Ollie™ Posted February 22, 2014 Posted February 22, 2014 I've been doing it that exact way, I think something must be up with the files themselves. I've sent it over to PUR3 like he said. Thanks very much Hotavio for all your help. Much appreciated! Quote
TFKaz Posted February 22, 2014 Posted February 22, 2014 I tried to fix this with Le Fluffie & Horizon and everytime the file is corrupted, i also see when i only inject render to this caw the SaveData.dat got corrupted too but when i inject render to this caw and one other only the cas file got corrupted. William Regal and my SaveData (if you want to check what is wrong): http://www.mediafire.com/download/kg6ke17rm3vxtmf/SAVE+WWE+2K14.zip Quote
Connor MacLeod Posted February 22, 2014 Posted February 22, 2014 Thanks for the tutorial bro, and I agree with IamCrazyPT that is an amazing Tanahashi render & I would love to see it released. Quote
IamCrazyPT Posted February 22, 2014 Posted February 22, 2014 So if HotavioH would release the Tanahashi render you would have everything finished for tanahashi so you would release him? Quote
TFKaz Posted February 22, 2014 Posted February 22, 2014 I fixed my Williams Regal by saving all attire ingame before injecting render Quote
Ollie™ Posted February 22, 2014 Posted February 22, 2014 I fixed my Williams Regal by saving all attire ingame before injecting render So we can put renders on CC CAW's? We just have to save all the attires first? Quote
TFKaz Posted February 22, 2014 Posted February 22, 2014 I think for some downloaded caw that work, but i have many caw downloaded from cc and i don't have to resave each attire, i do this only when the game say the data is corrupted Quote
Ollie™ Posted February 22, 2014 Posted February 22, 2014 I think for some downloaded caw that work, but i have many caw downloaded from cc and i don't have to resave each attire, i do this only when the game say the data is corrupted Does it matter if we re-save all the cinematic/ring/entrance attires or should I just save the CAW as soon as it's loaded in? Quote
2Fat2Cool Posted February 22, 2014 Posted February 22, 2014 K I keep injecting the render but this happens. Im using Paint.Net to use the DDS file extension. Anyway to fix this? Quote
HotavioH Posted February 22, 2014 Author Posted February 22, 2014 Start with a fresh new 512 x 512 file. And check the DDS Format. Quote
2Fat2Cool Posted February 23, 2014 Posted February 23, 2014 Start with a fresh new 512 x 512 file. And check the DDS Format. Got it to work thanks! Quote
2Fat2Cool Posted February 23, 2014 Posted February 23, 2014 Cm Punk Retro Render worked like a charm. If only I knew how to add the WWE 2k14 effect. Quote
StatutoryApe87 Posted February 23, 2014 Posted February 23, 2014 (edited) What DDS format is the right one to use? I tried AR8G8B8 and it's not working for me. Edit: I figured out what I was doing wrong. Edited February 23, 2014 by StatutoryApe87 Quote
master3372 Posted February 27, 2014 Posted February 27, 2014 I Tried this 1000 times lol & still doesnt work . keeps sayin wrong image . can you just make a tutorial or a better explanation Quote
BillyKidd Posted February 27, 2014 Posted February 27, 2014 thanks for this. My question is how wide should they be? Using that template makes them seem like giants compared to in game roster. Any chance of an updated pic with a width line not to pass? Quote
BigBlueRI4x Posted March 16, 2014 Posted March 16, 2014 After seeing all the pain people are going through, it just deepens my belief renders are a waste of time. I spent too much time on them with wwe' 12 and it takes away the time you could have playing the game. Quote
Connor MacLeod Posted April 2, 2014 Posted April 2, 2014 Looks awesome what format do you save the dds in before you inject them? I tried dxt5 & nomipmas and it doesn't work. Quote
IceShimmer x Posted April 3, 2014 Posted April 3, 2014 (edited) Looks awesome what format do you save the dds in before you inject them? I tried dxt5 & nomipmas and it doesn't work. PNG - DDS Edited April 3, 2014 by IceShimmer x ™ Quote
Connor MacLeod Posted April 3, 2014 Posted April 3, 2014 that I know, I mean what format to save the dds in for example the color dds in the mod saved as dxt1, 4 mipmaps Quote
XIII XHP Posted May 9, 2018 Posted May 9, 2018 Damn, so I was able to get a couple renders to work in-game but forgot how to do it lol anybody remember the process?? Does it need an alpha channel? Does the alpha channel need to be visible?? Quote
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