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Move animations from older games - additional moves and Fixes -25th June - Hulk Hogan Comeback animation now added


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Posted

The problem with 2K15 title motions is in the 000C. This file is responsible for the title belt movement. Furthermore, if you can fix the issue, you'll also need to fix the finger joints as well in the motion.

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Posted (edited)
1 hour ago, jakeypearce said:

The problem with 2K15 title motions is in the 000C. This file is responsible for the title belt movement. Furthermore, if you can fix the issue, you'll also need to fix the finger joints as well in the motion.

Thank you for the info @jakeypearce . Could you provide your view on this little issue of mine. (quite a few at the moment).

On the previous posts, I had ported over Stone Cold Stunner 1 and 2 from 2k15. The Stunner 1 is fine, however the motion of the opponent when the Stunner 2 is executed seems glitched as you can see in this video. What do you think ?

https://streamable.com/k0a0f

Edited by squaredcirclefan
Posted (edited)
4 minutes ago, squaredcirclefan said:

Thank you for the info @jakeypearce . Could you provide your view on this little issue of mine. (quite a few at the moment).

On the previous posts, I had ported over Stone Cold Stunner 1 and 2 from 2k15. The Stunner 1 is fine, however the motion of the opponent when the Stunner 2 is executed seems glitched as you can see in this video. What do you think ?

https://streamable.com/k0a0f

That seems to be a physics problem. What happens in the match?

Edited by jakeypearce
Posted
8 minutes ago, jakeypearce said:

That seems to be a physics problem. What happens in the match?

Below is a clip of what happens in the game 

https://streamable.com/tbikv

When I first ported the move animation, the animation was displayed as seen in the video below under Stunner 2

https://streamable.com/oodxm

 

 

Posted

It's definitely a physics issue from what I see. I remember when that move was introduced in WWE '13, the position of the models wasn't in the middle like it is in CAM. Could you send me the edited pac file, as is, from your game please? Many thanks!

Posted
28 minutes ago, jakeypearce said:

It's definitely a physics issue from what I see. I remember when that move was introduced in WWE '13, the position of the models wasn't in the middle like it is in CAM. Could you send me the edited pac file, as is, from your game please? Many thanks!

Please find a link to the pac files below. The zip contains the mpc_50.pac file, which the 2k15 C52E animation was injected to replace the default 2k18 stunner 2 animation, the param file, which also contains additional data and .bpe files for each animation and the 2k15 C52E.pac animation file.

https://mega.nz/#!YvhhzTwA!FW2qQzN0U99BgX6EET6ExkdTx9lNC8ynmFH9aKhnuEc

Posted
5 hours ago, squaredcirclefan said:

Below is a clip of what happens in the game 

https://streamable.com/tbikv

When I first ported the move animation, the animation was displayed as seen in the video below under Stunner 2

https://streamable.com/oodxm

 

 

did you fix the stunner 2 ? in your video i think it works perfectly than mine and with complete animation 

here is mine

https://streamable.com/0r8et

Posted (edited)
55 minutes ago, ahmedmedo07 said:

did you fix the stunner 2 ? in your video i think it works perfectly than mine and with complete animation 

here is mine

https://streamable.com/0r8et

Hi,

Yes I was able to make a little amendment through experimenting which resulted in the complete animation.

You can download the zip from my previous post to @jakeypearce, extract the 50_param.pac and 50_mpc.pac files and copy both to the pac\ingame\motion\body folder to overwrite the previous set of files.Remember to make a backup of the original files. The animation still has the glitch on the opponent, but displays in full.

link below

https://mega.nz/#!YvhhzTwA!FW2qQzN0U99BgX6EET6ExkdTx9lNC8ynmFH9aKhnuEc

Edited by squaredcirclefan
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Posted

Awesome to some of these moves coming back :heart

  • Thanks 1
Posted

is it possible to put punk's gts in the game 

Posted

What is Punk's GTS called? And which game was it last in?

Posted

2K18 seems to only have GTS 2 and GTS 3, so I'm assuming it's GTS 1. It's got the pretty cool animation of them stumbling back in a haze before falling to the mat.

Posted (edited)
7 hours ago, kevthastar said:

is it possible to put punk's gts in the game 

 

5 hours ago, IUE1718 said:

2K18 seems to only have GTS 2 and GTS 3, so I'm assuming it's GTS 1. It's got the pretty cool animation of them stumbling back in a haze before falling to the mat.

Hi,

Are you referring to this animation from 2k15 ? See link below. That's actually CM Punk's G.T.S finisher in WWE 2K15.

https://streamable.com/0o5nb

If its the above animation, here it is ported to 2k18. I placed it in an unused "standing move" slot as G.T.S 1, so it doesn't override any in-game GTS move.

https://streamable.com/9d94p

Edited by squaredcirclefan
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Posted
1 hour ago, squaredcirclefan said:

 

Hi,

Are you referring to this animation from 2k15 ? See link below. That's actually CM Punk's G.T.S finisher in WWE 2K15.

https://streamable.com/0o5nb

If its the above animation, here it is ported to 2k18. I placed it in an unused "standing move" slot as G.T.S 1, so it doesn't override any in-game GTS move.

https://streamable.com/9d94p

Wow that amazing how fast you ported it 

Posted (edited)
12 minutes ago, kevthastar said:

Wow that amazing how fast you ported it 

if that's the move you're looking for,cool. I will share a download link to the modified files before the end of the day. This will replace the mpc_50.pac  files I uploaded previously which contain the 2k15 Stone Cold Stunner animations. 

Edited by squaredcirclefan
Posted
2 minutes ago, squaredcirclefan said:

if that's the move you're looking for,cool. I will share a download link to the modified files before the end of the day. This will replace the mpc_50.pac  files I uploaded previously which contain the 2k15 Stone Cold Stunner animations. 

thank you it was the move i was looking for

Posted

IS it possible to port hogan comeback from 2k15 ? 

Posted
7 minutes ago, ahmedmedo07 said:

IS it possible to port hogan comeback from 2k15 ? 

I did try Hogan's comeback. The problem is it can only replace a comeback move in which the opponent is in a similar position, which I haven't come across yet when I previewed the other comeback animations. Secondly, Hogan's comeback animation begins with a reversal, whereas most others begin with a running strike. Will still try through experimenting anyway. Haven't totally given up on it.

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Posted
2 hours ago, squaredcirclefan said:

I did try Hogan's comeback. The problem is it can only replace a comeback move in which the opponent is in a similar position, which I haven't come across yet when I previewed the other comeback animations. Secondly, Hogan's comeback animation begins with a reversal, whereas most others begin with a running strike. Will still try through experimenting anyway. Haven't totally given up on it.

Thanks i appreciate your efforts i hope you can crack it it will be awesome if we have hogan comeback

Posted
1 hour ago, Elg said:

@squaredcirclefan what needs to be done to the param make to stop the moves freezing in create-a-moveset preview?

Hi,

I'm, not actually modifying the param files. I just swap param files for similar moves and test by trial and error. 

For instance, with the Hogan taunts, the ported animations don't have any corresponding param files so the character froze after the animation until it timed out.

What I did was extract the param pac  file of another taunt that was not in use (clown), open it in an Hex editor , then change all instances of the ID using search and replace, rename the param pac and inject into the param slot.

For the stunner 2, I had to copy the param file for Mr McMahon's stunner, change the id and inject into the param slot for stunner 2 for the full move animation to be displayed. 

In a nutshell, unlike previous games, every move animation in 2k18 is linked to a param file. Which means we need to create a .param file for every move animation being ported over.

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Posted

As promised, you will find a link below to the modified motion files. After testing, I have realised the move animations do not work well on separate slots. I had previously planned to port G.T.S 1 from 2k15 in an unused slot renamed as G.T.S 1, but this did not work perfectly for the following reasons (The animations work perfectly by the way) :

1. The mat impact sounds ( when the opponent hits the mat) were not in sync with the move animation in a separate slots. I realised each move animation has a mat impact sound linked to its ID.

2. Each move animation has specific sound affects and move name call audio linked to it. For instance If the stone Cold Stunner is moved to an unused slot, the commentator does not call out the name of the move when it's used as a finisher since the audio is not linked to the ID of the unused slot. 

so the ported G.T.S 1 (CM Punk's actual finisher in wwe 2k15 )  replaces G.T.S 2 ( I will move the 2k18 G.T.S 2 to an unused slot in a future update)

Stone Cold Stunner 1 &2 animations in 2k15 are in stone cold stunner 3 and 2 respectively (unchanged).

I have also discovered and unlocked a few move animations locked by 2k, but with animation files in the game. (More to come ). You will find the moves listed as part of  the NEW category in the Create -a - moveset section

Running Big Boot

Reverse atomic drop 3

Two Handed Chokeslam Bomb

Stomping Kick 2 (Rey Mysterio middle kick in  wwe 2k15)

Spinning Backfist..

Backflip Kick 2

https://mega.nz/#!puIxRBwC!Q23IhRNs_6W7LNYBqWxBtX-4elcNPskssjzMGjNhjSc

Unzip, copy the createmode.pac  50_mpc.pac and 50_param.pac files to the corresponding folders as displayed in the zip. They will overwrite the default ones. (if you have previously downloaded @Elg's Hogan taunts, this createmode.pac file will replace that one.

 

 

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Posted

Awesome man! just awesome. ;)

The moves I'm really looking for are: Hulk's comeback (Hulk up from 2k15)  and Hogan's atomic legdrop as a finisher.

I know you are already working on those so I thank you once again.

Please, Keep us updated on the situation.

Posted

I've seen that since the comebacks operate on logic, they've been un-portable from previous games. Is this still the case in 2K18?

Posted
2 minutes ago, IUE1718 said:

I've seen that since the comebacks operate on logic, they've been un-portable from previous games. Is this still the case in 2K18?

The comebacks do operate on logic . I will test this out. I will try porting over the undertakers comeback from 2k15 over his 2k18 comeback and see what happens, since its essentially the same animation.

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