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X-Packer 10.4 /X-Rey 1.6 Official Thread - X-rey 1.6 released


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Posted

Thanks, sent my mail.

Posted

Tekken, have you or do you plan on adding caw/caa save editing for ps3 on 2k14 & 2k15? Is there some roadblock on the ps3 thats keeping this feature from being possible?

Posted

Just never had the time to do it and there wasn't any demand for it. Busy looking into the model format at the moment, so I won't be coding anything for X-Packer for a while.

Posted

I understand man, but if you do get back to x-packer can you please implement it. 2k14's website will probably be down in a few months when 2k16 comes out & that functionality would be priceless at the moment.

Posted

If I get some time, I'll look into it. Not promising anything though as I have a lot of work that I want to do on X-Rey first.

Posted

Some big news. I've been looking at the model format again and discovered the vertex normals. Since there was no format which 3dsmax exports these values to, I had to code a script to export the values. Importing the vertex normals makes a big difference and I think it answers the age old question why mods don't always look close their 3dsmax counterparts. It is going to take a lot of work to finish coding the maxscripts and then code the functions into X-Rey.

The vertex normals also exist in the xbox 360 models, so the scripts should be backwardly compatible.

Here are some comparisons with the new normal values imported, tell me what you guys think.

 

sabu_normals.jpg

 

goldberg_normals.jpg

 

angle_normals.jpg

Posted

Good job bro............

Posted

bought xpacker 10, hoping to receive it soon :D

Posted

Good morning, thank you for the support. You should have received the X-Packer email a short while ago.

Posted

Good morning, thank you for the support. You should have received the X-Packer email a short while ago.

thanks a lot :D

keep up the great work ^^

Posted

Just received this PM from AlexNiko210

 

4t98r9.jpg

 

  • Like 1
Posted

As Jericho would say, what an Assclown!!!

Posted

Sorry for all the misunderstood, I was just email hacked then that some mtf-er logged into my SmackTalks account & talked trash ... 

Posted (edited)

Sorry for all the misunderstood, I was just email hacked then that some mtf-er logged into my SmackTalks account & talked trash ... 

Lol man you could've just apologised. You telling me the hacker hacked your email and the thing they wanted the most was your Smacktalks account?

Edited by beastedot9
Posted

Now the thing is that he hacked my email throught my Smacktalks account. I mean he hacked my Smacktalks account and then my email (I use the same passwrod everywhere)

Posted

AlexNiko210 admitted to what he did so I removed my posts from his thread but i'll leave the PMs here for all to see.

5mmfqx.jpg

 

 

Posted

All that drama. Like sands through the hourglass......

319867_10151245719692852_1497775200_n.jp

  • Like 2
Posted

Here are some new features that you could incorporate into the newer version of x-rey.

1)Macro Processing(Import all the objects in a folder at once)

2)Recycle PS2 Model Code to support PSP Models.(There is a big PSP Modding community itching for this to happen,you could earn some serious coin if you do this),main reason being,PSP Models have a different header,the PS2 Blender script opens only the bones from PSP Models,so its not possible to export the objects of PSP models,so an export option would be needed(if you are ever gonna add this feature that is)

Posted

Here are some new features that you could incorporate into the newer version of x-rey.

1)Macro Processing(Import all the objects in a folder at once)

2)Recycle PS2 Model Code to support PSP Models.(There is a big PSP Modding community itching for this to happen,you could earn some serious coin if you do this),main reason being,PSP Models have a different header,the PS2 Blender script opens only the bones from PSP Models,so its not possible to export the objects of PSP models,so an export option would be needed(if you are ever gonna add this feature that is)

Thanks for the suggestions. The first won't be possible, there are number of checks which must be performed before the object can be imported. I have no interest in supporting any other formats which are dead, invested a lot of time adding ps2 support with only one donation. Not worth my time to code not to mention the countless hours spent on user support.

Posted

lmao he said dicksmack lmao

Posted

I replied to your email previously regarding the X-Packer activation code, just wanna make sure you see it :)

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