bravebird31 Posted November 17, 2014 Posted November 17, 2014 (edited) 1) import the .yobj file in 3ds max 2) make sure you select everything 3) export into a obj file ex. wrestler.obj 4) open zbrush and on the menubar select "tool" 5) click import and select the obj you created from 3ds max 6) after you finish your project just click export from the place you found the import button 7) Now the boring part, in 3ds max click import but change the setting to "import as a single mesh" and select each part of the object file at time individually (0000_0, 0000_1,etc) until the complete model is loaded in 3ds max. 8) Next import the original unmodded yobj model in the game (you will need it to fix the texture mapping of the new model). 9) Now select the two models excluding the bones and go to tools, then channel info from there you must copy the map information into the corresponding map info of the newly edited model part. 10) Once you get through all of that just export each part individually and import into your xrey model 11)Profit Here are some zbrush tutorials also: Edited November 17, 2014 by bravebird31 Quote
bugsyboy Posted November 30, 2014 Posted November 30, 2014 Thanks man !!! Will try when i have a minute Quote
RollingRocky300 Posted December 27, 2014 Posted December 27, 2014 7) Now the boring part, in 3ds max click import but change the setting to "import as a single mesh" and select each part of the object file at time individually (0000_0, 0000_1,etc) until the complete model is loaded in 3ds max. 8) Next import the original unmodded yobj model in the game (you will need it to fix the texture mapping of the new model). 9) Now select the two models excluding the bones and go to tools, then channel info from there you must copy the map information into the corresponding map info of the newly edited model part. 10) Once you get through all of that just export each part individually and import into your xrey model 11)Profit This part i don't understand Quote
bravebird31 Posted December 27, 2014 Author Posted December 27, 2014 after opening in zbrush what did you do? Quote
RollingRocky300 Posted December 27, 2014 Posted December 27, 2014 i exported the object in 3ds max (all the parts) and then imported it into zbrush Quote
bravebird31 Posted December 27, 2014 Author Posted December 27, 2014 Well normally when I export from 3ds max I select everything including the skeleton, then click export selected. Quote
GameElite™ Posted December 27, 2014 Posted December 27, 2014 Do you have the right export settings? Quote
GameElite™ Posted December 28, 2014 Posted December 28, 2014 Everything to do with the settings are in this thread Quote
KREATIV Posted January 11, 2015 Posted January 11, 2015 I have a question, how to edit or change hair with zbrush? Quote
bravebird31 Posted January 11, 2015 Author Posted January 11, 2015 Same rules just with the hair yobj. My recommendation: Do the body and hair as two separate object files and then in zbrush, import the body first then duplicate the subtool and in the duplicate import the hair yobj that way when you edit one file it won't effect the other. Quote
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