Jump to content
 

X-Packer 10.4 /X-Rey 1.6 Official Thread - X-rey 1.6 released


tekken57

Recommended Posts

@Bannockburn : Do you know how to import them manually ? And The first version of X-packer was made years ago so i think that he used VS 2010

Link to comment
Share on other sites

Completely perplexed by the Renders. What version of VS are you using? I'm using VS 2013 Professional - I've done the entire process, yet it returns blank in game.

 

I'm using vs 2013 ultimate

Link to comment
Share on other sites

Completely perplexed by the Renders. What version of VS are you using? I'm using VS 2013 Professional - I've done the entire process, yet it returns blank in game.

Same or it says files need to be the same or crashes ingame..

Link to comment
Share on other sites

Are you getting an error about the size of the image? If the image is not showing up in game or the filesize is not the same, then it means that the images are not being saved in the correct format. Check the number of mipmaps, dxt type and alpha channel in a hex editor.

Link to comment
Share on other sites

Are you getting an error about the size of the image? If the image is not showing up in game or the filesize is not the same, then it means that the images are not being saved in the correct format. Check the number of mipmaps, dxt type and alpha channel in a hex editor.

Ya I got it working now for the 512x512 and the 1024x1024 just used inject no compress inject..only the the 128x128 thumbnails are not showing up ingame idk maybe they need the compress inject..

Link to comment
Share on other sites

I tried replacing the beard texture using a transparent texture. It worked apart from the fact the shadow is still there, as the model is still there. Could someone tell me which part of the pac file is the beard model, and how to remove it please. Thanks.

 

Also I am having a strange problem when editing face textures. The new face texture only appears when I zoom right in on Superstar Studio. Any help with this?

Edited by JAYMEETEE
Link to comment
Share on other sites

I tried replacing the beard texture using a transparent texture. It worked apart from the fact the shadow is still there, as the model is still there. Could someone tell me which part of the pac file is the beard model, and how to remove it please. Thanks.

Also I am having a strange problem when editing face textures. The new face texture only appears when I zoom right in on Superstar Studio. Any help with this?

Can't help with the first issue but I might have an idea of the second. This happened to me too with edits only showing up under certain angles. Did you just edit the color map and not the others?

Link to comment
Share on other sites

 

I tried replacing the beard texture using a transparent texture. It worked apart from the fact the shadow is still there, as the model is still there. Could someone tell me which part of the pac file is the beard model, and how to remove it please. Thanks.

Also I am having a strange problem when editing face textures. The new face texture only appears when I zoom right in on Superstar Studio. Any help with this?

Can't help with the first issue but I might have an idea of the second. This happened to me too with edits only showing up under certain angles. Did you just edit the color map and not the others?

 

 

Yes I edited face.dds :)

Link to comment
Share on other sites

(Accidently quoted instead editing)

 

EDIT: Now the same thing is happening with Camerons hair :/

 

I'm really looking forward to releasing these mods. I won't say who i'm making, but I have no doubt that these mods will be liked.

 

So any help as soon as possible would be amazing :D

Edited by JAYMEETEE
Link to comment
Share on other sites

Main post updated with the list of the registered users. If you have donated and your name does not appear on the list, please drop me an email and I will add you. Thank you to everyone who has contributed thus far.

 

@jaymeetee, check that you have saved in the correct format with the correct number of mipmaps. Also ensure that you test in game, sometimes creation suite does not display the changes.

Link to comment
Share on other sites

I am not on the registered list for xpacker10 when I should be, thanks in advance man! :D

Link to comment
Share on other sites

Hey tekken, a few small suggestions but would help a lot in terms of efficiency.

- shortcut for PACH files (unless there's a way to map this myself)

- specify a target folder in settings, so we don't have to direct it to the folder each time we extract or uncompress ( again if I missed a way to do this I apologise).

Link to comment
Share on other sites

- specify a target folder in settings, so we don't have to direct it to the folder each time we extract or uncompress ( again if I missed a way to do this I apologise).

 

Best way for that, honestly--at least what I've always done--is to just shoot it to your desktop and drag the files you need into the desired folder. Way quicker than navigating through to the one you want.

Link to comment
Share on other sites

 

- specify a target folder in settings, so we don't have to direct it to the folder each time we extract or uncompress ( again if I missed a way to do this I apologise).

 

Best way for that, honestly--at least what I've always done--is to just shoot it to your desktop and drag the files you need into the desired folder. Way quicker than navigating through to the one you want.

 

 

Yeah that is a good alternative. Thanks for the suggestion!

Link to comment
Share on other sites

Ctrl+3 for pach files. Works for PC pach files also.

The desktop is the safest default location when extracting multiple files. People use x-packer on different operating systems which may not have a predefined directory I can specify. Then there also windows Uac settings to consider, desktop is guaranteed to have write access rights.

If you leave x-packer open, it does remember the last directory you used.

Edited by tekken57
Link to comment
Share on other sites

Ctrl+3 for pach files. Works for PC pach files also.

The desktop is the safest default location when extracting multiple files. People use x-packer on different operating systems which may not have a predefined directory I can specify. Then there also windows Uac settings to consider, desktop is guaranteed to have write access rights.

If you leave x-packer open, it does remember the last directory you used.

 

Thanks for the PACH files, that works :)

 

I think you misunderstood me with the default location. Not a location that's set for everyone, but the option somewhere in the settings for the user themselves to set for extracting/uncompressing. Which can vary from individual to individual. But as OverTheEdge said, it is indeed fast to just keep the folder open, extract to desktop and drag them to the folder. 

Link to comment
Share on other sites

Can someone please create a caw in any slot and send me the save file and caws files. Preferably it should be clean save without anything except for the caw created. The caw doesn't need anything special and can be just the default model. I need to test some stuff using another person's save.

Link to comment
Share on other sites

Can someone please create a caw in any slot and send me the save file and caws files. Preferably it should be clean save without anything except for the caw created. The caw doesn't need anything special and can be just the default model. I need to test some stuff using another person's save.

Did someone do this yet? If not, let me know and I will do it

Link to comment
Share on other sites

No no one has sent me the files as yet. I just need one caw in any slot. Just give him a name and maybe change a few things, nothing complicated.

Link to comment
Share on other sites

No no one has sent me the files as yet. I just need one caw in any slot. Just give him a name and maybe change a few things, nothing complicated.

Ok ill make a new save and PM you in a few minutes

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.