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Posted (edited)

FTP

Edited by Dbo2700
Posted

something i noticed was that when i put 2 caws in a save data, create a package in horizon and try to extract the files, it successfully extracts , however when i try with 3, i can't extract the files and an error that says "STFS: The file size of the file SaveData.Dat was greater than the allocated byte count." comes up...

Posted

something i noticed was that when i put 2 caws in a save data, create a package in horizon and try to extract the files, it successfully extracts , however when i try with 3, i can't extract the files and an error that says "STFS: The file size of the file SaveData.Dat was greater than the allocated byte count." comes up...

Wait wait wait. Are you using Pur3's tool? If so, there is no reason to extract anything. You just edit the display number and resign. Done.
Posted

 

something i noticed was that when i put 2 caws in a save data, create a package in horizon and try to extract the files, it successfully extracts , however when i try with 3, i can't extract the files and an error that says "STFS: The file size of the file SaveData.Dat was greater than the allocated byte count." comes up...

Wait wait wait. Are you using Pur3's tool? If so, there is no reason to extract anything. You just edit the display number and resign. Done.

 

yeah i am (v1.0.0.1 if that helps), and yes i know i don't need to extract anything but i just tried it since i guess it a way of checking if it will work or not...

Posted

something i noticed was that when i put 2 caws in a save data, create a package in horizon and try to extract the files, it successfully extracts , however when i try with 3, i can't extract the files and an error that says "STFS: The file size of the file SaveData.Dat was greater than the allocated byte count." comes up...

Wait wait wait. Are you using Pur3's tool? If so, there is no reason to extract anything. You just edit the display number and resign. Done.

yeah i am (v1.0.0.1 if that helps), and yes i know i don't need to extract anything but i just tried it since i guess it a way of checking if it will work or not...
I see. Another good tip that I can offer. Most of the time, after I change display number and resign, I resign a second time with Brienj's editor from last year. I use it because it's a mass resigner.
Posted

For anyone who having problems injecting and following my tutorial, Don't save your game data with Pur3's tool before exiting. Just back out of whatever feature you are using and exit. Do all saving in Horizon.

Posted (edited)

 

 

 

something i noticed was that when i put 2 caws in a save data, create a package in horizon and try to extract the files, it successfully extracts , however when i try with 3, i can't extract the files and an error that says "STFS: The file size of the file SaveData.Dat was greater than the allocated byte count." comes up...

Wait wait wait. Are you using Pur3's tool? If so, there is no reason to extract anything. You just edit the display number and resign. Done.
yeah i am (v1.0.0.1 if that helps), and yes i know i don't need to extract anything but i just tried it since i guess it a way of checking if it will work or not...
I see. Another good tip that I can offer. Most of the time, after I change display number and resign, I resign a second time with Brienj's editor from last year. I use it because it's a mass resigner.

 

thanks for the tip, but im not getting any errors with the superstars, just the savedata.dat

For anyone who having problems injecting and following my tutorial, Don't save your game data with Pur3's tool before exiting. Just back out of whatever feature you are using and exit. Do all saving in Horizon.

tried without saving it and still the same error, tried with a save and same error

Edited by xWeasel
Posted

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

Posted

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

could you please tell me which tool of brienj's? i have the texture one and the mod tool...

Posted

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

Glad I could help.

 

 

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

could you please tell me which tool of brienj's? i have the texture one and the mod tool...

 

The WWE Games Editor. The injector from last year. In the Special Tab there is a Rehash/Resigner, I actually use that as my Resigner for every game. It's SUPER stable. Never get errors. Plus it saves your IDs. 

Posted

 

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

could you please tell me which tool of brienj's? i have the texture one and the mod tool...

 

Yeah, that one. Like Dbo said, go to special tabs. But, before you start rehash/resign, make sure you click storeids first to load & save your profile & console ID.

Posted

 

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

Glad I could help.

 

 

Ya-Haaa, at last, managed to inject bunch of caws without error. Like Dbo2700 said, i changed the display number of cas.file using horizon. Don't touch the SaveData.dat. Then, rehash/resign all those file including the savedata.dat using brienj's wwe 13 tool. Done!  :D

could you please tell me which tool of brienj's? i have the texture one and the mod tool...

 

The WWE Games Editor. The injector from last year. In the Special Tab there is a Rehash/Resigner, I actually use that as my Resigner for every game. It's SUPER stable. Never get errors. Plus it saves your IDs. 

 

Yeah, thanks man. I almost complete my mix 91-95 saves. It will come with full render. Anyone interested?  :rolleyes:

Posted

Sure! If you post it or PM it to me, I'll post it in the saves section in the front. I wanted to have full saves for people who use xpacker. Or if someone wanted a base save to start with.

When I'm done with my save I plan on posting it also. Mine has some Hacker-T editing. I have 4 Men belts on the Titles menu and two shows per roster.

Posted

just tried it and get the same error :(

tried almost everything i can think of, all the alternative ways and none work

Posted

just tried it and get the same error :(

tried almost everything i can think of, all the alternative ways and none work

Has to be something that you're doing wrong buddy. Did you save your IDs in Breinj's editor before you used it?
Posted

 

just tried it and get the same error :(

tried almost everything i can think of, all the alternative ways and none work

Has to be something that you're doing wrong buddy. Did you save your IDs in Breinj's editor before you used it?

 

yeah

Posted

Sure! If you post it or PM it to me, I'll post it in the saves section in the front. I wanted to have full saves for people who use xpacker. Or if someone wanted a base save to start with.

When I'm done with my save I plan on posting it also. Mine has some Hacker-T editing. I have 4 Men belts on the Titles menu and two shows per roster.

Alright, maybe in two weeks i'll done. After this, i want to make a monday night war saves. it will also come in full render.

Dbo, any free sharing site you can suggest for uploading my saves? 

  • Like 1
Posted

just tried it and get the same error :(

tried almost everything i can think of, all the alternative ways and none work

Try again mate. This is my tips, 100% work.

1) Inject caws using pur3, don't save anything, just exit.

2) Open horizon, the package manager, edit the display number of .cas file only. Rehash/resign those .cas file.

3) Open brienj' tool, rehash/resign all those files. Copy your saves to pendrive etc.

4) Moves your saves to xbox360. Done.   

  • Like 2
Posted

I suggest Firedrive and Mega.

alright, i'll pm you after i uploaded those files in a fortnight.

Posted

That's my exact method. 100% Everytime.

  • Like 2
Posted

 

just tried it and get the same error :(

tried almost everything i can think of, all the alternative ways and none work

Try again mate. This is my tips, 100% work.

1) Inject caws using pur3, don't save anything, just exit.

2) Open horizon, the package manager, edit the display number of .cas file only. Rehash/resign those .cas file.

3) Open brienj' tool, rehash/resign all those files. Copy your saves to pendrive etc.

4) Moves your saves to xbox360. Done.   

 

i was rehashing it in breinj's tool first, i think that was the problem ill try it out now

OMG!!!!!!!! THANKS SOOOO MUCH GUYS!!!! (it worked if you cant tell :D)

  • Like 1
Posted (edited)

ok i have another problem now

the renders button is grey and i cant click on it (i could before)

 

EDIT: nevermind i fixed it :D

Edited by xWeasel
  • Like 1
Posted

ok i have another problem now

the renders button is grey and i cant click on it (i could before)

 

EDIT: nevermind i fixed it :D

The renders button is grey because you don't have the .cas files inside that folder. To inject render, you need the .cas file inside the same folder with your savedata.dat.   :)

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