Robbie686 Posted November 14, 2018 Posted November 14, 2018 Are you going to release EVT / pofo / movesets for your mods? 1 Quote
WWEFreak666 Posted November 15, 2018 Posted November 15, 2018 Thanks for these! Helping me complete my Attitude Era Universe mode! Quick question when installing a wrestler via WrestlePlus, it wants me to install the in ring model and the entrance model, but what do I do if I only have one model? For example, just a 0XXX02 model and not both a 0XXX02 and 0XXX04. Thanks a bunch for these again! 1 Quote
CaW Life Posted November 15, 2018 Author Posted November 15, 2018 14 hours ago, Robbie686 said: Are you going to release EVT / pofo / movesets for your mods? Eventually i will for certain ones once CCT comes out 3 hours ago, WWEFreak666 said: Thanks for these! Helping me complete my Attitude Era Universe mode! Quick question when installing a wrestler via WrestlePlus, it wants me to install the in ring model and the entrance model, but what do I do if I only have one model? For example, just a 0XXX02 model and not both a 0XXX02 and 0XXX04. Thanks a bunch for these again! i assume just add 02 file in its place. idk though i dont use Wrestleplus Quote
KILLERBEA45 Posted November 15, 2018 Posted November 15, 2018 (edited) is there a way to edit these mods in the game whitout it crashing ?😗 Edited November 15, 2018 by KILLERBEA45 Quote
Red Rooster Posted November 16, 2018 Posted November 16, 2018 On 11/15/2018 at 3:48 PM, WWEFreak666 said: Thanks for these! Helping me complete my Attitude Era Universe mode! Quick question when installing a wrestler via WrestlePlus, it wants me to install the in ring model and the entrance model, but what do I do if I only have one model? For example, just a 0XXX02 model and not both a 0XXX02 and 0XXX04. Thanks a bunch for these again! Just click Cancel when it asks for the entrance model. Quote
generalgrievous92 Posted November 16, 2018 Posted November 16, 2018 Could someone explain how i can brighten the tanned textures? I saw the posts from this thread, but those didn't help me. The problem i have is when i extract the pac file it gives me .zlib .dat and .yobj files, no .dds files like people say it should and i can't open zlib or dat files. I also tried brightening the .dds files from the tx file instead of the ch, but it doesn't change the in-game model. 1 Quote
Red Rooster Posted November 16, 2018 Posted November 16, 2018 33 minutes ago, generalgrievous92 said: Could someone explain how i can brighten the tanned textures? I saw the posts from this thread, but those didn't help me. The problem i have is when i extract the pac file it gives me .zlib .dat and .yobj files, no .dds files like people say it should and i can't open zlib or dat files. I also tried brightening the .dds files from the tx file instead of the ch, but it doesn't change the in-game model. The skin textures are in 000C, they will be zlib so you have to decompress them not just extract 2 Quote
generalgrievous92 Posted November 16, 2018 Posted November 16, 2018 28 minutes ago, Red Rooster said: The skin textures are in 000C, they will be zlib so you have to decompress them not just extract Ok, so I decompressed 000C, but it just creates the same .dat extension file as before that i can't do anything with. For context, the first time i did "Mass Extract" in Pac Editor and it gave me the zlib and dat files and now i just hit "Uncompress" on 000C, but again it gives me the .dat file. Am i supposed to do something with this file? 1 Quote
CaW Life Posted November 16, 2018 Author Posted November 16, 2018 5 hours ago, Red Rooster said: The skin textures are in 000C, they will be zlib so you have to decompress them not just extract Thanks Rooster for helping out! 5 hours ago, generalgrievous92 said: Ok, so I decompressed 000C, but it just creates the same .dat extension file as before that i can't do anything with. For context, the first time i did "Mass Extract" in Pac Editor and it gave me the zlib and dat files and now i just hit "Uncompress" on 000C, but again it gives me the .dat file. Am i supposed to do something with this file? how i did it was i took lets say Bubba Ray and opened the ch file in pac editor and hit mass extract. i then open the 0C and 0A dat files in pac tool and extract the dds images that way. 1 Quote
generalgrievous92 Posted November 17, 2018 Posted November 17, 2018 (edited) 8 hours ago, jimmyveez said: how i did it was i took lets say Bubba Ray and opened the ch file in pac editor and hit mass extract. i then open the 0C and 0A dat files in pac tool and extract the dds images that way. Well I guess that's where the problem is. It doesn't actually let me open the dat files in pac editor. When i try it just brings up an error that says "Format error: Not a PAC file". Any other suggestions? Edited November 17, 2018 by generalgrievous92 1 Quote
CaW Life Posted November 17, 2018 Author Posted November 17, 2018 2 hours ago, generalgrievous92 said: Well I guess that's where the problem is. It doesn't actually let me open the dat files in pac editor. When i try it just brings up an error that says "Format error: Not a PAC file". Any other suggestions? try changing the extension to pac instead of dat and try again 1 Quote
generalgrievous92 Posted November 17, 2018 Posted November 17, 2018 3 hours ago, jimmyveez said: try changing the extension to pac instead of dat and try again Yeah, tried that as well, no luck. Says the same thing "Format error: Not a PAC file" Quote
WWEFreak666 Posted November 19, 2018 Posted November 19, 2018 I've installed Road Dogg and he works, but I can't get his entrance to work. He just appears in the ring. I've modified the .moveset file via Data Editor and chose Entrance Motion as Road Dogg (New Age Outlaws), same as victory face and heel. Any idea what I'm doing wrong? Quote
LordBarker Posted November 19, 2018 Posted November 19, 2018 On 11/17/2018 at 6:27 AM, generalgrievous92 said: Yeah, tried that as well, no luck. Says the same thing "Format error: Not a PAC file" Open with CTRL+Y in X-packer, they are texture archives Quote
CaW Life Posted November 20, 2018 Author Posted November 20, 2018 9 hours ago, WWEFreak666 said: I've installed Road Dogg and he works, but I can't get his entrance to work. He just appears in the ring. I've modified the .moveset file via Data Editor and chose Entrance Motion as Road Dogg (New Age Outlaws), same as victory face and heel. Any idea what I'm doing wrong? you need the evt files. I used the ones from last year the 2k18 forum. Quote
DonSPa Posted November 20, 2018 Posted November 20, 2018 how did u get enzo walking down the isle and talking in the mic??? 1 Quote
CaW Life Posted November 21, 2018 Author Posted November 21, 2018 (edited) 16 hours ago, DonSPa said: how did u get enzo walking down the isle and talking in the mic??? i used his entrance motion from 18 and then made a custom theme with it on it. I recorded Enzos entrance on 2k18 and used that i just recently made a new one with his actual voice file instead, peep game homie https://www.mediafire.com/file/dmbk2d8cbsu9z9j/Enzo_with_Voice.wem/file Edited November 21, 2018 by jimmyveez 1 Quote
DonSPa Posted November 21, 2018 Posted November 21, 2018 cool thnx,i dont have 2018 but the voice file will come in handy Quote
CaW Life Posted January 9, 2019 Author Posted January 9, 2019 Carnage released! adding pofos and movesets 1 Quote
wosuchen1985 Posted January 10, 2019 Posted January 10, 2019 On 11/21/2018 at 10:26 PM, jimmyveez said: i used his entrance motion from 18 and then made a custom theme with it on it. I recorded Enzos entrance on 2k18 and used that i just recently made a new one with his actual voice file instead, peep game homie https://www.mediafire.com/file/dmbk2d8cbsu9z9j/Enzo_with_Voice.wem/file How to install sound files Quote
CaW Life Posted January 10, 2019 Author Posted January 10, 2019 6 hours ago, Status™ said: Dope af shit man. Thanks man! 6 hours ago, wosuchen1985 said: How to install sound files You gotta use sound editor. Quote
CaW Life Posted January 11, 2019 Author Posted January 11, 2019 6 minutes ago, DFM85 said: amazing job on carnage! Thank you! Quote
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