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Just want to double check on something . In the instructions it say to use the installation file and as this is a WIP there isnt so so everyone is using method 2 for now ?

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28 minutes ago, steven1977 said:

Just want to double check on something . In the instructions it say to use the installation file and as this is a WIP there isnt so so everyone is using method 2 for now ?

Yes, the Data Editor isn't available yet, thus Installation Method 2 (Manual Installation) from it's readme is the only way to install the Universal Alternate Attire Unlock at the moment.

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9 hours ago, Cave Waverider said:

Yes, the Data Editor isn't available yet, thus Installation Method 2 (Manual Installation) from it's readme is the only way to install the Universal Alternate Attire Unlock at the moment.

Thank you for answering my question, most appreciated.

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Data Editor for WWE 2k17 Work in Progress Update: I've finished the Data Editor 2k17's Moveset Editor. It's functional now, although I haven't updated the moveset editor GUI with the new move types since I don't know which moves are which bytes (if you wish to help me out with that, go to the WWE 2k17 Data Analyis thread to see what's still unknown). I'll likely keep it that way for the first beta, but I'm also contemplating getting rid of the moves editor altogether, since it is a bit of a mess, people can set moves in the game anyway and I've been told people have been using it to cheat during online multiplayer. I'll focus on updating all the .data files for WWE 2k17 next. If anybody has IDs for themes, trons, wrestlers, entrance animations, victory animations, Pyros, Lighting, Screen Effects, etc. and wish to help me out, post a list of what you have in the WWE 2k17 Data Analyis thread.

DataEditor2k17MovesetTeaser.jpg

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47 minutes ago, Cave Waverider said:

Data Editor for WWE 2k17 Work in Progress Update: I've finished the Data Editor 2k17's Moveset Editor. It's functional now, although I haven't updated the moveset editor GUI with the new move types since I don't know which moves are which bytes (if you wish to help me out with that, go to the WWE 2k17 Data Analyis thread to see what's still unknown). I'll likely keep it that way for the first beta, but I'm also contemplating getting rid of the moves editor altogether, since it is a bit of a mess, people can set moves in the game anyway and I've been told people have been using it to cheat during online multiplayer. I'll focus on updating all the .data files for WWE 2k17 next. If anybody has IDs for themes, trons, wrestlers, entrance animations, victory animations, Pyros, Lighting, Screen Effects, etc. and wish to help me out, post a list of what you have in the WWE 2k17 Data Analyis thread.

DataEditor2k17MovesetTeaser.jpg

If you got rid of the moveset tab, would you still be able to edit the entrance? I use the crap out of the entrance-moveset tab on Data 2K16

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20 minutes ago, laddanator said:

If you got rid of the moveset tab, would you still be able to edit the entrance? I use the crap out of the entrance-moveset tab on Data 2K16

I said Moves Editor, not the whole Moveset tab. Basically, the stuff on the Top right where you can change which move is assigned to the wrestler. ;)

Edited by Cave Waverider
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1 minute ago, Cave Waverider said:

I said Moves Editor, not the whole Moveset tab. Basically, the stuff on the Top right where you can change which move is assigned to the wrestler. ;)

I gotcha! I never use that anyway, so it's safe to do away with! 😃

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7 hours ago, Cave Waverider said:

I said Moves Editor, not the whole Moveset tab. Basically, the stuff on the Top right where you can change which move is assigned to the wrestler. ;)

I use it quite a lot :I

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Data Editor for WWE 2k17 Work in Progress Update: I've worked on the Moveset editor/Attire Unlocker GUI of the Data Editor 2k17 some more and have added functionality to select Regular Attires, Create a Superstar Attires or set them to random. I've also added functionality to load and save attire names for each wrestler to .attire_names files so modders can include them with their mods and attire packs and users can easily load said attire names into their game.
DataEditor2k17AttireEditorTeaser2.jpg

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I use the moveset tab very often with this tool. Really it is the reason I use this tool as hex editing moves are very tedious. It is a shame people using it to cheat is going to ruin it for the people who use it and does not cheat.

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4 hours ago, jakeypearce said:

Re the moveset option, why not limit it to only the ingame moves (plus the locked ones as well)?

Well, I guess the problem is that the Data Editor allows all moves to be used in any slot. However, if I started coding checks for all of these (and especially researching them which I have most problems with, since I'm getting little to no help anyhow), it would take several months to get everything done. I definitely won't be doing that. It's tedious enough to figure out which byte is which move slot - and there are lots and lots of new slots this year and implementing the GUI and backend for all the moves takes alot of time as it is.
The cheating isn't really my main concern (although I don't like the tool being abused this way at all), the time and work I have to invest in it is, especially since my free time will be scarce in the next couple of months.
If you guys want the moves editor to be up to date, I'm willing to update it, but I'll require lots of help from the community when it comes to research of the move and taunt slots in the .moveset file that I haven't figured out yet as well as someone to create a list with all moves in the game and their Hex IDs. Anybody that wishes to help with those is welcome to head over to the Data Analysis thread, have a look and start figuring out what's still missing/unknown/incorrect and posting anything they figure out there.
Thank you very much!

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Hi Cave waverider. I recently updated my game and now the xpacker program works perfectly with it. I will begin to search for move values this week on my downtime at work and available time I have. I am off on weekends so the majority of what I have found will probably be posted on sunday. Thanks for your work.

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5 hours ago, Cave Waverider said:

Well, I guess the problem is that the Data Editor allows all moves to be used in any slot. However, if I started coding checks for all of these (and especially researching them which I have most problems with, since I'm getting little to no help anyhow), it would take several months to get everything done. I definitely won't be doing that. It's tedious enough to figure out which byte is which move slot - and there are lots and lots of new slots this year and implementing the GUI and backend for all the moves takes alot of time as it is.
The cheating isn't really my main concern (although I don't like the tool being abused this way at all), the time and work I have to invest in it is, especially since my free time will be scarce in the next couple of months.
If you guys want the moves editor to be up to date, I'm willing to update it, but I'll require lots of help from the community when it comes to research of the move and taunt slots in the .moveset file that I haven't figured out yet as well as someone to create a list with all moves in the game and their Hex IDs. Anybody that wishes to help with those is welcome to head over to the Data Analysis thread, have a look and start figuring out what's still missing/unknown/incorrect and posting anything they figure out there.
Thank you very much!

I would honestly suggest to focus on those things most often that need custom number injection which would be the entrances trons & such. and hold the other moveset off to another menu to be more raw data or to be built on eventually.

If you help people read what data is there then they can help you identify it more. (as opposed to try and get more people to try and read through cheat engine.

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Data Editor for WWE 2k17 Work in Progress Update: I've fixed a bunch of bugs, updated some of the ID Lists and added the new Special Moves to the Data Editor 2k17. Many more moves and ID Lists to tackle still, but we're slowly getting somewhere.

DataEditor2k17MovesetTeaserSpecialMoves.

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15 minutes ago, Wölfpack said:

N1, but have I to transform the hex codes into string for myself? 

There will be a button which takes you to the string table. There you'll be able to press CTRL+F to find whatever string you're looking for and copy the hex code in the column next to it.

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That means, the string table contains given/default text to chose from? So I won't be able to write the string on my own? With or without that, I'm totally about that facilitation. I'm looking forward =)

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6 minutes ago, Wölfpack said:

That means, the string table contains given/default text to chose from? So I won't be able to write the string on my own? With or without that, I'm totally about that facilitation. I'm looking forward =)

Yes. However, you can manually edit the string_win.pac file yourself or ask the creators of the Super String to include whatever names you wish to have included at this link and use that. They have added all kinds of attire names to that already, however, ranging from colors over teams, etc..

Edited by Cave Waverider
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