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Exporting Alt Attire?


Kopmeister

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Hey guys,

Just made current Kevin Owens attire using in game creator however do you guys know if it saves the attire as a .pac file? I understand that the knowledge of how 2K16 works minimal, but since I've read that mod work in similar way to 2K15 possibly alt attires also work liked this on 2K15. I'd love to start to make attires and such for the community this year.

Thanks 

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The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such

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The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such

I'll give the Photoshop route a bash. Any guides out there to doing it?

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The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such

I'll give the Photoshop route a bash. Any guides out there to doing it?

There are lots of tutorials in the 2k15 PC section, check there :) 

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The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such

I'll give the Photoshop route a bash. Any guides out there to doing it?

There are lots of tutorials in the 2k15 PC section, check there :) 

Looking like everything needs to go through Xpacker, is there no way just to just open the .pac or Photoshop or something, edit it (simple stuff like adding images) and exporting using Photoshop?

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The attires you make in-game can't be used as pac files. You can share those on CC, but if you want to make them shareable pac files, you'll need to edit textures manually, probably on Photoshop and such

I'll give the Photoshop route a bash. Any guides out there to doing it?

There are lots of tutorials in the 2k15 PC section, check there :) 

Looking like everything needs to go through Xpacker, is there no way just to just open the .pac or Photoshop or something, edit it (simple stuff like adding images) and exporting using Photoshop?

No the pac files are not something photoshop can read. it's a package and you need to use X-Packer to remove Textures from that Package.

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But you'll have no way to inject the textures back after that, I'd recommend sending them to somebody who does have Xpacker and can inject for you

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you can also use the free pac tool for texture mods: http://smacktalks.org/forums/topic/56337-wwe2k15-tools-pac-tool/

56132251.jpg

But you'll have no way to inject the textures back after that, I'd recommend sending them to somebody who does have Xpacker and can inject for you

Just been poking around with that free programme, only issue is that there isn't a list (or is there?) of what .ch is who so just been extracting and looking without finding KO. Editing the .dds files in Photoshop would need that Nvida addon correct?

 

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Probably but since the ch numbers are at least 6 numbers long (in the folder). I'm just being thick and can't find them accordingly. KO is 578 and I don't know how to find it on the PC side (smallest number is 10002). Probably explaining myself terribly 

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Just tried to open KO's pac and got this error

Capture.png

Entirety of message

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at PACTool.PACHParser.ReadPACHContainer(Byte[] file)
   at PACTool.PacDirParse.ReadDir()
   at PACTool.PacFileHandling..ctor(BinaryReader b)
   at PACTool.Form1.PopulateTreeView(BinaryReader stream)
   at PACTool.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PACTool
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/PAC%20Tool/PACTool.0.0.5.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Ionic.Zlib
    Assembly Version: 1.9.1.8
    Win32 Version: 1.9.1.8
    CodeBase: file:///C:/Program%20Files%20(x86)/PAC%20Tool/Ionic.Zlib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

Edited by Kopmeister
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I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone 

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I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone 

His not charging for a mod. It's a tool. Like a program. Like the photoshop you use. Anyway good luck.

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I get it would be easier but I really don't agree with Tekken and him charging for mods but thats just me. Eh I'll find a way (maybe, probs not actually). Thanks for all your help everyone 

His not charging for a mod. It's a tool. Like a program. Like the photoshop you use. Anyway good luck.

The photoshop that was paid for....

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Let's not get into the paid tool argument, i've seen it plenty of times and it's annoying, we all have different opinions, let the guy do his thing, 

Btw... About your error, those problems are usually Net.framework related. 

Edited by Ashba
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Let's not get into the paid tool argument, i've seen it plenty of times and it's annoying, we all have different opinions, let the guy do his thing, 

Btw... About your error, those problems are usually Net.framework related. 

I was just saying :p

I'll have a go at updating it, not sure why it can open some files (The Rock, Stone Cold to name a few) and not others (Kevin Owens for example).

edit:.NET Framework doesn't appear in Programmes and Features menu, installer from MS says it already installed. Trying to work out how to uninstall. Doesn't appear in Windows Updates so a little but stuck. Appears that in the OS already thus can't be uninstalled and reinstalled.

 

Edited by Kopmeister
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