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Wrestler Information and Moveset Creator 2k15


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Posted (edited)

A suggestion to improve your tool would be to add winning animations. I hate it when the wrestlers .pofo and .moveset files all share the same generic winning animation. Is it possible to add it in? Also find if the winning animations from previous games are in as well. Thanks!

If someone lets me know which bytes in the .moveset file control the winning animations and what the valid IDs/values are, then it shouldn't be a problem to add. I have been looking for it, but couldn't find out what exactly controls it.

Right now you might be able to work around it by loading an existing .moveset file of the wrestler you wish to use the winning animation of as a template, edit that with a tool and save it for a different wrestler. You could try it and let me know if it works or doesn't work.

Edited by Cave Waverider
  • Like 1
Posted (edited)

I edited (as a quick test) Cena Retro's moveset replacing Triple H's, and it showed the same animation. Also, as an FYI, I saw '144' in the CreateMode.pac file (which holds the strings for the in-game moveset editor). If you can, find me the WWE 2K14 list for The Rock's default moveset, and I'll see if I can hack it in again! I can remember the move being a ground armlock that The Rock used in 2K14 that was replaced by an elbow drop to the head; if you can find it, that'd be superb!

Edited by jakeypearce
Posted

I edited (as a quick test) Cena Retro's moveset replacing Triple H's, and it showed the same animation.

So Triple H used Cena's winning animation? That would mean it is indeed controlled by one of the unknown values in the .moveset file. Otherwise it might be controlled by the same values that also control something else that's already known. Now one would only have to figure out what it is.

 If you can, find me the WWE 2K14 list for The Rock's default moveset, and I'll see if I can hack it in again! I can remember the move being a ground armlock that The Rock used in 2K14 that was replaced by an elbow drop to the head; if you can find it, that'd be superb!

I don't have WWE 2k14 on my PC, so I have no idea. Plus, I've only been using the references posted in threads like this one or this one as well as Pozzum's spreadsheets, so you might want to ask there.

Posted (edited)

An idea would be to check some of the bytes for the Com DLC wrestlers, such as Goldberg (who uses Batista's winning animation) and check for Batista's default .moveset file to compare the bytes. It would appear to be this offset, 3F0-420 that contains winning animations. 

Edited by jakeypearce
Posted (edited)

Can you make it so that the save button is more clear? I cannot press it as it goes below my monitor. 

Edited by GameElite™
Posted

I could actually convert some move-sets I've made with this in the near future. it's not too hard to use it seems.

  • Like 1
Posted (edited)

IumwCDf.png?1

Highlighted offset changes the winning animation. Changed batista's to D6 17 and it became triple h's animation. So offsets' 17C6 - 17C7.

Edited by beastedot9
  • Like 1
Posted (edited)

IumwCDf.png?1

Highlighted offset changes the winning animation. Changed batista's to D6 17 and it became triple h's animation. So offsets' 17C6 - 17C7.

Great stuff. Any idea what the values for the various available animations are? Also, is there a separate pair of bytes for the Championship winning animation? Could it be 17CA-17CB since those with Championship entrances seem to have those bytes set (the value seems to be 9000 + EntranceAnimationIdOfTheSuperstar)?

Edit: I think I've figured out the values. It looks to be 6000 + EntranceAnimationIdOfTheSuperstar. For example, Triple H's Entrance animation ID is 102 and his winning animation is 6102, Christian's is 276/6276 and so on. Not sure if that conversion formula is true for all animations yet, but we'll see.

Edited by Cave Waverider
Posted

 

Great stuff. Any idea what the values for the various available animations are? Also, is there a separate pair of bytes for the Championship winning animation? Could it be 17CA-17CB since those with Championship entrances seem to have those bytes set (the value seems to be 9000 + EntranceAnimationIdOfTheSuperstar)?

Edit: I think I've figured out the values. It looks to be 6000 + EntranceAnimationIdOfTheSuperstar. For example, Triple H's Entrance animation ID is 102 and his winning animation is 6102, Christian's is 276/6276 and so on. Not sure if that conversion formula is true for all animations yet, but we'll see.

Yep that is definitely the championship animation. Just tested it puting austin's animation on triple h and sure enough it worked. I've been working on marking byte/two bytes to figure out where they are assigned. I've got most of the moveset down and probably will move on to the advanced entrance editor soon.

Posted

Okay, uploaded it here:

https://mega.co.nz/#!F0AiTKIJ!lbpRboq-03UBQKWYw72e_8ANmJx5Dtc5iuZq0mU2Op0

It has two files, ones Batista's moveset with the advanced entrance. The other is a bookmark that you have to open in hex workshop with the moveset file open. Hope this helps somewhat. It's not finished but covers most of it.

Something to note:

It seems there are two locations for the lighting,pyro, screen effect and nameplate. One is its location on the timeline and the other is the type. Not exactly sure which order it's in. But you will see a pattern to them. The 64 00 and 88 13 that you will see is probably how many of each you can add to the entrance. The 0F 27 I'm guessing is the location of each.

Also, the advanced editor doesn't actually show in memory for the superstar until you've done some edits to it first.

  • Like 1
Posted (edited)

Noob question(English please): how do I upload a moveset file?

 

Also, are there any wrestlers that I should convert first? I have a lot. If someone wants something I'll do those first

Edited by AgeofSandow
Posted

Noob question(layman's terms please): how do I upload a moveset file?

 

Also, are there any wrestlers that I should convert first? I have a lot. If someone wants something I'll do those first

Check out the pinned moveset thread, specifically the last few posts for a list of pofos/movesets that are needed for in progress mods.

 

Posted

Noob question(English please): how do I upload a moveset file?

 

Also, are there any wrestlers that I should convert first? I have a lot. If someone wants something I'll do those first

Sorry Cave Waverider for using this thread to say this, but I could not Pm AgeofSandow. I hope you don't mind, I used your movesets to create moveset files, but I always credited you. I hope it is ok?

Posted

A new Alpha build is now available for download in the top post.

Changelog:

2015.09.23: VERSION 0.3.1 Alpha:
+ Moveset Creator: Added ability to edit the Winning Animations for non-Champions and Champions.
+ Moveset Creator: Enabled Scrollbars.
Posted

So when we want to edit the moveset, do we do so and then just go back to the pofo section and save from there? I don't see a save option in the moveset area.

Posted

Noob question(English please): how do I upload a moveset file?

 

Also, are there any wrestlers that I should convert first? I have a lot. If someone wants something I'll do those first

Sorry Cave Waverider for using this thread to say this, but I could not Pm AgeofSandow. I hope you don't mind, I used your movesets to create moveset files, but I always credited you. I hope it is ok?

sorry, lol. my inbox is full. go ahead and use my stuff whenever you want; I make it for you guys.

  • Like 1
Posted

Noob question(English please): how do I upload a moveset file?

 

Also, are there any wrestlers that I should convert first? I have a lot. If someone wants something I'll do those first

Sorry Cave Waverider for using this thread to say this, but I could not Pm AgeofSandow. I hope you don't mind, I used your movesets to create moveset files, but I always credited you. I hope it is ok?

sorry, lol. my inbox is full. go ahead and use my stuff whenever you want; I make it for you guys.

Ok thank you

Posted

So when we want to edit the moveset, do we do so and then just go back to the pofo section and save from there? I don't see a save option in the moveset area.

No, you save it in the Moveset area. Version 0.3.1 has scrollbars in the moveset creator, so you should be able to scroll down until you see the buttons. You might have to turn down DPI scaling or increase your display resolution. If your display doesn't support higher resolutions, you could use DSR (on an Nvidia GPU) or VSR (on an AMD GPU) to use downscaling for the time being. I'll overhaul the GUI in the future to work better with smaller resolutions, but it's quite a chunk of work as the way I've coded the current GUI is a bit messy. Thus I'm saving it until a time when the features are locked down and working.

  • Like 1
Posted

So when we want to edit the moveset, do we do so and then just go back to the pofo section and save from there? I don't see a save option in the moveset area.

No, you save it in the Moveset area. Version 0.3.1 has scrollbars in the moveset creator, so you should be able to scroll down until you see the buttons. You might have to turn down DPI scaling or increase your display resolution. If your display doesn't support higher resolutions, you could use DSR (on an Nvidia GPU) or VSR (on an AMD GPU) to use downscaling for the time being. I'll overhaul the GUI in the future to work better with smaller resolutions, but it's quite a chunk of work as the way I've coded the current GUI is a bit messy. Thus I'm saving it until a time when the features are locked down and working.

Thank you!! The latest version helped me out a ton with the addition of the scroll button.

Posted (edited)

for a future update, can you please(please!) consider putting in only options available for a certain category? It would make this process much faster. Also, not seperating DLC moves from normal moves and instead placing them with the normal moves, unless there is a reason for this. 

 

I'm started on Charlotte, so nobody worry about that. I can also add a Sasha Banks which may be an alternate to the one provided above.

Edited by AgeofSandow
Posted (edited)

for a future update, can you please(please!) consider putting in only options available for a certain category? It would make this process much faster. Also, not seperating DLC moves from normal moves and instead placing them with the normal moves, unless there is a reason for this. 

It's just a matter of getting a list for each category created, which is easy to do but incredibly time consuming. One just needs a text editor and the game to lookup which moves are available in which category. I don't have the time for it right now, but I hope we'll get it done eventually before we reach the beta stage. Right now I'm using a single list with all the moves that have been posted in the Moveset hacking thread. If someone wants to volunteer to split it up in multiple lists, please send me a PM and I'll send you the reference file and let you know what I need.

Edited by Cave Waverider
Posted

A noob question im new here how do i use this tool by the way of cheat engine totally confused please help

Posted

A noob question im new here how do i use this tool by the way of cheat engine totally confused please help

Watch Pozzum's video tutorials should be able to help you:
WWE 2K15 MOD: Installing Superstars With Cheat Engine [TUTORIAL]
WWE 2K15 MOD: Installing Superstars with no Pofo or Moveset [TUTORIAL]

thanks alot can u make video tutorial on how use ur wrestler information and moveset creator tool or gave me a tutorial

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