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Basic Texture Modding Tutorial for PC version


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Posted

So in my Punk tattoo mod, some attires don't have the updated tattoos, despite the fact that I've edited every single 000C in all pach files. So my question is, other than 000C, where would the other attires be?

Posted

So in my Punk tattoo mod, some attires don't have the updated tattoos, despite the fact that I've edited every single 000C in all pach files. So my question is, other than 000C, where would the other attires be?

 

 

000A

Posted (edited)

000A gives me different gear textures. I need the files that have the cyberface and body textures, like 000C has.

Edited by TBM
Posted

000A gives me different gear textures. I need the files that have the cyberface and body textures, like 000C has.

 

Ahh then your gonna have to open each up to see

Posted

The textures for the wrestler face and body are contained in the pach files for each attire. If you want to make changes to the face and body for all attires, then you need to update the face and body textures in every pach file.

 

The issue I was referring to was the attire textures not appearing in game, the body textures have no issues at all. I don't have backups in the same folder but some wrestlers attires don't update in game with the modded textures like Hogan. Anyways, I intended to add alt attires anyway, so no worries there.

Posted (edited)

Oh, I know you have to update the textures for all pach files, but my problem is finding the original body textures for the alt attires to begin with. I did every single pach file's 000C, but when I go in game, there's still some attires that aren't updated, which means there's another location besides 000C for alt attire body textures.

Edited by TBM
Posted

Oh, I know you have to update the textures for all pach files, but my problem is finding the original body textures for the alt attires to begin with. I did every single pach file's 000C, but when I go in game, there's still some attires that aren't updated, which means there's another location besides 000C for alt attire body textures.

Punk has a lot of files. Like multiple pac files. Also don't forget his other ID for his second model.

Posted

Ok I´m making progress, this is my first mod. Now i want to know how to add alternate attires.

 

7JbUdNl.jpg

Posted

 

Oh, I know you have to update the textures for all pach files, but my problem is finding the original body textures for the alt attires to begin with. I did every single pach file's 000C, but when I go in game, there's still some attires that aren't updated, which means there's another location besides 000C for alt attire body textures.

Punk has a lot of files. Like multiple pac files. Also don't forget his other ID for his second model.

 

I've edited both pac files. Unless there's a 3rd, I'm totally lost.

Posted (edited)

Could someone tell me if it´s possible add alternate attires for superstars like batista that have not in game? I saw a tutorial for xbox/ps3 but i don´t know how to do that in pc, there is a tutorial somewhere?

 

by the way, these are updated boots (the belt is not mine)

 

jG03sbS.jpg

Edited by Dhyie
Posted

Does anyone know the save settings to use for paint.net?

Posted

anyone know what we save as the belt.dds as ? its a dx1 but i tried them all still give me a texture needs to be the same size stuff?..  

Posted

I used booker t Ch on the X-packer i opened the one with his Attire but i cant find the one with his trunks on, I`m new to all this. lol just want to make some alt attires for him. Hope someone can help.

Posted

I used booker t Ch on the X-packer i opened the one with his Attire but i cant find the one with his trunks on, I`m new to all this. lol just want to make some alt attires for him. Hope someone can help.

I had the same problem, it´s in 000C, the archive is all_color

Posted

 

I used booker t Ch on the X-packer i opened the one with his Attire but i cant find the one with his trunks on, I`m new to all this. lol just want to make some alt attires for him. Hope someone can help.

I had the same problem, it´s in 000C, the archive is all_color

 

Thank`s for the help. I`m still trying to learn all this stuff, Does anyone know how we set these as Alts.

Posted

 

 

I used booker t Ch on the X-packer i opened the one with his Attire but i cant find the one with his trunks on, I`m new to all this. lol just want to make some alt attires for him. Hope someone can help.

I had the same problem, it´s in 000C, the archive is all_color

 

Thank`s for the help. I`m still trying to learn all this stuff, Does anyone know how we set these as Alts.

 

no, i want to know that too  :|

Posted

Does anyone know any video tutorials, I know how to use the X-packer but when it comes to the adding the attire logos etc i`m not sure how to do it. Like Dhyie`s batista i added the logo to the black trunks in all colour saved it etc, re packed it all but it does not show in game.

Posted

There is an alt attire tut already, the process is pretty much the same.

 

A couple of users has contacted me with some errors encountered with some of the pac files. There are two issues thus far and I am looking into the cause of the problem, coding support for these files as we speak. An update should be released early next week. The issues are:

 

1. Some of the 000A files are not uncompressing correctly. e.g. Dean Ambrose. I took a look and the issue is with the way the files are compressed. They are compressed in chunks which require the file to be decompressed individually. I'm coding a function which will do this. For now if you need to work with these archives do the following:

 

Click the extract button for the affected file in X-Packer e.g. 000A.

You will have a zlib file.

Open the zlib file in a hex editor and delete the first 16 bytes.

Then under the utilities click the decompress button.

 

2. Some of the pac files are not reading under any of the options e.g. Arena and belts files. I've taken a look at these and these are pac files containing directories. The format is different, so I need to code a function for this.

Posted

I haven't been home long enough to try it but does the game load the updated pacs on the fly or only on startup?

Posted

There is an alt attire tut already, the process is pretty much the same.

A couple of users has contacted me with some errors encountered with some of the pac files. There are two issues thus far and I am looking into the cause of the problem, coding support for these files as we speak. An update should be released early next week. The issues are:

1. Some of the 000A files are not uncompressing correctly. e.g. Dean Ambrose. I took a look and the issue is with the way the files are compressed. They are compressed in chunks which require the file to be decompressed individually. I'm coding a function which will do this. For now if you need to work with these archives do the following:

Click the extract button for the affected file in X-Packer e.g. 000A.

You will have a zlib file.

Open the zlib file in a hex editor and delete the first 16 bytes.

Then under the utilities click the decompress button.

2. Some of the pac files are not reading under any of the options e.g. Arena and belts files. I've taken a look at these and these are pac files containing directories. The format is different, so I need to code a function for this.

even after deleting 16 bytes and decompressing affected files remain non readable
Posted

Are you using the latest version of X-Packer? Which wrestler's 000A file are your trying to work with?

Posted

Are you using the latest version of X-Packer? Which wrestler's 000A file are your trying to work with?

Hey Tekken can we use the dummy.pac in this version?

Posted

Are Caws also stored in any kind of .pac files after created that they may then can be edited in that way as well?

It is pretty annoying when creating caws as the textures are fading when increasing size (e.g. Jeff Hardy wristbands..)

Posted

Are you using the latest version of X-Packer? Which wrestler's 000A file are your trying to work with?

yes, cm punk and brock lesnar

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