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Ported entrance, victory motions and move animations from 2k20 and previous games. Ported entrances update added. 13th December


BlindedByTheGrace

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37 minutes ago, LinkinForcer said:

Just a few things I'd like to note.

So apparently the menu file from the first two downloads on the entrances won't allow the names to show up so they can be picked. I'm not sure if I installed them backwards or what but they are working now with the menu file from the supplementary download.

 

Are there any "important moves" that have been ported over that I'd need or are they just new generic type moves? Reason I ask is because I have a modded sound file for entrance announcement names on add wrestlers. I'm still new to this and would not know how to fix sound file in order to allow them to still work.

 

So basically if I port in the moves I'd have to leave the sound file out so it doesn't mess with my added wrestler announcement names.

 

Please let me know if I can leave the sound file out or not for the ported moves. I ported over the entrances but left the sound files alone as well because of that same fact. I just don't want to use a move that is ported over and the guy does a submission and the commentators start talking like he just did a frog splash or something.

Hi,

The modded sound file which you edited already contains the commentary data for the ported moves and entrances and other modifications , so you can leave out the sound file and use the one you've got. 

If there are additional updates with modifications to the sound file, the file C8.pac which contains the ring announcer script data can be extracted from your modded file and injected into the updated copy. Butt for now it's fine as it is.

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  • BlindedByTheGrace changed the title to 2K20 entrances and moves ports for 2k19....Sami Callihan and Bobby Lashley 2k20 entrances added.
1 hour ago, Yukes>VConcepts said:

Hi @squaredcirclefan

I wanted to ask how do you port the moves from wwe 2k20 to wwe 2k19? I would try to create an addon to this mod if you don't mind.

Hi,

I don't mind but before attempting to port moves from 2k20, you will have to know how to port moves from another game  (2k18 for instance) to 2k19 .

There is no easy way around it and there are no tools to make things any easier so you will need to do a lot of manual hex editing.

I can only assume but if you are going to start porting moves, you will need to have decompressed the move animation pac files for 2k19 and looked at the data structure and patterns . I will list a few things here.

 Lets pick one move for instance. Suplex City.

1. You need to know the ID for the move.

What you need to do is open the createmode.pac file in Hxd and search for Suplex City. You will find some hex bytes listed in the location you find the name 09 C6. This is flipped as C609. That is the ID for the move. WE convert this value to decimal = 50697 Note the 50 

2. Next is to locate where the motion data file for the move is. The motion data files are located in the pac\ingame\motion\body folder. There are lots of files in there with MPC...… PARAM...….. The animation data file for the move will be located in the 50_mpc.pac and 50_param.pac files. You need to open both files in pac editor and extract the C609.dat file and the C609.pac files.

The C609.dat file is the motion data file for the animation. This is just the base animation. It can't function alone.

The C609.pac is the accompanying motion parametric file which contains data for the other animations which work with the move, the damage level and health damage timer data, vibration timing etc. Without this file, you can only preview the move in the menu but its pretty much useless in the game as the character will freeze after performing the move and you'll have to exit your game.

The createmode.pac file contains blocks of data for each move. each entry is a set number of bytes. To add a new move, you will have to decompress the file and open the 0014.dat file inside.Copy a block of data for one move and paste it at the end, change the ID  and name and a few other bits of data. No tool for this. This is manual. 

The tools like pac editor are just to inject files. 

Then there is the issue of sound for the moves which is handled by a separate file (The attrib..... files in the pac\audio\attrib folder.)

Now with 2k20, there are differences as the developers have made a few changes.

1. 2k20 doesn't use the pac file format so there is not tool to extract and inject into them

2. Even though you have the base animation files bundled together into different files. In 2k20 the 50_mpc file is named 50.acts. We can't open the file to extract the data so the blocks of data for the move will need to be selected manually in Hxd and copied to create a new pac file .

3. The parametric files are a different format and cannot be used in 2k19 in anyway. Sound is a different format and can't be ported to 2k19. With this a custom parametric file will have to be created from a parametric file for a different or similar 2k19 move. Its all largely experimental as there is no set way to make one parametric file work for one move. By experimenting you get to understand how a particular modification will be read by the game.

 

This is just a preamble.

Copying the base animation file and adding the name of the move to the createmode.pac file is the easy part.

The hard part is modifying a 2k19 motion param file from one already in the game by manual hex editing to make it work with the 2k20 move you're porting over. With other games before 19, it wasn't too difficult as you could obtain a lot of the data from the files and add them to the 2k19 file you're modifying. With the 2k20 moves , there's nothing to work with. 

WWE 2K18 and wwe 2k19 have the same format for the parametric file, so these can just be copied over or swapped between those games. 

2k15 - 17 used a different motion data file format (the same format for the three games), even though the underlying data is largely the same. Custom parametric files have to be created to port moves from these games over to 18 and 19.

This is a lengthy post, but I just thought ill explain what you need to do and the task ahead.

21 hours ago, vigymuh said:

can you maybe add shane thorne  entrance too? thanks

I will upload Shane Thorne's 2k20 entrance in a few days.

Edited by squaredcirclefan
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4 hours ago, squaredcirclefan said:

Hi,

I don't mind but before attempting to port moves from 2k20, you will have to know how to port moves from another game  (2k18 for instance) to 2k19 .

There is no easy way around it and there are no tools to make things any easier so you will need to do a lot of manual hex editing.

I can only assume but if you are going to start porting moves, you will need to have decompressed the move animation pac files for 2k19 and looked at the data structure and patterns . I will list a few things here.

 Lets pick one move for instance. Suplex City.

1. You need to know the ID for the move.

What you need to do is open the createmode.pac file in Hxd and search for Suplex City. You will find some hex bytes listed in the location you find the name 09 C6. This is flipped as C609. That is the ID for the move. WE convert this value to decimal = 50697 Note the 50 

2. Next is to locate where the motion data file for the move is. The motion data files are located in the pac\ingame\motion\body folder. There are lots of files in there with MPC...… PARAM...….. The animation data file for the move will be located in the 50_mpc.pac and 50_param.pac files. You need to open both files in pac editor and extract the C609.dat file and the C609.pac files.

The C609.dat file is the motion data file for the animation. This is just the base animation. It can't function alone.

The C609.pac is the accompanying motion parametric file which contains data for the other animations which work with the move, the damage level and health damage timer data, vibration timing etc. Without this file, you can only preview the move in the menu but its pretty much useless in the game as the character will freeze after performing the move and you'll have to exit your game.

The createmode.pac file contains blocks of data for each move. each entry is a set number of bytes. To add a new move, you will have to decompress the file and open the 0014.dat file inside.Copy a block of data for one move and paste it at the end, change the ID  and name and a few other bits of data. No tool for this. This is manual. 

The tools like pac editor are just to inject files. 

Then there is the issue of sound for the moves which is handled by a separate file (The attrib..... files in the pac\audio\attrib folder.)

Now with 2k20, there are differences as the developers have made a few changes.

1. 2k20 doesn't use the pac file format so there is not tool to extract and inject into them

2. Even though you have the base animation files bundled together into different files. In 2k20 the 50_mpc file is named 50.acts. We can't open the file to extract the data so the blocks of data for the move will need to be selected manually in Hxd and copied to create a new pac file .

3. The parametric files are a different format and cannot be used in 2k19 in anyway. Sound is a different format and can't be ported to 2k19. With this a custom parametric file will have to be created from a parametric file for a different or similar 2k19 move. Its all largely experimental as there is no set way to make one parametric file work for one move. By experimenting you get to understand how a particular modification will be read by the game.

 

This is just a preamble.

Copying the base animation file and adding the name of the move to the createmode.pac file is the easy part.

The hard part is modifying a 2k19 motion param file from one already in the game by manual hex editing to make it work with the 2k20 move you're porting over. With other games before 19, it wasn't too difficult as you could obtain a lot of the data from the files and add them to the 2k19 file you're modifying. With the 2k20 moves , there's nothing to work with. 

WWE 2K18 and wwe 2k19 have the same format for the parametric file, so these can just be copied over or swapped between those games. 

2k15 - 17 used a different motion data file format (the same format for the three games), even though the underlying data is largely the same. Custom parametric files have to be created to port moves from these games over to 18 and 19.

This is a lengthy post, but I just thought ill explain what you need to do and the task ahead.

WOW thank you so much! How long did it take for you to learn how to do this? Because I think I will just practice converting the moves from previous game like for 1.5 months or so :) And I have another question: Can parts of comeback moves be used as transition moves, like Dropkick to running setup, or is this move a unique example? I'll try to extract those first if possible. Also, where are custom logos stored in WWE 2k19? I have a lot of logos in wwe 2k19, and i wanted to port them to wwe 2k17 for my friend but i don't know where are they located. I couldn't find them in pac/logo folder.

 

Edited by Yukes>VConcepts
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8 minutes ago, Yukes>VConcepts said:

WOW thank you so much! How long did it take for you to learn how to do this? Because I think I will just practice converting the moves from previous game like 4 1.5 months or so :) And I have another question: Can parts of comeback moves be used as transition moves, like Dropkick to running setup, or is this move a unique example?

I had started looking into the move animation files in wwe 2k17 but could only copy one move file over the other like the 2k15 Stone Cold Stunner 1 over the 2k17 Stone Cold Stunner.

With 2k18, I started to deep deeper into understanding how the motion worked . I had to experiment in 2k15 a lot to locate the data files which made the moves work in that game, comparing the data with the 2k18 files etc. I ported moves then but I there were still a lot I struggled with . couldn't port over any sound, no vibration and proper health damage data as I hadn't been able to figure them out.

2k19 was much better as I now had figure out a few more things , was able to port over the moves I struggled with in 18 and made a few more advancements.

The moves like the running set up are one of the moves used in 2k15 for the comeback animations. They don't create the motions like that anymore and not just bundle all the motion sequences into one file..

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5 minutes ago, RockStunner said:

Can you ported Undertaker 2K20 New Entrances ?

Hi,

The entrance crashes in the game unfortunately. I tried along with a few modders but we couldn't get it to work. Its the Jacket animation data that caused the crash. Its a very large file and for some reason 2k19 can't load it in the game.

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6 minutes ago, micencronin said:

Hi squared, could you port Hollywood Rock 2003 version from 2k16 with titantron? Thanks man! :)

Hi, There is a port of Hollywood Rock on this forum or 2KModz already. 

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Hi squared,

Firstly, will there be more updates for ported moves? Because some of great moves like orange crush bomb and knee lift poison rana are left out of the mod. Secondly, I've just read your original post on this thread where you said you'd start this "little thread" and it turned out to be the biggest mod and a 52-page discussion of it, and now i'm laughing my everything off, you made my day!

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2 hours ago, Yukes>VConcepts said:

Hi squared,

Firstly, will there be more updates for ported moves? Because some of great moves like orange crush bomb and knee lift poison rana are left out of the mod. Secondly, I've just read your original post on this thread where you said you'd start this "little thread" and it turned out to be the biggest mod and a 52-page discussion of it, and now i'm laughing my everything off, you made my day!

Hi,

The moves you have listed are in the 2k20 DLC pack. We haven't been able to extract any files from the game's archive since the wasteland wanderers DLC update was released. And by the looks of it, it's highly unlikely we will be able to open it.

With this in mind and the issue with not being able to add extra moves without another move not showing up in the game, I will say there wouldn't be any more moves updates only minor fixes. But things can change if there are new discoveries.

 

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27 minutes ago, Hey Yo said:

Thanks for the updated entrances 

You're welcome. I will also be uploading the Sami Callihan Victory motion but I need to finish the rcts data so the character can break out of the victory.

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Hey, I'm kind of new to the whole PC modding, and I'm trying to make sense of what download links do what.

 

Any chance you have that categorized as one file that's strictly a full download of all the 2k20 ported moves you've put together and same for the 2k20 ported entrances??

 

If not, is there maybe something other than text. Perhaps videos covering what is what with the actual straight download link on YouTube 

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1 hour ago, 3rdstrike_ent said:

Hey, I'm kind of new to the whole PC modding, and I'm trying to make sense of what download links do what.

 

Any chance you have that categorized as one file that's strictly a full download of all the 2k20 ported moves you've put together and same for the 2k20 ported entrances??

 

If not, is there maybe something other than text. Perhaps videos covering what is what with the actual straight download link on YouTube 

Hi,

The links to the downloads are on page 1 of this thread (The first post). This page also has descriptions and videos of the moves. I didn't put out videos for the entrances as these can be found on YouTube.

There is also one modder @SCGameplays who showcases the ported moves and some of the entrances on his YouTube channel Squaredcircle gameplays.

One thing to note is, even if a link is put up on YouTube , you just can'tjust add  the mods without first learning how to set up your game to use mods and the tools required. 

Its not logical to offer that kind of support on YouTube. 

If you have to mod the game, the modded will have to join the smacktalks forum, read through the modding wiki page, a  few modding tutorials and a few threads on this forum

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5 hours ago, squaredcirclefan said:

Hi,

The links to the downloads are on page 1 of this thread (The first post). This page also has descriptions and videos of the moves. I didn't put out videos for the entrances as these can be found on YouTube.

There is also one modder @SCGameplays who showcases the ported moves and some of the entrances on his YouTube channel Squaredcircle gameplays.

One thing to note is, even if a link is put up on YouTube , you just can'tjust add  the mods without first learning how to set up your game to use mods and the tools required. 

Its not logical to offer that kind of support on YouTube. 

If you have to mod the game, the modded will have to join the smacktalks forum, read through the modding wiki page, a  few modding tutorials and a few threads on this forum

Thanks for the response. Yeah I'm still kinda new but I'm learning. Ive been watching the tutorials and have downloaded all the tools needed. I jave already threw a few simple mods in like replacing models on Edge and Tyler Bate. So I'm slowly digging in

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3 minutes ago, vVvShiny said:

 

I have a question, I was wanting to port an entrance from 2k20 to 2k18, is it too difficult?

Hi,

Porting a 2k20 entrances to 2k19 or 18 is much more difficult than porting entrances from other games to 19 since they are not pac files. It entails taking the 2k10 data and creating new uncompressed files which are in the 2k19 format. 

2k19 and 18 have similar file structures so its essentially the same process. 

The only setback with 18 and previous games  is, the developers did not enable audio playback in all the entrance slots like they did in 2k19, which means there is a limited number of unused  evt ID slots you can use .

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On 5/13/2020 at 5:22 AM, squaredcirclefan said:

Hi,

The moves you have listed are in the 2k20 DLC pack. We haven't been able to extract any files from the game's archive since the wasteland wanderers DLC update was released. And by the looks of it, it's highly unlikely we will be able to open it.

With this in mind and the issue with not being able to add extra moves without another move not showing up in the game, I will say there wouldn't be any more moves updates only minor fixes. But things can change if there are new discoveries.

 

It is really sad to read that. There are a couple of the new moves that I was really waiting for you to port. I have truly enjoyed your work so far and I know you will find a way to keep it up. Thank you for everything.

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I am slightly confused , do I need to download every file in the first post. Or are they all inside of update 14?

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7 minutes ago, spinaltap862 said:

I am slightly confused , do I need to download every file in the first post. Or are they all inside of update 14?

Regarding moves, you will first need to download the 2k19 ported moves pack  and install that. Then you download and install the 2k20 ported moves update 14.

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14 minutes ago, Yukes>VConcepts said:

Hi @squaredcirclefan,

What's the deal with wwe 2k20 dlc moves? Are they impossible to locate or unextractable? Because I think I have found a solution for the first scenario

Post Wasteland Wanderers DLC caks were encrypted even more which makes them inaccessible. There is no solution

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8 minutes ago, Pepsiguy2 said:

Post Wasteland Wanderers DLC caks were encrypted even more which makes them inaccessible. There is no solution

And are Bump In The Night moves extractable?

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