "+" are positive traits, the values beginning with "-" are negative traits. Note that these are only valid for MyWWE, as Universe mode uses a dynamic system.

Hit Points
24. Set the Hit Points for "Head", "Body", "Arms" and "Legs" via the respective sliders. Make sure that the total "Hit Point Percentage:" is "100%" before you save it or it could lead to oddities in the game.


Attributes
25. Set the "Attributes" for your wrestler. The Data Editor allows you to set the values that you can't set in the game due to weight class or other restrictions. Note that even the values that are deemed "invalid" by the game actually work, as long as you don't edit them in the game, in which case they will be reset to a legal value.

Skills

26. Set the "Skills" you wish your Wrestler to have or not have by ticking or unticking the appropriate checkboxes. Note that "Ring Breaker" will only work if your wrestler's "Weight Class" is set to "Super-Heavyweight". "Apron DDT" and "Apron Superplex" are mutually exclusive. Choose only one or the game will deactivate one of them. Same goes for the mutually exclusive group of "Outside Superplex", "Super Dropkick" and "Torpedo DDT".

Saving the .pofo file
27. Click the "Save .pofo file" button to save your work. The Wrestler information will now be saved in the "\Data Editor 2k17\Pofo Files\" directory under the name "Slot - <wrestlerID>.pofo".

Installing the .pofo file into the game
28. If you have the free Custom Character Tools installed, you can simply click the "Install .pofo via CCT" button to save the .pofo file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .pofo file.
Alternatively, you can use the "Send to WWE2k17+" button to send it to WWE2k17+ or install the saved .pofo file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.

Addendum 1: Loading parts of .pofo files
A1.1. Before you do this, it is highly recommended to use the "Load full .pofo file" button to load a template to work with first.
A1.2. Click the "Load select .pofo Parts" button to bring up the "Pofo Editor: Load Pofo Parts" Window.
A1.3 Tick the boxes of the parts you wish to load from a .pofo file and untick the boxes of the parts you do not wish to load.
A1.4. Click the "Choose .pofo file to load the parts selected above from" button.
A1.5. Choose the .pofo file you wish to load the selected parts from and click "Open".

Addendum 2: Reset Information
A2.1. Click on the "Reset Information" button to reset the information in the "Wrestler Information Editor [.pofo]" tab to the default values saved in the default.pofo template.

Using the Entrance and Moveset Editor to create and edit .moveset files:

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Text Tutorial by Caveman:

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Using the Entrance and Moveset Editor [.moveset]
1. Start the Data Editor and click on the "Entrance and Moveset Editor [.moveset]" Tab. In this tab you will be able to create or load and edit Moveset files.
2. Click on the "Load full .moveset file" button and select an existing .moveset file for your wrestler and click "Open". If you do not have a .moveset file for your wrestler, either load one of the Templates from the Templates folder (which contains the original, umodified .moveset files of all Wrestlers in the game) that you feel is closest to the wrestler you wish to install, or cancel the loading and fill in all the data yourself.
Note that for advanced users, the Data Editor for WWE 2k17 will also load WWE 2k15 and WWE 2k16 .moveset files and convert them to WWE 2k17 format when saved. This functionality is experimental, however, and it may not always work properly. You will have to go through the information and fill in any data that was missing in previous games or change any data that is invalid in the current game.

Basic Moveset Information

3. Under "Basic Moveset Information" click on the "Wrestler ID" Dropdown box and select the ID of the wrestler you wish to install. The ID is usually a numeric value XXX in the name of your wrestler mod's chXXX(YZ).pac file. If you aren't certain which ID to use, click on the "Memory Table" button. This will bring up the Memory Table for WWE 2k17 in your browser. Click on the Table and Search for your Wrestler's name (CTRL+F in most browsers). Once it's found, look in the same row in the Column "L" labelled "DEFAULT PACH" next to the wrestler name. This will be the ID to use for your wrestler which you should select in the Data Editor's "Wrestler ID" box.
Note that the Wrestler ID needs to be the same for the .moveset and .pofo files as well as the ch*.pac file.

Attires
4. Under "Attires" choose the attire that is selected by default for MyWWE/WWE Universe Mode respectively. This requires Alternate Attires to be unlocked for this wrestler via the "Unlock Alternate Attires" button (explained in a separate tutorial).
5. Under "Attire Type" choose the attire Type for your Superstar. "Regular Attires" allows you to select the default attire as explained above from Attires 1-10 (if unlocked via Universal Alternate Attire Unlock), choosing "Random Selection" will have the game choose randomly from all unlocked/available attires for that wrestler every match and the "CAS Slot X" selection will allow you to choose attire 1 or 2 from the selected Created Superstars Slot. Note that the latter allows you not only to set an alternate attire for that wrestler, but any attire/appearance of any CAS in the selected slot.

Basic/Advanced Entrance Media
Note that this section contains either Basic or Advanced Entrance Media Settings depending on whether the "Advanced Entrance Enabled" checkbox is ticked in the "Advanced Entrance" section at the bottom. Be sure to set both the Basic and Advanced Entrances as desired, as the basic entrance settings will be used in certain circumstances (Royal Rumble Entrances, etc.), even if an Advanced Entrance is set.
6. Select the "Entrance Theme Music" to be used for your Superstar. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
7. Select the "Titantron Video" ID your wrestler should use. You can use one of the existing Titantrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Titantron via CCT" button to pass the Titantron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately
) which will allow you to install it  (follow a separate Tutorial to install Titantrons via CCT).
8. Select the "Minitron Video" ID your wrestler should use. You can use one of the existing Minitrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Minitron via CCT" button to pass the Minitron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Minitrons via CCT).
9. Select the "Walltron Video" ID your wrestler should use. You can use one of the existing Walltrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Walltron via CCT" button to pass the Minitron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Walltrons via CCT).
10. Under "Basic/Advanced Entrance Tron parts", tick the parts of the Trons that should be enabled. Leaving them unticked will disable said tron part during the entrance. Note that some of these can be overridden by the lighting setting in the Advanced Entrance Editor, depending on the Lighting chosen.


Victory Media
11. Select the "Victory Music" to be used for your Superstar during Victory Scenes. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
12. Select the "Victory Trons" ID that should play during victory scenes for your wrestler instead of the default arena trons. You can use one of the existing Minitrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Minitron via CCT" button to pass the Minitron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Minitrons via CCT).

Media Workarounds
13. If you want the selected Entrance Music for your wrestler to play during the entrance and the selected Victory Music to play during the victory scene after the Match with any Attire, tick the checkbox labelled "Force selected Entrance and Victory Music to play for all Attires [Victory Music Workaround]". By default, the game doesn't play music for many wrestlers or attires added via mods, so it's generally a good idea to tick this box. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
Note that with the workaround enabled, the victory music may start playing after the replays end instead of right after the match ends for some (but not all) wrestlers and attires that weren't originally in the game. You can work around that for some by assigning a different victory music than their original one, but your mileage may vary.
14. If you want the selected Titantron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Titantron Video for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
15. If you want the selected Minitron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Minitron Video for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.
16. If you want the selected Walltron Video for your wrestler to play after the Match with any Attire, tick the checkbox labelled "Force selected Walltron Video for all Attires". The game doesn't play Trons for some default wrestlers or attires added via mods, so it might be a good idea to tick this box if you experience such issues. Please read the warning message in the Data Editor once you tick that box for some important information about this experimental feature and it's potential side-effects.

Basic Entrance Animations/Advanced Entrance Base Animations
Note that this section contains either Basic or Advanced Entrance Media Settings depending on whether the "Advanced Entrance Enabled" checkbox is ticked in the "Advanced Entrance" section at the bottom. Be sure to set both the Basic and Advanced Entrances as desired, as the basic entrance settings will be used in certain circumstances, even if an Advanced Entrance is set.
17. Select the ID of the "Entrance Animation" to use. This will be the basic entrance that will be used if an Advanced Entrance isn't set and also used as a Template for that wrestler.
18. Select the ID of the "Championship Entrance" animation to use. This entrance will be used for the Wrestler if she or he holds a championship, no matter if the Advanced Entrance is enabled or not.

Victory Animations
19. Under "Victory Animations", set the "Victory Animation" for the wrestler. This is the animation that will play when the wrestler wins a match. The "Face" animation will play if your Superstar is a good guy/face (Crowd Reaction set to "cheer" in the .pofo), The "Heel" animation will play if your Superstar is a bad guy/heel (Crowd Reaction set to "boo" in the .pofo).
20. Set the "Champion Victory" animation for the wrestler. This animation will play after Victory a Championship match. If you do not set this, the game should use the default animation instead. The "Face" animation will play if your Superstar is a good guy/face (Crowd Reaction set to "cheer" in the .pofo), The "Heel" animation will play if your Superstar is a bad guy/heel (Crowd Reaction set to "boo" in the .pofo). The IDs for the actual Championship Victory animations with belts start at 9000, although the Data Editor will allow you to use a regular one without a belt as well.

Advanced Entrance
This Editor is experimental and creating an advanced Entrance from scratch could lead to crashes. It's therefore advised to load an existing advanced entrance from an existing .moveset file and/or create one in the game and export the .moveset file it into the Data Editor via Custom Character Tools and edit it instead.
21. If you do not wish to use any of the basic entrances and want to customize your "Advance Entrance" for your wrestler instead, please tick the "Advanced Entrance Enabled" checkbox. Ticking this checkbox will change the "Entrance Media", "Entrance Tron Parts", "Entrance Animations" sections etc. of the Data Editor's .moveset Editor tab to the Advanced settings, unticking it will set it to edit Basic Entrance Settings. Please make sure to always set both as in some circumstances (Royal Rumble, etc.) the basic settings are used even when an Advanced Entrance is set!
22. Click the "Intro", "Stage", "Ramp", "Ring-In" and "Ring" buttons to bring up the Advanced Entrance Editor window for the respective part of the Advanced Entrance.
23. Select the motion/Animation for the selected Advanced Entrance part. Note that some of the ones in the dropdown list that aren't usually available in the game may not work properly or even crash the game, some others may work, however.
24. If you wish to display the Nameplate during this phase of the Entrance, tick the "Display Entrance Nameplate" checkbox. This will enable the timeline slider below it. Set the slider to a frame number (30 frames/1 notch = approximately 1 second depending on your framerate in the game).
Note that you can only set the nameplate to show up in one Entrance part. So choose wisely.
25. Set the "Lighting" for the Entrance part and choose the time in the timeline where each "Lighting" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). Note that the Data Editor will allow you to set up to five Lighting types per entrance part, but since you can only set two per entrance part in the game setting more than two could lead to adverse side effects like lag or even crashes.
26. Set the "Pyrotechnics" for the Entrance part and choose the time in the timeline where each "Pyro" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). Note that the Data Editor will allow you to set up to five Pyro types per entrance part, but since you can only set two per entrance part in the game setting more than two could lead to adverse side effects like lag or even crashes.
27. Set the "Screen Effects" for the Entrance part and choose the time in the timeline where each "Screen Effect" should begin 
(30 frames/1 notch = approximately 1 second depending on your framerate in the game). Note that the Data Editor will allow you to set up to five Screen Effect types per entrance part, but since you can only set two per entrance part in the game setting more than two could lead to adverse side effects like lag or even crashes.
Note that there is a bug in the game where a screen effect may persist during the entire entrance and "None" may not kill it as desired.
28. Set the "Entrance Music" for the Entrance part and choose the time in the timeline where each "Entrance Music" should begin (30 frames/1 notch = approximately 1 second depending on your framerate in the game). You can mix up to five different themes for each entrance part.
29. Click the "OK" button when you're done setting the advanced entrance part. Repeat steps 17. - 24. for each part of the Advanced Entrance.

Moves
30. Click on one of the buttons "Standard Actions", "Corner", "Running", "Standing Strikes", "Rope", "Tag Team", "Standing Grapples", "Apron", "Weight Detection", "Ground", "Diving", "Special Moves" to edit/set various parts of the moveset of your wrestler.
31. Select Moves and actions for each Move Type/Action type. Do not forget to set any moves or using the wrestler with this .moveset may freeze, crash or lead to other problems in the game, thus it's recommended to load the Moves from an existing .moveset Template file first (click the "Load select .moveset Parts"  buton and untick everything but the "Moves" checkbox, then click "Choose .moveset file toload the parts selected above from") and edit those slightly instead.
Note that you can select all Moves for all move types in the Data Editor. There are no restrictions or checks in place if the move actually works in the selected slot. Be careful which moves you set, as some might lead to wierd behavior. It is generally recommended to set the moves with the in-game moveset editor, export the .moveset via CCT and only make smaller changes to Moves themselves with the Data Editor instead).
32. Click "OK" when you're done setting the moves in this window and repeat steps 25. - 27. for the other move buttons.

Saving the .moveset file
33. Click the "Save .moveset file" button to save your work. The Moveset will now be saved in the "\Data Editor 2k17\Moveset Files\" directory under the name "Slot - <wrestlerID>.moveset".

Installing the .moveset file into the game
34. If you have the free Custom Character Tools installed, you can simply click the "Install .moveset via CCT" button to save the .moveset file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .moveset file.
Alternatively, you can use the "Send to WWE2k17+" button to send it to WWE2k17+ or install the .moveset file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.


Addendum 1: Loading parts of .moveset files
A1.1. Before you do this, it is highly recommended to use the "Load full .moveset file" button to load a template to work with first.
A1.2. Click the "Load select .moveset Parts" button to bring up the "Moveset Editor: Load Moveset Parts" Window.
A1.3 Tick the boxes of the parts you wish to load from a .moveset file and untick the boxes of the parts you do not wish to load.
A1.4. Click the "Choose .moveset file to load the parts selected above from" button.
A1.5. Choose the .moveset file you wish to load the selected parts from and click "Open".

Addendum 2: Reset Moveset
A2.1. Click on the "Reset Moveset" button to reset the information in the "Entrance and Moveset Editor [.moveset]" tab to the default values saved in the default.moveset template.

Installing the Universal Alternate Attire Unlock in order to be able to use the Attire Unlocker of the Data Editor:

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Text Tutorial by Caveman:

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Installing the Universal Alternate Attire Unlock
1. Open the Data Editor.
2. Click on the "Entrance and Moveset Editor [.moveset]" tab and click the "Unlock Alternate Attires" Button or go to the "Tools, Help, Tutorials, Info & Downloads" tab and click on the "Universal Alternate Attire Unlocker" button in the "Launch External Mod Tools & Programs" column.
3. If you do not have the Universal Alternate Attire Unlock or compatible misc01_start_p40.pac file installed, the Universal Alternate Attire Unlock installer will start automatically. Otherwise you can start the installer by clicking on the "Reinstall Alternate Attire Unlock" button on the Bottom of the "Alternate Attire Unlocker Window" to install/reinstall the Alternate Attire Unlock with it's default settings as well as the included optional Super String at any time.
4. In the "Universal Alternate Attire Unlock Installer" Window, read and follow the instructions carefully.
5. Verify that the path in the "Installation Directory:" field is the correct path wher your WWE 2k17 game is installed in. If it isn't, click the "Change Installation Directory" button and select the directory the game is installed in and the WWE2K17_x64.exe file, then click "Open".
6. Click "Install Universal Alternate Attire Unlock" to install it with the chosen options. Note that this will reset any customized alternate attires and attire names you may have had set before. If you do not wish to do this, click "Cancel".
7. You should now be able to Unlock Alternate Attires for your wrestlers of choice via the Alternate Attire Unlocker GUI.

Unlocking Alternate Attires via the Alternate Attire Unlocker GUI:

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Text Tutorial by Caveman:

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Using the Alternate Attire Unlocker GUI
1. Open the Data Editor.
2. Click on the "Entrance and Moveset Editor [.moveset]" tab and click the "Unlock Alternate Attires" Button or go to the "Tools, Help, Tutorials, Info & Downloads" tab and click on the "Universal Alternate Attire Unlocker" button in the "Launch External Mod Tools & Programs" column.
3. The "Alternate Attire Unlocker Window" will open.
If you do not have the "Universal Alternate Attire Unlock" or a compatible misc01_start_p40.pac file installed yet, the installer for it will start. Follow the separate guide for the installer if it does, then continue with the next step.
4. There is a "Slot" designation for the Unlocked Attire Slot (relevant for the "Edit Attire Names" function), "Wrestler" dropdown box as well as a "# of Attires" dropdown box for each of the 100 wrestler slots that are supported by the game to unlock up to 10 alternate attires for.
Note that the game only allows for up to 100 wrestlers with avialable alternate attires, no matter if each has 2 or 10 attires unlocked.
5. To add alternate attires to a wrestler Pick one of the slot boxes with the wrestler ID of a wrestler you do not need alternate attires for. Then select the ID of the wrestler you wish to have Alternate Attires with. Again, this is the same ID as the ID in the .pofo, .moveset or ch*.pac file of the wrestler.
6. Set the number of unlocked attires for that wrestler in the "# of Attires" dropdown box to the right of the wrestler.
7. Click the "Edit Attire Names" button to open the "Attire Name Editor" Window in order to edit the Attire names for each Unlocked Attire Slot (please follow the separate Tutorial below on how to edit and set Attire Names and save them to/load them from .attire_names files).
8. Check if the Game Directory is set properly (otherwise click the "Change Game Directory Button" to change it) then click "Save Data to misc01_start_p40.pac file to save and install your settings into the game. Note that you'll have to restart the game for the changes to take effect.
If you do not wish to save the settings, click Cancel instead.

Video Tutorial by @Pozzum [recorded with an outdated version, exact steps may differ in the latest one]:

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Note: This video Tutorial has been created with older version of the Data Editor. Several things may differ from the latest versions, but the basic approach may still work. The "Data Editor" for WWE 2k17 is referred to as the "Wrestler Information and Moveset Creator" in the video, which was the name in the alpha version for WWE 2k15, in this video as it's based on an alpha version, or informally as "Cave's Tool". While the look, functionality and button placements may have changed slightly since then, the basic process should still be the same with the latest version of the Data Editor, however.

Using the Attire Name Editor of the Data Editor's Universal Alternate Attire Unlocker GUI:

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Text/Image Tutorial by @4Life:

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Using the Tag Team and Stable Editor to create and edit .team_info files:

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Text Tutorial by Caveman:

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Using the Tag Team and Stable Editor [.team_info]
1. Click on the "Tag Team and Stable Editor [.team_info]" Tab. In this tab you will be able to create or load and edit Team Info files.
2. Click on the "Load .team_info file" button and select an existing .team_info file for your team. If you do not have a .team_info file for your team, either load one of the Templates from the Templates folder (which contains the original, umodified .team_info files of all Teams in the game) that you feel is closest to the team you wish to install, or cancel the loading and fill in all the data yourself.

Basic Team Information
3. Under "Basic Team Information" click on the "Team ID" Dropdown box and select the ID of the team you wish to install. The Team ID is a number between 1-77 for MyWWE teams and 101-177 for teams in WWE Universe Mode. Some of the listed teams with higher IDs may not be available in the game, although they might possibly work anyway (untested).
4. You can enter the name of your Tag Team in the "Team Name" text field. Note that the name will be cut off after 27 characters when saving the file, as that's the maximum number of characters the Team Name can have in the game.
5. Set the "Crowd Reaction" for your team to "Cheer" if you want them to be good guys/faces or "Boo" if you want them to be bad guys/heels.

6. Select the name the announcer should call the team by with the "Team Announce Name" dropdown box. Choose "65535 None" if you do not wish announcers to call the team by one of the available announce names.

Team Members
7. Select the "Wrestler ID" for each "Team Member". Note that you have to pick an ID for Team Member 1 and Team Member 2. Team Members 3-5 are optional.
The ID is usually a numeric value XXX in the name of your wrestler mod's chXXX(YZ).pac file. If you aren't certain which ID to use, click on the "Memory Table" button. This will bring up the Memory Table for WWE 2k17 in your browser. Click on the Table and Search for your Wrestler's name (CTRL+F in most browsers). Once it's found, look in the same row in the Column "L" labelled "DEFAULT PACH" next to the wrestler name. This will be the ID to use for your wrestler which you should select in the Data Editor's "Wrestler ID" box.

Duo Entrance Media
8. Select the "Duo Entrance Theme Music" to be used for your duo/tag team entrance. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
9. Select the "Duo Titantron/Walltron Video" ID your duo tag team entrance should use. Contrary to singles wrestlers, the game uses the same ID for Titantron and Walltron during team entrances, so you can't set them separately and need to use a Titantron/Walltron combination with the same IDs for both to work. You can use one of the existing Titantrons/Walltrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Titantron" button to pass the Titantron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it  (follow a separate Tutorial to install Titantrons via CCT).
Use the "Install Walltron" button to pass the Walltron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it  (follow a separate Tutorial to install Walltrons via CCT).
10. Select the "Duo Minitron Video" ID your duo tag team should use. You can use one of the existing Minitrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Minitron via CCT" button to pass the Minitron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Minitrons via CCT).

Duo and Trio Tron Parts
11.Tick the parts of the Trons that should be enabled for both Duo and Trio teams. Leaving them unticked will disable said tron part during the entrance for both Duo and Trio teams.

Trio Entrance Media
12. Select the "Trio Entrance Theme Music" to be used for your Trio tag team entrance. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Entrance/Victory Themes with your own.
13. Select the "Trio Titantron/Walltron Video" ID your Trio tag team entrance should use. Contrary to singles wrestlers, the game uses the same ID for Titantron and Walltron during team entrances, so you can't set them separately and need to use a Titantron/Walltron combination with the same IDs for both to work. You can use one of the existing Titantrons/Walltrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Titantron" button to pass the Titantron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it  (follow a separate Tutorial to install Titantrons via CCT).
Use the "Install Walltron" button to pass the Walltron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it  (follow a separate Tutorial to install Walltrons via CCT).
14. Select the "Trio Minitron Video" ID your Trio tag team should use. You can use one of the existing Minitrons or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Minitron via CCT" button to pass the Minitron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Minitrons via CCT).

Duo Victory Media
15. Select the "Duo Victory Music" to be used for your duo/tag team victory scene. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Victory/Entrance Themes with your own.
16. Select the "Duo Victory Trons" ID your duo tag team victory scene should use. You can use one of the existing Trons in the game or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Walltron" button to pass the Victory Tron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Trons via CCT).

Trio Victory Media
17.Select the "Trio Victory Music" to be used for your trio team victory scene. You can use the "Sound Editor" button to launch the external Sound Editor tool (has be downloaded and installed separately) in order to replace various Victory/Entrance Themes with your own.
18. Select the "Trio Victory Trons" ID your trio tag team victory scene should use. You can use one of the existing Trons in the game or assign another ID if you wish to add your own tron for that ID yourself. Use the "Install Walltron" button to pass the Victory Tron ID to Custom Character Tools (=CCT, has to be downloaded and installed separately) which will allow you to install it (follow a separate Tutorial to install Trons via CCT).

Duo Entrance Animations
19. Choose the ID of the Entrance Animation your team should use as a Duo in the "Duo Entrance Animation" Dropbox. Note that you might also be able to set entrances that can't be chosen in-game here and they may or may not work with various results.
20. Tick the "Separate Entrance for all Team Members" box for wrestlers to come out on their own or untick this box in order for them to always come out together as a team. This option applies to both Duo and Trio entrances.
21. Set the "Duo Entrance Animation Order" by Selecting which team Member is set to which spot of the Duo Entrance Animation.

Trio Entrance Animations
22. Choose the ID of the Entrance Animation your team should use as a Trio in the "Trio Entrance Animation" Dropbox. Note that you might also be able to set entrances that can't be chosen in-game here and they may or may not work with various results.
23. Set the "Trio Entrance Animation Order" by Selecting which team Member is set to which spot of the Trio Entrance Animation.

Duo Victory Animations
24. Choose the ID of the Victory Animation your team should use as a Duo in the "Duo Victory Animations" Drop boxes. The "Face" animations will be used when the team's "Crowd Reaction" is set to "Cheer" (good guys/faces) and the "Heel" animations will be used when the Team's "Crowd Reaction" is set to "Boo" (bad guys/heels).
Note that you might also be able to set victory animations that can't be chosen in-game here and they may or may not work with various results.
25. Choose the ID of the Championship Victory Animation your team should use as Duo Tag Team Champions after winning title Matches in the "Duo Victory Animations Champions" Drop boxes. The "Face" animations will be used when the team's "Crowd Reaction" is set to "Cheer" (good guys/faces) and the "Heel" animations will be used when the Team's "Crowd Reaction" is set to "Boo" (bad guys/heels).
Note that you might also be able to set victory animations that can't be chosen in-game here and they may or may not work with various results.
26. Set the "Duo Victory Animation Order" by Selecting which team Member is set to which spot of the Duo Victory Animation. This option isn't available in the game but works and can be used to independently correct victory animations for teams that have the spots set differently than their entrance.

Trio Victory Animations
27. Choose the ID of the Victory Animation your team should use as a Trio in the "Trio Victory Animations" Drop boxes. The "Face" animations will be used when the team's "Crowd Reaction" is set to "Cheer" (good guys/faces) and the "Heel" animations will be used when the Team's "Crowd Reaction" is set to "Boo" (bad guys/heels).
Note that you might also be able to set victory animations that can't be chosen in-game here and they may or may not work with various results.
28. Choose the ID of the Championship Victory Animation your team should use as Trio Tag Team Champions after winning title Matches in the "Trio Victory Animations Champions" Drop boxes. The "Face" animations will be used when the team's "Crowd Reaction" is set to "Cheer" (good guys/faces) and the "Heel" animations will be used when the Team's "Crowd Reaction" is set to "Boo" (bad guys/heels).
Note that you might also be able to set victory animations that can't be chosen in-game here and they may or may not work with various results. It isn't actually clear if this setting works, but New Day has an animation set in the game by default, so it just might apply in certain situations.
29. Set the "Trio Victory Animation Order" by Selecting which team Member is set to which spot of the Trio Victory Animation. This option isn't available in the game but works and can be used to independently correct victory animations for teams that have the spots set differently than their entrance (The Club Trio, The Wyatt Family, etc.).

Tag Team Moves
30. Click the "Tag Team Finishers" button to open the "Team Info Editor: Tag Team Finishers" window.
31. Use the dropdown boxes to separately set the Tag Team Finisher for various combinations of Members.
32. Click the "OK" button.


Saving the .team_info file
33. Click the "Save .team_info file" button to save your work. The Team Info will now be saved in the "\Data Editor 2k17\Team Info Files\" directory under the name "Slot - <teamID>.team_info".

Installing the .
team_info file into the game
34. If you have the free Custom Character Tools installed, you can simply click the "Install .team_info via CCT" button to save the .team_info file, send it to CCT and proceed to install it while the game is running and in the main menu (see the appropriate guide for more details). This is the easiest way to install a .team_info file.
Alternatively, you can install the .team_info file created/edited in the Data Editor manually using tools like Cheat Engine or the commercial X-Packer, which is a bit more complicated.


Addendum 1: Loading parts of .team_info files
A1.1. Before you do this, it is highly recommended to use the regular "Load .team_info file" button to load a template to work with first.
A1.2. Click the "Load select .team_info file Parts" button to bring up the "Team Info Editor: Load Team Info Parts" Window.
A1.3 Tick the boxes of the parts you wish to load from a .team_info file and untick the boxes of the parts you do not wish to load.
A1.4. Click the "Choose .team_info file to load the parts selected above from" button.
A1.5. Choose the .team_info file you wish to load the selected parts from and click "Open".

Addendum 1: Reset Team Info
A1.1. Click on the "Reset Team Info" button to reset the information in the "Entrance and Moveset Editor [.moveset]" tab to the default values saved in the default.team_info template.

Using the Tools, Help, Tutorials, Info, Downloads & Settings Tab:

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Text Tutorial by Caveman:

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Using the Tools, Help, Tutorials, Info, Downloads and Settings Tab

1. Start the Data Editor regularly and click on the "Tools, Help, Tutorials, Info, Downloads & Settings" tab or start it with the "Data Editor.exe" -help parameter.
2. The "Launch External Mod Tools & Programs" section contains buttons that can be used to launch mod tools and programs. Some of them are hard-coded, others can be set individually.
3. The "Information and Resources" section contains buttons that lead to Readme files of the Data Editor and included things and other useful information and resources.
4. The "Tutorials and Guides" Column features buttons that open various Guides  and Tutorials like this one.
5. The "Downloads and other Links" section features buttons that open websites with Downloads of the latest version and Information of the Data Editor and other useful modding tools and files in your browser. Use these buttons frequently to check the links for updates!
6. The "WWE 2k17 Game Tools" section at the bottom left houses buttons that allow you to launch WWE 2k17 directly from Data Editor, Install a fix for startup crashes with mods (aka "empty chunk_cache.bin fix"). 
It also allows you to launch external WWE 2k17 Game Tools like "WWE 2k17+" (include PacPlus, Match Editor, Mod Downloader/Installer and more) and open a text file with all the "Match, Belt, Arena & Ring IDs for WWE 2k17+" that can be used in WWE 2k17+' Match Editor.
It also contains freely configurable buttons that you can point to the .exe files of any game-related Trainers of your choosing to be able to quickly launch them with the same buttons in Data Editor.
8. The "Data Editor Settings" section at the bottom right includes Buttons to "Check for Data Editor Updates" which will check if there is a new version available and allow you to download it for an update, "Change Data Editor Color Theme" which allows you to adjust the colors used by the Data Editor if you don't like the default color, "Change WWE 2k17 Game Directory" if it's set wrong (if you moved your game/steam folder to a new disc, for example), "Reset All External Tool Directories" which will reset all the directories for external tools and prompt you to set each anew next time you press the corresponding button), a checkbox to "Automatically Close the Data Editor when sending .pofo, .moveset or .team_info files via CCT", a checkbox to "Display Names of Wrestler Mods in reserved Slots of Wrestler ID Lists" which will display the Names of mods next to the Wrestler IDs set in compliance with Pozzum's WWE 2k17 Memory Table.
There is also a "Donate" button which allows you to donate if you like the Data Editor for WWE 2k17 and wish to support it's development. If enough people donate, it will help that development will continue for this game's version and beyond.

Installing Wrestlers with Data Editor via Custom Character Tools:

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Text Tutorial by Caveman:

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Installing Wrestlers with Data Editor via Custom Character Tools
's own, it's a good idea to go through the step of installing it through the Data Editor, especially in case you have downloaded your .pofo and .moveset files from somewhere and don't know if they are correct. Loading them into the Data Editor will let you verify them and using it's "Install via CCT" function (and thus saving them through it) alone may correct some errors in the files due to the built-in verification routines as well.

1. Download the Data Editor for WWE 2k17 and install it (installation instructions can be found in the included Readme file).
2. Start the Data Editor. If it's the first time you start the Data Editor you will be asked to point it to the game executable WWE2K17_x64.exe. Please do so.
3. Click on the "Tools, Help, Tutorials, Info & Downloads" tab.
4. In the "Downloads and other Links" column, click on the button labeled "Custom Character Tools (CCT) Info and Download". This will open your Web Browser with the download page for CCT.
5. Download and install CCT.
6. Find a wrestler mod you wish to install, download and extract it somewhere and remember where.
7. If the mod doesn't come with a .pofo and .moveset file, click the "WWE 2k17 Moveset/Pofo Database" Button in the "Downloads and other Links" column of the "Tools, Help, Tutorials, Info & Downloads" tab, search for the .pofo and .moveset files for your wrestler there and download and extract them if needed.
If you can't find a .pofo and/or .moveset file for your wrestler, create them with the data Editor yourself (follow the Detailed Tutorials "
Using the Wrestler Information Editor [.pofo]" and "Using the Entrance and Moveset Editor [.moveset]" posted here on how to do that) or load one of the many templates in the \Templates\ folders and skip to step 10..
8. Copy the .pofo file to your "
\Data Editor 2k17\Pofo Files\" directory.
9.Copy the .moveset file to your "\Data Editor 2k17\Moveset Files\" Directory.
10. Click the "Wrestler Information Editor [.pofo]" tab of the Data Editor.
11. Click the "Load full .pofo file" button and select the .pofo file for your wrestler. Then click "Open". to load it into the Data Editor.
12. Verify that all your .pofo file settings are correct and make changes if necessary or wanted (details on how to do that can be found in the Tutorial "Using the Wrestler Information Editor [.pofo]").
13. Click the "Save .pofo file" button to save your work. The Wrestler information will now be saved in the "\Data Editor 2k17\Pofo Files\" directory under the name "Slot - <wrestlerID>.pofo".
14. If you want to install both the .pofo and .moveset file together, continue to step 14.
 however, click the "Install .pofo via CCT" button to save the .pofo file (it will be saved in the "\Data Editor 2k17\Pofo Files\" directory under the name "Slot - <wrestlerID>.pofo"), send it to CCT and skip to step 15.

15. Click the "Entrance and Moveset Editor [.moveset]" tab of the Data Editor.
11. Click the "Load full .moveset file" button and select the .moveset file for your wrestler. Then click "Open". to load it into the Data Editor.
12. Verify that all your .moveset file settings are correct and make changes if necessary or wanted (details on how to do that can be found in the Tutorial "Using the Entrance and Moveset Editor [.moveset]").
13. Click the "Install .moveset via CCT" button to save the .moveset file (it will be saved in the "\Data Editor 2k17\Moveset Files\" directory under the name "Slot - <wrestlerID>.moveset") and send it to CCT.
15. If you haven't linked CCT to the Data Editor yet, you will be asked to choose the Executable of the Custom Character Tools. Select the folder where you installed CCT to and click on the "
Custom Character Tools.exe" file and click "Open". This step is required only the first time.
16. Custom Character Tools will now start if it isn't started already and the .pofo and/or .moveset file you have sent with the Data Editor will be loaded in it. If you already have copied your wrestler's ch*.pac file(s) to the game directory yourself, skip forward to step 18. Otherwise continue with step 17.
17. Click the "Install" menu entry of Custom Character Tools, then click on "Mass Character-Pac Installer". Click on the "..." button and select the chXXX(YZ).pac file(s) of the wrestler you wish to install. Make sure that the XXX in the file name(s) is(are) the same as the ID in the Slot - XXX.pofo and Slot - XXX.moveset file names. If not, then rename it accordingly beforehand. Click "Open".
't worry about hex editing the .PACH file inside the .pac file, as Custom Character Tools will take care for it for you. Just make sure the XXX in the chXXXYZ.pac file is named correctly with XXX being the Wrestler's ID. Note that CCT changing the Wrestler ID only works with ch*.pac files in EPK8 format and not WWE 2k17's new SHDC format.
18. If you haven't done so yet, check CCT's Settings->Settings to see if the Game Directory, Save Game directory and Data Editor directories are properly set. If not, click on the respective "..." buttons in the "Settings" Window to set them manually and click the "Save" button. 
19.If the game isn't running, start the game (you can do so by clicking the "WWE 2k17" Button in the "Tools, Help, Tutorials, Info & Downloads" tab of the Data Editor or starting it manually via Steam or start menu shortcut), wait for it to load and enter the main menu. You can also tick the "Close all open instances during export".
20. Keep the game running and switch back to CCT.
21. Back in CCT, click the "Install" Button and follow the instructions on the screen.
22. Once the installation is done, you can close CCT and switch back to the game and save it, for example by going to MyWWE->Edit Superstars and editing and saving the brands settings of any superstar.
23. If you chose to install any ch*.pac files while the game was running, you'll have to restart the game, otherwise the game will crash when you try to select/play with the modded character. The game only loads .pac files when it starts.
If you installed a .pofo and/or .moveset file(s) only and had the ch*.pac file installed properly before you started the game, you don't have to restart the game (but you can still do so just to be safe).
24. Your Superstar should now be properly installed and usable in the game.
 

Installing Tag Teams/Stables with Data Editor via Custom Character Tools:

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Text Tutorial by Caveman:

 

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Installing Teams with Data Editor via CCT
1. Make sure that the Data Editor and Custom Character Tools are properly installed.
2. Find a tag team mod you wish to install, download and extract the .team_info file to the "\Data Editor 2k17\Team Info Files\" Directory or create your own .team_info file with the Data Editor yourself (follow the Tutorial "Using the Tag Team and Stable Editor [.team_info]" to do so).
3. Click the "Tag Team and Stable Editor [.team_info]" tab of the Data Editor.
4. Click the "Load full .pofo file" button and select the .pofo file for your wrestler. Then click "Open". to load it into the Data Editor. Alternatively, use the Data Editor to create a .team_info file yourself (follow the Tutorial "Using the Tag Team and Stable Editor [.team_info]" to do so).
5. Verify that all your .team_info file settings are correct and make changes if necessary or wanted (details on how to do that can be found in the Tutorial "Using the Tag Team and Stable Editor [.team_info]").
6. Click the "Install .team_info via CCT" button to save the .team_info file (it will be saved in the "\Data Editor 2k17\Team Info Files\" directory under the name "Slot - <teamID>.team_info") and send it to CCT.
7. If you haven't linked CCT to the Data Editor yet, you will be asked to choose the Executable of the Custom Character Tools. Select the folder where you installed CCT to and click on the "
Custom Character Tools.exe" file and click "Open". This step is required only the first time.
8. Custom Character Tools will now start and the .team_info file you have sent with the Data Editor will be loaded in it. 
9. If you haven't done so yet, check CCT's Settings->Settings to see if the Game Directory, Save Game directory and Data Editor directories are properly set. If not, click on the respective "..." buttons in the "Settings" Window to set them manually, then click the "Save" button. 
10. If the game isn't running, start the game (you can do so by clicking the "WWE 2k17" Button in the "Tools, Help, Tutorials, Info & Downloads" tab of the Data Editor or starting it manually via Steam or start menu shortcut), wait for it to load and enter the main menu.
11. Keep the game running and switch back to CCT.
12. Back in CCT, click the "Install" Button and follow the instructions on the screen.
13. Once the installation is done, you can close CCT and switch back to the game and save it, for example by going to MyWWE->Edit Superstars and editing and saving the brands settings of any superstar.
14. Your Tag Team and/or Stable should now be properly installed and usable in the game.

Exporting .pofo, .moveset and/or .team_info files from the Game via CCT directly into the Data Editor:

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Text Tutorial by Caveman:

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Exporting files from the game via CCT into the Data Editor to edit them
1. Download and install the Data Editor and Custom Character Tools.
2. Launch the game and go to the main menu.
3. Open Custom Character Tools.
4. If you haven't done so yet, check CCT's Settings->Settings to see if the Game Directory, Save Game directory and Data Editor directories are properly set. If not, click on the respective "..." buttons in the "Settings" Window to set them manually (you can tick the "Close all open instances during export" box in order to close any open instances of Data Editor and loading a new one when exporting) and click "Save" button. 
5. Click the "Export" menu entry, then select "Pofo/Moveset Exporter" or "Team-Info Exporter", depending on which type of files you wish to export.
6. Select the slot of the Wrestler or Team ID you wish to Export. 
7. Under "What do you want to export?" choose "Pofo" if you want to export only a .pofo file, "Moveset" if you only wish to export a .moveset file, "Pofo and moveset" if you wish to export both the .pofo and .moveset file of the wrestler.
This option isn't available for exporting .team_info files.
8. Click on the " Export and open in "Data Editor" " button.
9. The Data Editor will start automatically and load the selected files.
10. Now you can edit the files however you want and then save them and/or reimport them into the game via the respective "Install .* via CCT" button of the Data Editor (check the other tutorials to see how to do that).

Installing Minitrons with the Data Editor and Custom Character Tools:

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Video Tutorial by @truegamerz1234 [recorded with outdated versions, exact steps may differ in the latest ones]:

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Note: This video Tutorial has been created with older versions of the Data Editor and Custom Character Tools. Several things may differ from the latest versions, but the basic approach may still work.

Installing Walltrons with the Data Editor and Custom Character Tools:

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Video Tutorial by @truegamerz1234 [recorded with outdated versions, exact steps may differ with the latest ones]:

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Note: This video Tutorial has been created with older versions of the Data Editor and Custom Character Tools. Several things may differ from the latest versions, but the basic approach may still work.

Use Data Editor to easily fix the WWE 2k17 game Crash on Startup when Mods are Installed:

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Text Tutorial by Caveman:

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How to easily fix the WWE 2k17 game crash on startup with installed Mods using the Data Editor:
1. Download and install the latest version of the Data Editor for WWE 2k17.
2. Ensure that the game isn't running (if you tried to run it before and it crashed it could still be running in the background - use the task manager to kill it in that case or restart your computer).
3. Start the Data Editor.
4. Point the Data Editor to the WWE2K17_x64.exe file if you are prompted to do so.
5. Click on the "Tools, Help, Tutorials, Info, Downloads & Settings" tab.
6. Under "WWE 2k17 Game Tools", click on the Button "Fix Startup Crash with Mods (empty chunk_cache*.bin)" to launch the installer for the fix.
7. Follow the instructions in the "Empty chunk_cache.bin Fix Installer" Window that pops up.
Note that Default Installation settings should usually work, but you might have to try combinations of advanced installation settings if the default ones don't work for your setup (the latter is sometimes needed with exotic DLC combos or no DLC installed).

8. Start the Game, which should work without a problem now.

Enable Victory Music for all attires of a wrestler using Data Editor and CCT:

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Text Tutorial by Caveman:

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Enable Victory Music for all attires with Data Editor and CCT

This works for modded wrestlers as well as the original wrestlers and attires in the game.

1. Download and Install the Data Editor and Custom Character Tools.
2. Start the Data Editor.
3. Click on the "Entrance and Moveset Editor [.moveset]" tab. 
4. Click the "Load full .moveset file" button.
5. Select the .moveset file of the wrestler you wish to enable Victory music for all attires for.
If you do not have the .moveset file, follow the Tutorial labelled "Exporting .pofo, .moveset and/or .team_info files from the Game via CCT directly into the Data Editor" to export it from the game before you continue with the next step, or choose an existing Wrestler's original, unmodified .moveset file from the "Templates" folder instead.
6. Click the "Open" button.
7. In the "Entrance Media Workarounds" section on the right side, tick the "Force selected Entrance Music and Victory Music to play for all Attires [Victory Music Workaround]" checkbox.
Please also read the warning message that pops up underneath the box which is relevant in case you're enabling the workaround for a wrestler with different entrance themes for different attires.
8. Verify that all other Moveset settings are the way you like them to be and make any other changes you want to make. If you aren't clear on any of the settings, follow the tutorial labelled "Using the Entrance and Moveset Editor to create and edit .moveset files".
9. Click the "Install .moveset file via CCT" button to reinstall the .moveset into the game. If you don't want to install it into the game with CCT just yet, click the "Save .moveset file" button instead.
10. Save your game by changing any value like brand or crowd reaction for any Wrestler in MyWWE.
11. Your wrestler will now have Victory music for all attires.

Enable Minitron, Walltron and/or Titantron Videos for all attires using Data Editor and CCT:

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Text Tutorial by Caveman:

 

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Enable Minitron, Walltron and/or Titantron Videos for all attires with Data Editor and CCT

This works for modded wrestlers as well as the original wrestlers and attires in the game.

1. Download and Install the Data Editor and Custom Character Tools.
2. Start the Data Editor.
3. Click on the "Entrance and Moveset Editor [.moveset]" tab. 
4. Click the "Load full .moveset file" button.
5. Select the .moveset file of the wrestler you wish to enable your Tron Video for all attires for.
If you do not have the .moveset file, follow the Tutorial labelled "Exporting .pofo, .moveset and/or .team_info files from the Game via CCT directly into the Data Editor" to export it from the game before you continue with the next step, or choose an existing Wrestler's original, unmodified .moveset file from the "Templates" folder instead.
6. Click the "Open" button.
7. In the "Advanced Entrance Tron Parts" section, tick the checkboxes to enable various Tron video parts.Untick them if you wish certain Tron video parts to be disabled during the Wrestler's entrance.
8. In the "Entrance Media Workarounds" section, tick the "Force selected *tron Video for all Attires" checkboxes that correspond to the Tron Videos you wish to enable for all attires of the edited Wrestler.
Please also read the warning message that pops up underneath the box which is relevant in case you're enabling the workaround for a wrestler with different entrance themes for different attires.
9. Verify that all other Moveset settings are the way you like them to be and make any other changes you want to make. If you aren't clear on any of the settings, follow the tutorial labelled "Using the Entrance and Moveset Editor to create and edit .moveset files".
10. Click the "Install .moveset file via CCT" button to reinstall the .moveset into the game. If you don't want to install it into the game with CCT just yet, click the "Save .moveset file" button instead. 
11. Save your game by changing any value like brand or crowd reaction for any Wrestler in MyWWE.
12. Your wrestler will now have the desired Tron Video(s) for all attires.

Set Crowd Signs for your Wrestlers:

Spoiler

Text Tutorial by Caveman:

Spoiler

Set Crowd Signs for your Wrestlers:
1. Download and install the latest version of the Data Editor for WWE 2k17.
2. Start the Data Editor.
3. Point the Data Editor to the WWE2K17_x64.exe file if you are prompted to do so.
4. Click on the "Wrestler Information Editor [.pofo]" tab.
6. Load your .pofo file or fill in the values to create a new one.
7. Click on the "Crowd Signs" button.
8. Select four crowd sign IDs you wish your Superstar's fans to hold up. You can either chose IDs of sings included in the game or other IDs for additional, modded signs* (must be installed separately).
9.Click "OK".

10. When done, click the "Install .pofo via CCT" button to install the .pofo file into the game with the help of Custom Character Tools (game must be running).
11. Save the game.
12. Your wrestler's fans should now hold up the selected crowd signs.

* If you create your own signs for your wrestler, it's recommended to use the following naming convention: for the ID: XXX01-XXX04, where XXX is the wrestler ID.

 

Set Announcer Settings like Hometown, Weight, Commentary Names for your Wrestlers:

Spoiler

Text Tutorial by Caveman:

Spoiler

Set Announcer Settings for your Wrestlers:
1. Download and install the latest version of the Data Editor for WWE 2k17.
2. Start the Data Editor.
3. Point the Data Editor to the WWE2K17_x64.exe file if you are prompted to do so.
4. Click on the "Wrestler Information Editor [.pofo]" tab.
6. Load your .pofo file or fill in the values to create a new one.
7. Click the "Announcer Settings" button to open the "Announcer Settings" window.
8. Under "Ring Announcer" select the "Country", "State" and "City" IDs your wrestler should be announced from.
Note that only certain combinations are possible and available State and City IDs depend on the selected Country and State respectively.
9. Select the actual "Weight" in pounds. This will affect the billed weight during entrances as well as other things.
Note that this setting is synchronized with the one in the main .pofo Editor tab.
10. Under "Commentary", select the wrestler ID of the wrestler that the commentators should use for your wrestler for personal commentary if available. You may also change to an unused slot to disable personal commentary for this wrestler.
WARNING: If multiple Superstars in your game have the same Commentary Name ID set you will only be able to use one of them in the same Match, etc.! Hence it's recommended to keep Commentary Names unique among Superstars and use the Wrestler ID or an otherwise unused Commentary Name ID.
11. Click "OK".
12. When done, click the "Install .pofo via CCT" button to install the .pofo file into the game with the help of Custom Character Tools (game must be running).
13. Save the game.
14. Your wrestler's fans should now hold up the selected crowd signs.

* If you create your own signs for your wrestler, it's recommended to use the following naming convention: for the ID: XXX01-XXX04, where XXX is the wrestler ID.

 

 

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Cave Waverider

2mmz2gw.jpg

DataEditor2k17PofoWeightTeaser.jpg

DataEditor2k17PofoTeaserAnnouncerSetting

DataEditor2k17TeamInfoTeaser.jpg

DataEditor2k17TagTeamFinisherAndManagerT

DataEditor2k17MovesetTeaser.jpg

DataEditor2k17MovesetTeaserSpecialMoves.

DataEditor2k17Taunts.jpg

DataEditor2k17AttireEditorTeaser2.jpg
 

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AlcLegacy

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Shiryo

Thank you for this.

I think maybe there's something wrong with Triple H. When you select him, you get this choise of attires

ORIGINAL
Attire 3
Attire 4

Etc.

It misses Attire 2. Idk if this is something than could create problem in future or nothing important, it's just to point it out.

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Cave Waverider
1 hour ago, Shiryo said:

Thank you for this.

I think maybe there's something wrong with Triple H. When you select him, you get this choise of attires

ORIGINAL
Attire 3
Attire 4

Etc.

It misses Attire 2. Idk if this is something than could create problem in future or nothing important, it's just to point it out.

Thank you for your report. It's a hidden attire that is hard-locked away in some odd way (or maybe it's a bug with the game, but I doubt 2k would fix it due to it being relevant to modders), similar to what we had with Kevin Nash in WWE 2k15 (WWE 2k16 didn't have that problem with any wrestlers, AFAIR). A couple of other wrestlers seem to exhbitit that problem in WWE 2k17 as well (although there are some with hidden attires, like Samoa Joe, that don't loose an attire slot due to it and have the hidden attire accessible normally). I haven't found a way to change that so far, nor was I able to do so in 2k15 so I wouldn't hold my breath on it. But maybe we'll have some new findings in the future.

Edited by Cave Waverider

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dashot88

Thanks for the alternate attire unlocker, looking forward to the data editor!

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Dennisolsen2006

Thx very nice!!

 

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4 Life

AWESOME :D

Question though - how do we reassign attire/slot numbers with 2K17 via hex now? The internal hex is totally different to 2K16. We used to of course be able to just open it, change "00017702" to something like "00017712" to make it the second attire, but I'm clueless how to do the same thing with 2K17.

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ItsMeItsMe

There has got to be a way to unlock more CAS slots. They have A-Z banks in CAS and a good bit is not being used. Those empty slots has to have some value just to be there.

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ObsoleteRipZz
38 minutes ago, 4 Life said:

AWESOME :D

Question though - how do we reassign attire/slot numbers with 2K17 via hex now? The internal hex is totally different to 2K16. We used to of course be able to just open it, change "00017702" to something like "00017712" to make it the second attire, but I'm clueless how to do the same thing with 2K17.

Right now everyone is injecting into 2k16 PAC files to be able to change slots.

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esbatmusic

Couldn't load this. Hopefully we'll have Data editor like last year which will include the same thing too.

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4 Life
25 minutes ago, SixZz|RipZz said:

Right now everyone is injecting into 2k16 PAC files to be able to change slots.

Do the 2K16 PACs work with 2K17 straight off then, or am I totally misunderstanding here :lol

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ObsoleteRipZz
1 minute ago, 4 Life said:

Do the 2K16 PACs work with 2K17 straight off then, or am I totally misunderstanding here :lol

They do, unless they have multiple added objects. For instance if you have a mod with knee pads, Jacket, Shirt all added outside of the 0000 it probably will crash. Least until we figure out a way to inject those parts this go around.

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4 Life
14 minutes ago, SixZz|RipZz said:

They do, unless they have multiple added objects. For instance if you have a mod with knee pads, Jacket, Shirt all added outside of the 0000 it probably will crash. Least until we figure out a way to inject those parts this go around.

Ahhh, ok, cool :) Yeah I knew that stuff, but for some reason I was under the impression that you would have had to inject a PACH into a 2K17 pac since they're different headers :lol I've noticed that there are different file numbers in the 2K17 files like 0100, 560F, might have to have a dig when the new version of X-Rey is out and see what those are all about as we might need to inject new objects into those instead? Just a guess tbh.

Edited by 4 Life

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THEpaynexkiller

You the man C.W. Keep up the amazing work. 

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HerFyre

awesome work like every year!

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esbatmusic
17 hours ago, Cave Waverider said:

Tutorials for the Data Editor will be posted here. If you've created a Tutorial for the Data Editor 2k17, please reply with a link and I'll post it here if it's good.

Feel free to also follow the text tutorials and create video tutorials based on them. I'll gladly post them here, too.

I cannot download the file since it says 404. (I did want for the String pac really, since I'm patient enough to wait for the tools to come out)

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Cave Waverider
31 minutes ago, esbatmusic said:

I cannot download the file since it says 404. (I did want for the String pac really, since I'm patient enough to wait for the tools to come out)

Not sure what's happening on your end, the download works just fine for me. Try disabling your adblocker or try a different browser to see if it helps.

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esbatmusic
20 minutes ago, Cave Waverider said:

Not sure what's happening on your end, the download works just fine for me. Try disabling your adblocker or try a different browser to see if it helps.

It worked. this time one stupid ad of ad.fly didn't open and it worked :) So now I can just use the hex editor and rename things in the pac like last year?

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Cave Waverider
34 minutes ago, esbatmusic said:

It worked. this time one stupid ad of ad.fly didn't open and it worked :) So now I can just use the hex editor and rename things in the pac like last year?

Yes, that should be the case.

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esbatmusic
24 minutes ago, Cave Waverider said:

Yes, that should be the case.

And I'm sorry to ask something else , but I'd like to know before doing anything to it. That String.pac file... If I edit it, do I have to reconvert it or just copy and paste and it would work?

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Cus7ate9
1 minute ago, esbatmusic said:

And I'm sorry to ask something else , but I'd like to know before doing anything to it. That String.pac file... If I edit it, do I have to reconvert it or just copy and paste and it would work?

Copy and Paste will work 

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esbatmusic
11 minutes ago, Cus7ate9 said:

Copy and Paste will work 

Awesome, thanks :p

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