squaredcirclefan

TUTORIAL: assigning different entrance motions for alternate attires in WWE 2k19

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squaredcirclefan

Hi,

I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game.

There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. Let me break this down .

Let's assume I have installed  a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional  yellow shirt with Hulk Still Rules written on it with it's own prop. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected.

For illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109

The evt ID for the retro entrance with the red Hulkamania shirt is 1110 . This will be alternate attire 1 or the second attire ch47512 and ch47514

The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524

You will need to modify  the evt_data file. Its the same process to decompress the file as I explained in a previous tutorial. I will go through the steps here.

1. Open the evt_data file in Pac editor select the MASS EXTRACT option in the window. This will decompress the file.

2. Open the folder @6A95E7DD7C121B66.pac, locate the file 00.1024. It should be the first file listed in the subfolder.

3. I will recommend you open the file with notepad on your pc. You will see the following data

At present, there are no entries this year as this was not implemented for any character unlike in previous games.

What we need to do is to add the data to this file

102400 0 0 0 0 0 0 8
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0

To add an entry, place the cursor on the second row preceeding the 1and press enter to create a blank row which you will type in. Do remember the evt ID's for the alternate attires are 1110 and 1120.

For the first additional attire, we will type in  47512 1109 1110 0 0 0 0 (a space after each set of numbers)

47512 is the alternate attire id, 1109 Is the main entrance, 1110 is the alternate entrance. add the 4 zeros with a space after each one.

By default the game will always assign the main entrance file for all attires. With this data, we are giving a command in the form of a programming IF statement.

The second additional attire will be written this way 47522 1109 1120 0 0 0 0

47522 is the alternate attire, 1109 is the main entrance ID, 1120 is the evt ID for the second attire.

The structure of the data is in this format

(Alternate attire character ID) (Main Entrance ID) (Alternate entrance ID) 0 0 0 0

The instruction simply says.

IF an alternate attire is selected, play the entrance ID if available, ELSE play the default entrance.

I have highlighted IF AVAILABLE to further point out if the entrance file assigned to the alternate entrance is not in the game folder, the game will resort wo assigning the default entrance.

When the new entries are added, the data will be displayed as shown. You can add as many entries as you want. 

Let me further highlight one little scenario. If I added a third alternate attire (this will be the 4th attire) and I did not assign any entrance in the evt_data file, the default entrance will be used.

102400 0 0 0 0 0 0 8
47512 1109 1110 0 0 0 0
47522 1109 1120 0 0 0 0

102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0
102400 0 0 0 0 0 0 0

When you are done, save the file. open the 6A95E7DD7C121B66.pac file in PAC EDITOR, Highlight the 00.bpe, click on INJECT AS BPE in the program window, select the modified 00.1024 file (not the bpe file) when prompted. You will get the FILE INJECTION COMPLETED .

Open the evt_data.pac file with PAC EDITOR, inject the 6A95E7DD7C121B66.pac into it. Copy the file back to the pac/evt folder .All done.

 

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motishow

thanks a lot, very useful tutorial, i was looking for this . thanks a lot

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Davehinnegan1986

Thanx for that! This will be handy for guys that have multiple gimmicks without using another slot.

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Cave Waverider

What are the zeroes at the end? Are they for trons and music, perhaps?

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squaredcirclefan
10 hours ago, Cave Waverider said:

What are the zeroes at the end? Are they for trons and music, perhaps?

Hi,

No they are not. 

I examined the evt data entry for a character with separate trons and music for their alternate attire entrance in wwe 2k17 (Brian Pillman) and there are no extra data bytes. I know in 2k17 the assetconv.pac contained data for additional trons and music with the ent_xxxx_0_0.bk2 for the main entrance  ent_xxxx_0_1.bk2 format for the alternate .This is no more implemented for any character in the game.

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Cave Waverider
30 minutes ago, squaredcirclefan said:

Hi,

No they are not. 

I examined the evt data entry for a character with separate trons and music for their alternate attire entrance in wwe 2k17 (Brian Pillman) and there are no extra data bytes. I know in 2k17 the assetconv.pac contained data for additional trons and music with the ent_xxxx_0_0.bk2 for the main entrance  ent_xxxx_0_1.bk2 format for the alternate .This is no more implemented for any character in the game.

Ah, right. I wonder how WWE 2k19 game now handles this. For example, regular "Balor Club" Finn Balor (Wrestler ID 576) has an alternate attire of the "Demon King" with different entrance, trons (576_0_0* and 576_0_1*) and music. He isn't the only one either. WWE 2k19 must have a new way of doing this somewhere (while the old way apparently still works). I wonder if the new way is easier or harder to do.

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squaredcirclefan
9 minutes ago, Cave Waverider said:

I wonder how WWE 2k19 game now handles this. For example, regular "Balor Club" Finn Balor has an alternate attire of the "Demon King" with different entrance, trons and music. He isn't the only one either. WWE 2k19 must have a new way of doing this somewhere (while the old way apparently still works). I wonder if the new way is easier or harder to do.

The Demon attire in 2k19 is a separate character pac . Or are you referring to 2k17 or 18.

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Cave Waverider
1 hour ago, squaredcirclefan said:

The Demon attire in 2k19 is a separate character pac . Or are you referring to 2k17 or 18.

You're right, my bad. I just saw that the Titantrons for the second/demon king attire is there for the regular Balor slot (576) in addition to the Demon Balor slot (626 - which also has two different attire trons). I guess it's just a leftover from 2k18 and they forgot to move all the demon trons to the 626 slot.

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squaredcirclefan
13 minutes ago, Cave Waverider said:

You're right, my bad. I just saw that the Titantrons for the second/demon king attire is there for the regular Balor slot (576) in addition to the Demon Balor slot (626 - which also has two different attire trons). I guess it's just a leftover from 2k18 and they forgot to move all the demon trons to the 626 slot.

In 2k19 , they did implement a separate titantron for Goldberg's wwe attire. This data is in the assetconv.pac file. I have posted the data for Goldberg below from the 2k19 file.

The 4c 01 and 4d 01 seem to be serial. I'm not sure what they represent.

the 69 01 is Goldberg's pac id (169 HEX = 361)

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

offset 2F10 TO 2F4F is for his alternate attire . Offset 2F1C is alternate attire 1   (This was also used in 2k17).

The 28 02 05 (361000) is his theme music ID. The 04 8D and 05 8D are the id's for his titantrons. The 05 8D  (361_0_1) is his WWF titantron

The 04 8D highlighted in purple is the minitron ID.

00002ED0  4C 01 00 00 A8 00 00 00 69 01 00 00 00 00 00 00  L...¨...i.......
00002EE0  A0 D7 26 02 01 00 00 00 00 00 00 00 00 00 00 00   ×&.............
00002EF0  28 82 05 00 04 8D 00 00 04 8D 00 00 00 00 00 00  (‚..............
00002F00  00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00  ................
00002F10  4D 01 00 00 A9 00 00 00 69 01 00 00 01 00 00 00  M...©...i.......
00002F20  04 D8 26 02 00 00 00 00 00 00 00 00 00 00 00 00  .Ø&.............
00002F30  28 82 05 00 05 8D 00 00 04 8D 00 00 00 00 00 00  (‚..............
00002F40  00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00  ................
 

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Clarityman

Just dropped by to say that I finally got around to trying this out, and it's the easiest, coolest thing ever.

It opens up a world of possibilities!!

Too bad I suck at hex and have no idea how to implement separate titantrons and all that, but having different entrances for the same slot is A LOT of fun!

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noobmodder

Regarding The Hulk Hogan Entrance: The Prop, so the shirt he ripps off only "spawns" in in ring sequence.

So how can you make the prop appear on the body at every segment of the enntrance, not just the last?

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squaredcirclefan
4 hours ago, Clarityman said:

Just dropped by to say that I finally got around to trying this out, and it's the easiest, coolest thing ever.

It opens up a world of possibilities!!

Too bad I suck at hex and have no idea how to implement separate titantrons and all that, but having different entrances for the same slot is A LOT of fun!

Hi,

We haven't been able to implement having alternate trons and theme music with alternate attires . Hopefully it will be figured out sooner rather than later. I strongly believe it's just a missing piece of the puzzle we ned to find.

2 hours ago, noobmodder said:

Regarding The Hulk Hogan Entrance: The Prop, so the shirt he rips off only "spawns" in in ring sequence.

So how can you make the prop appear on the body at every segment of the entrance, not just the last?

The prop actually appears on the entrance model and the shirt ripping animation occurs just after he enters the ring. Can you confirm you have both the in-ring and entrance pac files for the Hogan mod ? 

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noobmodder

@squaredcirclefan Thank you that you try to help.

If you mean with "in ring" the character model: My goal is that it should also work on any wrestler, also a CAW.  I have included the Hogan entrance in to the "ceate an entrance" selection, so I can assign it to any wrestler I prefer.

I have have the entrance file, but for some reason the entrance with the shirt only works properly if I use a Hulk Hogan Character file.

I wondered what happened if I remove the prop  pack file. And what happened is that:

- If the Entrance is on a Hogan character model, he has the attire, based on what characterfile I used (red&yellow or rede, or whatever). Im ring his upper body gets naked, the moment the "shirt ripp off sequence" starts. He does the movememntwith his arms, the tank top does not apear, of course, because I have removed the file.

- With a CAW (or any other character): The wrestler wears whatever clothes is assigned to his upper body. As soon as the "shirt ripp off sequence" starts, the clothes stay there. They do the annimation wit their arms "pretending" to ripp off a tank top that is not there.

They also do if the prop fileis in his folder., just with the tank top appearing, of course. But as I said, just for the "ripp off

-animation" Regarding  that the prop should be there during the whole entrance: If use a Hogan character withh a red tank top and use the yellow ("hulk rules") prop. The tank top in the entrance is still the red one.

So I sadly can't confirm that the prop is there during the whole entrance. :(

 

Edited by noobmodder

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squaredcirclefan

@noobmodder, the Hulk Hogan entaces used (retro , 2002 and Hollywood Hogan) are all ported from WWE 2k15. 

The Hogan entrances were created as excluive entrances, which means they were meant to be assigned to Hulk Hogan only.

in wwe 2k15, you couldn't assign Hogan's entrance to a different character or CAW. When you select a different character, Hogan's entrance is not listed for selection.

With the way the game handles props and prop animations during entrances, it is not possible with the present entrance files. The developers will have to code and implement a new structure to have the entrance working for other superstars, but it's unlikely.

There are a few other superstars in the game with prop object interaction during their entrance. For instance Asuka. 

The mask she wears at her entrance will only show up with Asuka and not with any other superstar. This is implemented as a hidden prop. Or Shawn Micheal's flipping over the turnbuckle when he is Irish whipped to the corner. This is exclusively for the Shawn Micheal's  and will not work for another character or CAW.

 

 

Edited by squaredcirclefan

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Cave Waverider

@noobmodder You won't be able to get the proper shirt disappearance with CAWs (heck, CAW physics still won't permit AJ Styles taking the hood down when using a CAW attire either, I believe).
However, you can have the shirt (or any object, really) disappear in time on any mod, as long as that mod uses their shirt (or whatever object) as the same object ID as the shirts on Hogan Mods that work with it (based on the WWE 2k15 model) do. Same goes for the feather boas.

You could of course remove the prop, but that would also mean that the shirt ripping won't occur and your CAW would just "rip" the air.

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noobmodder

@Cave Waverider Thanks for your answer, And how can I find out what ID that shirt has?

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Fawuwu

do you think that would work with title entrances also

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squaredcirclefan
3 hours ago, Fawuwu said:

do you think that would work with title entrances also

Hi, I don’t understand the question. This is for the entrances.

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Fawuwu

 

3 hours ago, Fawuwu said:

do you think that would work with title entrances also

38 minutes ago, squaredcirclefan said:

Hi, I don’t understand the question. This is for the entrances.

What i was wondering is if we could use the same process in creating multiple champion entrances

 

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Fawuwu

but nevermind I went through the champion entrances in the game and there isnt that many to pick from anyway

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squaredcirclefan

Yes we can use the same process. Probably if you have a ported champion entrance from a previous game.

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The Chosen One.

How can I change the EVT number so I don't replace any file? I tried to change the name of the EVT file (00598 to 00596) and it didn't work, is there any method?

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squaredcirclefan
8 minutes ago, Elegido2016 said:

How can I change the EVT number so I don't replace any file? I tried to change the name of the EVT file (00598 to 00596) and it didn't work, is there any method?

You first need to open the file in pac editor and extract the two files with . Bpe extension. As you can’t rename a 2k17-2k19 file. You need a modded entrance file as you can change it’s ID. If you have downloaded the ported entrances pack, you can make a copy of an entrance file from the pack, open this file in pac editor and inject the bpe files. The smaller one lfirst

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The Chosen One.
9 hours ago, squaredcirclefan said:

You first need to open the file in pac editor and extract the two files with . Bpe extension. As you can’t rename a 2k17-2k19 file. You need a modded entrance file as you can change it’s ID. If you have downloaded the ported entrances pack, you can make a copy of an entrance file from the pack, open this file in pac editor and inject the bpe files. The smaller one lfirst

I did it and it worked! the only problem is that when it is in the entrance the motion works but the titatron, mini, wall and music doesn't work. The titatron doesn't show up, it becomes black and the mini & wall doesn't show up too. Did I do something wrong?

 

I tested it with Adam rose entrance which was entrance 00598 and I changed it to 00595 (which was free). I used a ported entrance by you (trent seven) and did every step you said

 

Edit: the lights also doesn't work. I just edited the number of light and effect using hex editor 

Edited by Elegido2016

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squaredcirclefan
1 hour ago, Elegido2016 said:

I did it and it worked! the only problem is that when it is in the entrance the motion works but the titatron, mini, wall and music doesn't work. The titatron doesn't show up, it becomes black and the mini & wall doesn't show up too. Did I do something wrong?

 

I tested it with Adam rose entrance which was entrance 00598 and I changed it to 00595 (which was free). I used a ported entrance by you (trent seven) and did every step you said

 

Edit: the lights also doesn't work. I just edited the number of light and effect using hex editor 

Hi,

There is one step in the process of moving an entrance to a different slot.

First when you open the entrance file in Pac Editor, select the MASS EXTRACT option in the menu so the extracted files are decompressed.

When you look in the folder of extracted files, you will see a file with 0fop extension. You need to open this file in HxD.

As an illustration, I have opened the file with ID 598 in 2k19. You will notice there is a ID in hex. I have highlighted it here in the screenshot.

This value is 02 56, which is 598 converted to Hexadecimal. This ID is what the game uses to assign graphics and effects to the entrance.

You will need to edit this. Change it to 02 53 (595 in Hex) and save.

You need to highlight the first bpe file in Pac Editor window (The upper one) select INJECT AS BPE in the menu and select the modified 0fop file.

This will make the trons, music and effects file work in the game.

ozGRPOb.png

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