eri619 Posted November 17, 2015 Share Posted November 17, 2015 I don't think it would affect the PC version,it should be the same as that of 2k15. Link to comment Share on other sites More sharing options...
bravebird31 Posted November 17, 2015 Share Posted November 17, 2015 It's the limited save file part that concerns me. I can see that translating to PC and it may become a huge pain in the butt to add new wrestlers/ additional attires. 1 Link to comment Share on other sites More sharing options...
Red Rooster Posted November 17, 2015 Share Posted November 17, 2015 Thanks for all the work you have put in Tekken, I have no intention of modding 2k16 on 360, I will be finishing the 2k14 "Wrestling Legends" conversion with Bugsyboy and then taking a long break from modding (possibly a few PC mods here and there). Link to comment Share on other sites More sharing options...
bugsyboy Posted November 17, 2015 Share Posted November 17, 2015 No bro im not modding 2k16 at all , we just taking whats good for the legend game. But i can test the modeling side of these 2k16 pacs as i think there is only problems with the material of certain pacs.I would love to see more development for the bones/skin editing (if possible) for when we swap head , pants , boots ect .... It seem to only work sometime Link to comment Share on other sites More sharing options...
OverTheEdge Posted November 17, 2015 Share Posted November 17, 2015 (edited) Yeah, as others have said, I really do appreciate the time and work you've put into things, Tekken--both regarding 2K16 and just overall in general throughout the years. Would I have liked to have tried to do with 2K16 what we've been able to do with 2K14? Definitely. But seeing how difficult they've all of a sudden decided to make things, I'm not sure how feasible that will be. The ordeal over the .arc files alone is hugely crippling to things.I've seen you trying to work out the new PACH formats for alternate attires and--while it's always great to figure out how new things work--one thing I was going to suggest instead of driving yourself crazy over that, was to just take a dummy.pac, leave the new, unknown PACHs as is, and just add additional 000XXX02s and 000XXX04s for anyone who ever wanted to mod someone like Balor, etc.; however, seeing as no new entries can even be made to the .arcs, that completely goes out the window.I've been able to manually edit the .arcs to add in larger PACHs and even swap out an arena as well, but honestly, the only thing in 2K16 that I was hoping to get use of was the new moves, and new entrances/winning animations. If there was ever a way to get those over and working in 2K14, I would have just about zero use for 2K16 outside of its Showcase cutscenes.If these 2K16 issues end up being something that can't be figured out or you just find to not be worth your time, I would completely understand. Obviously, figuring out a way to get things going without the .arcs would be the best solution, as you've mentioned, but I know you've tried that in past years to no avail and this year doesn't seem to be much different.Also, regarding 2K16 and these programs, I was trying stuff out with X-Rey and I was able to swap out 2K16 model parts (via extract and inject smaller) as well as edit .objs in 3Ds Max, export them, and import them back into the YOBJ with no issues. Everything worked fine in-game as well (apart from one shader issue--but that's because I injected a skin .obj over a gear one, so the lighting doesn't quite match up. Though, on that note, that'd be a great feature to possibly see included--a shader selector), so I'm not sure how necessary a new X-Rey would be--or, more so, how much of your time would be worth spending on making one. Edited November 17, 2015 by OverTheEdge 1 Link to comment Share on other sites More sharing options...
bugsyboy Posted November 17, 2015 Share Posted November 17, 2015 (edited) @ OverTheEdge great points man i would have ask the same things if my french ass knew how to express itself properly without sounding like a retard Edited November 17, 2015 by bugsyboy Link to comment Share on other sites More sharing options...
Mathayus Posted November 19, 2015 Share Posted November 19, 2015 If in PS3 it worked, it must work in 360, cause the game is the same. Well, I hope we finally find out a way to add more stuff, not only replacing.BTW, I added the real enforcer to WM14. 1 Link to comment Share on other sites More sharing options...
N'Jadaka Posted November 19, 2015 Share Posted November 19, 2015 (edited) Hey Tekken, have you tried to look at the differences between the PS3 arcs & the 360 arcs? Because I've noticed that the file formats for the pachs on the ps3 version of 2k16 are exactly the same as previous games(in number etc). & moreso pach files for attires that were told to me as being locked by 360 users are unlocked & easily extracted(booker t, shane street attire). You may want to cross reference the two different versions of arcs & see if the coding would work using a ps3 arc on the 360 version with the ps3 pacs and such (im not anywhere near good at coding but it's at least a idea).Outside of that the major innovations in modding thats on my wishlist areBeing able to mod showcase/30yowm/attitudeera by extracting animations & Importing them in other games &/or replacing animations in story designer. Being able to change what superstars' attires in the modes correspond to a particular matchor cutscene. Pretty much us cracking the showcase mode in general.Figuring out why cdlc&/or additional attires for dlc wont work in story designer(there's gotta be another arc or something that triggers the corrupt dlc error message)& taking moves from newer games & applying them to older games. Edited November 19, 2015 by rj10018576 Link to comment Share on other sites More sharing options...
tekken57 Posted November 19, 2015 Author Share Posted November 19, 2015 (edited) No bro im not modding 2k16 at all , we just taking whats good for the legend game. But i can test the modeling side of these 2k16 pacs as i think there is only problems with the material of certain pacs.I would love to see more development for the bones/skin editing (if possible) for when we swap head , pants , boots ect .... It seem to only work sometimeThere's not much more I can code for the bones, skin without actually having the sdk that the developers use. My plan was to build a full mesh importer which would also import faces since that is the only data which is not being imported. That would have allows for importing of any model into the individual objects of the yobj, keeping the vert limit of course. However this requires converting the triangles from the obj file into triangle strips, which is a mammoth task. I've spent a few weeks trying to code this without any success and have requested assistance on Xentax without any response. For now that's a dead end. Yeah, as others have said, I really do appreciate the time and work you've put into things, Tekken--both regarding 2K16 and just overall in general throughout the years. Would I have liked to have tried to do with 2K16 what we've been able to do with 2K14? Definitely. But seeing how difficult they've all of a sudden decided to make things, I'm not sure how feasible that will be. The ordeal over the .arc files alone is hugely crippling to things.I've seen you trying to work out the new PACH formats for alternate attires and--while it's always great to figure out how new things work--one thing I was going to suggest instead of driving yourself crazy over that, was to just take a dummy.pac, leave the new, unknown PACHs as is, and just add additional 000XXX02s and 000XXX04s for anyone who ever wanted to mod someone like Balor, etc.; however, seeing as no new entries can even be made to the .arcs, that completely goes out the window.I've been able to manually edit the .arcs to add in larger PACHs and even swap out an arena as well, but honestly, the only thing in 2K16 that I was hoping to get use of was the new moves, and new entrances/winning animations. If there was ever a way to get those over and working in 2K14, I would have just about zero use for 2K16 outside of its Showcase cutscenes.If these 2K16 issues end up being something that can't be figured out or you just find to not be worth your time, I would completely understand. Obviously, figuring out a way to get things going without the .arcs would be the best solution, as you've mentioned, but I know you've tried that in past years to no avail and this year doesn't seem to be much different.Also, regarding 2K16 and these programs, I was trying stuff out with X-Rey and I was able to swap out 2K16 model parts (via extract and inject smaller) as well as edit .objs in 3Ds Max, export them, and import them back into the YOBJ with no issues. Everything worked fine in-game as well (apart from one shader issue--but that's because I injected a skin .obj over a gear one, so the lighting doesn't quite match up. Though, on that note, that'd be a great feature to possibly see included--a shader selector), so I'm not sure how necessary a new X-Rey would be--or, more so, how much of your time would be worth spending on making one.With regards to the pac files, I have coded support already for reading and injecting. Renaming pach's won't be possible with X-Packer however this can be easily done in a hex editor. A new dummy pac will need to be created as the format is different, however I am holding out on doing this at this stage due to the arc issues. The only solution regarding the arc files is to get the game to run without them. I'm not having much luck with though as I am unfamiliar with editing the xex file. I've looked into the shaders a number of times over the years however each shader has a number of different parameters of different lengths. The values assigned to the parameters differ from model to model, so there is no "one value fits all" value for the parameters. The parameters are also referenced in a table, changing any of the offsets, causes the game to crash. The only way to edit shaders and parameters is by hand due to the limitations I've mentioned. I was able to get the entrances from 2k14 working in 2k15 by extracting the files from the evt files and injecting into the 2k15 evt files. I've looked into moves a few times over the years and couldn't figure out how they work. Entrances should work without any issue though unless they've changed the animation format, which I doubt. I haven't looked into the 2k16 evt files, I assume that they are same format as last year? Hey Tekken, have you tried to look at the differences between the PS3 arcs & the 360 arcs? Because I've noticed that the file formats for the pachs on the ps3 version of 2k16 are exactly the same as previous games(in number etc). & moreso pach files for attires that were told to me as being locked by 360 users are unlocked & easily extracted(booker t, shane street attire). You may want to cross reference the two different versions of arcs & see if the coding would work using a ps3 arc on the 360 version with the ps3 pacs and such (im not anywhere near good at coding but it's at least a idea).Outside of that the major innovations in modding thats on my wishlist areBeing able to mod showcase/30yowm/attitudeera by extracting animations & Importing them in other games &/or replacing animations in story designer. Being able to change what superstars' attires in the modes correspond to a particular matchor cutscene. Pretty much us cracking the showcase mode in general.Figuring out why cdlc&/or additional attires for dlc wont work in story designer(there's gotta be another arc or something that triggers the corrupt dlc error message)& taking moves from newer games & applying them to older games.The arc files are the same between the ps3 and 360, as are the pac files, movesets, wrestler info, etc. The difference is that the eboot file on the ps3 can be edited to get the game to run without arc files and the xex on the xbox cannot. If anyone wants to help in this regard, look into xex file editing. It's a pity though as the data inside the save are the same for the ps3 and xbox. If it were possible to run the game without arcs, a comm dlc could be made which would work on both systems. Edited November 19, 2015 by tekken57 Link to comment Share on other sites More sharing options...
Dbo2700 Posted November 19, 2015 Share Posted November 19, 2015 Sorry to disrupt this Xpacker thread but... Tekken you mentioned coding an Android game. What kind? Wrestling? I would definitely support that! All the others suck! Link to comment Share on other sites More sharing options...
tekken57 Posted November 20, 2015 Author Share Posted November 20, 2015 For now I'm still getting to grips coding for mobile, so my first game will be a simple one. Thanks to the tutorials posted by kim666 and assistance by UndertakerWLF, I have managed to add additional wrestlers to the ps3 version. The eboot was edited, to get the game to run without arc files. Adding wrestlers to the game is the same as previous years.I have been able to select the additional wrestlers using the AJ Lee glitch as the catalog files haven't been figured out as yet i.e. setting Nikki Bella to male 1 Link to comment Share on other sites More sharing options...
eri619 Posted November 20, 2015 Share Posted November 20, 2015 great progress @tekken57 Link to comment Share on other sites More sharing options...
pozzum Posted November 20, 2015 Share Posted November 20, 2015 (edited) For now I'm still getting to grips coding for mobile, so my first game will be a simple one. Thanks to the tutorials posted by kim666 and assistance by UndertakerWLF, I have managed to add additional wrestlers to the ps3 version. The eboot was edited, to get the game to run without arc files. Adding wrestlers to the game is the same as previous years.I have been able to select the additional wrestlers using the AJ Lee glitch as the catalog files haven't been figured out as yet i.e. setting Nikki Bella to male Were you only able to insert him into the save area that the DLC will end up getting added to?I heard that the save file is different this year that they didn't really leave all the pofo/moveset gaps that they had before, is that still true? Also Regarding Pricing I will remove any comments made about pricing any version of X-Packer/X-Rey from these threads, his program, his price. Edit: Added Reserved Post, had to grab another post from another thread, in the future just make a random post in another thread so I can merge it easier. Edited November 21, 2015 by pozzum 1 Link to comment Share on other sites More sharing options...
tekken57 Posted November 23, 2015 Author Share Posted November 23, 2015 (edited) X-Packer 2016 bea 1 has been released. Due to the arc issues on the xbox 360, I have not been able to code support for updating this file. This means that new wrestlers cannot be added to the xbox 360 version at this time. I am looking into a solution. I also cannot code support for saving the catalog file as I need to see more catalog files, however if you adding wrestlers on the ps3, you can select these using the AJ Lee Glitch.I can confirm that the game still reads the old pac format, so you can extract pach files from the 2k16 pacs and inject into the older pacs. @pozzum, yes all the unused slots are missing on the save files for both platforms. These are all the slots available in the game, I matched the slots with the names in the official ch pac list. The slots listed as N/A are not used and can used to add wrestlers. Still haven't figured out what slots 0 -99 are for, they are not used for caws and wrestlers cannot be added to these slots.: 0#N/A1#N/A2#N/A3#N/A4#N/A5#N/A6#N/A7#N/A8#N/A9#N/A10#N/A11#N/A12#N/A13#N/A14#N/A15#N/A16#N/A17#N/A18#N/A19#N/A20#N/A21#N/A22#N/A23#N/A24#N/A25#N/A26#N/A27#N/A28#N/A29#N/A30#N/A31#N/A32#N/A33#N/A34#N/A35#N/A36#N/A37#N/A38#N/A39#N/A40#N/A41#N/A42#N/A43#N/A44#N/A45#N/A46#N/A47#N/A48#N/A49#N/A50#N/A51#N/A52#N/A53#N/A54#N/A55#N/A56#N/A57#N/A58#N/A59#N/A60#N/A61#N/A62#N/A63#N/A64#N/A65#N/A66#N/A67#N/A68#N/A69#N/A70#N/A71#N/A72#N/A73#N/A74#N/A75#N/A76#N/A77#N/A78#N/A79#N/A80#N/A81#N/A82#N/A83#N/A84#N/A85#N/A86#N/A87#N/A88#N/A89#N/A90#N/A91#N/A92#N/A93#N/A94#N/A95#N/A96#N/A97#N/A98#N/A99#N/A100 The Rock101 Stone Cold Steve Austin102 Triple H103 The Undertaker104 Chris Jericho105#N/A106#N/A107 Kane108 Booker T115 Mr. McMahon117 William Regal119 Andre the Giant125 The Big Show130 Ric Flair132 Jake Roberts136 Ted DiBiase138 Sgt. Slaughter139 John Cena145 Shawn Michaels146 Rick Rude147 Stephanie McMahon150 Michael Cole151 Vince McMahon152 Shane McMahon153 Jerry Lawler160 Batista161 Randy Orton172 Jim Ross176 Kofi Kingston177 Bret Hart179 Mark Henry180 Jim Neidhart189 Lilian Garcia192 Moveset194 Doctor201 Santino Marella210 The Undertaker (American Badass)212 British Bulldog218 The Miz219 Zack Ryder226 Honky Tonk Man228 Layla232 Macho Man Randy Savage245 Cactus Jack246 Mankind247 Dude Love248 Jimmy Hart249 Bobby Heenan251 Paul Bearer252 Howard Finkel253 Miss Elizabeth254 Ultimate Warrior255 Referee256#N/A257#N/A263 Sensational Sherri267 Jack Swagger269 Iron Sheik270 General Adnan272 R-Truth275 Dolph Ziggler277 Goldust279 Sheamus282 Tyson Kidd287 Security Guard 1288 Security Guard 2290 Natalya297 Alicia Fox299 Tamina305 Faarooq311 Ken Shamrock313 Billy Gunn314 X-Pac324 Daniel Bryan325 Wade Barrett332 Jimmy Uso333 Jey Uso335 Kevin Nash336 Ricky Steamboat337 Vader338#N/A339 Heath Slater342 Sin Cara343 Brock Lesnar344 The Rock (Retro)345 Hunter Hearst Helmsley346 The Undertaker (Retro)347 Chris Jericho (Retro)348 Kane (Retro)351 The Big Show (Retro)353 Ryback354 Cameron355 Naomi358 Triple H (Retro)359 Antonio Cesaro360 Damien Sandow367 Dean Ambrose368 Roman Reigns369 Seth Rollins370 Darren Young371 Titus O'Neil374#N/A376#N/A384 Big E Langston385 Fandango386 Brie Bella387 Nikki Bella389 Summer Rae397 Curtis Axel398 Bray Wyatt399#N/A400 Erick Rowan401 Luke Harper402 Lex Luger403 Bam Bam Bigelow404 Diamond Dallas Page405 Fit Finaly406 Lord Steven Regal407 Tony Chimel409 Sting (Retro)410 Surfer Sting413 Viktor414 Konnor417#N/A419 Zeb Colter420 Xavier Woods422 Adrian Neville423 John Bradshaw Layfield424 Rusev425 Bo Dallas428 Adam Rose429 Sami Zayn430 Lana431#N/A432#N/A434 Paige435 Emma436 Rosebud (Bodysuit Green)437 Rosebud (Stripes)438 Rosebud (Leopard)439 Rosebud (Bodysuit Black)440#N/A441#N/A442 Christian444 Edge445 Mark Henry (Retro)450#N/A457#N/A513 Sting514 Kalisto515 Stunning Steve Austin516 Superstar Steve Austin517 Stone Cold Steve Austin (Retro)518 Eva Marie519 Another fucking Stone Cold550#N/A551 Renee Young552 Rosa Mendes553 Haku554 Mikey Whipwreck555 Brian Pillman556 D'Lo Brown557#N/A558#N/A559#N/A560 Kama Mustafa561#N/A562 Rikishi563 Savio Vega564 Vince McMahon (Manager)565 Stephanie McMahon (Manager)566 Col. Robert Parker567 Gerald Brisco568 Michael Hayes569 Pat Patterson570 Stardust571 "The Enforcer"572 Aiden English573 Baron Corbin574 Colin Cassady575 Enzo Amore576 Finn Bálor577 Hideo Itami578 Kevin Owens580 Simon Gotch581 Tyler Breeze582 Terminator (T-800)583 Terminator (Terminator 2)609#N/A610#N/A611#N/A612#N/A613#N/A614#N/A615#N/A616#N/A617#N/A618#N/A619#N/A620#N/A621#N/A622#N/A623#N/A624#N/A625#N/A626#N/A627#N/A628#N/A629#N/A630#N/A Edited November 23, 2015 by tekken57 Link to comment Share on other sites More sharing options...
pozzum Posted November 23, 2015 Share Posted November 23, 2015 Based on the pc version when you are at character select and you hover over a caw it treats it like a pac # 1-49 based on slot. Perhaps there might be a slight chance of using those slots to re allocate them to a different number... I can't really get my hands on it to mess around with it in the few ways I'd want to...Will x packer 2016 donation cover a pc version should one come out later? Link to comment Share on other sites More sharing options...
tekken57 Posted November 23, 2015 Author Share Posted November 23, 2015 Based on the pc version when you are at character select and you hover over a caw it treats it like a pac # 1-49 based on slot. Perhaps there might be a slight chance of using those slots to re allocate them to a different number... I can't really get my hands on it to mess around with it in the few ways I'd want to...Will x packer 2016 donation cover a pc version should one come out later?I've tried changing the slot numbers in those slots already, the game still doesn't read the slots at all. The caw, belts, arena data are in a different place in the save just like with previous years. These 100 slots are new and didn't exist in previous games at all. To answer your second question, a single donation covers all updates to x-packer 2016, which includes the PC functionality when it is created. Link to comment Share on other sites More sharing options...
pozzum Posted November 23, 2015 Share Posted November 23, 2015 Based on the pc version when you are at character select and you hover over a caw it treats it like a pac # 1-49 based on slot. Perhaps there might be a slight chance of using those slots to re allocate them to a different number... I can't really get my hands on it to mess around with it in the few ways I'd want to...Will x packer 2016 donation cover a pc version should one come out later?I've tried changing the slot numbers in those slots already, the game still doesn't read the slots at all. The caw, belts, arena data are in a different place in the save just like with previous years. These 100 slots are new and didn't exist in previous games at all. To answer your second question, a single donation covers all updates to x-packer 2016, which includes the PC functionality when it is created.I got to take a look at an uncompressed save file, after all of the pofo files listed here is there is not any data for a very long time. the file header is 32 bytes long and then there is 108120 bytes after before the tag team info starts this fits exactly 510 pofo's which I don't think would be a coincidence. Perhaps they just compressed the pofo's down and we could try starting comm dlc at slot 631?I don't have a jtag console so I can't test any of this stuff unfortunately. Link to comment Share on other sites More sharing options...
tekken57 Posted November 24, 2015 Author Share Posted November 24, 2015 Interesting theory, going to add more slots to the read function in X-Packer and will try injecting slots after slot 630. Will post the results. Link to comment Share on other sites More sharing options...
OverTheEdge Posted November 24, 2015 Share Posted November 24, 2015 (edited) So I had an idea about the .arc files. I know the way things are structured that you can't find the PACH values directly in the .arc to update them as usual. In addition, as you mentioned, with the file size being the easiest indicator, if there happens to be a set of duplicate values, then you're almost screwed in a way. What I was thinking is that instead of searching for the file size, would it be possible to code a function for X-Packer that searched for the location of the file size in the 2K16 .arcs and then updates it based on what PACH has been injected?For example, Rock's PACH is 00010002. The file size is 438E; however, that can--and will--change if you try and do anything worthwhile. But, while the values of the file size may change, one thing that will always remain constant is the location of that file size in the .arc file. Those values start at 4A4BA for the Rock's initial PACH. Next up is Austin's 00010102 PACH's size of 4392 located at 4A4C6. And so on and so on. Now, I don't have the first clue of how anything works regarding how a program is put together, but would something like that be possible? To, instead of pointing at the information of the PACH, point things to the location of the information of the PACH and then have it update that information from there?Like I said, it's just an idea. I could be way off the mark--or maybe this has already been thought of and isn't a viable solution, but it doesn't hurt to put it out there. Edited November 24, 2015 by OverTheEdge Link to comment Share on other sites More sharing options...
Mathayus Posted November 24, 2015 Share Posted November 24, 2015 I changed a lot of sizes replacing some models like 2002 Lesnar over Current, 2010 Batista over current, etc... And the position of the pach size info looked to me that isn´t in a specific order. For example. Undertaker entrance attire and ring attire, the pach files are not together or following the next file. I replaced the current Taker for young Taker, (Ring works fine but entrance gives me fatal crash) Link to comment Share on other sites More sharing options...
tekken57 Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) @pozzum, tried adding another slot after slot 630 and the game doesn't read it. It seems the game is hardcoded to read 310 slots. I searched for the value 00x136 in the xex but there were to many occurences. Changed the first few to 00x1FE (510) still no difference. @OTE, I thought about that also, however this would require hardcoding 150+ offsets per console, not to mention the dlc arcs. Also as MAthayus mentioned, the entrance attires are not always listed right next to the ring attires. More people need to look into getting the game running without arcs, that is the only way to add content to the xbox version. I've been doing this on the ps3 version and there no issues at all.Removing the arc entries from the xex makes the game take very long to boot, which is the same as the ps3 version. This means that the game is physically looking for the actual game files rather than using the arc, however as soon as the wwe logo is displaying, a dirty disc error is thrown. On the ps3 there is a file called f.dat which determines which files are on the ps3 hdd, if this file is not deleted, you get an error that the install data is corrupt. Maybe there is a file checking the required files on the xbox, I've looked for f.dat but it doesn't exist on the xbox version. Edited November 25, 2015 by tekken57 Link to comment Share on other sites More sharing options...
UndertakerWLF Posted November 25, 2015 Share Posted November 25, 2015 It will be on the XEX somewhere or the PS3 Eboot, I'll have a look at the PS3 Eboot to see if I can locate a number of slots. @Math - Try injecting old takers 0000.YOBJ into current takers 0000.Yobj and see what happens. I don't think it is a model issue... it's something else in the pac file. Link to comment Share on other sites More sharing options...
kim666 Posted November 25, 2015 Share Posted November 25, 2015 I tried to start the ps3 game with a modded chtec.pac file. I injeced a DAT.pach file from 2k14 (this would have all 510 slots). But sadly the game did not start, only a forever spinning wwe logo...One question about x-packer 2016, does it also support caw injection for 2k14/15? Or only for 2k16? Link to comment Share on other sites More sharing options...
UndertakerWLF Posted November 25, 2015 Share Posted November 25, 2015 The Dat file would'nt do it, I still think the key is in the Eboot/XEX, This tells the game what to boot and in what order and what to use, have a look at it in detail and you will see shaders in there as well as arena names amongst other stuff. Link to comment Share on other sites More sharing options...
kim666 Posted November 25, 2015 Share Posted November 25, 2015 btw with the release of patch 1.02 the ps3 version has now 2 .arc files, plistPS3.arc and plistPS3p02.arc. I compared both files in an hexeditor and they are totally different..i uploaded them here https://www.sendspace.com/file/8xcj7r Link to comment Share on other sites More sharing options...
Recommended Posts