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Basic Texture Modding Tutorial for PC version


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Posted (edited)

This is amazing! Thank you very much for your hard work tekken.

I´m new to modding a 2k game on PC (expect some older NBA ones), so it´s a big help for us new guys if we are getting such a great tutorial.

I haven´t decided to "buy" your Tools yet, just because of the reason that I want to get a better PC in the future.

If I would buy it now my licence would be gone by then if I read correctly.

Long story short, thank you again very much for your dedication to this game and it´s community :D

Edited by Borusse92
Posted (edited)

For some reason, textures won't open in Photoshop? Saying it's an incorrect file type? Probably me being a noob but do I have to change the file type or something?

Edited by Elliot
Posted

Guys, please post your questions in he help section. I will only answer questions relating to the texture modding tutorial in this thread.

 

I'll answer the previous questions but no more off topic questions after this:

 

@tbm, you get X-Packer 10 and all incremental updates to version 10. I usually create a new version of the program each year when the new game is released due to a large amount of work required to support the save and / or new formats. So there will be an X-Packer 11 for 2k16 which will require a separate license.

 

@chunked, the process has been detailed in the tutorials for the xbox 360 already. The key is in editing the save file which we cannot do at this time. I am currently looking into this. 

 

@borusse92, yes the license is specific to a single computer. Look forward to mods from you :)

 

With regards to the alt attires, I wrote a tutorial on this a while ago, the process is pretty much the same.

 

@eliott, you need the dds plugin for photoshop to edit textures.

 

Phew :blink: , alright back to texture modding :)

Posted (edited)

For some reason, textures won't open in Photoshop? Saying it's an incorrect file type? Probably me being a noob but do I have to change the file type or something?

If anyone's using gimp

https://code.google.com/p/gimp-dds/

If anyone's using paint.net

It naively supports .dds

Edited by JDB
Posted

I did something very simple to start with but I'm pleased to say it worked. Added the new WWE logo to the referee's shirt, haha.

Posted

I did something very simple to start with but I'm pleased to say it worked. Added the new WWE logo to the referee's shirt, haha.

Could you share it please?

Posted

 

I did something very simple to start with but I'm pleased to say it worked. Added the new WWE logo to the referee's shirt, haha.

Could you share it please?

 

 

https://www.mediafire.com/?of14w1jsi8gecg6

 

Literally the first ever thing I've done with a mod tool so it's like the smallest thing haha. But there's the referee .pac if anyone wants it.

Posted

 

 

I did something very simple to start with but I'm pleased to say it worked. Added the new WWE logo to the referee's shirt, haha.

Could you share it please?

 

 

https://www.mediafire.com/?of14w1jsi8gecg6

 

Literally the first ever thing I've done with a mod tool so it's like the smallest thing haha. But there's the referee .pac if anyone wants it.

 

Thanks man!

Posted

Hey Tek, should be purchasing XPacker (and maybe X-Rey) in the next few days, just wondering, what resolution are the texture files this year? Just wondering, before I go sourcing any images to texture, ya' know.

Posted

I did something very simple to start with but I'm pleased to say it worked. Added the new WWE logo to the referee's shirt, haha.

thanks for this

Posted
Hello brothers,
I apologize in advance for my English, I write from Italy. We have already presented years ago, but I can not remember the data acces from the old profile.
I promise that in the coming hours will purchase the various tools of Tekken, but first of all I would like to understand what kind of problems I have.
I'm trying to use the old tools (I know the limitations of the old tools with the PC version)
After following all the steps to the letter I find myself again with the usual error with Xbdecompression ...
sfial0.png
Instead with X-packer, I can extract only the first file.pac and then I can not reopen the PACH file in any way.

I also checked that there is no type of space between the files, such as a guide. 

I'm sure, that this is the classic stupid question that I read for years.
But I have not been able yet to find a solution or answer.
I would be grateful to you all, thanks for your help.
Once solved this problem, if the problem does not come from my pc ... I will immediately donation to Tekken for the new tools.
Thanks and greetings from Italy.
Posted

@lorne osbourne, you need the latest version of X-Packer to open the pac files.

 

I just tried some texture edits on the attires. The changes didn't reflect in game, not sure if anyone else has encountered this. The only way I've been able to do texture edits to the attires was to create an alt attire in the pac.

 

I also did a quick test of hair swaps and it works as normal:

 

alt_attires_preview.jpg

Posted

i´m new with X-Packer and i want to edit Batista´s trunks  but i can´t see where the texture is, i can see elbow, kneepads textures, but not trunks, and i want to add the gracie logo.

Posted (edited)

I just tried some texture edits on the attires. The changes didn't reflect in game, not sure if anyone else has encountered this. The only way I've been able to do texture edits to the attires was to create an alt attire in the pac.

 

Worked for me. Managed to add Jericho's tattoos to his texture (although on the wrong arm  :sleep: ). Didn't create an alt attire

 

NYb0p0k.pngDkFjBRC.png

 

edit: much better.

Edited by chunked
Posted

i´m new with X-Packer and i want to edit Batista´s trunks  but i can´t see where the texture is, i can see elbow, kneepads textures, but not trunks, and i want to add the gracie logo

His attire is completely black in game. It's the black square on the left I think.

Posted

 

I just tried some texture edits on the attires. The changes didn't reflect in game, not sure if anyone else has encountered this. The only way I've been able to do texture edits to the attires was to create an alt attire in the pac.

 

Worked for me. Managed to add Jericho's tattoos to his texture (although on the wrong arm  :sleep: ). Didn't create an alt attire

 

 

Did you keep a backup .pac file in the game folder? Somehow the game still find and load these renamed backup .pac files.

Posted

I can't find the wrestler ID list. Anyone able to link me in the right direction?

Posted

 

i´m new with X-Packer and i want to edit Batista´s trunks  but i can´t see where the texture is, i can see elbow, kneepads textures, but not trunks, and i want to add the gracie logo

His attire is completely black in game. It's the black square on the left I think.

 

But I don´t know the archive i have to edit

Posted

AGHH...when i try to inject my own texture, its saying it has to be the same size as the original. The original file is 5.31 MB and my new image is 5.33

Any idea on how to fix this??

Posted

 

AGHH...when i try to inject my own texture, its saying it has to be the same size as the original. The original file is 5.31 MB and my new image is 5.33

Any idea on how to fix this??

 

Open the original in a Hex editor and make sure the file you're saving has the same DXT settings. 

 

jeez...ok i just downloaded a hex editor. this stuff is sorta new to me how would i go about that? if its not too much to ask

Posted

@lorne osbourne, you need the latest version of X-Packer to open the pac files.

 

I just tried some texture edits on the attires. The changes didn't reflect in game, not sure if anyone else has encountered this. The only way I've been able to do texture edits to the attires was to create an alt attire in the pac.

 

I also did a quick test of hair swaps and it works as normal:

 

alt_attires_preview.jpg

 

I made Sting in Wolfpac Uniform.

Ingame everything displays like it should.

But at Superstar Studio, the default Settings are loaded.

I didnt add a alternate Attire for Sting.

Do you had a backup of the A.pac file in your folder?

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