The Best™ Posted May 10, 2015 Share Posted May 10, 2015 Great work tekken ! Quote Link to comment Share on other sites More sharing options...
THEpaynexkiller Posted May 10, 2015 Share Posted May 10, 2015 Good luck fixing Steiner. Hope Nash gets released soon Quote Link to comment Share on other sites More sharing options...
Fhir Posted May 10, 2015 Share Posted May 10, 2015 Great work sir, looks like an ingame model. Hope to see the finished product. Quote Link to comment Share on other sites More sharing options...
N3uz0r Posted May 10, 2015 Share Posted May 10, 2015 Nice work! Quote Link to comment Share on other sites More sharing options...
Dennisolsen Posted May 10, 2015 Share Posted May 10, 2015 This looks close to perfect aside from the obvious things, really nice job you guys is taking the modding to a new level i never had a jtac but i always kept a eye on what was happening but as good as that was, this is on a whole new level. Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted May 10, 2015 Share Posted May 10, 2015 (edited) And before you guys ask, disabling the facial animations was done in hex and is very complicated. Will have to code something into X-Rey on the next update. ....I'll take what I can get, lol. That is a step in the right direction for guys that want to create original mods. Also Steiner looks great, let me guess topogun? Also did you use the TNA models? Edited May 10, 2015 by bravebird31 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 10, 2015 Author Share Posted May 10, 2015 Thanks a lot guys. @brave, yes m workflow was manual editing in 3dsmax - topogun - tons more manual editing in 3dsmax. I used the 2k14 model as a reference, I didnt like the shape of the face in the tna model. Also if you are using an old model as a reference, run the meshsmooth modifier in 3dsmax on it first. It converts the model into a high poly model for you. Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted May 10, 2015 Share Posted May 10, 2015 ...Really!!!? Meshsmooth I will try it...Actually that gives me an idea. Thanks for the tip Quote Link to comment Share on other sites More sharing options...
Jimmycrane1986 Posted May 10, 2015 Share Posted May 10, 2015 Really looking forward to that Steiner too, it looks really good so far, amazing work Tekken again Quote Link to comment Share on other sites More sharing options...
chingu86 Posted May 10, 2015 Share Posted May 10, 2015 great steiner...hopefully he'll have the chainmail aswell. Quote Link to comment Share on other sites More sharing options...
RobinVanDutch Posted May 10, 2015 Share Posted May 10, 2015 Big Booty Daddy is looking great! Quote Link to comment Share on other sites More sharing options...
thekza Posted May 10, 2015 Share Posted May 10, 2015 That Steiner pic is hilarious. You can see Steiner in it, but the frightening deformations would truly be horrifying to see before your eyes. Quote Link to comment Share on other sites More sharing options...
Topdog Posted May 11, 2015 Share Posted May 11, 2015 (edited) Kevin Owens or Finn Balor?...these mods look amazing bud! Edited May 11, 2015 by topdog23 Quote Link to comment Share on other sites More sharing options...
madden316 Posted May 11, 2015 Share Posted May 11, 2015 The Big Bad Booty Daddy say's there's a 106% chance that his inclusion to the game, will make it 66 and a 1/3rd% better. THE NUMBERS DON'T LIE, THEY SPELL DISASTER FOR YOU. Quote Link to comment Share on other sites More sharing options...
jeremyc9 Posted May 11, 2015 Share Posted May 11, 2015 Awesome work man. I hope you keep it going. Quote Link to comment Share on other sites More sharing options...
waleed.619 Posted May 11, 2015 Share Posted May 11, 2015 Wow honestly i never expected model editing on next gen would result in such realistic models! That steiner looks promising Quote Link to comment Share on other sites More sharing options...
El Buvor Posted May 11, 2015 Share Posted May 11, 2015 (edited) Scott Steiner once said "WADAYADOO WIDTH MY AYES BRO WADAYADOO SEYOUSLY ICANTSEE SEYOUSLY". Which means awesome start man ! Can't wait to see the final thing ! Edited May 11, 2015 by El Buvor Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 11, 2015 Author Share Posted May 11, 2015 Lol, looking at that Steiner pic again this morning and it is indeed scary lol. All Nash attire's done. Download coming soon. Quote Link to comment Share on other sites More sharing options...
Legend_killer79 Posted May 11, 2015 Share Posted May 11, 2015 Great job Tekken. That Nash looks ready for some Fingerpoke of Doom! Quote Link to comment Share on other sites More sharing options...
THEpaynexkiller Posted May 11, 2015 Share Posted May 11, 2015 Incredible work on Nash. Can't wait to get my hands on this one! Quote Link to comment Share on other sites More sharing options...
jcsix Posted May 11, 2015 Share Posted May 11, 2015 Lovely work on Nash! Quote Link to comment Share on other sites More sharing options...
wtferrell Posted May 11, 2015 Share Posted May 11, 2015 Great work on Nash man. Stellar Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 11, 2015 Share Posted May 11, 2015 Neat! I'm really looking forward to Nash, but Steiner is looking pretty impressive as well so far. Quote Link to comment Share on other sites More sharing options...
LordJustice17 Posted May 11, 2015 Share Posted May 11, 2015 Nash looks absolutely amazing. Steiner looks like he will be just as awesome after a trip to the exorcist. Keep up the awesome work. Quote Link to comment Share on other sites More sharing options...
Darkness Muta Posted May 11, 2015 Share Posted May 11, 2015 Tekken, just wondering with Nash are these 6 attires going to be in addition to the ingame default or do they replace it due to changing the hairstyle? Curious to see how much can be done via modding with so much good stuff coming out pretty quickly. Quote Link to comment Share on other sites More sharing options...
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