Perfectplex Posted July 21, 2016 Posted July 21, 2016 (edited) This method is now rendered redundant via the Custom Character Tools which makes the process much simpler.However I will leave this thread up for the reference guide and just in case of interestCopy and paste this list into a notepad and change font until you see proper tab spacing, I'm done trying to get it to display properly, its annoying.Slot/Hex Pac/Hex Name ltagtypea ltagtypeb ltagtypec DLC ------------------------------------------------------------------------------------------------------------- 99 Dummy 9A48276C 0D096CEE EC29563D 9990 CAS Break 088ED115 A709B753 25D42665 608 Japanese Manager FEF2C4CB 58792292 0AFF83ED 40 100/6400 100/6400 The Rock F29A10A6 38F7B178 75A71AF1 101/6500 101/6500 Stone Cold 97 1CCDF1E5 91F5C602 6098C515 102/6600 102/6600 Triple H AB227CFF BF42C2F1 BB18D5FD 103/6700 103/6700 Undertaker 39E5F30C 34330A86 CFD8DA8E 104/6800 104/6800 Chris Jericho 58FA79EF A960536F 4DE04635 107/6B00 107/6B00 Kane A61AF2A9 8C8DCC8D 8D12342A 108/6C00 108/6C00 Booker T EB64F7EE 44738DF4 98BDE467 110/6E00 115/7300 Mr. McMahon '98 AF88FEFF 89AA22C6 29DEE644 111/6F00 117/7500 William Regal 2F878741 500B6362 AB8CF058 112/7000 119/7700 Andre The Giant CC4A7ACB 7E7652F2 7914424E 113/7100 125/7D00 Big Show 47312633 F95496C4 10451D06 114/7200 130/8200 Ric Flair 8DDD9D54 39E58381 375ED099 115/7300 132/8400 Jake Roberts 940E3F96 32BBF502 EA56714E 116/7400 136/8800 Ted DiBiase 50B4547F 76EA1986 E38F3EA1 117/7500 138/8A00 Sgt. Slaughter 520589A4 BD568052 EA18CD02 118/7600 139/8B00 John Cena 1BADA752 6E5F392D 03F5BE65 119/7700 145/9100 Shawn Michaels 532C47EF 6293F941 BF6C80EC 120/7800 146/9200 Rick Rude AF8C56AC D86C46FF AC741537 121/7900 147/9300 Stephanie McMahon C1E066D3 6938ABBD 000EE217 123/7B00 151/9700 Mr. McMahon (Mgr 1) 389BC342 6909A440 7B71288E 124/7C00 152/9800 Shane McMahon 2A89BDE4 A144CF4B C227DBC0 126/7E00 160/A000 Batista 04F1DE27 D601E55A 0C2EC65A 127/7F00 161/A100 Randy Orton E0AE168A 736665B4 D015CCDE 129/8100 176/B000 Kofi Kingston 6AA56651 E9B75507 C4070C10 130/8200 177/B100 Bret Hart ABD63303 12ED0B4B F2F92ACD 131/8300 179/B300 Mark Henry B211C7F0 A424D5D3 940E0BBC 132/8400 180/B400 Jim Neidhart 14CBDAF1 9C8DA94D 291E5B0D 136/8800 201/C900 Santino Marella 4CE26EE2 46F299CA 69BC362F 137/8900 210/D200 Undertaker '01 (ABA) F45534E1 E56BC8FF CA785F7C 138/8C00 212/D400 British Bulldog 0AE85DA5 92FD2862 D1016618 139/8B00 218/DA00 The Miz BD94A485 F1999325 B6EF982B 140/8C00 219/DB00 Zack Ryder FA6EDBFB BD596A67 F2A5B496 141/8D00 226/E200 Honky Tonk Man DA336E2F 3ED4E946 25D9D76E 142/8E00 228/E400 Layla 3B610986 57BF51DB 9D465642 143/8F00 232/E800 Randy Savage C18A399F F2743FA3 9934ECC9 144/9000 245/F500 Cactus Jack A48D285F 64E0EA40 E39A382A 145/9100 246/F600 Mankind 26DFA10B C0DE7DF2 543707A5 146/9200 247/F700 Dude Love 0CE31C36 5A219DF4 F23B77C6 147/9300 248/F800 Jimmy Hart 6FC6852F 420F6E5F A964078D 148/9400 249/F900 Bobby Heenan 7431AB28 7F16A6CF 23BB977A 149/9500 251/FB00 Paul Bearer 4F696A44 11879ABF 9BE8B73B 151/9700 253/FD00 Miss Elizabeth 64ED8225 80C7A754 30631473 152/9800 254/FE00 Ultimate Warrior ED0F1F6F EF6ED9A5 25A13187 156/9C00 263/0701 Sensational Sherri A474098E D6422E45 DEE5A3F9 157/9D00 267/0B01 Jack Swagger 501F73C0 7D6471D4 CF3192B3 158/9E00 269/0D01 Col. Mustafa B03FD1B8 0FB63273 DBC6F790 159/9F00 270/0E01 General Adnan F80073B3 875E57B7 7AA1FF77 160/A000 272/1001 R-Truth 84E21E1E 4DB8A431 64E286D2 163/A300 275/1301 Dolph Ziggler 3612A9CB 7BAE7542 7880804A 164/A400 277/1501 Goldust 27E0E928 586434F0 B980404E 165/A500 279/1701 Sheamus 8DE3D71F 5BEDF607 ADA87C6A 166/A600 282/1A01 Tyson Kidd 606A71C9 93718907 4A043727 169/A900 290/2201 Natalya AFC283CF 19801367 EFF5DB0D 170/AA00 297/2901 Alicia Fox B4C1DBD1 926184AA 22F546F4 171/AB00 299/2B01 Tamina EE17303F D5183D7A A89B331B 172/AC00 305/3101 Faarooq 37BC46AF 95CE97C5 AC3B668B 173/AD00 311/3701 Ken Shamrock E28F7A3D 9282B0F3 2FDA6B2D 174/AE00 313/3901 Billy Gunn 549450B4 CD60DDE9 FF360376 175/AF00 314/3A01 X-Pac 9B2B3746 4939B991 9804D5BB 176/B000 324/4401 Daniel Bryan 59D087FE 0B1B0E8F 45F15CC9 177/B100 325/4501 Bad News Barrett 1E73386A 93DE5141 37AFCCEF 178/B200 332/4C01 Jimmy Uso 9A6CB67A 3A97EB70 4DB7F2A3 179/B300 333/4D01 Jey Uso 91A69825 246AB416 D7F90813 180/B400 335/4F01 Kevin Nash 8E272B3B DB5BA94A 0CB63AAD 181/B500 336/5001 Ricky Steamboat 5D335154 6EDBC0D2 796E3732 182/B600 337/5101 Vader BAE1F872 6AFE4F24 EC3212A1 183/B700 339/5301 Heath Slater 4B613943 9811DC52 36C18063 184/B800 342/5601 Sin Cara E80A0414 360AFAB5 7D816002 185/B900 343/5701 Brock Lesnar 67795B0F 2CF5EF6C BFEFD267 186/BA00 344/5801 The Rock '03 D0A6CE02 BBE3BB0D AEDA2595 187/BB00 345/5901 Hunter Hearst Helmsley 724B5B18 28BAE5B3 AB8F4A3C 188/BC00 346/5A01 Undertaker '99 54DAB47C C56D762E 4023F7F7 189/BD00 347/5B01 Chris Jericho '01 8C539CEB 6A2E95E8 05CB4A3A 190/BE00 348/5C01 Kane '01 6E68CD0A 496B6420 C7830BC3 191/BF00 351/5F01 Paul White 205E83DC 1B9D2D4E 2A3C3942 192/C000 353/6101 Ryback 56BEC447 DE7655C7 23C770AC 193/C100 354/6201 Cameron 7C2FF9EB 623577C8 CC358CEB 194/C200 355/6301 Naomi 63F7C867 2EDB70AC 939233F4 195/C300 358/6601 Triple H '01 6024C147 2A917889 A2C70FD0 196/C400 359/6701 Cesaro A4C261E2 AF8FD765 622643BB 197/C500 360/6801 Damien Sandow FFFDBF24 15F00B49 76CFFAE1 199/C700 367/6F01 Dean Ambrose 4AE087A3 95AF57E4 9F788564 200/C800 368/7001 Roman Reigns 17B11776 B901C1E1 A7D12A54 201/C900 369/7101 Seth Rollins DEF6B411 4B280926 D031179B 202/CA00 370/7201 Darren Young 1BE9D526 A47A83EB 7CD128D6 203/CB00 371/7301 Titus O'Neil 65C8D858 C75F3F54 713036D1 204/CC00 374/7601 Paul Heyman 3CD27115 05B4F66E 59A15820 205/CD00 376/7801 Brad Maddox AC72C396 5FD64FBB 310E5173 206/CE00 384/8001 Big E E5F19958 3EC1BC71 113CF158 207/CF00 385/8101 Fandango C1F9580D 92757362 D9046E7D 208/D000 386/8201 Brie Bella 026289F7 918A9E1F C8F9DA00 209/D100 387/8301 Nikki Bella 721CCDFB 7491857A 20B8A888 210/D200 389/8501 Summer Rae BBFD34E2 FDE01508 862B5616 211/D300 397/8D01 Curtis Axel 8AC7E98F E7A040B6 C1D16C7D 212/D400 398/8E01 Bray Wyatt 50D27E16 3BB8F2DC 6003240B 213/D500 400/9001 Erick Rowan AEE8E6C5 E2B2EC58 792A891E 214/D600 401/9101 Luke Harper 3A9BA2B5 53A4B9B6 28C6B49B 215/D700 402/9201 Lex Luger 447F8802 3DB02E83 14384E4F 216/D800 403/9301 Bam Bam Bigelow D1AE4908 F5B24F54 8082E6B5 217/D900 404/9401 Diamond Dallas Page 1FBC79D8 9862CF4C 7E217DDD 218/DA00 405/9501 Fit Finlay 5824352C EA7B7F0D E5300D92 219/DB00 406/9601 Steven Regal 7BBA4DB3 6A3F6BE7 41DC8329 221/DD00 409/9901 Sting '99 9DB3E54E CFB3B8FC EFA811DB 222/DE00 410/9A01 Sting '91 4ED17BE9 B6C2EBB4 8B2AA913 223/DF00 413/9D01 Viktor 3B91A883 32F00D41 FDDADE32 224/E000 414/9E01 Konnor 54EFB366 4B50C011 C0524F6B 225/E100 419/A301 Zeb Colter 2400D401 7240F737 4A949B39 226/E200 420/A401 Xavier Woods 36F38F61 7024F741 28CEDA78 227/E300 422/A601 Neville 5E66812D B845ED70 534B0835 228/E400 423/A701 JBL 33A4A894 17831565 F3EF0D27 229/E500 424/A801 Rusev 8A52D68B 7AB586B0 32C679AE 230/E600 425/A901 Bo Dallas 2385317F 4ADF7ED9 A99B87CF 231/E700 428/AC01 Adam Rose 7BD069DC 23E527E0 4346169F 232/E800 429/AD01 Sami Zayn 536F6DB9 35A24466 65F25057 233/E900 430/AE01 Lana DB3E07EF 9E51020F EF715F1C 234/EA00 434/B201 Paige 7C28FF2C A21C2204 0AB9F6BE 235/EB00 435/B301 Emma 8051FDC5 EF2F8F77 EFC6D7D5 242/F200 442/BA01 Christian B33D2FA0 C6665672 5F564DEB 243/F300 444/BC01 Edge 74A59A0B BFAC8D17 5B65B9B1 244/F400 445/BD01 Mark Henry '98 34127F0E A0DE05FF 4B27F869 297/2901 513/0102 Sting ED2D8069 151DDF7B 865C5D66 298/2A01 514/0202 Kalisto D975E685 3E86C426 5B87BACE 299/2B01 515/0302 Stunning Steve Austin FCB6EE02 4D10FC46 2BCBA700 300/2C01 516/0402 Superstar Steve Austin CD3E72E8 FAF06AB6 3356D83C 301/2D01 517/0502 Stone Cold '03 F5BA9403 FC8F2097 44CFB985 302/2E01 518/0602 Eva Marie 48AFABBB 94D62E09 0F4EAE01 303/2F01 519/0702 Stone Cold 640D29CC C34BF0A1 6F826CC4 306/3201 552/2802 Rosa Mendes C531C8CF 86F62A3D E09F776B 307/3301 553/2902 Haku A0FB0BEE 8AD4F298 E72BE2C4 308/3401 554/2A02 Mikey Whipwreck 35E42496 40E61459 82BB803F 309/3501 555/2B02 Brian Pillman B9338230 883676F9 018FE735 310/3601 556/2C02 D'Lo Brown 4A656412 36837974 6971F018 314/3A01 560/3002 Kama Mustafa FB92A8B6 460CAE5C 3E7E413E 316/3C01 562/3202 Rikishi 58071C7F 83295564 C59541AF 317/3D01 563/3302 Savio Vega 6FD1E369 73637FCA 1B789C54 318/3E01 564/3402 Mr. McMahon (Mgr 2) 50F3AE2B 839A4F35 65F0F939 319/3F01 565/3502 Stephanie McMahon (Mgr) F122B575 849B8F51 F5BDC3CD 320/4001 566/3602 Col. Robert Parker BA74F825 632BA515 27084843 321/4101 567/3702 Gerald Brisco 5D18AAB2 BED11E67 32B5E547 323/4301 569/3902 Pat Patterson B34CD29A FC7F6C66 34F8E5D0 324/4401 570/3A02 Stardust 3785AE6F D3607773 14EAEDEE 326/4601 572/3C02 Aiden English 5AAA33A6 EC8CCFDC C40ED297 327/4701 573/3D02 Baron Corbyn 42D3BBF0 7F775627 CFAF2CB7 328/4801 574/3E02 Colin Cassady 27D13F3E BD09B61D B5E89386 329/4901 575/3F02 Enzo Amore 3F280A45 49C940D4 5509868B 330/4A01 576/4002 Finn Balor CC062C21 9F40B117 7019D612 331/4B01 577/4102 Hideo Itami 8EFC6E3E E7FE467E 74E60519 332/4C01 578/4202 Kevin Owens 76E8AB49 E1D9D4D8 789ACAE1 333/4D01 580/4402 Simon Gotch 4CE378BC 83101290 A3AA3C81 334/4E01 581/4502 Tyler Breeze 25B5981F FB5B2037 44BBA68E 335/4F01 582/4602 Arnold T1 0896092D 83E9D4B1 BC04B724 336/5001 583/4702 Arnold T2 E9B82521 DE7AF105 A0097FF2 359/6701 124/7C00 Lita 8D80DE19 6E22CF81 D583E995 20 360/6801 126/7E00 Trish Stratus 1EC4CACF 781DC17E 32006311 20 361/6901 159/9F00 Rowdy Roddy Piper 52FC55E9 B758B5D8 CB9C054F 20 362/6A01 193/C100 Mr. Perfect 1C38B2C2 A5388406 541956B5 20 363/6B01 197/C500 Randy Savage '91 2CC89B2A 28BC6F73 E2739541 40 364/6C01 208/D000 Arn Anderson 232F1C65 9DA26067 F5A139FA 40 365/6D01 209/D100 Dusty Rhodes BEE371E5 0D421074 FC603F2E 20 366/6E01 238/EE00 Big Bossman 9EE1D6CB 0BD350EE D0E342AC 20 367/6F01 364/6C01 Ric Flair '91 16015D70 39FC789D B4894534 40 368/7001 392/8801 Jake Roberts '91 D84C0748 089B10A1 1BED37F3 40 369/7101 395/8B01 Kevin Nash '96 DC8D1524 554BB31B DB80C2EF 40 370/7201 396/8C01 Scott Hall 1C4813BE 4A7724CF 2CF51611 40 371/7301 579/4302 Samoa Joe E0ECC191 03ABBFF1 64C41365 30 372/7401 584/4802 Alundra Blayze E336E6DD 7EC69557 031EFB70 40 373/7501 585/4902 Booker T '96 266C8738 C404B503 96F695B3 40 374/7601 586/4A02 Butch 7CBD5EBC CC7F7448 8F71E592 40 375/7701 587/4B02 Luke D22E8BDC DAF543F9 AEA468DC 40 376/7801 588/4C02 Dustin Rhodes FC57DC4E 81C94CFD E1B9A3FC 40 377/7901 589/4D02 Earthquake 76909D9D D0773F23 0B6B6944 40 378/7A01 590/4E02 Larry Zbyszko D2EFD5E7 4AF8021F 537B3759 40 379/7B01 591/4F02 Ricky Steamboat '91 0E2DE717 62A4F44D 773A01FB 40 380/7C01 592/5002 Rikishi '00 1518BF10 3E91EA9F 9056BB44 40 381/7D01 593/5102 Sister Sherri BFE05E6A A24585CE 42C270D8 40 382/7E01 594/5202 Stevie Ray 36514736 C140CFD5 4C2822D0 40 383/7F01 595/5302 Tatsumi Fujinami 59EFD633 98E0D9FF 5C0623F0 40 384/8001 596/5402 The Rock '00 C658D32A 79984B58 19DB64C4 40 385/8101 597/5502 Typhoon 8660A2BE 08E7903C F20B509D 40 386/8201 598/5602 Andre The Giant (Mgr) 740E8186 794CBE84 36004102 40 387/8301 599/5702 Col. Robert Parker '96 CDE98050 3BEF25C8 C453CC24 40 388/8401 600/5802 Japanese Referee F655C76F 838BF973 B87B6222 40 389/8501 601/5902 Jimmy Hart (HOF) 2C503F5F 1906E164 4AA2F9A5 40 390/8601 602/5A02 Miss Elizabeth (HOF) 72C86486 A00E21E3 397C5C09 40 391/8701 603/5B02 Ted DiBiase (HOF) 9ACB08D9 6606B1B1 67E8DE44 40 392/8801 604/5C02 Blake 15A2468B 460C562F BDA2CBDE 30 393/8901 605/5D02 Diego ADB7A338 E34705DF 18557C64 30 394/8A01 606/5E02 Fernando 7846E863 BD8D40A3 20EE1AF3 30 395/8B01 607/5F02 Murphy 1553DB6C 1A3CD8AE 49E33E76 30 Because of a few mistakes here is a visual guide to see which renders with the directly exported ID's in tact are. If you spot any inconsistencies between these visual guides and the list above please inform me so I can correct any mistakes and forward any mistakes to TheVisitorX to correct the list in Custom Character Tools too.What you will need.paint.net (free) If you know of other paint programs that have compatible DDS exporting please post in this thread and I will update the guide to include the export settings.HexEdit or HxD (Hex Editor) It shouldn't really matter which Hex Editor you use, they all do the same job really.Install these if you don't already have alternatives (HxD, photoshop, etc).You will need this little file I made.Link removed, please use Custom Character Tools!First things first you should definitely backup your ssface folder. I can't stress this enough.Use the ID reference guide above for this tutorialNavigate to WWE2K16\pac\menu\assets\_wwe16singleread\ssface and as I said, back that entire folder up.If you want to start with completely fresh renders delete all the folders in the ssface folder (did I mention you should back them up first?) and now you can make folders or however you wish to have them arranged, I'd suggest 3 folders called mytypea, mytypeb and mytypec , this will still allow the game to load but you will notice there are no character renders in the menus.If however you'd rather have a mix of old renders and new then just place your new renders in the relevant original folders alongside the original ltag_type files so you know where the original renders are located.Type A files are 1024x1024 for the Loading Screens, Type B files are 1024x1024 for the character selection renders and Type A are 512x512 the medium sized images seen when creating tag teams and in your health meter during a match.Download my Dummy Render Pack file (attached to this post above).You will see a selection of three folders, a zip and a notepad file.Contents of the zip.typea folder: contains 4 files, these are 1024x1024 blank placeholder ready made loading screen renders to add to your new typea folder you created.typeb folder contains 4 files, these are 1024x1024 blank placeholder ready made pacs to add straight to the newly created typeb folder.typec folder contains 4 files as above but are in 512x512 format to add straight you your newly created typec folder.If you'd rather have invisible characters where the non-rendered characters are rather than shaded placeholder renders then you can skip adding these but you will need to null the ID's out of the original ltag_typea, ltag_typeb and ltag_typec pac files (read on to see how).You will find in the zip file another zip file called HandF which contains 2 files called header and footer with no extension, we will need these for each render mod you make so its worth keeping this zip somewhere safe, I intentionally made this its own zip because it is something you will keep returning to but wont need to keep returning to the other files.For type A and B you will need to make 1024x1024 dds files and for the medium sized files you will need to follow the same procedure but working on a 512x512 scale instead of 1024x1024 but the method is exactly the same.Also in the zip is a reference guide for the ID's. You can either follow my text with visual guide here or follow along with I can I will's video tutorial which you can find in this thread.I Can I Will video tutorials Lets begin with an example, we will replace John Cena's render with a new one.Head to http://www.wwe.com/superstars and click on John Cena, now drag (or save) the big image of Cena that pops up to your desktop.We see it is a masked png already so this is useful but the image dimensions are 1000x707 so its the wrong size.Open up paint.net (or whatever you use) and choose resize canvas (ensure no image scaling is applied if it gives the option) and just change the 1000 to 707 so it is now 707x707 and has cropped off the side edges.An alternative is to resize the canvas to 1000 x 1000 which will make the end result smaller but wont clip anything out the sides like arms that go outside the edge when resizing the canvas size.Now resize the image to 1024x1024 and you will notice no noticeable loss in quality.If you are working on typea files (loading screen match up renders) then you may need to fix a stretching issue. You will need to look at 4Life's thread for fixing that or work out yourself the best image scale to make it look better.http://smacktalks.org/forums/topic/62731-fix-for-custom-render-match-up-screen-stretching/Once you have your image looking how you want it, Click File > Save As... Direct Draw Surface (DDS) (*.dds) and use the following settings. Credit to I can I will for discovering the correct format.You can close your paint program. Now you need to open up the .dds file you just created with your Hex Editor and open the header and footer files with your Hex Editor too.Now you need to join the three codes together into one file with the header at the top, the image in the middle and the footer at the bottom.For example:Ctrl + A to select the entire hex code of the image and then Ctrl + C to copy the entire block of code.Go to the header tab and scroll to the very bottom and make sure you have clicked AFTER the very last digit and paste (Ctrl+V) that entire block of code you just copied so it attaches to the end of the header file.Now scroll to the very bottom and just as before click on the very end AFTER the last character.Head to the footer tab and as before Ctrl + A to highlight the entire Hex code and Ctrl + C to copy it and head back to the head tab which is now header + render hex code.Paste the entire block of the footer hex code at the very end just as before and now you have your image hex with the header hex above and footer below it. Using the Render ID Table I have provided you will need to find the ID of the render you wish to replace.In Cena's case his ID for his type b (character selection render) is 6E5F392D.Go to line 800 (00 0800) to find the line with the ID for which render you wish to replace, it is by default set as XXXXXXXXNow you need to replace the X's with the 8 digit code (4 bytes), make sure you are overwriting the X's and not inserting, you will probably see a pop up warning you of this, accept overwrite. Click on file > Save as and call it something like NewCenaRender.pac or as I did 139 - John Cena Render (6E5F392D).pac note the .pac extension, this is important.Now head back to your ssface / typeb folder or whatever folder you are using for typeb renders and place your new pac file there.Please note that the game doesn't really concern itself with folder names so it isn't a problem to place them in a separate folder called "my renders" if you so wish so don't stress about having them in the 'correct' folder.Now you can close down Hex Editor. If it asks to save any changes don't bother as you already saved your combined file, some Hex Editors automatically save when you are changing them (which is why I use HexEdit which doesn't) so you will need to delete these files and re-extract the header and footer files on your next render.You can also delete the 'fake' dds file (png you renamed to .dds) if you want as the image is now in your pac file you made. Start your game and head into something like a one on one exhibition and if you did everything right you should now see just one render in your character selection screen (other than the shaded renders if you placed them in your folder) and that would be John Cena with his shiny new render. I do not know how to change renders for those that do not have renders (mods and unlocked NPC's) but you can now replace all of the current renders including typea and typec if desired and if you have the patience but keep in mind that typec's are only 512x512. In the header file you will see there is a portion for naming the dds file, this is the 0 file and I have yet to find the point of this part of the file so I just leave it as is or rename it as you see fit with your ch number and character name if you wish but ensure you are in overwrite mode as to not shorten or extend the length of the file, below is where the header file ends. You can replace the 512x512 type C render files too.Here is an example, its the exact same process but use the shade512.dds file as the base for the .dds then sandwich it with the header and footer files just as you would any 1024x1024 render. These will show in things like tag team creation and in your health meter during a match. If you want to keep some original renders but replace just a few.OK, you will still have to back up your files as before but now you may keep the originals in place too.Place your new renders in the folder alongside the original ltag_type file.Now you need to look at the ID of the files you have added and find out which ltag_type file they belong to.Lets do Andre The Giant for this example, here you can see my new Andre render is in my folder and has the ID of 7E7652F2.The original render file for Andre is found in the ltag_typeb.pac file, we know this because of the render table from that thread I linked to near the beginning of the tutorial.Open up ltag_typeb.pac with your Hex Editor and either manually scroll through to find the file in the list or use the find function to seek the ID "7E7652F2".Ah there it is, highlight the 8 digits (4 bytes) and simply replace with 8 X's to replace the 8 digit ID (4 bytes).Now do the same for the rest of the ID's of the renders you have replaced and save the file and exit. Now when you load the game you will find that all the unmodified renders are still in tact and your renders are now in the place of the original renders.What is happening is that the game is not assigning the original renders to that ID and therefore leaves it open for another file to take its place.If you don't replace the ID in the original ltag_type files with null ID's (X's) you will find that sometimes your new render will show and other times the old one will show so it is always best to nullify the ID in the original ltag_type files to ensure they don't load in leaving only room for your new renders to take that ID slot up.Here I only nulled out Andre's ID from the original ID but not John Cena's, notice how Andre's render is the updated render but John Cena is the default?!And now you know why it is important to null the original ID's out with X's to ensure they don't load into place and clash with your new one fighting for load priority.And now I null out John Cena's ID in the original ltag_typeb.pac file too. If you have X-PacKer I would advise against using X-PacKer for this method as you would have to convert the images to DXGI_FORMAT_BC7_UNORM then waiting about 10 minutes for it to process the rendered image.If you open the pach of the pacs you create following this tutorial and try to extract the 0001 file it will cause an error on X-PacKer.If you insist on using X-PacKer then you will have to create a compatible DDS image and inject it into the 0001 slot. Tips:Because of the speed and ease of throwing together renders you could produce multiple layers to be able to add additional information, the layout look you choose is completely your choice but here is an example.You could add tag partner/manager renders stood beside them or a mini render in the corner (side of the belt), heel/face status, brand logo, championship belts, King of the Ring icon, Rumble Winner icon, Money in the Bank icon, Text, etc, etc.Use a 1024x1024 template test grid to find out the positioning of overlaps in game for when you are picking tag teams/battle royals so it doesn't look too cluttered or confusing, It is completely down to your personal preferences and tastes though of course. Edited September 12, 2016 by Perfectplex 9 Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 Afraid not, my connection is bad enough without having to try and upload a video.If you have already downloaded the file before I updated and fine tuned the tutorial redownload it for the updated file with the bottom (footer) file included.If you get stuck don't be shy to ask, I really try to be as clear as possible and use images but as I've been up about 40 hours I probably could have worded something a bit better.Once you get the hang of it you will find it a breeze, just a bit tedious to do but it does mean you can easily swap out renders and not have to worry about file sizes (that I have encountered).Can't promise completely bug free as I haven't completely replaced my entire renders yet but so far I haven't encountered any issues. Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 Updated with new zip file with fixed files, edited the tutorial with slight alterations to wording, spelling corrections and colour coding.If you downloaded it before this post please redownload. Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 You're welcome.It looks really daunting because of the long winded tutorial but it really is as simple as making the .dds file then just sandwiching the image between the header and footer in hex editor and saving as a pac file not forgetting to rename the LTSA ID. Quote
I CAN I WILL Posted July 21, 2016 Posted July 21, 2016 (edited) I Saved As Pac What To Do Now? Edited July 21, 2016 by I CAN I WILL 1 Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 As I said in the guide, put the file in your typeb folder that you created when you deleted all the typeb folders AFTER BACKING THEM UP SOMEWHERE SAFE!Now just start your game and if you followed the guide you should now see your characters new render.Please make sure you follow the guide to a T as missing one step especially the part about renaming the LTSA ID code will make it not work.Post back with your results. Quote
X123XHideX123X Posted July 21, 2016 Posted July 21, 2016 (edited) Thanks! Do you need to create a new pac for every renders? Or is one pac file for all renders? Sorry for my bad English Edited July 21, 2016 by X123XHideX123X Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 (edited) Technically it is possible to rebuild numerous files into one pac but it involves a lot of messing about with hex editing and calculating offsets that its just as easy to keep them separate.It does make it easier to replace individual renders on the fly though. Edited July 21, 2016 by Perfectplex Quote
X123XHideX123X Posted July 21, 2016 Posted July 21, 2016 (edited) Technically it is possible to rebuild numerous files into one pac but it involves a lot of messing about with hex editing and calculating offsets that its just as easy to keep them separate.It does make it easier to replace individual renders on the fly though.Thanks Edited July 21, 2016 by X123XHideX123X Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 I personally prefer to just replace all with separate files but I will update the first post with a tutorial on how to add renders but keep the original files too.It should be quite easy to do but I want to test it first so come back to the thread in about 20 minutes or so and check the bottom of the first post for an update. Quote
I CAN I WILL Posted July 21, 2016 Posted July 21, 2016 I personally prefer to just replace all with separate files but I will update the first post with a tutorial on how to add renders but keep the original files too.It should be quite easy to do but I want to test it first so come back to the thread in about 20 minutes or so and check the bottom of the first post for an update.so i have done with pac file of cena now put it in tybe b folder or rename it to itag_tybe_b or something! 1 Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 No, just name it something you will find easy to recognise, the actual name of the file doesn't really matter, what matters is that the ID has been renamed inside the header file in Hex Editor.Please follow the guide carefully as skipping over steps or not doing the process as described will result in problems, look above the Cena pic for the blue writing where I mention saving.It may take a couple of read throughs, take your time, once you have done the process a few times you will find it easy and be churning out new renders with ease. Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 (edited) I use Microsoft Visual Studio Community 2015Updated first post with links to programs I use. Edited July 21, 2016 by Perfectplex Quote
JonasSlasher Posted July 21, 2016 Posted July 21, 2016 if this is the case then we should test it out on type a and c. and see if editing them doesnt crash the game.also if this works then i really think the only thing thats missing are render andresses for modded/npc superstars for us to finally give them renders.the instructions were crystal clear for me just by reading. great job.have you tried it on type a and c yet?i cant try this myself as i am away from home and wont be able to play for maybe 2weeks. we need render adresses for e modded slot numbers!! hehehhe Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 I can't see why it wouldn't work, certainly type A should work as they are 1024x1024 but I will run a test on a 512x512 type C just to kill curiosity.If it doesn't work because I need to change the header and footer files then I will just add a further update to the first post.Watch this space. Quote
JonasSlasher Posted July 21, 2016 Posted July 21, 2016 yes i agree that a change in header and fottr files might be needed for type a and c. Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 (edited) Looking good Fisico, glad you managed to stick with it and get the result you wanted Updated the first post and once again with some rewording and covering typea and typeb files.IF YOU HAVE DOWNLOADED THE FILE BEFORE THIS POST THEN REDOWNLOAD FOR THE FULL FINAL PACK. *not that there's anything wrong with using the older pack but the new file contains more. Edited July 21, 2016 by Perfectplex 1 Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 Glad I could be of some help for you, I haven't looked into replacing the small icon renders in the nameplates, which files was it?Or does it just use the type c files? Quote
Perfectplex Posted July 21, 2016 Author Posted July 21, 2016 Shade128 may be a pointless addition. It was last years character select file size but it looks like type c does the job for thimbnail headshots this time. Quote
JonasSlasher Posted July 22, 2016 Posted July 22, 2016 (edited) @Fisico9798 who did you replace for hogan? what do you mean byshade128 that is not in the tutorial perfectplex made@robbie686 @pozzum hi robbie and pozzum, i think this is the way to add renders to modded superstars, do you know how to find offset render adresses for modded superstars? can you find the relationship or algorithm in calculating for the offset adresses for modded no-render superstars? i really think this is the way to give modded superstars some renders Edited July 22, 2016 by JonasSlasher1994 Quote
Perfectplex Posted July 22, 2016 Author Posted July 22, 2016 (edited) @Fisico9798 who did you replace for hogan? what do you mean byshade128 that is not in the tutorial perfectplex madeI'd updated the first post when I included the newer zip file to make reference to the shade names, shade128 is probably not needed at all, I included it just incase it was needed. I agree about the offset calculations to maybe find the ID for the characters without renders being maybe possible, I have scanned through tons of files looking for references hoping to find references to their ID's and used calculators to try and find some sort of pattern but to no avail....So far anyway.I'd at least like to be able to reassign the renders from unused characters to the ID's of modded characters or unlocked NPC's, eg: use the render off Superstar Steve Austin on Hulk Hogan in his default (future string) slot without having to change the ch number to overwrite Superstar Steve Austin.That way even if we can't have more renders we can at least use the unused ones without having to replace characters. Edited July 22, 2016 by Perfectplex Quote
I CAN I WILL Posted July 22, 2016 Posted July 22, 2016 Bro I Have Now Cena's New Render Pac What Should I Do Put It In Tybe B Folder Or Rename It! 1 Quote
JonasSlasher Posted July 22, 2016 Posted July 22, 2016 @Fisico9798 who did you replace for hogan? what do you mean byshade128 that is not in the tutorial perfectplex madeI'd updated the first post when I included the newer zip file to make reference to the shade names, shade128 is probably not needed at all, I included it just incase it was needed. I agree about the offset calculations to maybe find the ID for the characters without renders being maybe possible, I have scanned through tons of files looking for references hoping to find references to their ID's and used calculators to try and find some sort of pattern but to no avail....So far anyway.I'd at least like to be able to reassign the renders from unused characters to the ID's of modded characters or unlocked NPC's, eg: use the render off Superstar Steve Austin on Hulk Hogan in his default (future string) slot without having to change the ch number to overwrite Superstar Steve Austin.That way even if we can't have more renders we can at least use the unused ones without having to replace characters.have you tried looking at render offsets of adjacent pac people like lets say johncena is 139, you also look at 138, 140,141 if theres a pattern on the render offsets? Quote
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