amazing-maze Posted December 5, 2019 Posted December 5, 2019 Anyone having a problem with sasha banks slot number 613 render to work. I tried CCT & manually putting her render in but nothing works. Anybody else have a idea why shes not working?? Thanks Quote
Junaid Ahmed Posted March 7, 2020 Posted March 7, 2020 On 5/5/2019 at 9:05 AM, kaa992 said: If yall want I made a little program that makes the LTSA String hi can someone please tell me how i can generate LTSA String for second third attires for example if i generate LTSA for slot 713 the type b string would be C89051B5 what would be the LTSA for alternate attire what value i should type to generate string for second attire ???? Quote
JonasSlasher Posted May 3, 2020 Posted May 3, 2020 Hello, how do i do this for adding logos to my modded arena? Quote
SeeFusion Posted May 5, 2020 Posted May 5, 2020 On 5/3/2020 at 1:39 PM, JonasSlasher said: Hello, how do i do this for adding logos to my modded arena? It's the same thing, but for the input string you use wwe19_singleread/texture/ppv_logoXX with XX being the ID of your arena (if the ID is 5 you write ppv_logo5, not ppv_logo05) Quote
satonishell Posted May 22, 2020 Posted May 22, 2020 @HanleysFramerHello, your method is the best news I ve ever heard. Tried your ciampa template, using 2k16 slot, it works. But how to find the string to put into md5 generator? I know that not many guys still work on 2k16, but it will be so good if you help with the way to solve it. thank you in advance. Quote
satonishell Posted May 24, 2020 Posted May 24, 2020 Thanks again to the creator of that method. If anyone wants to know the string for 2k16 it is _wwe16singleread/ssface/typeb_dlc40 Quote
JonasSlasher Posted August 2, 2020 Posted August 2, 2020 hello @HanleysFramer thank you for this discovery and it is one of the best discoveries still,, i was wondering if you know how to hash match_up screens too.. i looked up WWE 2k16 match up screen and it is also in hashing with LTSA... looking forward to your response Quote
myk13 Posted September 14, 2020 Posted September 14, 2020 (edited) How do I overwrite a render? I'm using CCT and trying to inject a render over Big Cass as I replaced him. I import render how I normally always do, which works, however in this instance its still Big Cass. I also am trying to inject a render over Security Guard 2, however its still the Security guard render and not my image. Edited September 14, 2020 by myk13 Quote
El Guapo Posted September 16, 2020 Posted September 16, 2020 On 9/14/2020 at 4:59 PM, myk13 said: How do I overwrite a render? I'm using CCT and trying to inject a render over Big Cass as I replaced him. I import render how I normally always do, which works, however in this instance its still Big Cass. I also am trying to inject a render over Security Guard 2, however its still the Security guard render and not my image. You need to delete the SSFace directory from "steamapps\common\WWE 2K19\pac\menu\win\Assets\wwe19_singleread\texture" as the game will read this in place of the modded render files in your "Mods" directory Quote
myk13 Posted September 16, 2020 Posted September 16, 2020 11 hours ago, El Guapo said: You need to delete the SSFace directory from "steamapps\common\WWE 2K19\pac\menu\win\Assets\wwe19_singleread\texture" as the game will read this in place of the modded render files in your "Mods" directory hmmm. Didn't seem to work. I deleted and it then also re-imported the file over Big Cass but it's still Big Cass showing up on the loading screens. Quote
El Guapo Posted September 17, 2020 Posted September 17, 2020 There are two files to import (I do it via CCT) TypeA and TypeB - you are replacing both? Quote
TheJStale Posted January 30, 2021 Posted January 30, 2021 @HanleysFramer How would you use this for nameplate, locator, match card, match result, etc. files? I have a few arenas installed from 2K18 and I want to port their files over and I know I'd have to do some editing to their files but I don't know how to get them to work. I've never done any modding of that sort before. Quote
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