DarkBlack Posted December 11, 2020 Posted December 11, 2020 Got a bug where after I inject the menu music patch, music in the game no longer stops when another song starts. Like if I went in the jukebox and previewed or played two songs, they'd play on top of each other. Is there any way to fix that? Same happens with wrestler's themes after a victory. 1 Quote
juskool14 Posted December 16, 2020 Posted December 16, 2020 have been using sound editor for months and just tonight was converting a few songs and randomly now its saying unable to covert file, please assure you are using administrator rights. i have been this whole time and tried to run as administrator and it still is saying that. any help? Quote
alexandre faria Posted December 16, 2020 Posted December 16, 2020 (edited) 10 horas atrás, juskool14 disse: Estou usando o editor de som há meses e hoje à noite converti algumas músicas e agora está dizendo que não é possível converter o arquivo, por favor, afetado-se de que está usando direitos de administrador. Eu estive esse tempo todo e tentei executar como administrador e ainda está dizendo isso. qualquer ajuda? Eu digo para você desinstalar o editor filho e quando você instalar não atualize, deixe-o na versão que você baixou Em 12/11/2020 às 20:42, DarkBlack disse: Há um bug em que, após injetar o patch de música do menu, a música no jogo não para mais outra começa. Como se eu fosse até uma jukebox e visse ou tocasse duas músicas, elas tocariam uma em cima da outra. Existe alguma maneira de corrigir isso? O mesmo acontece com os temas do lutador após uma vitória. Open the sound editor va in tools click on menu music patcher look if you are in the correct directory of your game then click on Apply Edited December 16, 2020 by alexandre faria 1 Quote
Zaturn Posted December 21, 2020 Posted December 21, 2020 I have been trying to modify 20’ and with the tutorial of SquaredCircle Gameplays and I’ve followed every step but when I get to importing and replacing the .wem file, it fails to inject. Can someone point out where I’m going wrong? (Obviously the first wrong is playing 2K20 lmao) Quote
Cave Waverider Posted January 15, 2021 Posted January 15, 2021 On 1/12/2021 at 3:45 PM, TheSavageD said: dl link is dead Works fine here, must be something on your end. Quote
zachjmboyle@gmail. Posted January 15, 2021 Posted January 15, 2021 (edited) I've been having the same problem. Brings me to some ad site each time. Is it possible for anyone to send the URL for me to copy and paste maybe? Edit: Nevermind. Figured it out. Edited January 15, 2021 by zachjmboyle@gmail. Update Quote
zaw360 Posted January 16, 2021 Posted January 16, 2021 (edited) On 7/9/2020 at 1:29 AM, wolfgoodman said: I keep getting this exact error message and I have no idea what to do if anyone knows what to do please respond it would be much appreciated. This is the exact code i got please respond. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) at System.Xml.XmlTextReaderImpl.ParseText() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Configuration.XmlUtil.StrictReadToNextElement(ExceptionAction action) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSections(XmlUtil xmlUtil) at System.Configuration.BaseConfigurationRecord.InitConfigFromFile() ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Sound_Editor Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 32709bb2-2988-4d73-ae42-30c1ef781c74 Assembly Version: 1.0.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Having this error message now. I can't load files or save. Tried looking though the system config to disable debugger mode, and it was already disabled. edit: I got it working again by reinstalling to my C drive. Edited January 16, 2021 by zaw360 Quote
Marrionetta Posted January 29, 2021 Posted January 29, 2021 (edited) So...I've read up to page 9 and while i found close issues, nothing was exactly like my problem and thus none of the answers helped. It's possible that my problem was answered from pages 10-17 but at this point I didn't really wanna take the chance. So here we go What I have done - Opened "game_mode_m.pck" - Clicked sfx - Applied the menu music patch via the tools section (Returns Successful) - Clicked on one of the Main Menu themes (The Metallica One) - Clicked "Import" to change the theme with my converted .wem file Result: Nothing happens. The original theme still plays even after restarting the entire program. Editing the soundtrack file shows a change within the program but the game mode will not change no matter what. Seeing as I'm on the right file (https://puu.sh/HbOqr/1eb9aa828e.png) and how I applied the main menu patch, I don't understand why it's not working. Edit: Running as Admin did not help. Edit: I ended up just reinstalling SE2k19 and that seems to have solved the issue. Edited January 29, 2021 by Marrionetta Quote
KyzerKid Posted February 1, 2021 Posted February 1, 2021 Whenever I go to convert a file MP3 file I get the error message “File 0 conversion to wav failed. Please make sure to run this tool with admin rights!” It seems to only happen when I have the Dynamic Audio Normalizer enabled. Any one know why I may be running into this problem? Quote
alexandre faria Posted February 2, 2021 Posted February 2, 2021 13 hours ago, KyzerKid said: Sempre que vou converter um arquivo MP3, recebo a mensagem de erro “Falha na conversão do arquivo 0 para wav. Certifique-se de executar esta ferramenta com direitos de administrador! ” Parece que só acontece quando o Normalizador de áudio dinâmico está ativado. Alguém sabe por que posso estar tendo esse problema? What can I instruct you and download the sound editor again and after downloaded do not update leave in the version you downloaded probably that was it Quote
KyzerKid Posted February 3, 2021 Posted February 3, 2021 13 hours ago, alexandre faria said: What can I instruct you and download the sound editor again and after downloaded do not update leave in the version you downloaded probably that was it Will that delete all the stuff I’ve already added? It’s always worked for me up until about a month ago and seems out of nowhere Quote
alexandre faria Posted February 3, 2021 Posted February 3, 2021 11 hours ago, KyzerKid said: Isso excluirá todas as coisas que já adicionei? Sempre funcionou para mim até cerca de um mês atrás e parece do nada extract the songs you saved Quote
Over_Selling Posted February 18, 2021 Posted February 18, 2021 So Problem, As i download it it loads... But it doesn't show uphttps://cdn.discordapp.com/attachments/592843336067448862/811807990671736863/unknown.png Don't know what to do with it Quote
MagnusOZi Posted May 15, 2021 Posted May 15, 2021 (edited) so anyone have anyluck on working out that low sound issue after we add the music as i changed raw and smackdown theme music to new ones plays perfectly loud int he sound editor player but low in game ;( EDIT: https://mega.nz/folder/tkZzRI4L#9pAnXg5bssmK69mtKE9REg is where my changes are for a few intro's added the original mp3's in there aswell not much tho also in wwise i just got prompted to download the wwise2020 so yes or no for inregards to SE 19 working still if update happens to wwise ???? EDIT 2: interesting tho convert my mp3 to WAV in audacity and then convert to wem in SE 19 and sounnds good Edited May 15, 2021 by MagnusOZi Quote
waleed619 Posted May 23, 2021 Posted May 23, 2021 (edited) Thanks for this game changing app Edited May 23, 2021 by waleed619 Quote
silo_1195 Posted May 23, 2021 Posted May 23, 2021 Hey! I have more of a noob question. I did try to look for answers inside this topic, but to no avail. So I accidentally deleted Roman Reigns' entry inside the music file. And bang, there is no more Roman in the file. Is there anything I can do? Something else than a back-up maybe? Thanks. Quote
Robbie686 Posted August 1, 2021 Posted August 1, 2021 Can anyone give me advise on how to normalise the loudness of each them? Some are fine and others seem to be converting fine but when in game very quiet. Quote
Chosen88 Posted September 3, 2021 Posted September 3, 2021 I don't know if this is the right topic to ask this. If i have, for example, a caw darbie allin and I want to replace a default caw name lets say "the crusher" do I have to do anything else except for replacing the .wem with sound editor? I am asking cause even when I replace the sound file garcia keeps announcing the default name instead of the new one. Quote
theiconjordan Posted September 7, 2021 Posted September 7, 2021 I have no idea how to fix this. It appears whenever i try importing a theme. Any help? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidOperationException: Operation has been cancelled. at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary() at Edr0Q4aXsIO5MiKbVw.uNON1G7OjVEm2uIXKN.Xpsn4GRrhF8UhYkBSsr(Object ) at Edr0Q4aXsIO5MiKbVw.uNON1G7OjVEm2uIXKN.cli9YRCEFc(Object , RunWorkerCompletedEventArgs ) at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Sound_Editor Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 32709bb2-2988-4d73-ae42-30c1ef781c74 Assembly Version: 1.0.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Quote
mattfick Posted September 7, 2021 Posted September 7, 2021 3 hours ago, theiconjordan said: I have no idea how to fix this. It appears whenever i try importing a theme. Any help? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidOperationException: Operation has been cancelled. at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary() at Edr0Q4aXsIO5MiKbVw.uNON1G7OjVEm2uIXKN.Xpsn4GRrhF8UhYkBSsr(Object ) at Edr0Q4aXsIO5MiKbVw.uNON1G7OjVEm2uIXKN.cli9YRCEFc(Object , RunWorkerCompletedEventArgs ) at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Sound_Editor Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 32709bb2-2988-4d73-ae42-30c1ef781c74 Assembly Version: 1.0.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. did you move sound editor from the install folder? Quote
theiconjordan Posted September 7, 2021 Posted September 7, 2021 12 hours ago, mattfick said: did you move sound editor from the install folder? No Quote
salemtheskilled_ Posted September 25, 2021 Posted September 25, 2021 Not sure if this is the right place to ask but would anyone happen to know where the ref sound files are in sound editor? Quote
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