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Tekken57's PC mods - Beware of the dog


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Posted

 

This will be a god send. Using X-Packer to simply add a wrestler opens so many doors. People need to start on some NXT mods to build the roster.

I plan on working on Balor, Itami, Joe and Owens in the near future.  ;)

 

Like a hot NXT crowd...I think I'm going to start a "This is Awesome" chant. Those are definitely the four I would be looking for.

Posted

 

This will be a god send. Using X-Packer to simply add a wrestler opens so many doors. People need to start on some NXT mods to build the roster.

I plan on working on Balor, Itami, Joe and Owens in the near future.  ;)

 

 

That's awesome Brave. Can't wait to see them!

Posted

may i ask if we can add the new wrestlers as DLC ? instead of limiting us to 25 slots for CAW

Posted

These are added as additional wrestlers not caw's. They are selectable using the aj lee glitch.

 

I am waiting for the pc dlc to drop to see how the wrestlers are added as dlc.

Posted

So if I understood right, tekken, you might then have a look so  we may can add them as "DLC" to the game like I saw it has been done with older wwe games?

Again you guys are doing great work.

Posted

@gabber12345. super luigi has actually had suucess with editing the model using other 3d modelling software. I'm not sure what he used, but if you export the individual parts of the model with X-Rey, the individual obj files can be opened in any 3d modelling software.

Posted

@gabber12345. super luigi has actually had suucess with editing the model using other 3d modelling software. I'm not sure what he used, but if you export the individual parts of the model with X-Rey, the individual obj files can be opened in any 3d modelling software.

 

So if I understood right, renaming the files to .obj instead of .yobj as written in your model editing tutorial for PC would give me the ability to modify the files in freeware like blender?

Blender can as far as I have seen handle .obj files but no .yobj files. If this could be confirmed so I would happily purchase XPacker and XRey as I do not have access to 3dsmax

Posted

It's not renaming them to obj instead of yobj. The obj files are inside the yobj container. So you would open the yobj in x-rey, extract the specific obj you are interested in, edit it in whatever opens an obj, and then inject it back into the yobj with x-rey.

 

The downside is that you can only see and work on one obj at a time rather than seeing the full model. For example, you could only work on a character's belt, but you wouldn't see the belt on the character.

 

3DSMax opens the whole yobj file. You can still only export individual obj files, but at least you can see how they fit together as you are working on one.

Posted

Nice mod tekken ever thought about doing a silver fox (TNA ver) of Kevin Nash?

Posted

I absolutely hated his tna run, made him seem like an old man :(

 

Goldberg preview:

 

 

 

goldberg_pc.jpg

Posted (edited)

I liked him in TNA just hated the tron he was using (just had kevin nash and his tour logo lol) but goldberg looks sick.

Edited by Gammah88
Posted

That is amazing!!!

Did you import him from an older game?

Posted

That's Goldberg face looks incredible. Good job Tekken.

Posted

Great works on Golberg :D, BTW will you make new attires of Hogan like WWE 2k14?

Posted

That is amazing!!!

Did you import him from an older game?

Goldberg look awesome.

If we import texture and models from ps3 it loads the model and textures when in match wrestler just stuck in turnbuckle and game crash.

Posted

I dont know but seems to me his nose is a bit out of shape lol.

Posted

Mother of mods!  

that goldberg is sick.

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