MKKHAN Posted September 18, 2020 Share Posted September 18, 2020 Any update of this game? Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted September 27, 2020 Share Posted September 27, 2020 i need this awesome game @yumboy11 when you gona complete this project ? Quote Link to comment Share on other sites More sharing options...
Sigei Posted October 4, 2020 Share Posted October 4, 2020 Please let me know how the project is going. I would pay for it, it looks really great! Quote Link to comment Share on other sites More sharing options...
HateME Posted October 4, 2020 Share Posted October 4, 2020 yeah i would like to know also Quote Link to comment Share on other sites More sharing options...
Thomas03 Posted October 14, 2020 Share Posted October 14, 2020 Like Ucuxucu 🐵 Y Quote Link to comment Share on other sites More sharing options...
Thomas03 Posted October 14, 2020 Share Posted October 14, 2020 How to download Quote Link to comment Share on other sites More sharing options...
yumboy11 Posted October 20, 2020 Author Share Posted October 20, 2020 (edited) Put a little more work into this and added a bunch of attires. Also had two experimental arenas sent to me by rjry (Wrestlemania IX and Wrestlemania XV from Legends of Wrestlemania) Seems that different shading is present in these arenas and makes the game look a lot darker. (see screenshots for example) Another issue is ring mats not showing up depending on camera position. (see screenshots) Seems that they show up in the replays regardless of camera position. Also interesting is the lighting looks better in story designer. Also experimented with making the training facility playable and seems to have the same mat issue. Since 2010 or 2011 models work with superstar threads, I'm deciding which characters should have their 2010 attire over their 2011 attire (example see Brie Bella picture). I'm still focused on adding attires and characters for now so I won't be working on arenas or anything else for a while. Some custom attires were added. Hogan and Ashley's attires and are from the brienj mod. Two Matt Hardy attires and three Shelton Benjamin attires from tekken57 and some custom Kane attires from MFS Video. The Viper made two custom JBL attires and updated CM Punk's default model to included his missing tattoos. I'll included some preview screens to show some examples of what I've talked about. Edited October 20, 2020 by yumboy11 1 1 Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted October 20, 2020 Share Posted October 20, 2020 great job @yumboy11 did you add alt attire for the DLC superstars also? like ABA undertaker Quote Link to comment Share on other sites More sharing options...
setho123113 Posted October 21, 2020 Share Posted October 21, 2020 On 10/20/2020 at 2:03 AM, yumboy11 said: Put a little more work into this and added a bunch of attires. Also had two experimental arenas sent to me by rjry (Wrestlemania IX and Wrestlemania XV from Legends of Wrestlemania) Seems that different shading is present in these arenas and makes the game look a lot darker. (see screenshots for example) Another issue is ring mats not showing up depending on camera position. (see screenshots) Seems that they show up in the replays regardless of camera position. Also interesting is the lighting looks better in story designer. Also experimented with making the training facility playable and seems to have the same mat issue. Since 2010 or 2011 models work with superstar threads, I'm deciding which characters should have their 2010 attire over their 2011 attire (example see Brie Bella picture). I'm still focused on adding attires and characters for now so I won't be working on arenas or anything else for a while. Some custom attires were added. Hogan and Ashley's attires and are from the brienj mod. Two Matt Hardy attires and three Shelton Benjamin attires from tekken57 and some custom Kane attires from MFS Video. The Viper made two custom JBL attires and updated CM Punk's default model to included his missing tattoos. I'll included some preview screens to show some examples of what I've talked about. Reveal hidden contents Reveal hidden contents Hi, I sent you a PM about SVR 2006 modding. because I want to know how to put characters from Rumble Roses in it. with this tool called svredit. I am telling you this, because I can't seem to find a tutorial for it. only in SVR 2011 (PS2 Version) if you can get back to me, it would be a pleasure. thanks, Seth. I'm using (PCSX2 PlayStation 2 Emulator) Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted October 21, 2020 Share Posted October 21, 2020 Nice to see someone modding an older game, I remember modding this back in the day it was a lot of fun!, pretty sure I was the first to do it on PS3 too. 3 Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted October 22, 2020 Share Posted October 22, 2020 waaaoo good to see you @UndertakerWLF Quote Link to comment Share on other sites More sharing options...
xxjonathanxx24 Posted November 5, 2020 Share Posted November 5, 2020 I find it interesting those Mod of wrestling 2011 I find it very interesting to learn that because I was recently making a mod for the game Skyrim of the sword texture of climates with a group It would be good for you to do a tutorial of the basic things All games are not the same as me I would like to learn Although our language is different because I am Latin I am from Uruguay and I believe that you United States believe Quote Link to comment Share on other sites More sharing options...
yumboy11 Posted November 8, 2020 Author Share Posted November 8, 2020 (edited) Put some more work into this and added attires for about 30 people. I also added 6 new characters, Brock Lesnar, Kevin Nash, and Scott Hall are from the Brienj Mod. Viscera is a separate character slot from Big Daddy V. I added the Paparazzi Guy from Melina's entrance. Also Added The Godfather which is a hidden model in the SVR09 DLC. Thanks to Piloun1 for letting me know about the unused Godfather model. Mokoto Aihara's mascot from Rumble Roses XX. and added entrance objects Jeritron 5000, JBL's Limo, Damien, and Frankie for demonstration purposes. These entrance object most likely won't be in the final version since they have different bones and can just fly away. It can be fixed by changing the bones but it can distort the model. Jericho's hidden Lionsault has been restored to his moveset. Thanks to theviper12 for custom British Bulldog, Jim Neidhart, Batistia, Yoshi Tatsu, Chavo Guerrero, Maryse, and Christian attires. Thanks to tekken57 for the WCW Lex Luger attire. I've still been unsuccessful in getting the Rumble Roses and Wrestle Kingdom Characters to work properly. Rumble Roses main roster crashes the game and Wrestle Kingdom characters are massive (see pictures) and crash the game after the match ends regardless if you import a skeleton to them or not. Also been researched adding entrance motions and added Brock Lesnar's SVR06 entrance animation which was pre-converted by ERI619. Also thanks to rjry for an update on the pre-svr10 arena problem of objects not rendering in. WM XV and Training facility now render most of the objects. I'll leave some preview images here. Edited November 8, 2020 by yumboy11 1 Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted November 8, 2020 Share Posted November 8, 2020 good thats mean the downloaded superstars have alt attire Quote Link to comment Share on other sites More sharing options...
Hollywood Akeem Posted November 8, 2020 Share Posted November 8, 2020 2 hours ago, yumboy11 said: I've still been unsuccessful in getting the Rumble Roses and Wrestle Kingdom Characters to work properly. Rumble Roses main roster crashes the game and Wrestle Kingdom characters are massive (see pictures) and crash the game after the match ends regardless if you import a skeleton to them or not. The wrestle kingdom and Rumble roses attires can possibly get fixed. It seems that the meshes are exponentially larger than svr '11 (as big as wwe '12-2k14 models). I've seen people downgrade 2k14 models down to svr '11. I don't think it's impossible. I can look into it if you dm me the models. Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted November 8, 2020 Share Posted November 8, 2020 If people can downgrade the 2k14/15 models then don't forget to import 2002 Kane from 2k15 Quote Link to comment Share on other sites More sharing options...
Hollywood Akeem Posted November 8, 2020 Share Posted November 8, 2020 2 minutes ago, MKKHAN said: If people can downgrade the 2k14/15 models then don't forget to import 2002 Kane from 2k15 Downgrade was the wrong word. It isn't as easy as importing models from 2k15-17 to 2k14. It's very time consuming which is why many people don't do it. You have to get a compatible mesh from svr '11 and downscale the selected mesh and then shrink wrap the compatible mesh to the selected mesh's shape while leaving the vertices count untouched. 1 Quote Link to comment Share on other sites More sharing options...
MKKHAN Posted November 10, 2020 Share Posted November 10, 2020 (edited) i wish this game come out in next month so i can say bye bye SVR -ONE ONE and welcome SVR- TWO ONE Edited November 10, 2020 by MKKHAN Quote Link to comment Share on other sites More sharing options...
Jonathan Olivas Posted November 14, 2020 Share Posted November 14, 2020 Woah how can i make this happen?? Is this on ps3?? Quote Link to comment Share on other sites More sharing options...
Hollywood Akeem Posted November 15, 2020 Share Posted November 15, 2020 (edited) I think I found the answer to the SVR 2009 shiny models. I believe that it may not be a Shader issue. The normal map detects the bump/creses are on a model, but I believe for svr 2011, it also controls the shinyness of a character model. I think depending the level of opacity of the normal map (located in 000A.bpe) determines the level of shiny-ness. This is because when I made a custom punk mod and made a custom normal map, and Injected it in nomal.dds, Cm Punk was super shiny ingame. This is the original Naturally, Cm punk's trunks are shiny ingame while the skin isn't. Notice how, in the picture above, the trunks have more opacity than the skin. This is what I injected This image has 100% opacity, and as a result, the in game model looks super shiny. I beleive that the SVR 2009 normal maps are similar to my custom normal map in the diagram above. I cant upload a picture of in game punk rn, but imagine it being really shiny. Edit: Here Are some screeshots of shiny punk model EDIT2: okay i think I pretty much confimed that the normal map causes the shine. I edited my custom Normal map above to have any opacity of 20%. As you can see, I removed the purple background and left the definition for bump map purposes. The purple background was making the skin shiny. Now Ingame, the face and muscle tones, as well as the the trunk will have some shine. Here is an example of the model ingame. As you can see, the model is less shiny. I'll see if this will apply with svr '09 models. I'm pretty sure it will. Edited November 17, 2020 by Hollywood Akeem 1 1 Quote Link to comment Share on other sites More sharing options...
iKennyHD Posted November 16, 2020 Share Posted November 16, 2020 Can someone make a text or video on how to correctly mod wwe svr11 on xbox 360 or ps3? Quote Link to comment Share on other sites More sharing options...
yumboy11 Posted November 17, 2020 Author Share Posted November 17, 2020 (edited) On 11/14/2020 at 11:39 PM, Hollywood Akeem said: I think I found the answer to the SVR 2009 shiny models. I believe that it may not be a Shader issue. The normal map detects the bump/creses are on a model, but I believe for svr 2011, it also controls the shinyness of a character model. I think depending the level of opacity of the normal map (located in 000A.bpe) determines the level of shiny-ness. This is because when I made a custom punk mod and made a custom normal map, and Injected it in nomal.dds, Cm Punk was super shiny ingame. This is the original Reveal hidden contents Naturally, Cm punk's trunks are shiny ingame while the skin isn't. Notice how, in the picture above, the trunks have more opacity than the skin. This is what I injected Reveal hidden contents This image has 100% opacity, and as a result, the in game model looks super shiny. I beleive that the SVR 2009 normal maps are similar to my custom normal map in the diagram above. I cant upload a picture of in game punk rn, but imagine it being really shiny. Edit: Here Are some screeshots of shiny punk model Reveal hidden contents EDIT2: okay i think I pretty much confimed that the normal map causes the shine. I edited my custom Normal map above to have any opacity of 20%. Reveal hidden contents As you can see, I removed the purple background and left the definition for bump map purposes. The purple background was making the skin shiny. Now Ingame, the face and muscle tones, as well as the the trunk will have some shine. Here is an example of the model ingame. As you can see, the model is less shiny. I'll see if this will apply with svr '09 models. I'm pretty sure it will. That's not it because the 09 characters only shine against certain wrestlers and situations. That alpha issue is something different. It's one of the first fixes we tried. I'm positive it's a shader issue. Edited November 17, 2020 by yumboy11 Quote Link to comment Share on other sites More sharing options...
iKennyHD Posted November 17, 2020 Share Posted November 17, 2020 I just don't understand can someone make a video on how to mod svr11 on xbox 360 or ps3. I'm so confused! Quote Link to comment Share on other sites More sharing options...
leoarkham74 Posted December 27, 2020 Share Posted December 27, 2020 (edited) Saludos, increíble parche bro son de los pocos modders de la comunidad del Smackdown vs Raw RGH que hacen cosas increíbles, tengo una duda harás un vídeo tutorial respecto a la instalación del mod?Greetings, incredible patch bro are one of the few modders in the Smackdown vs Raw RGH community that do incredible things, I have a question, will you make a video tutorial regarding the installation of the mod? Edited December 27, 2020 by leoarkham74 Quote Link to comment Share on other sites More sharing options...
Brett Storm XWP Posted January 30, 2021 Share Posted January 30, 2021 I just found out about this mod you've been creating yesterday and have watched all the streams on YouTube you've done for them and am very interested and impressed. Unfortunately I won't be able to play the mod when it eventually comes out (because I don't have a modded Xbox 360 and I don't want to try as I know nothing about it) but I've been really liking what I've seen so far. I'll definitely try make it to future streams about this. Quote Link to comment Share on other sites More sharing options...
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