Kopmeister Posted March 11, 2016 Share Posted March 11, 2016 Hey guys,Just made current Kevin Owens attire using in game creator however do you guys know if it saves the attire as a .pac file? I understand that the knowledge of how 2K16 works minimal, but since I've read that mod work in similar way to 2K15 possibly alt attires also work liked this on 2K15. I'd love to start to make attires and such for the community this year.Thanks Quote Link to comment Share on other sites More sharing options...
TheHeartbrokenKid Posted March 11, 2016 Share Posted March 11, 2016 The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 11, 2016 Author Share Posted March 11, 2016 The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and suchI'll give the Photoshop route a bash. Any guides out there to doing it? Quote Link to comment Share on other sites More sharing options...
TheHeartbrokenKid Posted March 11, 2016 Share Posted March 11, 2016 The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and suchI'll give the Photoshop route a bash. Any guides out there to doing it?There are lots of tutorials in the 2k15 PC section, check there Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 11, 2016 Author Share Posted March 11, 2016 The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and suchI'll give the Photoshop route a bash. Any guides out there to doing it?There are lots of tutorials in the 2k15 PC section, check there Looking like everything needs to go through Xpacker, is there no way just to just open the .pac or Photoshop or something, edit it (simple stuff like adding images) and exporting using Photoshop? Quote Link to comment Share on other sites More sharing options...
pozzum Posted March 11, 2016 Share Posted March 11, 2016 The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and suchI'll give the Photoshop route a bash. Any guides out there to doing it?There are lots of tutorials in the 2k15 PC section, check there Looking like everything needs to go through Xpacker, is there no way just to just open the .pac or Photoshop or something, edit it (simple stuff like adding images) and exporting using Photoshop?No the pac files are not something photoshop can read. it's a package and you need to use X-Packer to remove Textures from that Package. Quote Link to comment Share on other sites More sharing options...
kim666 Posted March 11, 2016 Share Posted March 11, 2016 you can also use the free pac tool for texture mods: http://smacktalks.org/forums/topic/56337-wwe2k15-tools-pac-tool/ Quote Link to comment Share on other sites More sharing options...
TheHeartbrokenKid Posted March 11, 2016 Share Posted March 11, 2016 But you'll have no way to inject the textures back after that, I'd recommend sending them to somebody who does have Xpacker and can inject for you Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 11, 2016 Author Share Posted March 11, 2016 you can also use the free pac tool for texture mods: http://smacktalks.org/forums/topic/56337-wwe2k15-tools-pac-tool/But you'll have no way to inject the textures back after that, I'd recommend sending them to somebody who does have Xpacker and can inject for youJust been poking around with that free programme, only issue is that there isn't a list (or is there?) of what .ch is who so just been extracting and looking without finding KO. Editing the .dds files in Photoshop would need that Nvida addon correct? Quote Link to comment Share on other sites More sharing options...
kim666 Posted March 11, 2016 Share Posted March 11, 2016 Do you mean this list? http://smacktalks.org/forums/topic/58866-wwe-2k16-complete-ch-pac-list/ Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 11, 2016 Author Share Posted March 11, 2016 Do you mean this list? http://smacktalks.org/forums/topic/58866-wwe-2k16-complete-ch-pac-list/Probably but since the ch numbers are at least 6 numbers long (in the folder). I'm just being thick and can't find them accordingly. KO is 578 and I don't know how to find it on the PC side (smallest number is 10002). Probably explaining myself terribly Quote Link to comment Share on other sites More sharing options...
kim666 Posted March 11, 2016 Share Posted March 11, 2016 the first 3 numbers are the id and the last 2 are the attire number e.g. 10002 is id 100 and the first attire 02. KO would be 57802. Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) Just tried to open KO's pac and got this errorEntirety of messageSee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentException: Source array was not long enough. Check srcIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at PACTool.PACHParser.ReadPACHContainer(Byte[] file) at PACTool.PacDirParse.ReadDir() at PACTool.PacFileHandling..ctor(BinaryReader b) at PACTool.Form1.PopulateTreeView(BinaryReader stream) at PACTool.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------PACTool Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/PAC%20Tool/PACTool.0.0.5.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------Ionic.Zlib Assembly Version: 1.9.1.8 Win32 Version: 1.9.1.8 CodeBase: file:///C:/Program%20Files%20(x86)/PAC%20Tool/Ionic.Zlib.DLL----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Edited March 11, 2016 by Kopmeister Quote Link to comment Share on other sites More sharing options...
Auday Posted March 11, 2016 Share Posted March 11, 2016 Honestly I would just buy X-Packer. That tool is a pain to use. Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 12, 2016 Author Share Posted March 12, 2016 I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone Quote Link to comment Share on other sites More sharing options...
Auday Posted March 12, 2016 Share Posted March 12, 2016 I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone His not charging for a mod. It's a tool. Like a program. Like the photoshop you use. Anyway good luck. Quote Link to comment Share on other sites More sharing options...
AlcLegacy Posted March 12, 2016 Share Posted March 12, 2016 I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone His not charging for a mod. It's a tool. Like a program. Like the photoshop you use. Anyway good luck.The photoshop that was paid for.... 1 Quote Link to comment Share on other sites More sharing options...
Ticaliano Posted March 12, 2016 Share Posted March 12, 2016 hehehe ^ Quote Link to comment Share on other sites More sharing options...
Ashba Posted March 12, 2016 Share Posted March 12, 2016 (edited) Let's not get into the paid tool argument, i've seen it plenty of times and it's annoying, we all have different opinions, let the guy do his thing, Btw... About your error, those problems are usually Net.framework related. Edited March 12, 2016 by Ashba 1 Quote Link to comment Share on other sites More sharing options...
Kopmeister Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) Let's not get into the paid tool argument, i've seen it plenty of times and it's annoying, we all have different opinions, let the guy do his thing, Btw... About your error, those problems are usually Net.framework related. I was just saying I'll have a go at updating it, not sure why it can open some files (The Rock, Stone Cold to name a few) and not others (Kevin Owens for example).edit:.NET Framework doesn't appear in Programmes and Features menu, installer from MS says it already installed. Trying to work out how to uninstall. Doesn't appear in Windows Updates so a little but stuck. Appears that in the OS already thus can't be uninstalled and reinstalled. Edited March 12, 2016 by Kopmeister Quote Link to comment Share on other sites More sharing options...
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