I CAN I WILL Posted July 20, 2016 Posted July 20, 2016 (edited) ******************************************************************************************************************************Hey Guyz If You Like My Mods/Tutorials.Please Subscribe To My Channel.It Will Help Me Alot*!Guyz I Will Be Making Tutorials/Mods/Simulation/Other's For Free Feel Free To Request But Request Only Without X-Packer Things.I Would Love To Make Tutorials With HXD Or Without X-Packer!Hey Guyz.I Thought To Make Video Tutorials Which I Think Will Help The Community.I Will Put My All Videos In My Youtube Channel!!Any Question Reply Below! TutorialsRender Replacment Without Waiting For Visual Studio Thing U NeedPaint.net(Free)X-Packer(Paid).You Dont Wanna Pay Only For Render.Try Awesome Tutorial Made By Perfectplex I Done With Video Below!Image As Png From WWE.com(Free)Once you have that lets start!1. Open X-packer and then open Pac containing archives in PC Section and extract the specific PACH File,Now open the PACH file, Uncompress the 0001.zlib file of specific PACH file, (the ID table is given And Made By Perfectplex Link:http://smacktalks.org/forums/topic/63174-replacing-renders-without-x-packer/?page=)2.(Now usually when a render is not previously modded the files appears as 2 0001.bpe and 0001.zlib in that case delete the BPE file and change the format of Zlib file into DDS format) in other case delete the simple 0001.zlib file and change the format of 0001.zlib.compress to 0001.dds 3. Open it with Paint.net and edit the the render and save it in DDS FORMAT I Offer Use Perfectplex Method For Paint.net Resizing once you have done with paint.net renders Save As .ddsExport Setting 4. Now, change the saved 0001.dds format to PAC and compress and inject the render in the specific Type A/B/C you are working on.5. and then INJECT the specific PACH file into the specific Type A/B/C file you are working on, (Also inject the file 2 times just in case that it works correctly. )That is it, by this you can make your own renders through X-Packer.! Also if something arrives up, any error or crash just tell me what happened I'll help you.! How To Add Custom Music And Replace Old!Render Replacment Tutorial With HXD WWE 2K16 PC!(Credit To Perfectplex)How To Install Mods Video Tutorial Better Explanation For WWE 2K16Simulation Of WWE 2K16 And Other Games!Please Subscribe To My Channel For More!Finn Balor Vs Seth Rollins Simulation Edited September 10, 2016 by I CAN I WILL 4 Quote
I CAN I WILL Posted July 22, 2016 Author Posted July 22, 2016 video renders tutorial of perfectplex with hxd released! 4 Quote
Rajhab Posted July 22, 2016 Posted July 22, 2016 VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Quote
Rajhab Posted July 22, 2016 Posted July 22, 2016 And another question. Perfectplex said that he has not uploaded a tutorial yet how to use the original renders AND the new ones. But in your game the renders are still there. How did you do that? Quote
amMatt Posted July 22, 2016 Posted July 22, 2016 VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Type a and b have the same sizes (1024x1024)Type b is basically a contiuation of type a Quote
Rajhab Posted July 22, 2016 Posted July 22, 2016 VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Type a and b have the same sizes (1024x1024)Type b is basically a contiuation of type aNope, I looked for it in the internet and saw, that typeb is 1042x1024!typea is 1024x1024 (height same as bright) Quote
4 Life Posted July 22, 2016 Posted July 22, 2016 VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Type a and b have the same sizes (1024x1024)Type b is basically a contiuation of type aNope, I looked for it in the internet and saw, that typeb is 1042x1024!typea is 1024x1024 (height same as bright)What you saw was incorrect, mate. Both images should be 1024x1024. Quote
Rajhab Posted July 22, 2016 Posted July 22, 2016 VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Type a and b have the same sizes (1024x1024)Type b is basically a contiuation of type aNope, I looked for it in the internet and saw, that typeb is 1042x1024!typea is 1024x1024 (height same as bright)What you saw was incorrect, mate. Both images should be 1024x1024.If what you say is true, why should 2K use two different renders (typea and typeb) if they are the same? Also see what robbie686 wrote in his "replacing renders with X-Packer" Thread:"Changing Renders - Typea 1024 x 1024 / Typeb 1042 x 1024 / Typec 512 x512" Quote
4 Life Posted July 22, 2016 Posted July 22, 2016 (edited) If what you say is true, why should 2K use two different renders (typea and typeb) if they are the same? Also see what robbie686 wrote in his "replacing renders with X-Packer" Thread:"Changing Renders - Typea 1024 x 1024 / Typeb 1042 x 1024 / Typec 512 x512" Because the type a renders are rendered differently due to how the images are displayed on the match-up screen. They're squashed vertically, so there needs to be another version of the image resized within the canvas to counteract this, with the canvas size still remaining the same. What robbie wrote there was merely a typo, and if you read the rest of the post he instructs you to use 1024x1024 sizing with the type a's and b's.I've replaced countless renders, and opening the unedited render files directly from the game gives you a 1024x1024 image if you open the type a or type b. Edited July 22, 2016 by 4LifeBrother Quote
I CAN I WILL Posted July 23, 2016 Author Posted July 23, 2016 Thanks Guyz For Support!thank you for tutorial ThanksVERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Type a and b have the same sizes (1024x1024)Type b is basically a contiuation of type aNope, I looked for it in the internet and saw, that typeb is 1042x1024!typea is 1024x1024 (height same as bright)What you saw was incorrect, mate. Both images should be 1024x1024.If what you say is true, why should 2K use two different renders (typea and typeb) if they are the same? Also see what robbie686 wrote in his "replacing renders with X-Packer" Thread:"Changing Renders - Typea 1024 x 1024 / Typeb 1042 x 1024 / Typec 512 x512" No Type b and type a are same!VERY nice tutorial! Thank you for that! Much respect for your work. Just a little question:Which sizes of the renders are for type a and type b?In the video you wrote that:"7-Done ! Remember The Size ! 1024x1024=type b8-1024x1024 for type a"Same size?? I dont think so XD Thanks! 2 Quote
Perfectplex Posted July 23, 2016 Posted July 23, 2016 Nice tutorial.I don't know if you want to remake it using the updated zip file, it no longer contains the shade files as they we're unneeded.Still looking into ways to get renders to work on mods or at the least be able to use renders from characters you don't use on your mods instead (eg: use Stunning Steve Austins render on a mod). Quote
I CAN I WILL Posted July 23, 2016 Author Posted July 23, 2016 Nice tutorial.I don't know if you want to remake it using the updated zip file, it no longer contains the shade files as they we're unneeded.Still looking into ways to get renders to work on mods or at the least be able to use renders from characters you don't use on your mods instead (eg: use Stunning Steve Austins render on a mod).But Its Already Made By Me And Credit To You Cant Make Again! 2 Quote
Perfectplex Posted July 23, 2016 Posted July 23, 2016 But Its Already Made By Me And Credit To You Cant Make Again!Not sure what you mean.What I was saying is your tutorial shows the old zip, so was just giving you a heads up incase you wanted to update the tutorial to use the new zip file so people don't ask you about the shade files.I've never uploaded videos or made video tutorials so if it takes a long time then its probably not worth remaking the tutorial with the new zip for the sake of a couple of old files Just didn't want people asking you about the files that are no longer in the zip. Quote
I CAN I WILL Posted July 23, 2016 Author Posted July 23, 2016 But Its Already Made By Me And Credit To You Cant Make Again!Not sure what you mean.What I was saying is your tutorial shows the old zip, so was just giving you a heads up incase you wanted to update the tutorial to use the new zip file so people don't ask you about the shade files.I've never uploaded videos or made video tutorials so if it takes a long time then its probably not worth remaking the tutorial with the new zip for the sake of a couple of old files Just didn't want people asking you about the files that are no longer in the zip.Ok But I Will Update Tutorial In Future Maybe?Dont Know! 2 Quote
Trap Master Posted July 23, 2016 Posted July 23, 2016 Nice work! Really helpful tutorial! Too bad there's no characters that I need except Alexa. 1 Quote
I CAN I WILL Posted July 23, 2016 Author Posted July 23, 2016 Nice work! Really helpful tutorial! Too bad there's no characters that I need except Alexa. Thanks! 2 Quote
A.M. Gaming Posted July 23, 2016 Posted July 23, 2016 (edited) Helpful Thanks For This! Edited July 23, 2016 by WrestlingGaming 1 Quote
I CAN I WILL Posted July 25, 2016 Author Posted July 25, 2016 First Post Updated With Fastest Saving Method! Quote
Trap Master Posted July 25, 2016 Posted July 25, 2016 First Post Updated With Fastest Saving Method!That's so good! Thanks! Had to wait like 10mins for Visual Studio to save. Quote
I CAN I WILL Posted July 25, 2016 Author Posted July 25, 2016 First Post Updated With Fastest Saving Method!That's so good! Thanks! Had to wait like 10mins for Visual Studio to save.Good You Got It No More Time Waste! Quote
Rohan Modding Posted July 25, 2016 Posted July 25, 2016 bro by the way i introduce my self i joined modding in 2012 i modding for wwe raw pc and then i leave in 2013 and joined wwe quizzing and now i back in modding 1 Quote
I CAN I WILL Posted July 25, 2016 Author Posted July 25, 2016 bro by the way i introduce my self i joined modding in 2012 i modding for wwe raw pc and then i leave in 2013 and joined wwe quizzing and now i back in moddinghmmm great Quote
Rohan Modding Posted July 25, 2016 Posted July 25, 2016 how to install mods without data editor Quote
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