Robbie686 Posted May 3, 2016 Share Posted May 3, 2016 Anychance you can do 2 versions of steiner one with the chain metal and one without please @tekken57 Quote Link to comment Share on other sites More sharing options...
TheHeartbrokenKid Posted May 3, 2016 Share Posted May 3, 2016 Great work on Steiner Did you get my message on Steam? Quote Link to comment Share on other sites More sharing options...
CRamirez11 Posted May 3, 2016 Share Posted May 3, 2016 Thanks Tekken. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 3, 2016 Share Posted May 3, 2016 Big Poppa Pump looks greet. Too bad you couldn't round out the chainmail mesh a bit, but it looks alot better in the game than on the screenshots as it is. Thank you! Quote Link to comment Share on other sites More sharing options...
napolenehotel Posted May 3, 2016 Share Posted May 3, 2016 Hello! @Tekken did you have realeased an update of X packer, after the pac plus of Pozzzum? Quote Link to comment Share on other sites More sharing options...
Thunder72 Posted May 3, 2016 Share Posted May 3, 2016 Wonderful job on Steiner. Congratulations to Tekken57 for the mod and to Eri619 for the original model.Thanks guys Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 3, 2016 Author Share Posted May 3, 2016 Big Poppa Pump looks greet. Too bad you couldn't round out the chainmail mesh a bit, but it looks alot better in the game than on the screenshots as it is. Thank you!Not enough verts in the object to shape it any better. This is as close as I could get it to the original object. Hello! @Tekken did you have realeased an update of X packer, after the pac plus of Pozzzum?It will take time to code. @robbie686, extract the 001a object from the in ring pach and inject it into the entrance pac. This will get rid of the mesh in the entrance. 1 Quote Link to comment Share on other sites More sharing options...
mrcena123 Posted May 3, 2016 Share Posted May 3, 2016 Big Poppa Pump looks greet. Too bad you couldn't round out the chainmail mesh a bit, but it looks alot better in the game than on the screenshots as it is. Thank you!Not enough verts in the object to shape it any better. This is as close as I could get it to the original object. Hello! @Tekken did you have realeased an update of X packer, after the pac plus of Pozzzum?It will take time to code. @robbie686, extract the 001a object from the in ring pach and inject it into the entrance pac. This will get rid of the mesh in the entrance. Every thing is perfect about steiner but sad news is we cannot use him as a caw because his legs disappear Quote Link to comment Share on other sites More sharing options...
DFM85 Posted May 3, 2016 Share Posted May 3, 2016 Hey, your steiner is simply perfect! well done Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 4, 2016 Author Share Posted May 4, 2016 Big Poppa Pump looks greet. Too bad you couldn't round out the chainmail mesh a bit, but it looks alot better in the game than on the screenshots as it is. Thank you!Not enough verts in the object to shape it any better. This is as close as I could get it to the original object. Hello! @Tekken did you have realeased an update of X packer, after the pac plus of Pozzzum?It will take time to code. @robbie686, extract the 001a object from the in ring pach and inject it into the entrance pac. This will get rid of the mesh in the entrance. Every thing is perfect about steiner but sad news is we cannot use him as a caw because his legs disappearThere are many hacks on this mod, editing him in caw mode is a bad idea. If you want to create additional attires, you need to mod them. Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 4, 2016 Author Share Posted May 4, 2016 Sid ViciousHad to update that horrendous Sid model. Don't know what those guys at 2k are smoking but the detailing on the model looked like it was done by a two year old.- Completely new face textures- New normals and detailing on the face- New body textures- New entrance and ring gearI didn't want to edit the shape of the face as I would lose the facial animations, so I opted to get the face as close to the real thing via the textures and normals 3 Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted May 4, 2016 Share Posted May 4, 2016 (edited) Sid ViciousHad to update that horrendous Sid model. Don't know what those guys at 2k are smoking but the detailing on the model looked like it was done by a two year old.- Completely new face textures- New normals and detailing on the face- New body textures- New entrance and ring gearI didn't want to edit the shape of the face as I would lose the facial animations, so I opted to get the face as close to the real thing via the textures and normals Man I hate to say it but you might have to pull the trigger and lose the face animations and really go to work on his face. They just used the old legends of wrestling model....Lazy bums. Edited May 4, 2016 by bravebird31 Quote Link to comment Share on other sites More sharing options...
The Brand Posted May 4, 2016 Share Posted May 4, 2016 With some of the mods I've seen, the facial detail is pretty much worth the lose of animation vs what the face would look like. Or in general, the detail and textures look so good you don't care. That new Scott Steiner looks so good I don't give a damn about him having facial animations or not. Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 4, 2016 Share Posted May 4, 2016 Sid ViciousHad to update that horrendous Sid model. Don't know what those guys at 2k are smoking but the detailing on the model looked like it was done by a two year old.- Completely new face textures- New normals and detailing on the face- New body textures- New entrance and ring gearI didn't want to edit the shape of the face as I would lose the facial animations, so I opted to get the face as close to the real thing via the textures and normals Man I hate to say it but you might have to pull the trigger and lose the face animations and really go to work on his face. They just used the old legends of wrestling model....Lazy bums.Yeah got to agree with bravebird i never knew why they made his cheeks so puffy! Quote Link to comment Share on other sites More sharing options...
B2Y Posted May 4, 2016 Share Posted May 4, 2016 (edited) amazing job on Sid can you please share your Sabu & Kurt Angel too Edited May 4, 2016 by B2Y Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 4, 2016 Author Share Posted May 4, 2016 Based on these ref's I think the model is pretty close to Sid. Remember he gained a lot of weight as time progressed and the model scan is probably how he looks now: Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted May 4, 2016 Share Posted May 4, 2016 (edited) I think something a little closer to when he was like this would rock: Looking at the ref photo you provided, his face is a little more gaunt than the model, the shape of the eyes is off, his brow looks off to me as well. Also his mouth isn't wide enough to me. Can you use face gen with this image to get the proportions right? Also this pic might work as an effective face texture (With a little editing of course, it might distract from editing the model if you can clean it up enough to make a convincing skin). Edited May 4, 2016 by bravebird31 Quote Link to comment Share on other sites More sharing options...
MountainMan Posted May 4, 2016 Share Posted May 4, 2016 That's a badass Sid Vicious, @Tekken57 ! I totally agree with not editing the shape as I prefer facial animations. Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 4, 2016 Share Posted May 4, 2016 @tekken57 can you inbox me please - I need to download x-rey again do you have the link please? Quote Link to comment Share on other sites More sharing options...
LouEvil76 Posted May 4, 2016 Share Posted May 4, 2016 Maybe a short hair Sid? Looks Great! Quote Link to comment Share on other sites More sharing options...
THEpaynexkiller Posted May 4, 2016 Share Posted May 4, 2016 Seems the patch broke something. Quote Link to comment Share on other sites More sharing options...
Zolloft Posted May 4, 2016 Share Posted May 4, 2016 thank you for all your hard work. The sid is great, but i do have two things to point out. his elbowpad needs fixed (longer) see pic. boots should be longer, pretty much hogans but black with with socks visable below the kneepad(back mostly) see pic. also i have a png of the logo on the back of his elbowpad.http://postimg.org/image/3y5mcfc9t/ Quote Link to comment Share on other sites More sharing options...
Jimmycrane1986 Posted May 4, 2016 Share Posted May 4, 2016 @tekken57 sid looking good my friend Quote Link to comment Share on other sites More sharing options...
Yuk Fu Posted May 4, 2016 Share Posted May 4, 2016 Sid ViciousHad to update that horrendous Sid model. Don't know what those guys at 2k are smoking but the detailing on the model looked like it was done by a two year old.- Completely new face textures- New normals and detailing on the face- New body textures- New entrance and ring gearI didn't want to edit the shape of the face as I would lose the facial animations, so I opted to get the face as close to the real thing via the textures and normals I think it looks awesome. I like the Idea of face animations working too.... Maybe release 2 versions? Let people decide if they want/need the face animations or not... Just a thought. Quote Link to comment Share on other sites More sharing options...
babaracus88 Posted May 5, 2016 Share Posted May 5, 2016 this one with the face animations looks really good the only thing i would try would be if you can do same style of hair just a bit shorter. But looks great already Quote Link to comment Share on other sites More sharing options...
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