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X-Packer 10.4 /X-Rey 1.6 Official Thread - X-rey 1.6 released


tekken57

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Hey tekken I just got my x packer .... Do I have again donate for x packer 10 ?

 

 

X-Packer 9 and and 10 are two different programs, so yes you will have to. If you don't intend on modding 2k15, then you will not need X-Packer 10 as the new features are specific to 2k15.

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Hello mate, assume this won't overwrite X-Packer 9, since it's a separate program? Stupid question probably but thought I'd check before ordering :)

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Hello mate, assume this won't overwrite X-Packer 9, since it's a separate program? Stupid question probably but thought I'd check before ordering :)

Probably, Since the X-Rey was released as a separated program

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@lordbarker, X-Packer 10 contains all the features of X-Packer 9 as well as the new 2k15 features.

 

Pre Order guys, I have sent you the beta of X-Packer and community dlc a few minutes ago.

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Cheers, will pre-order in a few days when work is a bit clearer and have time to actually download it - I'm only after the updated Sting model, but happy to donate as it's more than a reasonable amount for all the work you do mate. 

Edited by LordBarker
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Are the alt attires working for 10?

 

For 10?

 

I've added the misc.pac file from last year, so yes the alt attires work the same as 2k14.

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So, quick question with the extract/inject features on X-Rey--never really used it before--all you need to do is extract an obj from one YOBJ and then use the inject smaller function on another YOBJ right? The only thing required is that the obj you're injecting has fewer (or the same--but that's rarely likely) vertices and faces, yeah? Because I've been testing that out and every time I do, X-Rey will say it injected successfully, but then when it tries to load up the model it gives an error. 3Ds Max won't properly load up the YOBJ afterward either.

 

I thought it might've been a 2K15 thing, as I was trying to inject a model part from a 2K14 model into a 2K15 one, but then I tried a 2K15 one into another 2K15 one and the results weren't any better.

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I'll look into it. I just tried extracting a part from a 2k15 model and injecting it into another 2k15 model but X-Rey does not allow it due to vert count restriction. It reading the verts incorrectly on the 2k15 sub object for some reason and picks it up as being higher even though it isn't.

 

2k14 models still work fine, just tested it.

 

Seems like it's a bug that I need to fix. Can you please try the same with a 2k14 model into another 2k14 model and see if you have any issues.

 

I must warn you though, the results with injecting from one model to another is mixed and you need to experiment with it. Most times the rigging of the models corrupts the new object when moving.

 

The way in which I inject one model part into another is by using a caw part. I extract the sub object from the original model and inject smaller into the ca part. I also extract the skeleton from the model and inject into the caw part. Then I add the caw part into the pach file. It works I'd say about 60% of the time in that way.

 

Also try to inject into a caw part which is located around the same part of the body as your sub object i.e. I inject a singlet into a coat so that the rigging works correctly.

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Yeah, good call. Seems like a 2K15 model issue. Just tested out swapping parts between two 2K14 ones like you suggested, and it worked just fine.

 

Thanks for the heads up and info on the CAW part method--much appreciated. I'll definitely be sure to put that to use and give it a shot.

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Hey Tekken can I pay for xpacker 10 another way my pay pal is trying to back charge me,cuz of some idiot on eBay did the back charge after I sent him a item I sold him so I'm negative on my PayPal,and they won't help me out with it..

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@twisted, there is no other way in which I can receive donations in this country. PayPal is my only option.

 

Looked into the "inject smaller" issues with 2k15 models and fixed the problem. Currently testing. 

 

I also looked into the audio file format. The header is not complicated to read however there are 16000 + files in the archive. This would make listing and  locating each file in X-Packer extremely complicated and would also consume a lot of memory. Rebuilding the entire sound archive would also take a very long time and would be extremely memory intensive. Unfortunately I cannot add support for audio files due to the above reasons.

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@twisted, there is no other way in which I can receive donations in this country. PayPal is my only option.

Looked into the "inject smaller" issues with 2k15 models and fixed the problem. Currently testing.

I also looked into the audio file format. The header is not complicated to read however there are 16000 + files in the archive. This would make listing and locating each file in X-Packer extremely complicated and would also consume a lot of memory. Rebuilding the entire sound archive would also take a very long time and would be extremely memory intensive. Unfortunately I cannot add support for audio files due to the above reasons.

Ok cool I'm gonna have to use my girls paypal then since they are doin that to me.

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Cool. no worries.

 

The beta testing of X-Packer 10 is complete and there were no significant bugs. The beta version which was released will be the final version of X-Packer 10 effectively immediately.

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  • 2 weeks later...

Added support for the ps3 save files for both 2k14 and 2k15. The functionality is currently being tested. I have coded the wrestler info and moveset functions on the ps3 save to enable importing of this data from the individual xbox save data. This should make converting the community dlc for the ps3 fairly simple. PS3 guys, if you would like to donate you can assist in the testing.

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