tekken57 Posted May 8, 2015 Author Posted May 8, 2015 @dyno, I'm going for his WCW look in the pic below. I have the goatee coloured like the ref pics but they don't show as much in game, will probably have to increase the transparency. I had to scrap this hair as I could get the animations working. I did find another nice hair object to use which works perfectly but I have to shape it in 3dsmax. Also need to figure out a way to get tassles on his pants in. 1 Quote
jcsix Posted May 8, 2015 Posted May 8, 2015 @dyno, I'm going for his WCW look in the pic below. I have the goatee coloured like the ref pics but they don't show as much in game, will probably have to increase the transparency. I had to scrap this hair as I could get the animations working. I did find another nice hair object to use which works perfectly but I have to shape it in 3dsmax. Also need to figure out a way to get tassles on his pants in. I think one of the in-game pants has the tassels (Fandango?). Quote
tekken57 Posted May 8, 2015 Author Posted May 8, 2015 @jcsix, I've been trying to get the Fandango Tassles into the nash model but no luck. The inject smaller functions dont work the same on the pc. 1 Quote
THEpaynexkiller Posted May 8, 2015 Posted May 8, 2015 Hope this gets a public release. Looks incredible! Quote
JDB Posted May 8, 2015 Posted May 8, 2015 KEVIN NASH The new hair works beautifully, had to shape it quite a bit though. Want to do a few more nWo attires and then I'm done: You're amazing man! Nash looks sick! 1 Quote
Legend_killer79 Posted May 8, 2015 Posted May 8, 2015 Wow, now that's amazing. The hair is brilliant, excellent Tekken. Quote
Red Rooster Posted May 8, 2015 Posted May 8, 2015 Nice, will definitely be adding this Nash to my game, great work Quote
rub3945 Posted May 9, 2015 Posted May 9, 2015 Awesome! You can use my Kevin Nash logos from my PS3/XBOX360 mod if you want. Quote
TheBleedingRed21 Posted May 9, 2015 Posted May 9, 2015 Awesome job Tekken, really helps with the OLD feeling! LOLAny chance you would be doing Kurt Angle anytime soon? All the CAW in CC aren't very accurate. Not even sure if we can adjust like that yet. Quote
The Ritty Posted May 9, 2015 Posted May 9, 2015 This is 2 SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTTT! Quote
eddie2000heretic Posted May 10, 2015 Posted May 10, 2015 Fantastic stuff. Can't wait to see the finished work and hopefully use it in my game Great work tekken! Quote
tekken57 Posted May 10, 2015 Author Posted May 10, 2015 SCOTT STEINER Very very early preview. I did this as a test to see how far I could push the modelling possibilities. The face textures need a ton of work as I'm using very low res textures, normals also need work. Also have quite a bit of modelling to do (merge the shoulders with the body, etc). The eyes are also moving back into the original position no matter where I move them, I think this is due to the rigging. I also got the game to load the model in game by disabling the facial animations, no idea how to fix the face corruption any other way. And before you guys ask, disabling the facial animations was done in hex and is very complicated. Will have to code something into X-Rey on the next update. This is going to take while but I figured I put this out there to get some opinions. Quote
heelsquared Posted May 10, 2015 Posted May 10, 2015 My gosh! Them eyes looks hideous haha. The body and hair/beard look great though! Quote
RockBottom885 Posted May 10, 2015 Posted May 10, 2015 Welp, not sleeping tonight after seeing those Steiner eyes lmao Quote
tekken57 Posted May 10, 2015 Author Posted May 10, 2015 Lo, yes I know. However them crazy eyes do suit Steiners personality. In 3ds max the eyes look fine, keeps moving out of position in game: 1 Quote
jcsix Posted May 10, 2015 Posted May 10, 2015 A step in the right direction no matter if you had to disable the animations. Fantastic work as always! Quote
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