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Official Render Database - tutorial on replacing without X-Packer


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Posted (edited)

Really struggling with getting a type b Cena working. Not sure what else I can do, got it down to the exact size, still doesn't work, the file ends on the exact same offset with the same amount of hexes on that offset

I've taken to getting the file size down to 300-400kb mate, opening the new render in Photoshop and setting the vibrancy to -5 and posterise to 25 seems to work and hardly affects the image quality. Always seems to work :)

I've even made sure the image was underneath it but it still didn't accept because it wasn't the correct size, it still allows you to compress and inject even with 0001.pac being that small? Well one try before bed can't hurt

Edit: Just tried and the file is still the same size

Edited by Kopmeister
Posted

Really struggling with getting a type b Cena working. Not sure what else I can do, got it down to the exact size, still doesn't work, the file ends on the exact same offset with the same amount of hexes on that offset

I've taken to getting the file size down to 300-400kb mate, opening the new render in Photoshop and setting the vibrancy to -5 and posterise to 25 seems to work and hardly affects the image quality. Always seems to work :)

I've even made sure the image was underneath it but it still didn't accept because it wasn't the correct size, it still allows you to compress and inject even with 0001.pac being that small? Well one try before bed can't hurt

Edit: Just tried and the file is still the same size

Do you mean the PNG was still the same size or the dds/pac? The dds will always be the same size because of the DXT coding, it's the image inside it that makes the difference though. But yeah, as long as the original PNG is small enough in size then it should work, it can't really be too small IME but obviously smaller file sizes generally mean less quality so there's a trade-off, but in most cases you can compress it below 400kb without losing a great deal of quality. You're deleting the previous zlib file before each attempt as well, yeah?

Posted

Really struggling with getting a type b Cena working. Not sure what else I can do, got it down to the exact size, still doesn't work, the file ends on the exact same offset with the same amount of hexes on that offset

I've taken to getting the file size down to 300-400kb mate, opening the new render in Photoshop and setting the vibrancy to -5 and posterise to 25 seems to work and hardly affects the image quality. Always seems to work :)

I've even made sure the image was underneath it but it still didn't accept because it wasn't the correct size, it still allows you to compress and inject even with 0001.pac being that small? Well one try before bed can't hurt

Edit: Just tried and the file is still the same size

Do you mean the PNG was still the same size or the dds/pac? The dds will always be the same size because of the DXT coding, it's the image inside it that makes the difference though. But yeah, as long as the original PNG is small enough in size then it should work, it can't really be too small IME but obviously smaller file sizes generally mean less quality so there's a trade-off, but in most cases you can compress it below 400kb without losing a great deal of quality. You're deleting the previous zlib file before each attempt as well, yeah?

Yeah, on the verge of giving up on this Cena render, even though I have a type a and c that works fine, unless you want to do just that type a and I'll send the a and c and you can chuck back the b

Posted

Really struggling with getting a type b Cena working. Not sure what else I can do, got it down to the exact size, still doesn't work, the file ends on the exact same offset with the same amount of hexes on that offset

I've taken to getting the file size down to 300-400kb mate, opening the new render in Photoshop and setting the vibrancy to -5 and posterise to 25 seems to work and hardly affects the image quality. Always seems to work :)

I've even made sure the image was underneath it but it still didn't accept because it wasn't the correct size, it still allows you to compress and inject even with 0001.pac being that small? Well one try before bed can't hurt

Edit: Just tried and the file is still the same size

Do you mean the PNG was still the same size or the dds/pac? The dds will always be the same size because of the DXT coding, it's the image inside it that makes the difference though. But yeah, as long as the original PNG is small enough in size then it should work, it can't really be too small IME but obviously smaller file sizes generally mean less quality so there's a trade-off, but in most cases you can compress it below 400kb without losing a great deal of quality. You're deleting the previous zlib file before each attempt as well, yeah?

Yeah, on the verge of giving up on this Cena render, even though I have a type a and c that works fine, unless you want to do just that type a and I'll send the a and c and you can chuck back the b

Is the PNG all the correct dimensions and stuff already? If so just send me that mate and I'll have a go. Just to clarify, you're tryna replace Cena's type b?

Posted

Ok so I tried to use Tom's Tatsumi Fujinami just to test if my files were the problem. No Fujinami in the VS screen!

Just an empty screen where his portrait should be.

I really don't know what is going on...

I compress and inject the pach file to the final Itag and it becomes a zlib file instead of a pach. Maybe that's the case?!

But X-Packer does not let me to inject the file otherwise (without compressing it first)

Just to clarify, when you have your dds finished, you should:

1) Compress & inject into your pach

2) Inject (no compression) your pach into your ltag_pac.

If you're trying to compress the pach into the ltag then it won't show up properly (will be too small), whereas not compressing the pach before injecting will also cause problems and probably not let you inject at all. Also make sure to delete any zlib files for the pac/dds before you try and inject the dds/pac.

Btw when you have finished .dds rename it to 0001.pac then compress inject, because mine was Cm PunkB.dds/.pac and my game was crashing.

Posted (edited)

Hey again, so I've renamed dds to pac, compress injected it to the 0CE31C36.pac and still I cannot inject (only) the 0CE31C36.pac back to the itag file...

X-Packer gives me a recompiler error.

I haven't got any issues ever with the software and I'm sure I'm doing everything correctly following all your instructions.

Really don't know what else to do.

Edited by feeleash
Posted

Hey again, so I've renamed dds to pac, compress injected it to the 0CE31C36.pac and still I cannot inject (only) the 0CE31C36.pac back to the itag file...

X-Packer gives me a recompiler error.

I haven't got any issues ever with the software and I'm sure I'm doing everything correctly following all your instructions.

Really don't know what else to do.

By the way while your'e extracting 0CE31C36.pac from typeA/B/B don't use name sort. It's easier to search yes, but it's always giving errors after you're injecting it back.

  • Like 1
Posted (edited)
FINALLY!!!!
 
Hahahha that name sort was the issue.
 
Thank you Trap Master you really made my day :)
Edited by feeleash
Posted
FINALLY!!!!
 
Hahahha that name sort was the issue.
 
Thank you Trap Master you really made my day :)

Same issue was for me :D and I was like could it be that name sorting that ruins everything and BOOM it worked. Nearly cried out of how happy I was :D

  • Like 1
Posted (edited)

Really struggling with getting a type b Cena working. Not sure what else I can do, got it down to the exact size, still doesn't work, the file ends on the exact same offset with the same amount of hexes on that offset

I've taken to getting the file size down to 300-400kb mate, opening the new render in Photoshop and setting the vibrancy to -5 and posterise to 25 seems to work and hardly affects the image quality. Always seems to work :)

I've even made sure the image was underneath it but it still didn't accept because it wasn't the correct size, it still allows you to compress and inject even with 0001.pac being that small? Well one try before bed can't hurt

Edit: Just tried and the file is still the same size

Do you mean the PNG was still the same size or the dds/pac? The dds will always be the same size because of the DXT coding, it's the image inside it that makes the difference though. But yeah, as long as the original PNG is small enough in size then it should work, it can't really be too small IME but obviously smaller file sizes generally mean less quality so there's a trade-off, but in most cases you can compress it below 400kb without losing a great deal of quality. You're deleting the previous zlib file before each attempt as well, yeah?

Yeah, on the verge of giving up on this Cena render, even though I have a type a and c that works fine, unless you want to do just that type a and I'll send the a and c and you can chuck back the b

Is the PNG all the correct dimensions and stuff already? If so just send me that mate and I'll have a go. Just to clarify, you're tryna replace Cena's type b?

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Edited by Kopmeister
Posted

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

  • Like 1
Posted

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

Posted (edited)

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

No worries mate :) I just worked with the PNG, ended up reducing vibrancy by -10 and posterising to 25, then once resized to 1024x1024 the file size was nearly 600kb which was probably still a bit big. So then I used TinyPNG to compress it and that got it down to <300kb, it still looked decent and I knew with that file size it was going to work :lol

Edited by 4LifeBrother
Posted

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

No worries mate :) I just worked with the PNG, ended up reducing vibrancy by -10 and posterising to 25, then once resized to 1024x1024 the file size was nearly 600kb which was probably still a bit big. So then I used TinyPNG to compress it and that got it down to <300kb, it still looked decent and I knew with that file size it was going to work :lol

And my game still crashes, even though I'm using to my knowledge, a clean back up. Hmmm

Posted

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

No worries mate :) I just worked with the PNG, ended up reducing vibrancy by -10 and posterising to 25, then once resized to 1024x1024 the file size was nearly 600kb which was probably still a bit big. So then I used TinyPNG to compress it and that got it down to <300kb, it still looked decent and I knew with that file size it was going to work :lol

And my game still crashes, even though I'm using to my knowledge, a clean back up. Hmmm

Really? That's weird mate, working perfectly here.

Posted

@4LifeBrother you said that you were going to work on announcer ID"s right? Is there any way I can help with finding them?

Posted

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

No worries mate :) I just worked with the PNG, ended up reducing vibrancy by -10 and posterising to 25, then once resized to 1024x1024 the file size was nearly 600kb which was probably still a bit big. So then I used TinyPNG to compress it and that got it down to <300kb, it still looked decent and I knew with that file size it was going to work :lol

And my game still crashes, even though I'm using to my knowledge, a clean back up. Hmmm

Really? That's weird mate, working perfectly here.

You wouldn't mind chucking us your type b file? I don't mind whats been replaced but obviously there's some offset issues within my file which I didn't know existed 

Posted

@4LifeBrother you said that you were going to work on announcer ID"s right? Is there any way I can help with finding them?

I'll see if I can start a thread later on with what I've found so far and upload the sound files, hopefully I can make a publicly editable sheet on google docs and we can get a bit of a community project going as I know there are quite a number of people who want these IDs :)

Yup, included is the current attempt and the source image just in case you want to try do the sizing yourself, cheers!!

Download

Got it working :) Try this type b PACH mate, simply inject it into your ltag and you should be good to go (and sounds obvious, but don't forget to remove the .bak from the ltag folder to somewhere else, lost count of the amount of times I've forgotten to do that and then the original render still shows haha!). http://s000.tinyupload.com/index.php?file_id=34313792549963128871

Thank you!! How did you do that?:O Here's A and C in as a pach, ready to go 

No worries mate :) I just worked with the PNG, ended up reducing vibrancy by -10 and posterising to 25, then once resized to 1024x1024 the file size was nearly 600kb which was probably still a bit big. So then I used TinyPNG to compress it and that got it down to <300kb, it still looked decent and I knew with that file size it was going to work :lol

And my game still crashes, even though I'm using to my knowledge, a clean back up. Hmmm

Really? That's weird mate, working perfectly here.

You wouldn't mind chucking us your type b file? I don't mind whats been replaced but obviously there's some offset issues within my file which I didn't know existed 

I'll see if I can grab it for you when I'm at my PC later on mate.

Posted

@4LifeBrother you said that you were going to work on announcer ID"s right? Is there any way I can help with finding them?

I'll see if I can start a thread later on with what I've found so far and upload the sound files, hopefully I can make a publicly editable sheet on google docs and we can get a bit of a community project going as I know there are quite a number of people who want these IDs :)

Good, I edited a lot of the Ayz and Jakeypearce spreadsheet. Found lots of id's :D

  • Like 1
Posted

@4LifeBrother you said that you were going to work on announcer ID"s right? Is there any way I can help with finding them?

I'll see if I can start a thread later on with what I've found so far and upload the sound files, hopefully I can make a publicly editable sheet on google docs and we can get a bit of a community project going as I know there are quite a number of people who want these IDs :)

Good, I edited a lot of the Ayz and Jakeypearce spreadsheet. Found lots of id's :D

http://smacktalks.org/forums/topic/62792-sound-id-sheet-wip-publically-editable-community-project/

Posted

 

I'll see if I can grab it for you when I'm at my PC later on mate.

Cheers!

Posted (edited)

 

I'll see if I can grab it for you when I'm at my PC later on mate.

Cheers!

http://www12.zippyshare.com/v/KR6qcmrW/file.html

Thinking about it though I know what the problem is I think, it was a pretty big image which can cause problems for some, even if the file size is compressed to hell it seems that the game can struggle if too much surface area is taken up. Like with this one you couldn't even see his waistline meaning that his torso would take up more of the image meaning less blank space (and when he appears in the menu his render looks big compared to everyone else's. Generally, you should be able to see their crotch area at the bottom of the image, you'll notice this on the vast majority of renders :) I've had this in the past when I've had renders that just weren't working. So if you get no luck this time then try a different image I say mate.

Edited by 4LifeBrother
  • Like 1
Posted

How do we when we add a superstar in the game as AJ Styles / Del Rio / Gallows, which is not marked in the list of rendering? Or do we find ID? Can Do we add an ID for the superstar more?

Posted

How do we when we add a superstar in the game as AJ Styles / Del Rio / Gallows, which is not marked in the list of rendering? Or do we find ID? Can Do we add an ID for the superstar more?

You can only add a render to a mod if you're replacing a superstar, basically by replacing the render of the superstar you're replacing with the mod. If you're installing the pac file as-is then you'll be installing it into a blank slot, which uses a universal dummy render and not one of its own, so you can't really replace them.

  • Like 1
Posted

How do we when we add a superstar in the game as AJ Styles / Del Rio / Gallows, which is not marked in the list of rendering? Or do we find ID? Can Do we add an ID for the superstar more?

You can only add a render to a mod if you're replacing a superstar, basically by replacing the render of the superstar you're replacing with the mod. If you're installing the pac file as-is then you'll be installing it into a blank slot, which uses a universal dummy render and not one of its own, so you can't really replace them.

Ok thanks 

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