AznBlusuazn Posted November 2, 2018 Posted November 2, 2018 ATTENTION: This fix only works with v1.02. Please use @HanleysFramer's updated fix for newer versions of the game (also included with CCT 2019) for the current version instead. First, shout out to @HanleysFramer for the original discovery and concept for getting this enabled. With the 11/1/2018 update of the game, it broke his fix. I made a new modification from scratch, using the new assetconv_p10.pac file. Special thanks to @pozzum for helping with the mass hex conversion. This mod will enable titantron slots (retro and modern) from 100_0_0_x to 999_0_0_x for WWE 2k19 --- I may go back and fill in the 100_x_y_z to 999_x_y_z slots at some point but it will be plenty for people to add a ton of trons now. It is recommended to reinstall the default assetconv.pac and assetconv_p01.pac before proceeding. ***BACK UP YOUR ORIGINAL \pac\audio\assetconv_p10.pac before proceeding!*** FILE TO DOWNLOAD : http://combostruct.com/4EdN V2 Update : Fixed missing menu music issue. Reordered added slots to be sequential with existing slots. Enjoy. 3 1 4 1 1
TheVisitorX Posted November 2, 2018 Posted November 2, 2018 Would it be okay for you if I would publish your mod with CCT 2019? 1
AznBlusuazn Posted November 2, 2018 Author Posted November 2, 2018 3 minutes ago, TheVisitorX said: Would it be okay for you if I would publish your mod with CCT 2019? Sure 1 1 1
Cave Waverider Posted November 2, 2018 Posted November 2, 2018 Nice! Do you also take Tag Team Trons into account? Does your version fix the problem Hanleys' had where if you created a new save game with the mod active all the media data would be zeroed out for Locked Characters in their .moveset file when they were unlocked (via Unlock All of the Accelerator), by any chance?
AznBlusuazn Posted November 2, 2018 Author Posted November 2, 2018 23 minutes ago, Cave Waverider said: Nice! Do you also take Tag Team Trons into account? Does your version fix the problem Hanleys' had where if you created a new save game with the mod active all the media data would be zeroed out for Locked Characters in their .moveset file when they were unlocked (via Unlock All of the Accelerator), by any chance? I was intentional of adding not replacing. Also I adjusted offsets to keep the file name meta data intact too. 1
TheJStale Posted November 3, 2018 Posted November 3, 2018 Wasn't there a replacement assetconv_p01.pac file or something as well? Or just p10?
Cave Waverider Posted November 3, 2018 Posted November 3, 2018 4 minutes ago, xXJHARDYFAN92Xx said: Wasn't there a replacement assetconv_p01.pac file or something as well? Or just p10? As I understand it, the p10 file seems to completely override the p01 in this case.
TheJStale Posted November 3, 2018 Posted November 3, 2018 13 hours ago, Cave Waverider said: As I understand it, the p10 file seems to completely override the p01 in this case. Ah gotcha. Thanks.
RevONiKO Posted November 4, 2018 Posted November 4, 2018 you can details the description of the change, I did not understand
LordBarker Posted November 4, 2018 Posted November 4, 2018 On 11/2/2018 at 4:01 AM, AznBlusuazn said: First, shout out to @HanleysFramer for the original discovery and concept for getting this enabled. With the 11/1/2018 update of the game, it broke his fix. I made a new modification from scratch, using the new assetconv_p10.pac file. Special thanks to @pozzum for helping with the mass hex conversion. This mod will enable titantron slots (retro and modern) from 100_0_0_x to 999_0_0_x for WWE 2k19 --- I may go back and fill in the 100_x_y_z to 999_x_y_z slots at some point but it will be plenty for people to add a ton of trons now. It is recommended to reinstall the default assetconv.pac and assetconv_p01.pac before proceeding. ***BACK UP YOUR ORIGINAL \pac\audio\assetconv_p10.pac before proceeding!*** FILE TO DOWNLOAD : http://combostruct.com/4EdN Enjoy. For some reason this disabled all menu music and didn't enable the titantrons for those in modded slots. I simply copied over the p10 file. I'm on the latest update.
AznBlusuazn Posted November 4, 2018 Author Posted November 4, 2018 2 hours ago, LordBarker said: For some reason this disabled all menu music and didn't enable the titantrons for those in modded slots. I simply copied over the p10 file. I'm on the latest update. This should be fixed. Redownload.
motishow Posted November 15, 2018 Posted November 15, 2018 (edited) I have installed the titantron fix, then asigned titantron ent_0740_0_0_0 to a wrestler but in game the titantron isn't showed Have i to add the info ot the new files into chunk0.def file? thanks Edited November 15, 2018 by motishow
AznBlusuazn Posted November 15, 2018 Author Posted November 15, 2018 1 hour ago, motishow said: I have installed the titantron fix, then asigned titantron ent_0740_0_0_0 to a wrestler but in game the titantron isn't showed Have i to add the info ot the new files into chunk0.def file? thanks Anytime anything is added to the game you need to rebuild def
motishow Posted November 15, 2018 Posted November 15, 2018 (edited) On 11/15/2018 at 5:24 PM, AznBlusuazn said: Anytime anything is added to the game you need to rebuild def Thanks a lot Azn , did it, but all time i add a new titantron (not replace one) in game is showed the rock titantron. Will test again Edited November 15, 2018 by motishow
motishow Posted November 17, 2018 Posted November 17, 2018 i am still having problems with the added titantrons. Here the things i am doing: -create the bk2 and renamed it (ent_0740_0_0_0.bk2 , ent_0740_0_0_1.bk2 and ent_0740_0_0_2.bk2) -Copy the three titantron files to folder "movies\titantron" -write this lines at the chunk0.def file " movies\titantron\ent_0740_0_0_0.bk2 movies\titantron\ent_0740_0_0_1.bk2 movies\titantron\ent_0740_0_0_2.bk2" -Edited moveset of the wrestler with data editor and assigned the titantron "Angelo Dawkins 740_0_0" -Injected the edited moveset When i play at the entrance is showed the rock titantron instead of 740 titantron Anyone have this problem? Tha
Cave Waverider Posted November 17, 2018 Posted November 17, 2018 Tron ent_0740* is Angelo Dawkins, so it should play normally if you replace it with or without the fix, unless your video is formatted incorrectly. Have you tried if Dawkins' default ent_0740*.bk2 files work?
motishow Posted November 17, 2018 Posted November 17, 2018 (edited) Angelo Dawkins titantron doesn't exist in the internal entrance editor of the game, I think Angelo Dawkins entrance video isn't 740 slot Edited November 17, 2018 by motishow
AznBlusuazn Posted November 17, 2018 Author Posted November 17, 2018 23 minutes ago, motishow said: Angelo Dawkins titantron doesn't exist in the internal entrance editor of the game, I think Angelo Dawkins entrance video isn't 740 slot Try a different slot
Cave Waverider Posted November 17, 2018 Posted November 17, 2018 34 minutes ago, motishow said: Angelo Dawkins titantron doesn't exist in the internal entrance editor of the game, I think Angelo Dawkins entrance video isn't 740 slot The files exist. It could very well be that they aren't used and the game "forwards" it to the Street Profits tron, however.
motishow Posted November 18, 2018 Posted November 18, 2018 i can't see any references about titantrons inside chunk0.def file, is it correct to update that files or titantrons list is in another def file?
Cave Waverider Posted November 18, 2018 Posted November 18, 2018 1 hour ago, motishow said: i can't see any references about titantrons inside chunk0.def file, is it correct to update that files or titantrons list is in another def file? Only .pac files belong in the Chunk0.def. Trons are handled by the assetconv file. You just have to have Azn's file installed as well as the trons in the titantron folder.
motishow Posted November 18, 2018 Posted November 18, 2018 (edited) On 11/18/2018 at 7:09 PM, Cave Waverider said: Only .pac files belong in the Chunk0.def. Trons are handled by the assetconv file. You just have to have Azn's file installed as well as the trons in the titantron folder. Then i don't have to update the def file. And the last question, i have to name the file "ent_0741_0_0_0.bk2" or "ent_0741_0_0.bk2" ? thanks Edited November 18, 2018 by motishow
Cave Waverider Posted November 19, 2018 Posted November 19, 2018 13 hours ago, motishow said: Then i don't have to update the def file. And the last question, i have to name the file "ent_0741_0_0_0.bk2" or "ent_0741_0_0.bk2" ? I suggest make one of each Titantron file name listed on the Tron Sizes Wiki page.
shenlong02 Posted December 9, 2018 Posted December 9, 2018 fix work with 1.02. but when 1.03 titantron still blank again. I hope someone update for fix.
TheVisitorX Posted December 9, 2018 Posted December 9, 2018 assetconv_p20.pac overwrites all changes made with assetconv_p10.pac. It's not an incremental update.
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