Napster29 Posted July 4 Share Posted July 4 I tested low blow and instant recovery. It works fine. The match is getting exciting. Thank you. Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 4 Author Share Posted July 4 1 minute ago, Napster29 said: I tested low blow and instant recovery. It works fine. The match is getting exciting. Thank you. Haha, yeah it can be fun. Try facing an opponent that has instant recovery and resiliency for their Paybacks and it can be tough. If you want a CRAZY (almost annoying) challenge, fight the computer while the computer has Auto Reversal as a Payback and holy crap! Boyyyyyy, the CPU sure loves that auto reversal. I had them reversing literally every other move against me at one point, it was crazy haha. 1 1 Quote Link to comment Share on other sites More sharing options...
Napster29 Posted July 4 Share Posted July 4 Any way to disable reversal for human when CPU have a finisher? It would be harder gameplay Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted July 5 Share Posted July 5 On 7/1/2024 at 9:18 PM, Dirty Cheater said: I released some options that I really tend to enjoy including things like infinite OMG moves and Paybacks, custom starting/max finishers #, and much more. Please check it out and let me know if it's all working correctly. Feel free to ask questions on any of it. First post has been updated with the info and link! I have some weird glitches too while experimenting with hair and it seems to depend on who I'm experimenting on. Still trying to figure out the whole riddle on this one. Check out this post. have you done this before? Hair mod - Discussion & Support - Smacktalks.Org Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 7 Author Share Posted July 7 (edited) On 7/4/2024 at 3:11 PM, Napster29 said: Any way to disable reversal for human when CPU have a finisher? It would be harder gameplay I'm not sure on that one. I will keep it in mind though when I am testing new stuff. On 7/5/2024 at 1:27 AM, Wolfstrike28 said: Check out this post. have you done this before? Hair mod - Discussion & Support - Smacktalks.Org I don't modify files like that very often, no. I prefer just seeing what I can do in real-time with CE running and the game running. In a brief test a couple weeks ago on 2k19 I used CE to add hair to in game superstars but I wasn't able to remove their default existing hair (resulting in ugly double hair). In 2k24 I can actually replace in game superstar's hair using CE and it comes out looking perfectly clean, but I haven't gotten it working as smoothly in 2k19. I'm still thinking of going back and seeing if I can get the same exact method fully working in 2k19 (including removing hair) but it's on the back burner for now. Edited July 7 by Dirty Cheater Quote Link to comment Share on other sites More sharing options...
JosefRags Posted July 7 Share Posted July 7 On 6/6/2024 at 11:34 PM, Dirty Cheater said: Get Hit Once = Paybacks are FULL (works for everybody) Hi, Thanks for this I’m having trouble with Get Hit Once = Paybacks are FULL I was using it with Resiliency, but after I use it once it won’t recharge anymore. Sometimes it works a few times, but then it gets stuck and won’t recharge at all Is there a workaround for this? I wanted to use Resiliency to kickout of pins and escape submissions, so maybe there’s another way to do this such as making the spot bigger in the pin meter? Thanks Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 7 Author Share Posted July 7 (edited) 4 minutes ago, JosefRags said: Hi, Thanks for this I’m having trouble with Get Hit Once = Paybacks are FULL I was using it with Resiliency, but after I use it once it won’t recharge anymore. Sometimes it works a few times, but then it gets stuck and won’t recharge at all Have you noticed if specific characters have this issue? After each time you use it, it should be gone until you get hit again. You have to get hit again for it to charge again. Use it, get hit, use it again, etc... but you can't use it twice in a row without being hit. If you get hit and it gets stuck, where does it get stuck? Does the yellow payback fill up? Let me know as much as you can and I can investigate. Edited July 7 by Dirty Cheater Quote Link to comment Share on other sites More sharing options...
JosefRags Posted July 7 Share Posted July 7 3 minutes ago, Dirty Cheater said: Have you noticed if specific characters have this issue? After each time you use it, it should be gone until you get hit again. You have to get hit again for it to charge again. Use it, get hit, use it again, etc... but you can't use it twice in a row without being hit. If you get hit and it gets stuck, where does it get stuck? Does the yellow payback fill up? Let me know as much as you can and I can investigate. Thanks for getting back to me It charges up when hit and works fine with paybacks such as auto-reverse. Then when I use resiliency it works , but when it charges up again after getting hit it doesn’t charge all the way and then gets stuck and won’t charge anymore I’ve tried it with CAWs and non-Caws It gets stuck partway through the Red Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 7 Author Share Posted July 7 12 minutes ago, JosefRags said: It gets stuck partway through the Red Ok that gives me an idea of what might be happening. Try this version instead and let me know if it's better, or worse, or exactly the same... https://www.mediafire.com/file/4q4ryrgtvoaln3x/2k19+Fun+v2.CT/file If you have the game already running right now as we speak, restart it before using this new cheat table. Also shut down and restart Cheat Engine if you already had it running. Side note for everyone: I have also added a new option for Everybody=Unlimited Finishers since the one for Human=Unlimited Finishers is very buggy in multi mans. 1 Quote Link to comment Share on other sites More sharing options...
JosefRags Posted July 7 Share Posted July 7 Thanks for this, I’ve tested it a few different ways and it’s working as long as I have both keep most paybacks after use and get hit once 1 Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 7 Author Share Posted July 7 (edited) 26 minutes ago, JosefRags said: Thanks for this, I’ve tested it a few different ways and it’s working as long as I have both keep most paybacks after use and get hit once Thanks for confirming! 2 hours ago, JosefRags said: I wanted to use Resiliency to kickout of pins and escape submissions, so maybe there’s another way to do this such as making the spot bigger in the pin meter? Just wanted to note that when I have time sometime soon I will add my submission controls. Basically they will make it so when a submission is happening between a human and CPU, the human will have their submission wheel/bar thingy frozen in place so they can just relax regardless of if you're the one in the submission or the one doing it. Then you can use hotkeys to decide what happens. One hotkey forces a submission and another forces an escape. It's really fun also for getting someone in a submission and just torturing them endlessly since it will stay locked in until you decide which hotkey to use lol. Keep an eye out for that one! Also have auto-kickout I can add too. Edited July 7 by Dirty Cheater 1 Quote Link to comment Share on other sites More sharing options...
Fecks Posted July 26 Share Posted July 26 A useful / fun feature to add would be all the match rule / stipulation toggles: DQ, KO, Ring Out, Rope Break, Last Man Standing etc. Would also be great to play around with Superstar ragdoll physics. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 26 Author Share Posted July 26 (edited) 11 hours ago, Fecks said: A useful / fun feature to add would be all the match rule / stipulation toggles: DQ, KO, Ring Out, Rope Break, Last Man Standing etc. Would also be great to play around with Superstar ragdoll physics. Thank you! Yeah I think I'll do the match rules modifiers soon since they're pretty simple to gather. They're actually a lot of fun to mess around with because a lot of them can be toggled in real-time during a match to create immediate rule changes on the fly. Also the pinfalls on/off rule can be toggled using a hotkey which in turn can give it dual-use of being an auto-kickout (by toggling pins off for a split second during a pin = auto kickout). The auto kickout goes nice with my upcoming auto escape submissions coming soon here too. Ragdoll physics kind of comes into play when partially disabling the walls/barriers, but might not be as ragdoll-like as you'd expect. Still offers a lot of possibilities though like nasty looking F5 positioned so the victim falls across the ringside barrier, or hitting an RKO or Tombstone onto the steps base and seeing them crunch/flail around is fun. I will TRY to add that one soon but it's pretty buggy so we'll see. Today I am still working on finishing the newest MvF (intergender) update and some other stuff for 2k24, but once that's all caught up with I will start looking at releasing the above stuff! Edited July 26 by Dirty Cheater 1 1 Quote Link to comment Share on other sites More sharing options...
Fecks Posted July 30 Share Posted July 30 (edited) On 7/7/2024 at 9:32 PM, Dirty Cheater said: Thanks for confirming! Just wanted to note that when I have time sometime soon I will add my submission controls. Basically they will make it so when a submission is happening between a human and CPU, the human will have their submission wheel/bar thingy frozen in place so they can just relax regardless of if you're the one in the submission or the one doing it. Then you can use hotkeys to decide what happens. One hotkey forces a submission and another forces an escape. It's really fun also for getting someone in a submission and just torturing them endlessly since it will stay locked in until you decide which hotkey to use lol. Keep an eye out for that one! Also have auto-kickout I can add too. Hi DC. Nice! Could you add this feature to the Working Holds and Chain wrestling mini-games too please? Thanks! Edited July 30 by Fecks Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 30 Author Share Posted July 30 (edited) 3 hours ago, Fecks said: Nice! Could you add this feature to the Working Holds and Chain wrestling mini-games too please? I don't think I know what you mean exactly. Like a way to instantly stop them? It's insanely rare I come across a situation where I'm dealing with working holds or chain wrestling so I never really looked into a way to end them. Maybe I can look into it though. Do you know off the top of your head what would be the quickest way to get into some working holds and chain wrestling during a match? I hardly see them, despite having played this game for years lol (possibly due to my in game settings? idk). Edited July 30 by Dirty Cheater Quote Link to comment Share on other sites More sharing options...
Fecks Posted July 30 Share Posted July 30 (edited) 1 hour ago, Dirty Cheater said: I don't think I know what you mean exactly. Like a way to instantly stop them? It's insanely rare I come across a situation where I'm dealing with working holds or chain wrestling so I never really looked into a way to end them. Maybe I can look into it though. Do you know off the top of your head what would be the quickest way to get into some working holds and chain wrestling during a match? I hardly see them, despite having played this game for years lol (possibly due to my in game settings? idk). I meant, to continue them indefinitely like your idea for the submission mini-game. So would continue until the hotkey is pressed. At the moment, they don't last very long and / or require constant player input during them. Currently, Chain wrestling appears to have some kind of time limit imposed somewhere in the code (approximately 35 seconds) after which it cannot be initiated again during that match. Chain wrestling can be initiated using RB + A/X (Xbox/DS4) near the start of the match. Working holds require the player to input directional inputs on the LS to continue (can also input punch / grapple buttons for different animations). Removing that requirement would be great. Working holds are displayed / assigned in Create a Moveset. From memory, to start one you tap A/X during a standing front face lock. Can also be initiated from ground / seated position. Edited July 30 by Fecks Quote Link to comment Share on other sites More sharing options...
Fecks Posted July 31 Share Posted July 31 Hi DC. Another idea to throw into the mix: Would it be possible to remove the button prompts / superstar names that appear onscreen during the submission mini-games? Would give a more TV like presentation. Thanks! Quote Link to comment Share on other sites More sharing options...
PiPPiN Posted July 31 Share Posted July 31 Will your way of Intergender matches (aside from the code) be possible in 2K19 Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted July 31 Author Share Posted July 31 @Fecks Thanks for the clarification on initiating chain wrestling. In the few times I ended up in it, I kind of thought it had potential to be fun, so yeah I will definitely check more into that and see if it can be enhanced or expanded later into the match too. Removing the on screen prompts, in my own experience in these games, is EXTREMELY difficult for me. I think it's a me thing. I was able to get some custom stuff made for somebody in 2k23 and 24 where most of the on screen prompts are hidden for his YT videos, but it was insanely difficult and time consuming to figure it out. I will have a look and maybe we will get lucky with 2k19 being easier, but for some reason I am never very good when it comes to hiding graphics/displays in most games. @PiPPiN MvF intergender for 2k19 is possible, yes! I have my own personal MvF for 2k19 that was never intended for public use, so it's not as "clean" as the ones I released in newer games (some of the gender effects/sounds/grunts might get lost. etc) It's very close to perfect, though! It's currently broken apart into something like 10+ different scripts that I work with individually but after I release some of the stuff that's easier to convert for public use, yes I eventually will be seeing if I can compress my intergender stuff into a pretty simple clickable script... but the MvF stuff will be later on (unless someone needs it ASAP and wants to have me work on it as a custom job for them) I'm guessing toward the end of the year. I have A LOT of stuff in mind for you guys (fans of 2k19), some of which you never even thought to ask about! So many ideas to work on once I've already converted my existing stuff to public. I am hoping to slowly convert and release things for 2k19 for the rest of this year, and possibly longer if enough people start getting back into 2k19. 2 Quote Link to comment Share on other sites More sharing options...
Piper Posted August 4 Share Posted August 4 Hey I actually getting back into playing 2K19 again recently & I'm continuing my super long Universe mode that I started years ago lol. I see you mention that you can do run-ins for any match in Universe mode, have you mess with cut scenes that would randomly play in Universe mode? I really want to know how to change to any cut scene & replace the ones that game will have for that match ( like changing the boring handshake after the match scene). I also want to know how to trigger Potential Rivalries at any given time. Quote Link to comment Share on other sites More sharing options...
Dirty Cheater Posted August 4 Author Share Posted August 4 12 hours ago, Piper said: Hey I actually getting back into playing 2K19 again recently & I'm continuing my super long Universe mode that I started years ago lol. I see you mention that you can do run-ins for any match in Universe mode, have you mess with cut scenes that would randomly play in Universe mode? I really want to know how to change to any cut scene & replace the ones that game will have for that match ( like changing the boring handshake after the match scene). I also want to know how to trigger Potential Rivalries at any given time. I'll add these to my growing list of potential ideas to explore as I move forward, but no, I haven't already looked into those things previously. I feel like something already exists that might have cut scene control, or maybe I'm thinking of something that was for a different game? Might have been a story creator. Might be worth looking around just in case it already exists for 2k19, because something of that magnitude would be a long time for me to figure out how to make myself (if I even can). I can't remember if it was an actual trainer or a cheat table for CE that someone else made, but it definitely sounds familiar. 2 Quote Link to comment Share on other sites More sharing options...
Degrees Posted August 4 Share Posted August 4 Multiple run-ins could be a game-changer, and having multiple objects in the ring without them disappearing would be sick too 1 1 Quote Link to comment Share on other sites More sharing options...
Piper Posted August 7 Share Posted August 7 On 8/4/2024 at 11:44 AM, Dirty Cheater said: I'll add these to my growing list of potential ideas to explore as I move forward, but no, I haven't already looked into those things previously. I feel like something already exists that might have cut scene control, or maybe I'm thinking of something that was for a different game? Might have been a story creator. Might be worth looking around just in case it already exists for 2k19, because something of that magnitude would be a long time for me to figure out how to make myself (if I even can). I can't remember if it was an actual trainer or a cheat table for CE that someone else made, but it definitely sounds familiar. Oh for sure! That'll be great, take your time if you decide to go that route. To answer your questions, 2K14 was the last to have Story creator mode in the game which I missed so much & wish to see it come back one day. A guy named KG have a tool that can change the cut scenes in Universe mode to any but the scene IDs was so random at times so I ended up creating a scene IDs list on notepad to track down all the IDs KGs tool was showing. I still dont know how & where the tool gathers the IDs from but I know it have something to do with cheat engine. My goal I guess with this is to have the ability add a cut scene to any match (Rivalry & Non Rivalry) manually or change it to whatever scene without the need of a trainer like KGs Quote Link to comment Share on other sites More sharing options...
Andrew Warren Posted August 8 Share Posted August 8 Are you able to fix the Custom menu Music for wwe2k19? They new one doesn't have the menu patcher.. Also does someone got a safe Link for CE? I'm too afraid to go to the site and download it. I assume a basic script like this is way to easy. https://steamcommunity.com/sharedfiles/filedetails/?id=2521304986 Not sure what i'd need CE for unless it can do some real wacky stuff like allowing you to use the 2 ONLINE paybacks in other modes.. because I have it set up to where I can do intergender without CE But I don't know.. I would love to use beast mode outside of the mycareer mode for real though. Oh and I play my copy of wwe2k24 on PS5.. is there a way any of you can genderswap one of my caws for me? I know how to do a glitch in universe mode where they appear as the other gender.. but it won't transfer out of it.. and I can confirm my caws will work gender swapped just fine. I just want to be able to use them outside of universe mode... I'd do it myself but again I'm a ps5 user... I'd be so grateful if anybody could genderswap just 1. Quote Link to comment Share on other sites More sharing options...
Andrew Warren Posted August 8 Share Posted August 8 I prefer 19 over 24.. but sadly my good pc is acting up.. and that's why I have 24 for ps5.. what I'd really love is to take caws such as the one I listed.. and backport them to 19.. but that won't be an easy task Quote Link to comment Share on other sites More sharing options...
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