4 Life Posted June 1, 2016 Posted June 1, 2016 (edited) So I've been looking into this, some bits I think I understand but others I'm a bit lost.So, say I wanna replace Stone Cold with Hollywood Hogan.I've watched Pozzum's tutorial for how to install superstars via Cheat Engine - would I be right in thinking that, for example, loading Hogan's pofo file memory region and editing the address to that of the Stone Cold (using the Pofo Start Hex value from Pozzum's memory table) would be the way to go to change the slot in which the pofo file sits in? Thing is, I have no idea where to start on doing similar with the pac files. I imagine it'd just be easier to change the slot of pofo and moveset files via Data Editor though, yeah?If anyone has a tutorial they can link me to or uses their own method, I'd be most appreciative I believe @RipZz will know a thing or two about this. I also have HxD but, again, a bit lost as to where to start.I've found plenty of tutorials to replace renders once the replacement is done, but I'll try my hand at that once I figure this out first. Edited June 1, 2016 by 4LifeBrother Quote
ObsoleteRipZz Posted June 1, 2016 Posted June 1, 2016 (edited) As far as the pofo and moveset it's really easy to change those in data editor. The part that most people skip over when doing this is hex editing the ch.pac file. What you want to do is open it up in hxd and you want to scroll down just a bit you should see a string start with EMD on the right side I believe it is. You will see EMD......00045202 "example" so once you spot that you want to click right after the 3 0s and start typing the slot you want to replace. You do not want to hit delete as it will screw up the strings u just click right after 000 and start typing hit save and you should be good to go. I would also rename the actual file type to whatever you are replacing as well. Once that's done just copy and paste into the pac/ch folder and you should be good to go. as far as the pofo and moveset, open them up in data editor and at the top you will see a drop down menu for the slot choose the proper slot for both hit install and you should be good. Edited June 1, 2016 by RipZz 2 Quote
4 Life Posted June 1, 2016 Author Posted June 1, 2016 (edited) As far as the pofo and moveset it's really easy to change those in data editor. The part that most people skip over when doing this is hex editing the ch.pac file. What you want to do is open it up in hxd and you want to scroll down just a bit you should see a string start with EMD on the right side I believe it is. You will see EMD......00045202 "example" so once you spot that you want to click right after the 3 0s and start typing the slot you want to replace. You do not want to hit delete as it will screw up the strings u just click right after 000 and start typing hit save and you should be good to go. I would also rename the actual file type to whatever you are replacing as well. Once that's done just copy and paste into the pac/ch folder and you should be good to go. as far as the pofo and moveset, open them up in data editor and at the top you will see a drop down menu for the slot choose the proper slot for both hit install and you should be good. Appreciate the advice mate, thanks very much I'll report back once I've given it a try and hopefully I don't manage to screw it up EDIT: Well, for the most part, it worked! Very simple to follow I ended up replacing the non-DLC Jake The Snake, he has no extra attires so I figured, less to go wrong so I'll start simple. Two things went wrong which I can't seem to get my head around...1) Although the entrance and moveset work as they should, Hogan has Jake's call name and so on, and Jake's music and trons. Seems weird, like half the pofo and moveset file installed and half didn't or something. Weird thing is as well, when I go into advanced entrance creation, it says that he has The Outsiders music and trons as I put in the pofo, but then the preview plays Jake's tron but The Outsiders music... but then still plays Jake's music in his actual entrance!! Strange... I guess I could replace Jake's tron and music with NWO as they'll no longer be needed so that'd be that problem solved, still the issue with the names though (though I'm unsure if these can even be solved?).2) His entrance gear is a bit messed up, he has no shirt or bandana or boa, then on his ring-in part they all of a sudden all appear.Strange stuff, any guesses as to what's causing it? Thanks again man, definitely learned something new today Edited June 1, 2016 by 4LifeBrother Quote
ObsoleteRipZz Posted June 1, 2016 Posted June 1, 2016 Were there 2 files for Hogan? There should have been one that ended in 02 and another that ended in 04 the 04 is the entrance model. So you want to make sure to hex that as well. as far as the entrance there is a bit of a bug with that. For some reason when you put it over current characters it will still try to load their default entrance. I would change Jake's over to his or if you have a dummy mod you can change I would set Hogan's to blank tron and music then the dummy mod I would set as Hogan's entrance and then hit copy to superstar while in game. Quote
4 Life Posted June 1, 2016 Author Posted June 1, 2016 Were there 2 files for Hogan? There should have been one that ended in 02 and another that ended in 04 the 04 is the entrance model. So you want to make sure to hex that as well. as far as the entrance there is a bit of a bug with that. For some reason when you put it over current characters it will still try to load their default entrance. I would change Jake's over to his or if you have a dummy mod you can change I would set Hogan's to blank tron and music then the dummy mod I would set as Hogan's entrance and then hit copy to superstar while in game. Yeah I think I did those files right, but I may not have. I just did the same thing with those too and put in 132 for all of them, or was I supposed to add in the 02 and 04 for those as well? Might redownload the files and try again if not, maybe I went wrong somewhere.I ended up just replacing Jake's tron and music files since I no longer need them anyway, but yeah I'm sure your method would work! Is their call names being kept something that's unavoidable too? Been having a little look into injecting the sound files with custom ones but it seems that other people on the forum have tried that and not had success from what I gather, second best thing is that if you try and swap names then it goes blank like it would for a mod anyway which I may end up doing. Quote
ObsoleteRipZz Posted June 1, 2016 Posted June 1, 2016 You definitely want it to end with 02 and another with 04 so for instance in the Hex it should look like 00013202 and then the next file should be 00013204. 04 indicates it's an entrance attire. As far as the entrance announcement I've had success but there's still so many values missing this is the string I put in my data.xml file for Del Rio to replace Stunning Steve's <item name="Stunning Steve Austin Announce" soundPathId="6" id="216720105"/>Once you find the ID for the person you want to replace you can just swap the numbers in that code above 1 Quote
4 Life Posted June 1, 2016 Author Posted June 1, 2016 You definitely want it to end with 02 and another with 04 so for instance in the Hex it should look like 00013202 and then the next file should be 00013204. 04 indicates it's an entrance attire. As far as the entrance announcement I've had success but there's still so many values missing this is the string I put in my data.xml file for Del Rio to replace Stunning Steve's <item name="Stunning Steve Austin Announce" soundPathId="6" id="216720105"/>Once you find the ID for the person you want to replace you can just swap the numbers in that code aboveWorking Yep, that was the problem, just after I wrote that I went and checked the files and they were 13212 and 13214 which I think is for an alternate attire? So I just changed those last 1s to 0s and it's all good now, boa and shirt both on and functioning perfectly! Then for some reason Jake would come back up once the entrance was over and you'd be playing as him again so I just restored my files from earlier and kept the 04 file, everything is working now Well, I don't even know where to start with editing that NGL Was the Del Rio sound in the game already (though obviously unused) or did you inject it? Quote
ObsoleteRipZz Posted June 1, 2016 Posted June 1, 2016 I actually injected the WEM file. There was a post where guys were extracting the audio files from the last game, I guess they might have given up on the project. If I had access to the files I'd do it Quote
4 Life Posted June 1, 2016 Author Posted June 1, 2016 I actually injected the WEM file. There was a post where guys were extracting the audio files from the last game, I guess they might have given up on the project. If I had access to the files I'd do itOhhhh so you basically just add the sound path to the data file in Sound Injector and then inject via that, gotcha. Thought it was a game file I'd have to extract haha! Well by the looks of it Jake's sound files haven't been found yet. Might even restore him and replace someone else instead.Was Lillian Garcia in the last game as well or is it just from a different announcer? Can't remember now Quote
Cave Waverider Posted June 2, 2016 Posted June 2, 2016 (edited) The part that most people skip over when doing this is hex editing the ch.pac file. What you want to do is open it up in hxd and you want to scroll down just a bit you should see a string start with EMD on the right side I believe it is.Note that there really is no need for that if you use Custom Character Tools to install the wrestler (easiest method by far). Just make sure to name the ch<ID>.pac file with the right wrestler ID before you install it via CCT and it'll automatically change the EMD section to the right ID for you. Edited June 2, 2016 by Cave Waverider 3 Quote
ObsoleteRipZz Posted June 2, 2016 Posted June 2, 2016 Woah I had no clue it would do that! I love your tool even more now haha and I already use it a bunch Quote
4 Life Posted June 2, 2016 Author Posted June 2, 2016 As far as the entrance announcement I've had success but there's still so many values missing this is the string I put in my data.xml file for Del Rio to replace Stunning Steve's <item name="Stunning Steve Austin Announce" soundPathId="6" id="216720105"/>Once you find the ID for the person you want to replace you can just swap the numbers in that code aboveSorry to be a pest mate, but I'm having trouble here. I've moved Bobby Heenan to the main roster and replaced him with Hollywood, all has gone well. Now I've ripped Hollywood's Lilian Garcia announce files from SvR 2006 into WAVs, converted them to WEMs and now looking to inject them into Heenan's announce sounds, but I'm having trouble. I've put this into the data.xml file: <item name="Bobby Heenan Billing Announce" soundPathId="6" id="11549138"/> <item name="Bobby Heenan Name Announce" soundPathId="6" id="149009200"/> I've triple and quadruple-checked that the IDs are correct and they appear on the list (wrestler theme list, where I put them) in Sound Injector, but I click the Inject button and nothing happens. Any idea what I've done wrong there? Quote
TheVisitorX Posted June 2, 2016 Posted June 2, 2016 (edited) Post or send me your data.xml file and I will have a look at that. Edited June 2, 2016 by TheVisitorX Quote
4 Life Posted June 2, 2016 Author Posted June 2, 2016 Post or send me your data.xml file and I will have a look at that.I appreciate this buddy, nice one http://www.filedropper.com/data_11 Quote
TheVisitorX Posted June 2, 2016 Posted June 2, 2016 (edited) I've tried your data.xml and also both of your added files and it is working fine for me - no errors. Is the injection of other themes working for you? You should get a dialog window with a "success" message. Or - if you have the "Debug info" open - a message which tells you the progress there - also some error messages. Try to check that. Tick "Show Debug-Info" in the "Settings" menu at the top.Edit: And do you use the newest version of CCT? Edited June 2, 2016 by TheVisitorX Quote
4 Life Posted June 2, 2016 Author Posted June 2, 2016 I've tried your data.xml and also both of your added files and it is working fine for me - no errors. Is the injection of other themes working for you? You should get a dialog window with a "success" message. Or - if you have the "Debug info" open - a message which tells you the progress there - also some error messages. Try to check that. Tick "Show Debug-Info" in the "Settings" menu at the top.Opened up the debug info. When I click Inject I get the following:Error: no pck sound file specified or missing!Also tried injecting sounds into other themes as normal and that's all working fine and tried injecting a WEM file that I know is working into the Bobby Heenan files but again got the same error, so it must lie with those Bobby Heenan files somewhere. I have no idea if the SoundPathID is correct or not? Should be if it worked for RipZz but that was with Austin, dunno if different superstars have different paths particularly as he was originally a manager, there are no paths listed on the IDs table. Quote
TheVisitorX Posted June 2, 2016 Posted June 2, 2016 (edited) That "No pck file" error tells me that you are using an older version of SI. Could you tell me your version? There was an error with ra files in a previous version. Your ID is correct because it is working fine for me. Edited June 2, 2016 by TheVisitorX 1 Quote
4 Life Posted June 2, 2016 Author Posted June 2, 2016 (edited) That "No pck file" error tells me that you are using an older version of SI. Could you tell me your version? There was an error with ra files in a previous version. Your ID is correct because it is working fine for me.Ahhhh, I was using 2.1.0.0 I think, just noticed there's an updated version... downloaded that and it's working The audio files I've injected are incredibly quiet in game so I'm gonna need to edit them, but it's worked Thanks very much mate, lifesaver EDIT: Converted the files from mono to stereo and increased the volume by 10db, was good but still a bit off. Applied a hi-pass filter and increased by another db, sounds awesome now Thanks guys. Edited June 2, 2016 by 4LifeBrother 1 Quote
TheVisitorX Posted June 2, 2016 Posted June 2, 2016 Glad that it's working now! We only need to find all the ids to replace. There are so much of them. Quote
4 Life Posted June 2, 2016 Author Posted June 2, 2016 Glad that it's working now! We only need to find all the ids to replace. There are so much of them.Oh yep haha, I was originally working on replacing Jake Roberts but once I realised none of his IDs have been found I gave up on that and started on Heenan Just gotta replace the renders now but I'm waiting for my link for X-Packer atm (just donated this evening), tutorials seem pretty simple to follow and I'm just gonna rip his renders from 2K15. Then I'll have as complete and authentic a replacement as it's gonna get I think Still wanna add some extra attires though but I'll see if I can work on that once everything else is done. 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.