Cave Waverider Posted April 19, 2017 Author Share Posted April 19, 2017 41 minutes ago, Phenomenal41 said: It means I have to do this for every superstar? Is there any way to force victory music as a whole after unlocking alternate attires for the superstars? Yes, you'd have to change it in the moveset file for every superstar you wish to have victory music for all attires on. You could likely write a cheat table in Cheat engine with all the values for the workaround bytes of all wrestlers from Pozzum's memory table (be careful, though, if you apply the workaround for wrestlers that have different music for different attires it will set all of them to the chosen music) and set them by loading the table, or write a memory editor program that does this. Data Editor can't do it since Java can't access memory outside of the Java virtual machine/Sandbox, but you could probably ask the creators of various memory editing tools if they would like to add functionality like that. 1 Quote Link to comment Share on other sites More sharing options...
Phenomenal41 Posted April 19, 2017 Share Posted April 19, 2017 8 minutes ago, Cave Waverider said: Yes, you'd have to change it in the moveset file for every superstar you wish to have victory music for all attires on. You could likely write a cheat table in Cheat engine with all the values for the workaround bytes of all wrestlers from Pozzum's memory table (be careful, though, if you apply the workaround for wrestlers that have different music for different attires it will set all of them to the chosen music) and set them by loading the table, or write a memory editor program that does this. Data Editor can't do it since Java can't access memory outside of the Java virtual machine/Sandbox, but you could probably ask the creators of various memory editing tools if they would like to add functionality like that. Wow that is a tedious process. Don't think I be using alternate attires then. But Thanks for getting back to me. Quote Link to comment Share on other sites More sharing options...
TheGreatLiukage Posted April 19, 2017 Share Posted April 19, 2017 1 hour ago, Phenomenal41 said: Wow that is a tedious process. Don't think I be using alternate attires then. But Thanks for getting back to me. It's really not as tedious as you think once you knock out a few. I will say that it IS time consuming, but there's a Moveset/Pofo database around the forums... Most of those are direct download links once you find the database and most of them already have the attire workaround enabled. Maybe that can save you some time Quote Link to comment Share on other sites More sharing options...
nicomoto2014 Posted April 20, 2017 Share Posted April 20, 2017 So I ran into another universe problem (apart from the teams not importing)... I unblocked Ted DiBiase as a regular superstar, then edited him to have a 2 attire, in-game... so I have attire 1 as his default suit and attire 2 as a caw hooked as an alternate attire for his trunks attire.. When I play exhibitions, I can select his second attire fine, but in universe, he is available as selectable but I can't select his 2nd attire as default for universe... I tried setting him up with data editor al that his default attires for WWE and for universe is "caw slot 8" which sets his render as the caw, but when going into universe, his render is the suit one and attire selection is still blocked... Anyt thoughts? Thanks. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 20, 2017 Author Share Posted April 20, 2017 7 hours ago, nicomoto2014 said: So I ran into another universe problem (apart from the teams not importing)... I unblocked Ted DiBiase as a regular superstar, then edited him to have a 2 attire, in-game... so I have attire 1 as his default suit and attire 2 as a caw hooked as an alternate attire for his trunks attire.. When I play exhibitions, I can select his second attire fine, but in universe, he is available as selectable but I can't select his 2nd attire as default for universe... I tried setting him up with data editor al that his default attires for WWE and for universe is "caw slot 8" which sets his render as the caw, but when going into universe, his render is the suit one and attire selection is still blocked... Anyt thoughts? Thanks. That's odd, especially since you apparently can't change his attires in the game while in Universe mode. Does this happen to you with other wrestlers as well (especially existing ones)? I know the game itself has several bugs when using CAW alternate attires in Universe Mode, so it might be one of them, but it could very well be that universe mode attire selection has some different triggers depending on the saves as well. Quote Link to comment Share on other sites More sharing options...
nicomoto2014 Posted April 20, 2017 Share Posted April 20, 2017 2 hours ago, Cave Waverider said: That's odd, especially since you apparently can't change his attires in the game while in Universe mode. Does this happen to you with other wrestlers as well (especially existing ones)? I know the game itself has several bugs when using CAW alternate attires in Universe Mode, so it might be one of them, but it could very well be that universe mode attire selection has some different triggers depending on the saves as well. Other caw alternate attires work fine. I think the problem is that originally ted is blocked and since I forced unblocked him with editor maybe it needs a different trigger like the save problem with the teams. Quote Link to comment Share on other sites More sharing options...
Broskinator97 Posted April 21, 2017 Share Posted April 21, 2017 Hi, I'm trying to add the Braun Strowman Titantron, I've injected it with CCT. Then I went into the Data Editor and I've edited the moveset pofo of Strowman to assign him the Titantron, but when I click on the "Install moveset via CCT" button I get this error how can I solve? Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 21, 2017 Author Share Posted April 21, 2017 10 hours ago, Broskinator97 said: Hi, I'm trying to add the Braun Strowman Titantron, I've injected it with CCT. Then I went into the Data Editor and I've edited the moveset pofo of Strowman to assign him the Titantron, but when I click on the "Install moveset via CCT" button I get this error how can I solve? If you only want to edit the .moveset file, don't set the ID in the .pofo editor (and vice versa). Quote Link to comment Share on other sites More sharing options...
HyperVoxel Posted April 22, 2017 Share Posted April 22, 2017 So I'm not sure what I've done here: I unlocked attires for people and the game refuses to load, this is all I can provide you with: After unlocking 10 attires for Kevin Nash I inserted a second attire so when booting up the game it crashes. I'm thinking I've not unlocked the second slot correctly or something. Quote Link to comment Share on other sites More sharing options...
TheGreatLiukage Posted April 22, 2017 Share Posted April 22, 2017 1 minute ago, HyperVoxel said: So I'm not sure what I've done here: I unlocked attires for people and the game refuses to load, this is all I can provide you with: After unlocking 10 attires for Kevin Nash I inserted a second attire so when booting up the game it crashes. I'm thinking I've not unlocked the second slot correctly or something. did you make sure to hex edit the second attire's .pac that you inserted to make sure it's read properly? Quote Link to comment Share on other sites More sharing options...
HyperVoxel Posted April 22, 2017 Share Posted April 22, 2017 39 minutes ago, TheGreatLiukage said: did you make sure to hex edit the second attire's .pac that you inserted to make sure it's read properly? Of course. Anyway I fixed the issue by emptying the chunk which is a very useful thing in the data editor. I'll look into this more because I heard about second attires being locked even after unlocking it. 1 Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 22, 2017 Author Share Posted April 22, 2017 1 hour ago, HyperVoxel said: Of course. Anyway I fixed the issue by emptying the chunk which is a very useful thing in the data editor. I'll look into this more because I heard about second attires being locked even after unlocking it. There were some issues with some of the second/manager attires being locked in the old manual version of the Universal Alternate Attire Unlock. But if you use the GUI version of the Universal Alternate Attire Unlock in the Data Editor for WWE 2k17 and save that, it should unlock them completely. 1 Quote Link to comment Share on other sites More sharing options...
MRG Posted April 24, 2017 Share Posted April 24, 2017 been using this for a bit but something I haven't figured out (and don't think it is possible) is if we can change the names listed in the editor, like for example say I have a blank slot set to someone, could the editor have the name of the person there somehow? that way I can know which I'm editing when I import pofo files and such. this question goes for the Custom Character Tool as well. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 24, 2017 Author Share Posted April 24, 2017 18 hours ago, MRG said: been using this for a bit but something I haven't figured out (and don't think it is possible) is if we can change the names listed in the editor, like for example say I have a blank slot set to someone, could the editor have the name of the person there somehow? that way I can know which I'm editing when I import pofo files and such. this question goes for the Custom Character Tool as well. You can go to the data\DataLists\ folder of the Data Editor and open the WrestlerID.data file in a text editor, find the ID and simply add the name in that line after a space. 1 Quote Link to comment Share on other sites More sharing options...
TheGreatLiukage Posted April 24, 2017 Share Posted April 24, 2017 6 hours ago, Cave Waverider said: You can go to the data\DataLists\ folder of the Data Editor and open the WrestlerID.data file in a text editor, find the ID and simply add the name in that line after a space. That's good to know! I've been jotting it all down on notepad.. #vintage Quote Link to comment Share on other sites More sharing options...
MooMoo1987 Posted April 28, 2017 Share Posted April 28, 2017 Hi Cave, thanks for making this again for 2K17! I'm having a very strange problem with it though. I successfully installed the ported 2K15 AJ Lee to the game and it worked perfectly but ever since I've done that I haven't been able to install any other wrestlers. I'm using the exact same steps. Custom Character Tools tells me it's installed successfully but then when I try to save it in-game to make it permanent the new wrestler never actually shows up in my game. Lemme know if you might have any ideas what could be causing this. I never had any problems with the 2K16 data editor so I don't think I've done anything differently or wrong hahaha Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 28, 2017 Author Share Posted April 28, 2017 7 hours ago, MooMoo1987 said: Hi Cave, thanks for making this again for 2K17! I'm having a very strange problem with it though. I successfully installed the ported 2K15 AJ Lee to the game and it worked perfectly but ever since I've done that I haven't been able to install any other wrestlers. I'm using the exact same steps. Custom Character Tools tells me it's installed successfully but then when I try to save it in-game to make it permanent the new wrestler never actually shows up in my game. Lemme know if you might have any ideas what could be causing this. I never had any problems with the 2K16 data editor so I don't think I've done anything differently or wrong hahaha It has nothing to do with the Data Editor, so you might be better off posting this in the Help section. That said, are you installing the other wrestlers in slots that require Pac Plus, by any chance? If so, you'll have to run WWE 2k17+ every time for these wrestlers to show up. Did you set the name strings properly and use the latest version of the Super String? Quote Link to comment Share on other sites More sharing options...
TheGreatLiukage Posted April 30, 2017 Share Posted April 30, 2017 The Data Editor has once again made me a happy creator! I didn't think this thing would allow you to basically select ANY move and make it a FINIISHER or SIG! Probably going a lil over but you don't understand how frustrating it is to see a cool move but only to find it can't be selected as on of your signature touches! Thanx @Cave Waverider 1 Quote Link to comment Share on other sites More sharing options...
TheBeast Posted April 30, 2017 Share Posted April 30, 2017 Cave i injected pofos on some superstars to disable their commentary and commentary got disabled for them but the problem is commentary is still enabled for those superstars in the universe mode i tried resetting Universe mode but still the same problem Any solution? Quote Link to comment Share on other sites More sharing options...
CarryBrah Posted April 30, 2017 Share Posted April 30, 2017 On 4/19/2017 at 6:38 PM, Phenomenal41 said: Wow that is a tedious process. Don't think I be using alternate attires then. But Thanks for getting back to me. It's not that hard. Copy them off pozzum's memory table then edit with Cheat Engine. Gonna take like 5 mins tops. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted April 30, 2017 Author Share Posted April 30, 2017 2 hours ago, LesnartheBeast said: Cave i injected pofos on some superstars to disable their commentary and commentary got disabled for them but the problem is commentary is still enabled for those superstars in the universe mode i tried resetting Universe mode but still the same problem Any solution? No. Many Universe mode things aren't regulated by .pofo/.moveset this year. They are saved in the Universe mode save that gets hooked in random places in memory whenever you load the Universe save. Thus it's hard to do anything about that with the memory injector tools that are around. 1 Quote Link to comment Share on other sites More sharing options...
TheBeast Posted May 1, 2017 Share Posted May 1, 2017 (edited) 10 hours ago, Cave Waverider said: No. Many Universe mode things aren't regulated by .pofo/.moveset this year. They are saved in the Universe mode save that gets hooked in random places in memory whenever you load the Universe save. Thus it's hard to do anything about that with the memory injector tools that are around. So there is no solution to that problem So there is no way to edit universe mode save Or Is there a way to reset Universe mode completely Is there a anything i can do to fix it Because.................... Now i feel like this was useless Edited May 1, 2017 by LesnartheBeast Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 1, 2017 Author Share Posted May 1, 2017 4 hours ago, LesnartheBeast said: So there is no solution to that problem So there is no way to edit universe mode save Or Is there a way to reset Universe mode completely Is there a anything i can do to fix it Because.................... Now i feel like this was useless It's probably something you could change somewhere in memory if you find the right place, I have no idea how you'd go about finding that, though, and it would likely be in a different memory location every game start. Or you could try editing the save, but I guess you'd have to fix the checksum for the save or whatever. As for resetting Universe mode, I'm not sure. Maybe you can reset the save somehow, I don't play Universe mode myself so I don't know. It's probably best if you ask in the appropriate forum. Quote Link to comment Share on other sites More sharing options...
TheBeast Posted May 1, 2017 Share Posted May 1, 2017 2 minutes ago, Cave Waverider said: It's probably something you could change somewhere in memory if you find the right place, I have no idea how you'd go about finding that, though, and it would likely be in a different memory location every game start. Or you could try editing the save, but I guess you'd have to fix the checksum for the save or whatever. As for resetting Universe mode, I'm not sure. Maybe you can reset the save somehow, I don't play Universe mode myself so I don't know. It's probably best if you ask in the appropriate forum. Ok I am gonna try the best I can but right now i am thinking about replacing commentary Are there any commentary files from older games available Quote Link to comment Share on other sites More sharing options...
CarryBrah Posted May 2, 2017 Share Posted May 2, 2017 Can Data Editor mirror move animations? I just installed Batista and he has some moves highlighted in green. Might be useful for Rhyno. Quote Link to comment Share on other sites More sharing options...
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