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Replace Wrestler Selection Renders Without Any Software


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Posted (edited)

Hi guys I have another awesome thing to share with you today. :)

You can now replace Wrestler Selection Renders without Visual Studio or any other software. I owe a big thanks to pozzum for helping me try this out. Without his help I couldn't have said this works or not. So give him a big hand. :) For this to work you need to purchase tekken57's x-packer.

Here is his x-packer

http://sf4mods.blogspot.com/p/x-packer.html

Here is a DDS Converter PVRTexTool

http://community.imgtec.com/developers/powervr/installers/

I'm going to give you the Ritty tutorial steps but with my modded version. Open x-packer up first then follow steps below.

1) OPEN PAC CONTAINING DIRECTORIES>ltag_typeb.pac

2) Extract ALL files to location of choice

3) Open PACH>Any of the files you extracted (each file you extracted is a superstar)

4) You will have a 0000.bpe and a 0001.bpe - ONLY UNCOMPRESS 0001.bpe

5) Rename 0001.pac to 0001.dds

6) Find another wrestler or a wrestler image you created and converted to a dds file.

7)  Repeat steps 3 to 5 for the other Wrestler

8) This example I find another wrestler 8A51CF4B. 8A51CF4B = Bo Dallas

Open Bo Dallas the 2nd  wrestler 0001.dds up  in hex editor HxD

find offset 90 you should see this 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00

click on offset 90 and go all the way to the bottom on offset 100090 hold shift and left click on the last zero and right click and click copy.

Now open the first wrestler 0001.dds (not Bo Dallas the 2nd wrestler)  in hex editor HxD

find offset 90 you should see this 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00

click on offset 90 and go all the way to the bottom on offset 100090 hold shift and left click on the last zero and paste it ctrl+v then save it. Now The first wrestler will now be replaced with the 2nd  Bo Dallas Wrestler Selection Render Image. :)

9) Open PACH of superstar

10) Compress and Inject the dds file (0001.dds)

11) OPEN PAC CONTAINING DIRECTORIES>ltag_typeb.pac

12) Inject the PACH of the superstar you edited

13) ENJOY!

That's it guys. :)  I hope this makes things more easier no more having to wait for a dds to save in Visual Studio or any other software. :) Also if anyone has used my Paige Commentary and Announcer Sound MOD you can now replace Emma's wrestler selection render with Paige.

Note: If you created your own image and converted to a dds you can skip step 7 and just open the 2nd wrestler as your new created image in HxD.

If anyone enjoyed this leave some comments below. Thank you guys for your time. I hope I have helped others out. :)

 

 

Edited by wwedarkman
  • Like 2
Posted

sadly I have Visual Studio but I don't have X-packer 10 >_<

Posted

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Posted

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

  • Like 1
Posted

nice find :D sorry i couldn't help you with it :l

but, don't you still need visual studio to create a .dds file?

Posted (edited)

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

Bro i tried it, but the  render of Baron Corbin which i convert to DDS has only 900 offsets and there is no 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00 in offset 90.Another Confusion is that when i extract the pach of corey graves it only comes with the .BPE file there is no PAC file which i can rename to DDS.

Edited by MOHIB
Posted

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

Bro i tried it, but the  render of Baron Corbin which i convert to DDS has only 900 offsets and there is no 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00 in offset 90.Another Confusion is that when i extract the pach of corey graves it only comes with the .BPE file there is no PAC file which i can rename to DDS.

uncompress the 0001 file, and it will give you two files

rename the 0001.zlib.uncompressed to 0001.dds and delete the other one

Posted (edited)

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

Bro i tried it, but the  render of Baron Corbin which i convert to DDS has only 900 offsets and there is no 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00 in offset 90.Another Confusion is that when i extract the pach of corey graves it only comes with the .BPE file there is no PAC file which i can rename to DDS.

uncompress the 0001 file, and it will give you two files

rename the 0001.zlib.uncompressed to 0001.dds and delete the other one

Bro when i try to uncompress X-Packer is giving error

Unhandled exception occured in your application.If you click continue the application will ignore this error and ignore this error and attempt to continue.If you click Quit.The application will be closed immediately.

The System Cannot Find The File Specified

EDIT :

         X-PACKER 9 WORKS

 

Edited by MOHIB
Posted

Bro another question why the  new render  of shawn micheals which i convert to dds has 61EBO offsets there are no 100090 offsets But the original render which i extracted with X-PACKER 9 Has 100090 offsets

Posted

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

Bro i tried it, but the  render of Baron Corbin which i convert to DDS has only 900 offsets and there is no 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00 in offset 90.Another Confusion is that when i extract the pach of corey graves it only comes with the .BPE file there is no PAC file which i can rename to DDS.

uncompress the 0001 file, and it will give you two files

rename the 0001.zlib.uncompressed to 0001.dds and delete the other one

Bro when i try to uncompress X-Packer is giving error

Unhandled exception occured in your application.If you click continue the application will ignore this error and ignore this error and attempt to continue.If you click Quit.The application will be closed immediately.

The System Cannot Find The File Specified

EDIT :

         X-PACKER 9 WORKS

 

so you fixed it? awesome

Posted (edited)

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

I didn't think a video tutorial was necessary.

nice find :D sorry i couldn't help you with it :l

but, don't you still need visual studio to create a .dds file?

It's alright xWeasel. I guess you had other things people asked you first to finish. :)

Bro Could You Do A Video Tutorial For That Just A Bit Confuse.

Instead of asking so much ...why don't u try doing it while reading the steps...it will also be good for u..I am sure you will learn...there is nothing so hard in that tutorial

Bro i tried it, but the  render of Baron Corbin which i convert to DDS has only 900 offsets and there is no 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00 in offset 90.Another Confusion is that when i extract the pach of corey graves it only comes with the .BPE file there is no PAC file which i can rename to DDS.

I meant 90 offset. I only used 00 00 00 00 60 00 C0 6C A6 52 25 26 02 00 00 00  to make it clear. Hopefully this might help more

As long as the offset is below this green section of hex code

http://postimg.org/image/aj69m401z/

Bro another question why the  new render  of shawn micheals which i convert to dds has 61EBO offsets there are no 100090 offsets But the original render which i extracted with X-PACKER 9 Has 100090 offsets

Make sure the image render size you use is 1024x1024

 

Edited by wwedarkman
  • Like 1
Posted (edited)

Hi guys if your having trouble finding the right DDS converter then get PVRTexTool.

Get PVRTexTool here

http://community.imgtec.com/developers/powervr/installers/

Just download one of the installers for your system. I got Windows installer PowerVR Tools and SDK 3.5

When you install it only select PVRTexTool  and click next.

After install go in folder C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRTexTool\GUI\

Then double click on the folder 32 bit or 64 bit system you have. After that run PVRTexToolGUI.exe Make a shortcut for it on desktop so it's much easier to access next time.

Open up your own created selection wrestler image png file. Left click on File then Left click Save As. Make sure your Save as type is on Direct Draw Surfaces(*.dds) before you save your file. Open up HxD hex editor  and you should see a similar pattern in this image here http://postimg.org/image/aj69m401z/ Notice: It says DX10 in the picture in hex.

I hope this helps with the DDS conversion. If anyone needs help leave comments below. :)

 

 

 

 

Edited by wwedarkman
Posted

Is there anyway to replace community DLC superstar pictures yet?

Posted

Is there anyway to replace community DLC superstar pictures yet?

nope

Posted

 

I tried but xpacker 8..can't do it..!!!

That is because x-packer 8 cannot open it. Renders cannot be changed with x-packer 8.

Posted

 

I tried but xpacker 8..can't do it..!!!

That is because x-packer 8 cannot open it. Renders cannot be changed with x-packer 8.

Hmm...sO now??

Wat I should do?

Posted

You'll have to buy X-Packer 10.

Hmmm...i think so...otherwise I will not able to do it....or  I can wait til 2k16 arrives for PC..

Posted

Bro Could You Tell Me How To Convert Image Sizes To 1024x1024

Use phOto shop cs6...

Posted (edited)

Bro Could You Tell Me How To Convert Image Sizes To 1024x1024

Just open in mspaint or some photo program. Just resize the image to 1024x1024. Re-sizing a image is easy. Make sure you resize first before converting to DDS. It's the DDS format stuff that is the most important.

 

I tried but xpacker 8..can't do it..!!!

That is because x-packer 8 cannot open it. Renders cannot be changed with x-packer 8.

Hmm...sO now??

Wat I should do?

Well if my WWE 2k15 Mintiron Replacer mod program goes well I might just make a program afterwards that extracts the files so you don't have to pay for x-packer 10.

Edited by wwedarkman
  • Like 1
Posted

Bro Could You Tell Me How To Convert Image Sizes To 1024x1024

Just open in mspaint or some photo program. Just resize the image to 1024x1024. Re-sizing a image is easy. Make sure you resize first before converting to DDS. It's the DDS format stuff that is the most important.

 

I tried but xpacker 8..can't do it..!!!

That is because x-packer 8 cannot open it. Renders cannot be changed with x-packer 8.

Hmm...sO now??

Wat I should do?

Well if my WWE 2k15 Mintiron Replacer mod program goes well I might just make a program afterwards that extracts the files so you don't have to pay for x-packer 10.

If u do tat...then it will really help me..to create Randers...and extract files...

Posted

WWEDARKMAN Bro You Are Awesome Love You Finally Made My First Render With Success.

  • Like 1
Posted

WWEDARKMAN Bro You Are Awesome Love You Finally Made My First Render With Success.                        

U created ur rander without xpacker 10? 

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