wtferrell Posted May 19, 2015 Posted May 19, 2015 Hahaha... great work man. Love the Home Alone scene. Quote
Keshire Posted May 19, 2015 Author Posted May 19, 2015 Great progress man. Do you have any info on yobj files? What kind of info are you looking for? In PacTool they show up with a (JBOY) file type. At most I'll probably write a blender plugin to handle them, but I'll at least write down the file spec for others to use. Quote
kim666 Posted May 19, 2015 Posted May 19, 2015 Great progress in this short time, a blender plugin would be awesome. Quote
kaijones Posted May 19, 2015 Posted May 19, 2015 Great progress man. Do you have any info on yobj files? What kind of info are you looking for? In PacTool they show up with a (JBOY) file type. At most I'll probably write a blender plugin to handle them, but I'll at least write down the file spec for others to use. jboy's is commonly knows as .yobj. I would kindly ask to write an import export script for 3dsmax 2011 as it is widely used by wwe modders. Quote
Keshire Posted May 19, 2015 Author Posted May 19, 2015 I would kindly ask to write an import export script for 3dsmax 2011 as it is widely used by wwe modders. It's also widely pirated. Not that I have anything against pirating. But if people don't support free alternatives then the free alternatives will never match up. Either way I haven't had a chance to look at the files yet. They could be a mess, or worse (Tekken mentioned hard coded vert offsets, that'd be a first time I've seen something like that). Quote
Keshire Posted May 21, 2015 Author Posted May 21, 2015 A few people have poked at me to start looking at the model format. I'm fine with taking a break from getting import working. If only for my own sanity.If you don't know what this is for then it isn't for you https://github.com/Keshire/WWE2K15-Tools/blob/master/structures/WWE2K15-JBOY.hsl 1 Quote
LeonRick Posted May 21, 2015 Posted May 21, 2015 (edited) Ur doing great Keshire keep it going ur the one to decide what to do next but i request pls work on importing the edited attire textures into 10. Edited May 21, 2015 by LeonRick Quote
Pepsiguy2 Posted May 22, 2015 Posted May 22, 2015 Rename the model files to yobj and Brienj's import script for 3DS Max 2010 works. Thanks. Now I don't have to pay for that piece of shit X-Rey 1 Quote
Dbo2700 Posted May 22, 2015 Posted May 22, 2015 Rename the model files to yobj and Brienj's import script for 3DS Max 2010 works. Thanks. Now I don't have to pay for that piece of shit X-Rey SMH. I bet you will enjoy someone else's mod made with it. Quote
beastedot9 Posted May 22, 2015 Posted May 22, 2015 Rename the model files to yobj and Brienj's import script for 3DS Max 2010 works. Thanks. Now I don't have to pay for that piece of shit X-Rey Don't beat a dead horse dude. Plus you still need x-rey to actually import your edits. 1 Quote
Dbo2700 Posted May 22, 2015 Posted May 22, 2015 No. He's just going to wait and leech off other people's mods. I bet anything on it. Quote
Keshire Posted May 22, 2015 Author Posted May 22, 2015 (edited) No. He's just going to wait and leech off other people's mods. I bet anything on it.Or you can just let it go. It's been discussed to death already. They are just mods, there aren't any awards to win. And recognition means jack shit. If you aren't doing this for yourself and your love of the game/creating then you aren't doing it right. Edited May 22, 2015 by Keshire 1 Quote
Dbo2700 Posted May 22, 2015 Posted May 22, 2015 No. He's just going to wait and leech off other people's mods. I bet anything on it. Or you can just let it go. It's been discussed to death already. They are just mods, there aren't any awards to win. And recognition means jack shit. If you aren't doing this for yourself and your love of the game/creating then you aren't doing it right. First. Sorry that this is happening in your thread. Secondly. This is a community forum. Help/share whatever. If you are doing it for yourself there's no reason to post here. Just download and leave. You don't even need a profile. I'm not trying to champion for the other tool. I'm just saying that him saying it's a piece of shit because he doesn't want to pay is kiddy. But he'll end up using mods made by it. Why not just thank you and move on? Quote
STGuy321 Posted May 22, 2015 Posted May 22, 2015 How about we all just move on. That's the best policy. 1 Quote
Dbo2700 Posted May 22, 2015 Posted May 22, 2015 How about we all just move on. That's the best policy. I agree. Again. I apologize for saying something in your thread Keshire. I usually don't do that type of thing. Quote
Pepsiguy2 Posted May 22, 2015 Posted May 22, 2015 (edited) Rename the model files to yobj and Brienj's import script for 3DS Max 2010 works. Thanks. Now I don't have to pay for that piece of shit X-Rey Don't beat a dead horse dude. Plus you still need x-rey to actually import your edits. I'm not going to be using mods made with X-Rey. I have the game on Xbone. Don't need it on PC. I just wanted the models for Source Filmmaker. So I have all I need. Thank you for this wonderful program. As a side, hair doesn't have an alpha channel in some models I've gotten. Is your program uncapable of reading them or does the game not use them in textures? Edited May 22, 2015 by Pepsiguy2 Quote
Keshire Posted May 23, 2015 Author Posted May 23, 2015 Rename the model files to yobj and Brienj's import script for 3DS Max 2010 works. Thanks. Now I don't have to pay for that piece of shit X-Rey Don't beat a dead horse dude. Plus you still need x-rey to actually import your edits. I'm not going to be using mods made with X-Rey. I have the game on Xbone. Don't need it on PC. I just wanted the models for Source Filmmaker. So I have all I need. Thank you for this wonderful program. As a side, hair doesn't have an alpha channel in some models I've gotten. Is your program uncapable of reading them or does the game not use them in textures? The answer is probably 'shaders'. I don't DO anything to the files other than extract them. So if they are lacking an alpha channel then it's probably intentional. Unless there's corruption going on somewhere. Quote
Pepsiguy2 Posted May 24, 2015 Posted May 24, 2015 Nevermind I found the alpha channel in the normal maps. Weird. Quote
Keshire Posted May 27, 2015 Author Posted May 27, 2015 I took some time last night when I got off work to start laying out import. Most people don't realize that doing this sort of code is just like building things in real life. It's a lot easier to take things apart than it is to put them back together. Before I even attempt to start changing a file I have to make sure I can put it back together the way it was first. Right now the file gets split up into all it's different directories, containers, and internal files in order to populate the explorer-like tree view. The benefits of this is that you can remove and add files, and not have to worry about replacement files being the same size or less. The cons is that if there is data where you don't know what it's doing it's going to fail. That all said. I'm done with Texture Archives, and I'll work on PACH containers next. Once I can hit the save button and the resulting file doesn't crash the game, then I can work on changing the actual data. 1 Quote
wtferrell Posted May 27, 2015 Posted May 27, 2015 That's awesome man. Appreciate all of your hard work on this Quote
iTzNoaloco Posted May 31, 2015 Posted May 31, 2015 Hi i am new and i can not good english I edited my texture, how i can import it in the game? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.