tomwearsglasses Posted May 10, 2020 Posted May 10, 2020 Hey all! After being distracted with work and computer problems for a while I've recently had some free time to put back into this game. I put a lot of time into cataloging sound files over the last two months and wanted to share my current progress in case anyone is interested in doing some heavier audio projects. This custom_data.xml file can go into the Sound Editor 2019 folder: https://mega.nz/file/hxszRK4Y#hPCfQIVC1SSiHBV_KCA-kL90JFdYkNd4-e6COkr9ITM Warning: if you replace your custom_data.xml file with this one, it'll overwrite any renaming you might have done locally (injections are stored in a separate file so it won't affect that). Basically, this catalogs all of the pck files focused on music, sound effects, and all of the patch updates. crowds_m.pck music_0_m.pck music_1_m.pck music_2_m.pck music_3_m.pck music_misc_1_m.pck music_misc_2_m.pck music_show_m.pck patch_10.pck patch_20.pck patch_20_dialogue.pck patch_30.pck patch_30_dialogue.pck patch_day1_dialogue.pck ra_m.pck sfx_m.pck soundtrack_m.pck ssvo_m.pck I've prefixed everything using this convention so you can sort easily in files that have mixed content (like patch_day1_dialogue which has some ring announcements missing from the ra_m file). JO = Jojo Offerman (Ring Announcer) MC = Michael Cole CG = Corey Graves BS = Byron Saxton JL = Jerry Lawler (there's a few King files taking up space in there) REF = Referee SHOW = Show music THEME = Wrestler, CAW theme SFX = Sound effects, crowd sounds and chants ? = Can't identify or not sure Not sure if I'm going to keep plugging away at this but if I make any substantial changes I'll post an update. Huge thank you to everyone that worked on the previous updates, and especially to @TheVisitorX - all the small little features you've added over the years have made it so much easier and more efficient to maneuver these enormous files. 3 2 2 1 5 Quote
Mth6 Posted May 10, 2020 Posted May 10, 2020 Hey everyone, recently I got back into the game and decided to play around with SE, but everytime I click "Import", it tells me that "It seems like the game is running in the background. Please fully close the game and try it again!". Except I have nothing opened and SE worked prefectly fine before. I didn't update anything or accidentally delete any files or directories. It's weird, because it worked fine before. Any idea what's suddenly causing this problem? Thanks in advance for the help. Quote
Junaid Ahmed Posted May 11, 2020 Posted May 11, 2020 (edited) On 5/10/2020 at 7:50 AM, tomwearsglasses said: Hey all! After being distracted with work and computer problems for a while I've recently had some free time to put back into this game. I put a lot of time into cataloging sound files over the last two months and wanted to share my current progress in case anyone is interested in doing some heavier audio projects. This custom_data.xml file can go into the Sound Editor 2019 folder: https://mega.nz/file/hxszRK4Y#hPCfQIVC1SSiHBV_KCA-kL90JFdYkNd4-e6COkr9ITM Warning: if you replace your custom_data.xml file with this one, it'll overwrite any renaming you might have done locally (injections are stored in a separate file so it won't affect that). Basically, this catalogs all of the pck files focused on music, sound effects, and all of the patch updates. crowds_m.pck music_0_m.pck music_1_m.pck music_2_m.pck music_3_m.pck music_misc_1_m.pck music_misc_2_m.pck music_show_m.pck patch_10.pck patch_20.pck patch_20_dialogue.pck patch_30.pck patch_30_dialogue.pck patch_day1_dialogue.pck ra_m.pck sfx_m.pck soundtrack_m.pck ssvo_m.pck I've prefixed everything using this convention so you can sort easily in files that have mixed content (like patch_day1_dialogue which has some ring announcements missing from the ra_m file). JO = Jojo Offerman (Ring Announcer) MC = Michael Cole CG = Corey Graves BS = Byron Saxton JL = Jerry Lawler (there's a few King files taking up space in there) REF = Referee SHOW = Show music THEME = Wrestler, CAW theme SFX = Sound effects, crowd sounds and chants ? = Can't identify or not sure Not sure if I'm going to keep plugging away at this but if I make any substantial changes I'll post an update. Huge thank you to everyone that worked on the previous updates, and especially to @TheVisitorX - all the small little features you've added over the years have made it so much easier and more efficient to maneuver these enormous files. Since i have renamed all the Ra_m.pck early when the game released i must say it is very hectic job to pull it off and its really annoying to listen each and every audio and rename it i have nothing but RESPECT for you from the bottom of my heart bro i can understand how much time consuming this is really THANK YOU SO MUCH but there are still many listings to rename which i think you can do it in near future i have a few questions on my mind did you able to find out elimination chamber pod break sound so that we can change that to something epic like 2k17 pod break sound and where are the chair shots and sledge hammer audios are listed ? i would really like to change all these Thank You Once Again RESPECT ♥️ Edited May 11, 2020 by Junaid Ahmed 1 Quote
tomwearsglasses Posted May 11, 2020 Posted May 11, 2020 1 hour ago, Junaid Ahmed said: Since i have renamed all the Ra_m.pck early when the game released i must say it is very hectic job to pull it off and its really annoying to listen each and every audio and rename it i have nothing but RESPECT for you from the bottom of my heart bro i can understand how much time consuming this is really THANK YOU SO MUCH but there are still many listings to rename which i think you can do it in near future i have a few questions on my mind did you able to find out elimination chamber pod break sound so that we can change that to something epic like 2k17 pod break sound and where are the chair shots and sledge hammer audios are listed ? i would really like to change all these Thank You Once Again RESPECT ♥️ Thank you! Unfortunately so I far I haven't found any of the match sound effect files (only crowd noises). All the files I haven't logged yet start with "comm" so presumably they're all related to commentary. My guess is that all the fighting sounds are in one of the embedded bnk files - which I haven't really dug into yet. If you want to go exploring, I found this reddit thread with a program that will extract the wem files from a bnk: https://www.reddit.com/r/killingfloor/comments/35d5w6/how_to_extract_game_audio_files_guide/ I tested the bnkextr.exe file and it seems to work great. You can use the Sound Editor Audio-Player to listen to them. But at the moment I don't know if there's any way to inject back into a bnk file. Quote
Junaid Ahmed Posted May 11, 2020 Posted May 11, 2020 (edited) 8 hours ago, tomwearsglasses said: Thank you! Unfortunately so I far I haven't found any of the match sound effect files (only crowd noises). All the files I haven't logged yet start with "comm" so presumably they're all related to commentary. My guess is that all the fighting sounds are in one of the embedded bnk files - which I haven't really dug into yet. If you want to go exploring, I found this reddit thread with a program that will extract the wem files from a bnk: https://www.reddit.com/r/killingfloor/comments/35d5w6/how_to_extract_game_audio_files_guide/ I tested the bnkextr.exe file and it seems to work great. You can use the Sound Editor Audio-Player to listen to them. But at the moment I don't know if there's any way to inject back into a bnk file. May be @TheVisitorX can help with bnk injector option with the next update it would be great if we can change some of the fighting sounds like chair shots table break elimination chamber pod break Etc i will realease a pack of all these alternate sound effect files if some one can find them .... Edited May 11, 2020 by Junaid Ahmed Quote
jcsix Posted May 14, 2020 Posted May 14, 2020 Is there a list around at which announcer sounds link to which ch.pac? For example theres multiple Takers in the game, and his announcers are all alittle different. Is there a way to find out which sound links to which ch.pac? Quote
Yooges10 Posted May 16, 2020 Posted May 16, 2020 On 3/9/2020 at 8:36 AM, 2TwistedRiot said: this still works with the current 1.07 patch of WWE2k20 right? I've installed Sound Editor 2019 as well as Wwise 2017.1.2.6361 and gave SE the proper location for WWise. I launched WWE 2k20 and loaded it and closed it, I downloaded a few themes and coverted the via SE's converter and when I try to Import, it creates a backup and immediately says "Error: Couldn't Inject File Data. I have no clue why. WWE 2K20 isn't open, I've attempted reinstalls of SE and WWise but still the same result. I am pretty sure I have the right WWise and the right SE, what am I doing wrong? where did you download wwise 2017. link please Quote
DFM85 Posted May 20, 2020 Posted May 20, 2020 we still not have the chance to add themes without to overwrite the files that we already have, correct? 1 Quote
Flying Pig Posted June 6, 2020 Posted June 6, 2020 Sound Editor gives me an error when trying to convert files to wem. It says 'File 0 conversion to wav failed. Please make sure to run this tool with administrator rights.' I've only had this problem since downloading Audacity, which I've now deleted. I read in the FAQ that the WWise main directory should point to the dependencies folder. I probably misunderstood it because that doesn't work. WWise main directory is currently pointing to Program Files(x86)\Autokinetic\Wwise 2017.1.2.6361. Quote
BlackBen83 Posted June 30, 2020 Posted June 30, 2020 On 5/20/2020 at 10:52 PM, DFM85 said: we still not have the chance to add themes without to overwrite the files that we already have, correct? That's will be great to have a "Virtual" or "modded" music_misc_3_m.pck to inject new modded or caws wrestlers themes in game or with Data Editor. As Data Editor easily locates backup caws. I don't know if that would be possible @TheVisitorX ? Ben Quote
ElementZeroHD Posted July 1, 2020 Posted July 1, 2020 Hello all! I'm able to use the sound converter as normal and everything converts and imports, but when I go into the game to test, there is no entrance theme. Just completely silent. Any fixes? Quote
Cave Waverider Posted July 9, 2020 Posted July 9, 2020 On 5/20/2020 at 10:52 PM, DFM85 said: we still not have the chance to add themes without to overwrite the files that we already have, correct? Correct. On 6/30/2020 at 12:30 PM, BlackBen83 said: That's will be great to have a "Virtual" or "modded" music_misc_3_m.pck to inject new modded or caws wrestlers themes in game or with Data Editor. As Data Editor easily locates backup caws. I don't know if that would be possible @TheVisitorX ? Ben That isn't possible at the moment. We can't add any themes (or any sounds for that matter) as we still haven't figured out how the theme and sound IDs in the game are linked to the IDs of sounds listed in .pck files/Sound Editor, much less to change or add such links. 1 Quote
wolfgoodman Posted July 9, 2020 Posted July 9, 2020 I keep getting this exact error message and I have no idea what to do if anyone knows what to do please respond it would be much appreciated. This is the exact code i got please respond. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 9, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) at System.Xml.XmlTextReaderImpl.ParseText() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Configuration.XmlUtil.StrictReadToNextElement(ExceptionAction action) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(XmlUtil xmlUtil, String parentConfigKey, Boolean inLocation, String locationSubPath, OverrideModeSetting overrideMode, Boolean skipInChildApps) at System.Configuration.BaseConfigurationRecord.ScanSections(XmlUtil xmlUtil) at System.Configuration.BaseConfigurationRecord.InitConfigFromFile() ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Sound_Editor Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 32709bb2-2988-4d73-ae42-30c1ef781c74 Assembly Version: 1.0.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/Sound%20Editor%202019/Sound_Editor.exe ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. 1 Quote
raebordz Posted July 27, 2020 Posted July 27, 2020 Does anyone here have a version Wwise 2017? Can you kindly upload the installer or the folder in google drive and send it to me? I can't find the 2017 version on google unfortunately Wwise only has 2014-2015 version with doesnt work with the latest SE like the FAQ says Quote
LexRed Posted August 9, 2020 Posted August 9, 2020 I have a concern. Seems like there are some music that no matter how you modify it it will always play low, sound wise. Is there a way you recommend to convert the files so I gets louder when the game plays it? I always use the default settings when I convert to WEM. By the way, this usually happen when I choose one of the extra music, ex. 80', 90', USA PRESIDENT, etc. Maybe not those exactly I just mentioned so you know what I'm talking about. I figured that maybe those sounds were designed to have low sound but the original track sounds perfect, that's why I think it might be something I'm doing wrong. Quote
Cave Waverider Posted August 9, 2020 Posted August 9, 2020 38 minutes ago, LexRed said: I have a concern. Seems like there are some music that no matter how you modify it it will always play low, sound wise. Is there a way you recommend to convert the files so I gets louder when the game plays it? I always use the default settings when I convert to WEM. By the way, this usually happen when I choose one of the extra music, ex. 80', 90', USA PRESIDENT, etc. Maybe not those exactly I just mentioned so you know what I'm talking about. I figured that maybe those sounds were designed to have low sound but the original track sounds perfect, that's why I think it might be something I'm doing wrong. It's the game, some sounds play louder, some quieter, no matter how many decibel you've set your sound file to. It must be hard coded somewhere in the game. Nobody has figured out how to change that yet. Quote
LexRed Posted August 9, 2020 Posted August 9, 2020 5 hours ago, Cave Waverider said: It's the game, some sounds play louder, some quieter, no matter how many decibel you've set your sound file to. It must be hard coded somewhere in the game. Nobody has figured out how to change that yet. Got it, thank you very much for you answer Quote
Fittswell Posted September 1, 2020 Posted September 1, 2020 hi, i cant seem to get this to download on my laptop. is there a reason why? all it says is the file is too big to do a virus scan. when i click download anyway it doesnt do anything. Quote
RatedR77 Posted September 4, 2020 Posted September 4, 2020 Hello all, I am new to modding in the new WWE games, I havn´t modded since WWE 13. I bought WWE 2K19 and I wanted to get some older wrestlers and their themes into the game. I downloaded a superstar, giant gonzalez from creative community in the wwe 2k19. I installed Wwise and Sound Editor. I have converted the mp3 to wem. But when I am going to inject the theme song into the game and check the music_pck files 0,1,2,3 and the misc-files the character is not in those files. In one youtube video they changed the soundfile of one of the songs in a misc.pck file (USA1, SPORTS1, 80s 1 etc) , but aren´t those songs used in the game in some sort of gameplay event?? How do I get the wem-song into the game if I can´t find my downloaded custom character in the lists??? Why is not the custom superstars that are downloaded from Creative Community in those lists?? Appreciate some help with this so I can play Gonzalez with his own entrance theme! 🙂 Quote
Cave Waverider Posted September 4, 2020 Posted September 4, 2020 3 hours ago, LN77 said: Hello all, I am new to modding in the new WWE games, I havn´t modded since WWE 13. I bought WWE 2K19 and I wanted to get some older wrestlers and their themes into the game. I downloaded a superstar, giant gonzalez from creative community in the wwe 2k19. I installed Wwise and Sound Editor. I have converted the mp3 to wem. But when I am going to inject the theme song into the game and check the music_pck files 0,1,2,3 and the misc-files the character is not in those files. In one youtube video they changed the soundfile of one of the songs in a misc.pck file (USA1, SPORTS1, 80s 1 etc) , but aren´t those songs used in the game in some sort of gameplay event?? How do I get the wem-song into the game if I can´t find my downloaded custom character in the lists??? Why is not the custom superstars that are downloaded from Creative Community in those lists?? Appreciate some help with this so I can play Gonzalez with his own entrance theme! 🙂 You can only replace songs (same goes for other sounds), not add them. So you will have to replace an existing theme and assign that to your Wrestler. Usually people replace the misc themes because they aren't used by in-game Superstars. Some of them are used for various things like the Career NPC themes and other things, though. Quote
RatedR77 Posted September 4, 2020 Posted September 4, 2020 55 minutes ago, Cave Waverider said: You can only replace songs (same goes for other sounds), not add them. So you will have to replace an existing theme and assign that to your Wrestler. Usually people replace the misc themes because they aren't used by in-game Superstars. Some of them are used for various things like the Career NPC themes and other things, though. Ok, I understand, so I have to replace those then. Thank´s! Quote
Allstard16 Posted September 29, 2020 Posted September 29, 2020 On 10/5/2018 at 2:27 AM, TheVisitorX said: Hello can someone please help me. I downloaded the sound editor APK. It asked me if I wanted to run this unknown source on my computer and install it which I clicked yes. it doesn't do anything after that it doesn't start the setup or anything not even in the taskbar. When I click it again and try to install it again it says installforge and that the installation is already in process however I don't see it. Quote
Emanuel9009 Posted December 6, 2020 Posted December 6, 2020 anyone got another link to the sound editor as i can't download half of the stuff and mods because my antivirus wont let me get to it at all ? many thanks! anyone got another link to the sound editor as i can't download half of the stuff and mods because my antivirus wont let me get to it at all ? many thanks! Quote
SnakeSlippers Posted December 8, 2020 Posted December 8, 2020 (edited) Does anyone know where Jacqueline's theme music is? I searched everywhere and can't find it. Also Alundra Blayze and Beth Phoenix theme songs aren't labeled but I found those. Edit: NVM it's labeled under Terry Runnels. Edited December 13, 2020 by SnakeSlippers Quote
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