Judders Posted March 18, 2013 Posted March 18, 2013 Are they not in the format that we save as when making a pt file? 8.8.8.8 ARGB 32bpp Unsigned, no mipmaps? Quote
HotavioH Posted March 18, 2013 Posted March 18, 2013 Are they not in the format that we save as when making a pt file? 8.8.8.8 ARGB 32bpp Unsigned, no mipmaps? Yes, they are (Well I guess so) Quote
PUR3 RAF3X Posted March 18, 2013 Author Posted March 18, 2013 Are they not in the format that we save as when making a pt file? 8.8.8.8 ARGB 32bpp Unsigned, no mipmaps? I try this with simple black image and my output looks different then the black Image from PT file. Quote
Judders Posted March 18, 2013 Posted March 18, 2013 Is it a black image with a transparent background? When I save in that format with transparent background and close it, then reopen it in photoshop, the background is... I suppose the best way to put it is that the images I used bled their colors onto the transparent bg... That was originally a yellow WWF logo, and a black and gray New Generation logo. Open it in Brienj's tool and it's fine. Quote
brienj Posted March 18, 2013 Posted March 18, 2013 Is it a black image with a transparent background? When I save in that format with transparent background and close it, then reopen it in photoshop, the background is... I suppose the best way to put it is that the images I used bled their colors onto the transparent bg... That was originally a yellow WWF logo, and a black and gray New Generation logo. Open it in Brienj's tool and it's fine. There's a little bit of bit manipulation required to put them in the CAS file. This is the error he sees. Quote
PUR3 RAF3X Posted March 18, 2013 Author Posted March 18, 2013 (edited) Nope Mate I know about the right byte manipulation the same for extract. But when you guys say this format are right then this is so. Edit: You right Judders I create the transparent background wrong After new try I have the same Image 1:1 thanks for help guys. Edited March 20, 2013 by PUR3 RAF3X Quote
PUR3 RAF3X Posted March 22, 2013 Author Posted March 22, 2013 (edited) Here guys the New Update: 2.3.0.0 Add Big Render downloader. Over 300 Wrestler..... all renders are 680x1548 Thanks Brien. DL Link:http://www.mediafire...0uyc12qdg61jzuy AudayAlyafi Tutorial About Injecting Caws : 1-open ur savedata with PUR3 RAF3X tool (only works with V 2.2.0.0) 2- go to caw injector/editor section 3- right click on the slot u want then select inject caw 4- choose the caw u want 5- exit the tool and open (modio-horizon-concept ...) 6- rehash and resign with correct id's 7- put on hdd and enjoy The step 6 you write wrong. You need only R&R this is all skip the ID'S my Tool write your correct id's inside each injected CAW file for you. You never see this ? Edited March 22, 2013 by PUR3 RAF3X Quote
Auday Posted March 22, 2013 Posted March 22, 2013 Here guys the New Update: 2.3.0.0 Add Big Render downloader. Over 300 Wrestler..... all renders are 680x1548 Thanks Brien. DL Link:http://www.mediafire...0uyc12qdg61jzuy oooops sry i will fix that when i open from my laptop btw are u still working on the pt injector The step 6 you write wrong. You need only R&R this is all skip the ID'S my Tool write your correct id's inside each injected CAW file for you. You never see this ? Quote
delete Posted March 22, 2013 Posted March 22, 2013 (edited) Here guys the New Update: 2.3.0.0 Add Big Render downloader. Over 300 Wrestler..... all renders are 680x1548 Thanks Brien. DL Link:http://www.mediafire...0uyc12qdg61jzuy So what does this do? Edit: Don't worry about it I know what it does, how can I resize it? Shall I just open it in photoshop and make the image size 256x526? And do I need to crop a bit of their bottom part? And do they have the in-game effect like HotavioH's and Judders'? Edited March 22, 2013 by Nazza Quote
Judders Posted March 22, 2013 Posted March 22, 2013 So is your program reading directly from WWE.com for the PNG's? Quote
PUR3 RAF3X Posted March 22, 2013 Author Posted March 22, 2013 (edited) So is your program reading directly from WWE.com for the PNG's? Yes right. And do they have the in-game effect like HotavioH's and Judders'? Sure when you have the same skills Edited March 22, 2013 by PUR3 RAF3X Quote
mr.mcmoney Posted March 22, 2013 Posted March 22, 2013 Have RAF3X. I used your old program to inject the renders. Went through all of the steps but when I tried it ingame it still had the preset selection picture. Do I need to use the new program? Quote
ninickers Posted March 23, 2013 Posted March 23, 2013 I don't know what my deal is but I've tried every possible way I can think and I still lose my entire saved game when I try to add a render. Here are some steps I've done. Maybe someone will see something and point out my fault. 1. put savedata and cas on my flash drive 2. extract savedata and cas onto my computer using usbtaf_44 3. open savedata with PUR3 RAF3X software 4. inject my new dss render into caw slot (i'm using same ohno render in all 4 ohno caw slots) (I have also tried skipping straight to step 7 from here) 5. close PUR3 RAF3X and open brienj software 6. resigner/rebuilder the savedata and new cas file 7. inject files back onto my flash drive using usbtav_44 8. move from flash drive back to xbox HD commence lost game data!!! Quote
delete Posted March 23, 2013 Posted March 23, 2013 I don't know what my deal is but I've tried every possible way I can think and I still lose my entire saved game when I try to add a render. Here are some steps I've done. Maybe someone will see something and point out my fault. 1. put savedata and cas on my flash drive 2. extract savedata and cas onto my computer using usbtaf_44 3. open savedata with PUR3 RAF3X software 4. inject my new dss render into caw slot (i'm using same ohno render in all 4 ohno caw slots) (I have also tried skipping straight to step 7 from here) 5. close PUR3 RAF3X and open brienj software 6. resigner/rebuilder the savedata and new cas file 7. inject files back onto my flash drive using usbtav_44 8. move from flash drive back to xbox HD commence lost game data!!! Well I hope you have backups because if you don't then you're not getting your save data back. Here's my method, it's worked for me every single time. http://www.youtube.com/watch?v=e9MzYl6Szno Make sure that before you extract the Save Data and the CAS file you've saved every attire of the superstar/diva in-game. And if you want to apply a render to 2 CAWs then do the exact same method but extract both of the CAS files. Hope this helps Quote
Mathayus Posted March 23, 2013 Posted March 23, 2013 I don't know what my deal is but I've tried every possible way I can think and I still lose my entire saved game when I try to add a render. Here are some steps I've done. Maybe someone will see something and point out my fault. 1. put savedata and cas on my flash drive 2. extract savedata and cas onto my computer using usbtaf_44 3. open savedata with PUR3 RAF3X software 4. inject my new dss render into caw slot (i'm using same ohno render in all 4 ohno caw slots) (I have also tried skipping straight to step 7 from here) 5. close PUR3 RAF3X and open brienj software 6. resigner/rebuilder the savedata and new cas file 7. inject files back onto my flash drive using usbtav_44 8. move from flash drive back to xbox HD commence lost game data!!! You failed in the step that you are using the brienj tool, probably. If you don´t lock the savedata. Better if you use the last version, it resign and rehash the files and you would be able to inject it in your console. But for me that was giving me an error. I resign it with Concept 3.0 and everything works fine. Quote
brienj Posted March 23, 2013 Posted March 23, 2013 You failed in the step that you are using the brienj tool, probably. If you don´t lock the savedata. Better if you use the last version, it resign and rehash the files and you would be able to inject it in your console. But for me that was giving me an error. I resign it with Concept 3.0 and everything works fine. If he was just using the stand-alone resigner, there is no need to lock anything, but really surprised it doesn't work after resigning with my tool, which means he just never set his IDs properly in my program ... Quote
WFMashUpz Posted March 28, 2013 Posted March 28, 2013 Just one thing. I have a cas file here, but not a savedata. I will inject the render, but I still can only open the savedata. Quote
Auday Posted March 28, 2013 Posted March 28, 2013 WFMashUPZ u can't do anything without opening savedata Quote
WFMashUpz Posted March 28, 2013 Posted March 28, 2013 A good thing for a possible update would be edit only cas files, without needing savedata. Quote
PUR3 RAF3X Posted March 28, 2013 Author Posted March 28, 2013 No you can not.I do not understand your problem to open files you need the game that also should work to be clear. Quote
WFMashUpz Posted March 28, 2013 Posted March 28, 2013 The problem is that I don't have the game, I'm just trying to do it for my friend. Quote
brienj Posted March 28, 2013 Posted March 28, 2013 The problem is that I don't have the game, I'm just trying to do it for my friend. The CAS data HAS to be saved to the save it is going to be used on, or else it either won't even show up or the game will say it's corrupt. Quote
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