tekken57 Posted May 29, 2015 Author Posted May 29, 2015 (edited) Some updated information for the release of X-Packer 10.4: I am busy coding the save functions for the next release of X-Packer. It will be a few weeks before release as there is lots to test. The new functions will include:Wrestler Info - Editing of gender, brand, cheer, height, wrestler ID, weight, sort number and assigning of names in the string file. - This also allows for the adding of wrestlers to game without replacing additional wrestlers - At present the only way to select these wrestlers is with the AJ Lee glitch but when the dlc drops I will be looking at how to add new wrestlers as dlcMovesets - Extraction and injection of movesets into your save - Assigning of trons, entrance motions, music and champion entrance -This will allow for the addition of trons to the game without replacing - It also allows for the addition of entrance motions without replacing, however I have not had success importing the motions of the previous games. It seems like the format is different.Teams - Extraction and injection of teams - Assigning of trons to teams (allows for custom trons)CAWS - Extraction and injection of Caw info from the save - This allows you to share your caw with someone else. The other person will be able to inject the caw into their save. Edited May 29, 2015 by tekken57 1
Stoned Out 203 Posted May 29, 2015 Posted May 29, 2015 (edited) Not on PC but those features sound sick! Next year (when I get my tax return) I will DEFINITELY be hopping on the PC modding band wagon. By then I assume 2k15 won't even look like a unfinished 2k project. The mods come let's say by January will be epic leading into 2k16 if it's not out by then, but i digress tekken u are indeed on god send on the modding community here at smacktalks. Edited May 29, 2015 by Stoned Out 203
TheBleedingRed21 Posted May 29, 2015 Posted May 29, 2015 Ah. Good deal for wrestlers. Very excited for release of 10.4!
Twistedmisery666™ Posted May 31, 2015 Posted May 31, 2015 wow just read about xpacker 10.4 that was fast for another ver update your quick thanks tekken
zhigge Posted June 1, 2015 Posted June 1, 2015 yeah tekken it appears my name is no on the list for registered users of xpacker 10
GameElite™ Posted June 1, 2015 Posted June 1, 2015 Awesome work man, I would love to know how you are doing it
tekken57 Posted June 1, 2015 Author Posted June 1, 2015 @Bannockburn, did you use the inject smaller function in X-Rey to import the mask?
TheBirdSolution Posted June 1, 2015 Posted June 1, 2015 Just to point something out Tekken, the Shaders are controlled in the same way as before - Here's a wee test I did, when injecting Sin Cara's mask it was dull and bumping the specular fixed it. Injects fine without any errors. Sintino for CDLC1 confirmed!
tekken57 Posted June 2, 2015 Author Posted June 2, 2015 Thanks for confirming. I'm going to try injecting other objects in the hair and seeing what happens.
~~Steve~~ Posted June 2, 2015 Posted June 2, 2015 Amazing work tekken with new version of xrey and xpacker,by the way can you tell me can i open wwe 2k15 pc pac file in xpacker 9??
~~Steve~~ Posted June 3, 2015 Posted June 3, 2015 No you can't, you need X-Packer 10. Is there any other method
Prinsto Posted June 3, 2015 Posted June 3, 2015 (edited) I found a solution. Check Edit 2 =) Hey tekken57, currently I'm trying to modify models with blender using X-Rey. Everything works fine but I think some of my import/export settings are wrong. An example: I exported the head of Brie Bella with X-Rey, imported it into Blender and exported it right back without any changes. But somehow the UV mapping gets destroyed, while the model works properly. Any advice? Here some screenshots: The final result Import settings (have to use "Keep Vert Order" otherwise the model looks absolutely garbage) Export settings EDIT: The "destruction" happens after the import of the obj with X-Rey. When I open the the just exported obj in Blender the UV maps are fine, but when I import the obj into X-Rey and then export it back and open it into the blender the UVs are messed up. EDIT 2: Nevermind, I found working export settings: Edited June 4, 2015 by Prinsto
tekken57 Posted June 4, 2015 Author Posted June 4, 2015 Thanks for posting the settings prinsto, at least now people can use blender to make edits to the models. Can you import more than one wavefront object into blender? If so all the individual parts of the model can be imported and edited together.
tekken57 Posted June 4, 2015 Author Posted June 4, 2015 (edited) Awesome thanks a lot for the information. If you have the time to document how you imported and edited the model in blender as a tutorial, it would really be appreciated. Edited June 4, 2015 by tekken57
Tarnathos Posted June 4, 2015 Posted June 4, 2015 That's really great news! Would really appreciate a tutorial for using blender. Just trying myself but as I am new to modding some advice with importing the model and changing the textures there would be great.
GameElite™ Posted June 4, 2015 Posted June 4, 2015 I found a solution. Check Edit 2 =) Hey tekken57, currently I'm trying to modify models with blender using X-Rey. Everything works fine but I think some of my import/export settings are wrong. An example: I exported the head of Brie Bella with X-Rey, imported it into Blender and exported it right back without any changes. But somehow the UV mapping gets destroyed, while the model works properly. Any advice? Here some screenshots: The final result Import settings (have to use "Keep Vert Order" otherwise the model looks absolutely garbage) Export settings EDIT: The "destruction" happens after the import of the obj with X-Rey. When I open the the just exported obj in Blender the UV maps are fine, but when I import the obj into X-Rey and then export it back and open it into the blender the UVs are messed up. EDIT 2: Nevermind, I found working export settings: If you still get this error, try to use channel info on that obj in 3ds max, if you have it.
LouEvil76 Posted June 6, 2015 Posted June 6, 2015 Tekken57 not sure if your interested but I made X-packer & X-rey icons. I pinned them to my task bar. I just didn't like the defaulted no icons program. OCD I guess. I can send them to you if you want...
tekken57 Posted June 7, 2015 Author Posted June 7, 2015 Those icons look awesome man. Send them to me and I'll include them in the next release.
LouEvil76 Posted June 7, 2015 Posted June 7, 2015 Just sent the via Email, just attached them as a reply to the xpacker order.
TheBleedingRed21 Posted June 7, 2015 Posted June 7, 2015 Awesome icons man, been wanting this. Tekken, two things man. 1) not sure if yours works but my uncompress all creates a batch file which doesn't work. I have to edit it in notepad and add the "" in front of the first text that declares the location of the decompress thing. 2) is there a way for me to edit the shortcut keys? Like where I can assign one to pac with directories? Thanks bud.
tekken57 Posted June 7, 2015 Author Posted June 7, 2015 I'll look into the decompress issue. I have already added shortcut keys for all the options in the next release of X-Packer.
Red Rooster Posted June 8, 2015 Posted June 8, 2015 Awesome icons man, been wanting this. Tekken, two things man. 1) not sure if yours works but my uncompress all creates a batch file which doesn't work. I have to edit it in notepad and add the "" in front of the first text that declares the location of the decompress thing. 2) is there a way for me to edit the shortcut keys? Like where I can assign one to pac with directories? Thanks bud. Make sure Xpacker is in a path with no spaces in it, then it will work. Eg : "C:/Xpacker 10" wont work "C:/Xpacker10" will work fine.
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