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Pozzum CE Mods & Tutorials: Nameless Slots Soon?


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Hey Pozzum. How can we lock managers to a particular Character? I would like to lock Jimmy Hart to the Honky Tonk Man. Also, how do we unlock managers from Characters? If you know, maybe a video would be great.

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I'm using X-Packer and I keep running into a problem. Every time I inject new superstars, the previous ones I injected vanish and I have to re-inject them all over again. Never had that problem last year, but it's irritating me and I want to know what I'm doing wrong, if anything. For example, I have a 64-bit OS, so do I use the x64 or x86 version of X-Packer, and does it really matter?

Only thing I could think is that you aren't saving or you are missing a step? Use the 64 bit

Hey Pozzum. How can we lock managers to a particular Character? I would like to lock Jimmy Hart to the Honky Tonk Man. Also, how do we unlock managers from Characters? If you know, maybe a video would be great.

That would be nice, no clue how I'd go about setting that up. I'll try to figure it out at some point though.

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thanks. now please tell me: is everything working in your table?

and have you imported winning animations for mods especially for superstar from 2k15. i want to add rvd and cm punk winning animation.

Winning animations still have to be ported. I tried to find some of the entrance props tonight and I haven't found them yet.

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I'm using X-Packer and I keep running into a problem. Every time I inject new superstars, the previous ones I injected vanish and I have to re-inject them all over again. Never had that problem last year, but it's irritating me and I want to know what I'm doing wrong, if anything. For example, I have a 64-bit OS, so do I use the x64 or x86 version of X-Packer, and does it really matter?

Make sure your .pofo files have the correct IDs in all three places in each file, not just one or two. If you have the same value in multiple .pofos, they will conflict and thus only one of the wrestlers appear. Check out this link for a breakdown of the .pofo file and which bytes the IDs belong in.

Edited by Cave Waverider
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I'm using X-Packer and I keep running into a problem. Every time I inject new superstars, the previous ones I injected vanish and I have to re-inject them all over again. Never had that problem last year, but it's irritating me and I want to know what I'm doing wrong, if anything. For example, I have a 64-bit OS, so do I use the x64 or x86 version of X-Packer, and does it really matter?

Make sure your .pofo files have the correct IDs in all three places in each file, not just one or two. If you have the same value in multiple .pofos, they will conflict and thus only one of the wrestlers appear. Check out this link for a breakdown of the .pofo file and which bytes the IDs belong in.

Thanks for the link, I'll check it out. I'm using the pofo's and movesets that Pozzum and others have altered, so I'm not sure what's going on. I was getting so annoyed, that I created alt attires for each of the wrestlers I downloaded and kept them unlinked from the main attires in case that happened (some had their names announced that way though, like AJ Lee).

I'm using X-Packer and I keep running into a problem. Every time I inject new superstars, the previous ones I injected vanish and I have to re-inject them all over again. Never had that problem last year, but it's irritating me and I want to know what I'm doing wrong, if anything. For example, I have a 64-bit OS, so do I use the x64 or x86 version of X-Packer, and does it really matter?

Only thing I could think is that you aren't saving or you are missing a step? Use the 64 bit

I don't know, I followed the instructions the same way from last year. Could be some kind of quirk with my PC. I'd use Cheat Engine, but that seems a lot more complicated to me.

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Following the instructions in the CheatEngine video, I'm importing the movesets and .pachs well enough that they display perfectly in MyWWE, but whenever I try to load one of the imported characters in a match I get a hangup. That sort of suggests that the problem comes when I try to copy over the .pac file, except that seems to just be a drag-and-drop operation where I just make sure the filename matches the .pach and moveset slot, right?

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Following the instructions in the CheatEngine video, I'm importing the movesets and .pachs well enough that they display perfectly in MyWWE, but whenever I try to load one of the imported characters in a match I get a hangup. That sort of suggests that the problem comes when I try to copy over the .pac file, except that seems to just be a drag-and-drop operation where I just make sure the filename matches the .pach and moveset slot, right?

you also have to check the names of the pach files in the hex of the pac files.  Try testing characters without entrances, as the ones I've released some have 2K15 entrances which you have to install.

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you also have to check the names of the pach files in the hex of the pac files.  Try testing characters without entrances, as the ones I've released some have 2K15 entrances which you have to install.

How would you check the names? im having the same problem.

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If you are adding wrestlers from last year you also need to change xxx to yyy that is straight forward just use hex and control F and search xxx I also fine that if I have edited the save once before that them yyy have to be capitals. No idea why but that works for me. 

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Also just a quickie Pozzum ( and it may have been explained somewhere and I do apologise) but I replaced Eva Marie with AJ Lee from last year into this year, but the image in game is still Eva Marie on the loading splash screen, is there anyway to change that?


GueiWyE.jpg

Edited by JosephKobiayashi
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Also just a quickie Pozzum ( and it may have been explained somewhere and I do apologise) but I replaced Eva Marie with AJ Lee from last year into this year, but the image in game is still Eva Marie on the loading splash screen, is there anyway to change that?


GueiWyE.jpg

 yeah there is but I'm notI the guy to ask at least not right now.

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Also just a quickie Pozzum ( and it may have been explained somewhere and I do apologise) but I replaced Eva Marie with AJ Lee from last year into this year, but the image in game is still Eva Marie on the loading splash screen, is there anyway to change that?


GueiWyE.jpg

because the render is not included when you replace the ch file of a wrestler.

replace alundra blaze with aj lee instead of eva marie then use robbie686's renders pack.

http://smacktalks.org/forums/topic/61190-updated-renders-2k15-superstars-added-released-v20/

 

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Another great video tutorial. I should be able to follow this pretty easily. I did PM you a couple of questions though just so I know I'm getting things from the right place.

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@pozzum Have you set a slot for Brave's AJ Styles or Nakamura? Just want to know in order to be connected to your great table.

AJ Styles 472, 483 Nakamura.  With the reduced slots I'm considering just doing 1 slot per wrestler 

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If you want to add one for Vickie Guerrero may I suggest 630? Since I just extracted her pofo and movesets from 2k15 and hexed them using your new tutorial. That's the spot I want to add her to though that's really entirely up to you. I do still need to figure out which ch.###.pac I'm suppose to use to inject these into. I think it's her ch.258.pac but I wanted to make double sure before I do anything.

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If you want to add one for Vickie Guerrero may I suggest 630? Since I just extracted her pofo and movesets from 2k15 and hexed them using your new tutorial. That's the spot I want to add her to though that's really entirely up to you. I do still need to figure out which ch.###.pac I'm suppose to use to inject these into. I think it's her ch.258.pac but I wanted to make double sure before I do anything.

yeah you'd need to change 258 to 630 in pac & pofo 

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All I did was extract her pofo and moveset from her ch.258.pac using XPacker for 2k15 wrestler info and moveset. I renamed them Slot - 630.pofo and Slot - 630.moveset respectively after hexing them following your video tutorial. Now my question is do I just inject them back into her original 2k15 ch.258.pac which I've now renamed ch.63002.pac then drop her into my ch folder and add her to the string by name through XPacker?

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All I did was extract her pofo and moveset from her ch.258.pac using XPacker for 2k15 wrestler info and moveset. I renamed them Slot - 630.pofo and Slot - 630.moveset respectively after hexing them following your video tutorial. Now my question is do I just inject them back into her original 2k15 ch.258.pac which I've now renamed ch.63002.pac then drop her into my ch folder and add her to the string by name through XPacker?

I think you are missing about 2 or 3 steps that would cause you issues potentially.  I'll go over tomorrow how to edit strings, pofo slots, and pac slots in HXD

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Yes I'm learning that I'm still not getting everything right after a few PM's with Auday Elyafe. This is at least one step I'm missing:

After you rename the pac open it in hex edit and scroll down to where you find 000xxx02 xxx is the pach name. Replace that with the new pac name so it's 000yyy02 by yyy I mean your desired pac number. then inject the pofo and moveset files.

So your tutorial on how to edit strings, pofo slots, and pac slots in HXD would be appreciated. Since I also believe I'll need to add the 630 string ID 6a3e somewhere so it will show her name in the game.

I am trying to learn so I appreciate all this help from all of you really it goes a long way. I just still have such a long way to go.

The reason I choose Vickie Guerrero is because we have so few females in the game so having more is always a good thing. WWE games always seem to be lacking in the diva department.

With more help from Auday Elyafe I think I have the ch.63002.pac actually fixed. These are the steps I followed:

1)Opened pac file 630 in hex editor.

2)Pressed ctrl+f on my keyboard, a window will pop up. Write 00025802. xxx was 258.

3)I found 258 with my mouse cursor and wrote the new number of the pac. 630

4)Then I hit the save button (looks like a floppy disc on top).

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another great tutorial Pozzum. Will there be one about importing 2K15 characters into 16? I like a lot of the mods in the 2K15 Mod database such as Gallows, Ciampa etc

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