lilchoppam Posted June 8, 2021 Posted June 8, 2021 Looks very interesting and promising. Keep me posted on the price progress! Quote
Hollywood Akeem Posted June 11, 2021 Author Posted June 11, 2021 (edited) So I've been hard at work the past two weeks working on this project again. Most of my time was spent reworking on the old models that I imported, as I realized I was converting them incorrectly. The hair and no facial animations issues are all gone from the previous models. Look at braun for example. Some issues are With the imported wwe 12 models. A bunch of them are shiny. Luckily xrey has an option to remedy the issue. However, xreys solution to wwe 12 shiny models only works during the match. For some reason in the entrence they're still shiny. Apparently this is not the case on the PS3, but it is for the xbox 360. Michelle McCool (WWE '12): Chavo Gurerro (by Nsienski) Now, Chavo Doesn't have as much shine in this angle, but its very apparent when the camera angle is neutral. John Morrison has this issue where his torso is missing. This is because his jacket is a separate YOBJ model (271A). His jacket is in the middle of the ring for some reason. If you know how to fix this please tell me. John Morrison (WWE '12): Here are the rest of the superstars and Women Wrestlers. Samoa Joe: Tye Dillenger: Charolette: Revival: Mojo Rawley: American Alpha: Luke Gallows only (I forgot to import karl ) : Becky Lynch: Carmella: Sasha Banks: Bayley: Also, I updated the xex file with the title update released on January 2014. Apparently putting the title update in the content folder doesn't work when the title id of the xex has changed. Now the PerfectPlex has sound! Edited June 11, 2021 by Hollywood Akeem 2 1 Quote
justYn1893 Posted June 12, 2021 Posted June 12, 2021 To fix the issue with John Morrison’s jacket, put his 271A into slot 001A. That fixes the issue. 1 Quote
Hollywood Akeem Posted June 18, 2021 Author Posted June 18, 2021 (edited) Small Update: This past week I've spent time away from adding superstars and spent them adding all the original dlc characters to the main menu. With the addition of Mr.Perfect and the exclusion of Scott Hall and Kevin Nash of the oustiders, all the dlc superstars fit nicely into the main menu (thanks to the help of @justYn1893). I did this to use the dlc.catalog space for wrestlers i'm planning to add, as there are limited slots. I've spent the effort to alphabetize them, putting Batista and edge in the top section just so the legends section can start on the fourth row like in the retail copy. Only Issue I currently have is that the dlc characters that were added are somehow messing with the non-dlc character renders. For example, when you go to exibition > One on One > menu select screen, john cena is the first character that shows when you assign your controller into a slot. His render, and all the non dlc renders, are fine until I hover on Bruno san martino or scott steiner (dlc). The renders work, but when I hover back to john cena for example, his render goes missing. I have a theory that the game starts reading the ssfa renders from the dlc files when hovering over the dlc characters, However, when I hover back to a non dlc character, it doesn't switch back. I feel like this is only an issue because the game was never given instructions to read both files from different directories in the main menu select aside from going into and out of the dlc menu. Any ways due to this method, I can reserve more dlc catalog space for the superstars since every single women wrestler from wwe '12 - wwe 2k17 can be added to the womens menu slots. Edit: Apparently the arc size was the issue. I re-exported the regular icons (non dlc) using DXT 1 alpha to bring each picture down from 4kb to 2kb's which cut down the size of 0000.zlib to 200kbs's. Since it was as small as the original, i could compress and inject it using xpacker so I could change the arc size back to the original. Anyways, that solved the problem. Only issue will be in the future when I add the Icons for the women wrestlers as the size will definitely be too big to inject. Edited June 19, 2021 by Hollywood Akeem 1 1 Quote
leoarkham74 Posted June 18, 2021 Posted June 18, 2021 This project looks incredible I hope you continue it, my only recommendation as a user is that if you are going to mofidicate arenas, just add the classic raw and Smackdown 99 'arena, wcw nitro and ecw november to december in the pay per view not so remembered Example over the limet, I don't know anything about programming but if you need a beta tester I'm at your service Quote
Hollywood Akeem Posted June 19, 2021 Author Posted June 19, 2021 16 hours ago, leoarkham74 said: This project looks incredible I hope you continue it, my only recommendation as a user is that if you are going to mofidicate arenas, just add the classic raw and Smackdown 99 'arena, wcw nitro and ecw november to december in the pay per view not so remembered Example over the limet, I don't know anything about programming but if you need a beta tester I'm at your service unless there is a method for wwe 2k14 to add extra arenas without deleting any, I probably will leave it alone. I'm trying to keep the game as vanilla as possible without removing any modes, which already is a hard task. 1 1 Quote
mattoriginal Posted June 20, 2021 Posted June 20, 2021 Speaking of things being vanilla, with these wrestlers being just the plain files from 2k15-2k17, will Superstar Threads function with imported wrestlers? Quote
Hollywood Akeem Posted June 20, 2021 Author Posted June 20, 2021 16 hours ago, mattoriginal said: Speaking of things being vanilla, with these wrestlers being just the plain files from 2k15-2k17, Yes. People like seth rollins will have all his attires from three games (2k15-2k17) in the order of most recent. People like bray wyatt who was in wwe '12 as husky harris will have two separate slots: One for Harris and one for Wyatt with all his attires from 2k15 - 2k17). If I have any space left after all of that, then I will add custom attires. 16 hours ago, mattoriginal said: will Superstar Threads function with imported wrestlers? I've updated every superstar with their threads information so its possible. Right now they are not showing up in the threads menu, but hopefullly that will change when I have the time to mess with that. I think I read a post here about enabling that for dlc superstars, so hopefully it isn't that hard. 1 1 Quote
Grizzlykid4 Posted June 23, 2021 Posted June 23, 2021 For the modded arenas can u just use the created arenas as a slot? Quote
Hollywood Akeem Posted June 23, 2021 Author Posted June 23, 2021 2 hours ago, Grizzlykid4 said: For the modded arenas can u just use the created arenas as a slot? not for modded , that I know of. Quote
Grizzlykid4 Posted June 23, 2021 Posted June 23, 2021 2 hours ago, Hollywood Akeem said: prob same answer for custom belts Quote
Hollywood Akeem Posted June 23, 2021 Author Posted June 23, 2021 3 hours ago, Grizzlykid4 said: prob same answer for custom belts custom belts I can add. All belts in the game can be recreated in create a championship therefore I can simply use their spots for custom ones Quote
leoarkham74 Posted June 24, 2021 Posted June 24, 2021 no matter i have custom arenas or belts i look forward to this great mod Quote
MKKHAN Posted June 29, 2021 Posted June 29, 2021 to fix wwe12 models shiny in PS make the alpha of normal map dark thats what i did for triple h 2nd attire and its fix the shiny prob 1 1 Quote
Hollywood Akeem Posted July 11, 2021 Author Posted July 11, 2021 On 6/29/2021 at 4:14 PM, MKKHAN said: to fix wwe12 models shiny in PS make the alpha of normal map dark thats what i did for triple h 2nd attire and its fix the shiny prob ill try this out Teeny Tiny Update: Made a cover image for aurora. It's waiting approval. Hopefully, it gets accepted. 3 1 1 Quote
leoarkham74 Posted July 12, 2021 Posted July 12, 2021 2 hours ago, Hollywood Akeem said: intentaré esto Actualización de Teeny Tiny: Hice una imagen de portada para Aurora. Está esperando aprobación. Con suerte, será aceptado. Is Brutal 1 Quote
JH4ND04 Posted September 8, 2021 Posted September 8, 2021 Hello all. I just joined today, and wanted to know if this mod will run on both RGH and JTagged XBOX 360s. Quote
Hollywood Akeem Posted September 9, 2021 Author Posted September 9, 2021 On 9/8/2021 at 10:55 AM, JH4ND04 said: Hello all. I just joined today, and wanted to know if this mod will run on both RGH and JTagged XBOX 360s. yes Quote
JH4ND04 Posted September 11, 2021 Posted September 11, 2021 On 9/9/2021 at 11:39 AM, Hollywood Akeem said: yes Alright, thanks again!! Quote
leoarkham74 Posted September 24, 2021 Posted September 24, 2021 Good morning bro, how has the progress of this project been, greetings ✌️ Quote
bruceleroytld37 Posted January 12, 2022 Posted January 12, 2022 Hi, how are you? I just wanna know if the complete edition mod is still in progress, or put on hold? Thanks have a good day… 😊 By the way happy new year. Quote
leoarkham74 Posted January 29, 2022 Posted January 29, 2022 Perdón por las molestias bro sigue vivo el proyecto aún o lo dejaste me intriga , saludos Quote
JayLu17 Posted August 21, 2022 Posted August 21, 2022 Wellll it’s been bout 2 years since you’ve said this😂is it out yet. I just got a Jtag Xbox 360 so I’m tryna play this my boy! Quote
Pacheco96 Posted November 7, 2022 Posted November 7, 2022 On 6/18/2021 at 1:48 PM, Hollywood Akeem said: Small Update: This past week I've spent time away from adding superstars and spent them adding all the original dlc characters to the main menu. With the addition of Mr.Perfect and the exclusion of Scott Hall and Kevin Nash of the oustiders, all the dlc superstars fit nicely into the main menu (thanks to the help of @justYn1893). I did this to use the dlc.catalog space for wrestlers i'm planning to add, as there are limited slots. I've spent the effort to alphabetize them, putting Batista and edge in the top section just so the legends section can start on the fourth row like in the retail copy. Only Issue I currently have is that the dlc characters that were added are somehow messing with the non-dlc character renders. For example, when you go to exibition > One on One > menu select screen, john cena is the first character that shows when you assign your controller into a slot. His render, and all the non dlc renders, are fine until I hover on Bruno san martino or scott steiner (dlc). The renders work, but when I hover back to john cena for example, his render goes missing. I have a theory that the game starts reading the ssfa renders from the dlc files when hovering over the dlc characters, However, when I hover back to a non dlc character, it doesn't switch back. I feel like this is only an issue because the game was never given instructions to read both files from different directories in the main menu select aside from going into and out of the dlc menu. Any ways due to this method, I can reserve more dlc catalog space for the superstars since every single women wrestler from wwe '12 - wwe 2k17 can be added to the womens menu slots. Edit: Apparently the arc size was the issue. I re-exported the regular icons (non dlc) using DXT 1 alpha to bring each picture down from 4kb to 2kb's which cut down the size of 0000.zlib to 200kbs's. Since it was as small as the original, i could compress and inject it using xpacker so I could change the arc size back to the original. Anyways, that solved the problem. Only issue will be in the future when I add the Icons for the women wrestlers as the size will definitely be too big to inject. How did you alfhabetize the minipics, I mean what's the file you need to edit in order to get both Batista and Edge another slot on the main menu? Quote
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